Freedric's Airplane
Life is what happens when you’re designing your airplane.
Failed to add items
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
Buy for $9.99
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
-
Narrated by:
-
Virtual Voice
This title uses virtual voice narration
About this listen
This is the other side of the Jerry Garman merge from Space Race. It takes place in a rough analog of 14th Century England.
Freedric the Incompetent—now with the memories of Jerry Garman an aeronautical engineer—want's to build an airplane. I almost named this "Life is what happens while your designing your airplane, because a bunch of other stuff keeps effecting the building of the airplane. Three of the other players in the game also Merged Alvin the Bard, Pip the thief, and Yahg the half orc. Each of the Merged characters brings something to the table. Yagh and Pip bring financial and general knowledge. Alvin merged with an electrical engineer as well as Freedric's aeronautical engineer. The inventions they develop disrupt the late middle ages society they find themselves in. When the airplane is finished and flies; well that just adds more fuel to the fires of change.
The Kingdom Isles the game world equivalent of England is in a war with Parise the game world equivalent of France.
It's not my fault. The designers of WarSpell were pretty slipshod when it came to naming gameworld countries. I think they did it on purpose.
Back cover Copy
Things started getting complicated almost immediately. Alvin the Bard who had Tim Walters' memories needed a place to stay. Pip the thief with the memories of Betty Cartwright, and Yahg the half-orc warrior with the memories of John Kipler, had broken into Brian Royce's house.
Yahg wanted to keep a low profile. Pip wanted money to pay off her debt to the thieves guild.
Meanwhile the Kingdom Isles were in a war with Parise and Freedric hasn't even considered how airplanes are going to effect that.
Then there are all the other things that they know how to do that no one in a fantasy world has a clue about; gunpowder, sanitation, steam engines, printing, and, the list gets pretty long.
This book is full of murder, theft, politics, romance, economics, and more. When all Freedric wanted to do was build an airplane.
Related to this topic
-
Project Hail Mary
- By: Andy Weir
- Narrated by: Ray Porter
- Length: 16 hrs and 10 mins
- Unabridged
-
Overall
-
Performance
-
Story
Ryland Grace is the sole survivor on a desperate, last-chance mission - and if he fails, humanity and the Earth itself will perish. Except that right now, he doesn't know that. He can't even remember his own name, let alone the nature of his assignment or how to complete it. All he knows is that he's been asleep for a very, very long time. And he's just been awakened to find himself millions of miles from home, with nothing but two corpses for company.
-
-
Bazinga
- By Davidgonzalezsr on 05-04-21
By: Andy Weir
-
George Orwell’s 1984
- An Audible Original adaptation
- By: George Orwell, Joe White - adaptation
- Narrated by: Andrew Garfield, Cynthia Erivo, Andrew Scott, and others
- Length: 3 hrs and 27 mins
- Original Recording
-
Overall
-
Performance
-
Story
It’s 1984, and life has changed beyond recognition. Airstrip One, formerly known as Great Britain, is a place where Big Brother is always watching, and nobody can hide. Except, perhaps, for Winston Smith. Whilst working at the Ministry of Truth, rewriting history, he secretly dreams of freedom. And in a world where love and sex are forbidden, where it’s hard to distinguish between friend and foe, he meets Julia and O’Brien and vows to rebel.
-
-
A Revelation!
- By wotsallthisthen on 04-07-24
By: George Orwell, and others
-
The Martian
- By: Andy Weir
- Narrated by: Wil Wheaton
- Length: 10 hrs and 59 mins
- Unabridged
-
Overall
-
Performance
-
Story
Six days ago, astronaut Mark Watney became one of the first people to walk on Mars. Now, he's sure he'll be the first person to die there. After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he’s alive - and even if he could get word out, his supplies would be gone long before a rescue could arrive. But Mark isn't ready to give up yet.
-
-
I love Wil Wheaton but why not R. C. Bray?
- By L. Newman on 01-11-20
By: Andy Weir
-
Starter Villain
- By: John Scalzi
- Narrated by: Wil Wheaton
- Length: 8 hrs and 5 mins
- Unabridged
-
Overall
-
Performance
-
Story
Inheriting your uncle's supervillain business is more complicated than you might think. Particularly when you discover who's running the place. Charlie's life is going nowhere fast. A divorced substitute teacher living with his cat in a house his siblings want to sell, all he wants is to open a pub downtown, if only the bank will approve his loan. Then his long-lost uncle Jake dies and leaves his supervillain business (complete with island volcano lair) to Charlie. But becoming a supervillain isn't all giant laser death rays and lava pits.
