(Pop) Cultural Marxism

By: Brooklyn Institute for Social Research
  • Summary

  • In (Pop) Cultural Marxism, a subseries of the Podcast for Social Research, BISR faculty Ajay Singh Chaudhary and Isi Litke (and special guests!) will be exploring the “fantastic form” of pop-cultural commodities—from film and television to toys and games to objects of every conceivable consumer variety.
    Copyright Brooklyn Institute for Social Research
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Episodes
  • (Pop) Cultural Marxism, Episode 12: Megalopolis — or, the Decline and Miraculous Resurrection of American Empire
    Nov 15 2024

    In episode 12 of (Pop) Cultural Marxism, Ajay and Isi tackle Francis Ford Coppola’s Megalopolis (2024). Kicking off with a review of a few recent pop-cultural engagements—including an assemblage of classic vampire films (Coppola’s Bram Stoker’s Dracula (1992), among them), Mubi’s restoration of The Fall (2006), Elden Ring: Shadow of the Erdtree, and a pair of streaming series about professional wrestling—the conversation turns to Coppola’s reactionary would-be summa about an architect attempting to construct a techno-futuristic utopia on a plot of land in “New Rome,” an alternate-world New York City as played against Roman and early American history. Along the way, Ajay and Isi discuss Neri Oxman’s faux-ecological contributions to the film’s central animating macguffin, the mysterious “megalon;” the film’s antipathy for the marginalized masses; its protagonist as synthesis of Caesar, Robert Moses, Walter Gropius, and The Fountainhead’s Howard Roark; accidentally timely narratives of the “good guy” billionaire pitted against the “bad-guy” billionaire; and the ecofascist inclination to marry the romanticization of nature with authoritarian techno-optimism. Among the topics at hand are Coppola’s disturbing, “secretly autobiographical” efforts to reaffirm himself as auteur, his baffling postmodern pastiche, the classic right-wing themes of patriarchy as a sign of order and non-normative sexual expression as a sign of decline and decadence, the film’s shocking ugliness, and how Megalopolis’s strange incorporation of current events betrays “a baby boomer [having read] a bunch of airport history books.”

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    1 hr and 28 mins
  • (Pop) Cultural Marxism, Episode 11: Civil War
    May 21 2024

    In episode 11 of (Pop) Cultural Marxism, Ajay and Isi examine Alex Garland’s Civil War (2024). Kicking off with a handful of pop culture news items—including the Met Gala, the death of Steve Albini, A24’s Stop Making Sense tribute album, and Apple's alarming iPad Pro commercial—the conversation turns to Garland’s provocative and uneven drama about a group of photojournalists traveling through a war-torn United States. Ajay and Isi discuss the perils of directors commenting on their own works, the film’s inadvertent critique of combat photographers, “Portland Maoists,” Garland’s allusions to significant 20th century photojournalists (Robert Capa, Lee Miller, Gerda Taro, the Bang Bang Club), reactionary aesthetics, and the vernacular of American violence. Central to the conversation are perennial questions about the mediation of war through film and photography; the circulation and reception of images of violence; and how to make a film about war that neither glamorizes nor sentimentalizes it.

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    1 hr and 16 mins
  • (Pop) Cultural Marxism, Episode 10: It's Not Easy Being Green (Under Capitalism)
    Mar 8 2024

    What does culture look like in a "sustainable" world? In episode of 10 of (Pop) Cultural Marxism, Ajay, Isi, and guest Rebecca Ariel Porte examine the problems with "green" technology and consumption—which, it turns out, do little, nothing, or less than nothing to sustain the environment—and talk about the kinds of cultural forms, from literature to architecture to games, that are not only sustainable in terms of ecology and society but also aesthetically compelling and beautiful. How does genuine ecological sustainability depend on social sustainability for artists and engineers and other creative workers, and promote far richer aesthetic expressions? Why is so much "Green"-branded work—in everything from the builtworld to fine art—anything but? What forms of aesthetic creation not usually thought of as ecological, are actually sustainable in every dimension? How does our current unsustainable social and ecological society constrict imagination and creative effloresce? And how would even a modestly more sustainable world, actually enable and support such creative flourishing? Looking to both current and historical examples, Isi, Rebecca, and Ajay review art installations like Walter De Maria's The New York Earth Room and the MOMA's Emerging Ecologies: Architecture and the Rise of Environmentalism; architecture from the "PR-architecture" of projects like "Oceanix" to the actual sustainability found in works like Võ Trọng Nghĩa's "Farming Kindergarten"; unexhausted forms in music (from Bach to Stravinsky, pop music to the vast world of jazz) and in verse, such as the ghazals of poet Anthony Madrid; film, tv, and even videogames, whether low-powered and low-tech (as with recent critical and commercial successes like Hades (Supergiant) or Stardew Valley (Concerned Ape)) or high-powered and high-tech (and highly popular), like Zelda, Elden Ring, and more. How is production—from emissions to mineral inputs, exploitative assembly and "crunch"—key to understanding aesthetic exhaustions? How does unsustainable ecological design and an ever accelerating model of production stifle creativity and promote ever narrower, more costly, and less interesting work? How does a model like streaming—and other modes of supposedly "dematerialized" distribution—actually obscure ecological damage while simultaneously making aesthetic production more difficult for artists and aesthetic consumption less compelling for everyone? What is the "trickle up misery" of "defensive architecture"? In the face of a capitalist ethos that always insists on creativity as bound to a logic of “bigger, faster, better, more,” the conversation explores the ways in which working, creating, designing, and engineering within limits has produced some of the most exciting aesthetic forms and experiences, and how the necessity of ecological and social limits can act as the "enabling constraints" of a far more compelling aesthetic life than the all-too-real dystopia of today.

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    2 hrs and 34 mins

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