-
-
Volcanic Lairs, Death Rays & Cats… Oh My! 😼
- By C. White on 09-19-23
By: John Scalzi
-
Artemis
- By: Andy Weir
- Narrated by: Rosario Dawson
- Length: 8 hrs and 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jazz Bashara is a criminal. Well, sort of. Life on Artemis, the first and only city on the moon, is tough if you're not a rich tourist or an eccentric billionaire. So smuggling in the occasional harmless bit of contraband barely counts, right? Not when you've got debts to pay and your job as a porter barely covers the rent. Everything changes when Jazz sees the chance to commit the perfect crime, with a reward too lucrative to turn down.
-
-
A ferrari with no motor
- By will on 11-18-17
By: Andy Weir
-
The Signal
- By: Eric Buchman, Gabriel Urbina, Sarah Shachat
- Narrated by: Paget Brewster, full cast
- Length: 2 hrs and 39 mins
- Original Recording
-
Overall
-
Performance
-
Story
Two astronomers have detected a strange, pulsing signal from deep space. Within hours, the US government goes into lockdown, restricting airspace and scrubbing scientific data. Was the signal an intercepted communication revealing alarming plans for an enemy’s military strike? Or has humanity at long last found proof of extraterrestrial life?
-
-
A great new twist on the “alien conspiracy” genre
- By Amazon Customer on 12-08-24
By: Eric Buchman, and others
-
Project Hail Mary
- By: Andy Weir
- Narrated by: Ray Porter
- Length: 16 hrs and 10 mins
- Unabridged
-
Overall
-
Performance
-
Story
Ryland Grace is the sole survivor on a desperate, last-chance mission - and if he fails, humanity and the Earth itself will perish. Except that right now, he doesn't know that. He can't even remember his own name, let alone the nature of his assignment or how to complete it. All he knows is that he's been asleep for a very, very long time. And he's just been awakened to find himself millions of miles from home, with nothing but two corpses for company.
-
-
Bazinga
- By Davidgonzalezsr on 05-04-21
By: Andy Weir
-
George Orwell’s 1984
- An Audible Original adaptation
- By: George Orwell, Joe White - adaptation
- Narrated by: Andrew Garfield, Cynthia Erivo, Andrew Scott, and others
- Length: 3 hrs and 27 mins
- Original Recording
-
Overall
-
Performance
-
Story
It’s 1984, and life has changed beyond recognition. Airstrip One, formerly known as Great Britain, is a place where Big Brother is always watching, and nobody can hide. Except, perhaps, for Winston Smith. Whilst working at the Ministry of Truth, rewriting history, he secretly dreams of freedom. And in a world where love and sex are forbidden, where it’s hard to distinguish between friend and foe, he meets Julia and O’Brien and vows to rebel.
-
-
A Revelation!
- By wotsallthisthen on 04-07-24
By: George Orwell, and others
-
The Martian
- By: Andy Weir
- Narrated by: Wil Wheaton
- Length: 10 hrs and 59 mins
- Unabridged
-
Overall
-
Performance
-
Story
Six days ago, astronaut Mark Watney became one of the first people to walk on Mars. Now, he's sure he'll be the first person to die there. After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he’s alive - and even if he could get word out, his supplies would be gone long before a rescue could arrive. But Mark isn't ready to give up yet.
-
-
I love Wil Wheaton but why not R. C. Bray?
- By L. Newman on 01-11-20
By: Andy Weir
-
Starter Villain
- By: John Scalzi
- Narrated by: Wil Wheaton
- Length: 8 hrs and 5 mins
- Unabridged
-
Overall
-
Performance
-
Story
Inheriting your uncle's supervillain business is more complicated than you might think. Particularly when you discover who's running the place. Charlie's life is going nowhere fast. A divorced substitute teacher living with his cat in a house his siblings want to sell, all he wants is to open a pub downtown, if only the bank will approve his loan. Then his long-lost uncle Jake dies and leaves his supervillain business (complete with island volcano lair) to Charlie. But becoming a supervillain isn't all giant laser death rays and lava pits.
-
-
Volcanic Lairs, Death Rays & Cats… Oh My! 😼
- By C. White on 09-19-23
By: John Scalzi
-
Artemis
- By: Andy Weir
- Narrated by: Rosario Dawson
- Length: 8 hrs and 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jazz Bashara is a criminal. Well, sort of. Life on Artemis, the first and only city on the moon, is tough if you're not a rich tourist or an eccentric billionaire. So smuggling in the occasional harmless bit of contraband barely counts, right? Not when you've got debts to pay and your job as a porter barely covers the rent. Everything changes when Jazz sees the chance to commit the perfect crime, with a reward too lucrative to turn down.
-
-
A ferrari with no motor
- By will on 11-18-17
By: Andy Weir
-
The Signal
- By: Eric Buchman, Gabriel Urbina, Sarah Shachat
- Narrated by: Paget Brewster, full cast
- Length: 2 hrs and 39 mins
- Original Recording
-
Overall
-
Performance
-
Story
Two astronomers have detected a strange, pulsing signal from deep space. Within hours, the US government goes into lockdown, restricting airspace and scrubbing scientific data. Was the signal an intercepted communication revealing alarming plans for an enemy’s military strike? Or has humanity at long last found proof of extraterrestrial life?
-
-
A great new twist on the “alien conspiracy” genre
- By Amazon Customer on 12-08-24
By: Eric Buchman, and others
People who viewed this also viewed...
-
West Virginia Coal Miners in the 30 Years War
- By: Gorg Huff, Paula Goodlett
- Narrated by: Virtual Voice
- Length: 7 hrs and 18 mins
- Unabridged
-
Overall
-
Performance
-
Story
A few years ago Eric and I talked about doing a 1632 WarSpell crossover. The idea was that a bunch of gamers playing WarSpell would set their game in a copy of the 1632 universe, but with a little bit of magic. Paula and I wrote the book and then Eric decided that he didn't want to do the crossover. The story was fine and Ring of Fire Press would have published it, but he wanted it changed so that it was no longer a 1632 crossover. That was because he didn't want people starting to think that this was part of the 1632 Canon, At the time I had been thinking that I would have to change ...
By: Gorg Huff, and others
-
Support Missions
- By: Gorg Huff, Paula Goodlett
- Narrated by: Virtual Voice
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
In the second book of the Game of Freedom series in the WarSpell multiverse we see how the Merge world is responding to the new situation. Vicky Hill gets to meet Vectoria the half-orc intercessor of Twir, who is the other half of Vicky's merge. And an A-Team is sent to Twir's world to help Francisco and Vectoria create a nation of free orcs. Well to make sure that the American Company Buckley Equipment gets access to the Amber and Jet mines in and around Half-Orc bay. Chong May have bitten the dust but the orc gods Kon and Mon are still there and still encouraging their orcs to kill ...
By: Gorg Huff, and others
-
Oops
- Reality TV Sort of
- By: Gorg Huff
- Narrated by: Virtual Voice
- Length: 8 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
The Back to the Past senseis were killing them in the ratings. So the sensory channel decided to do their own. They couldn't afford the variances to send the primitive back without their consent, so they had to have a contract with the primitive. To be sure they would get the contract they chose a primitive who was about to die of natural causes. Dan Baker was having a stroke so he didn't have many options. They assigned the project to Orgaet a producer of scripted dramas. An Artist. It was a punishment for going over budget. Orgaet hated the project and wanted it to fail fast so he could ...
-
-
Good story about making the best out of a bad situation!
- By Robert L. Hamilton on 03-15-24
By: Gorg Huff
-
From the Badlands
- By: Gorg Huff, Paula Goodlett
- Narrated by: Virtual Voice
- Length: 10 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Sam Merchantson rode into the Badlands trying to lose a posse. He should have died, but his luck was in, and the sensors were out. Sam lived in a world of cattle-rustling and muzzle-loading pistols. But it hadn’t always been that way. Once it had been a colony world, filled with the fruits of advanced technology . . . then the enemy came. They got most of the colonists and almost all the tech. There will be new things coming into the world when Sam returns. He’ll bring medicines and machines, history and hope, fear and freedom and—like it or not—he’ll be bringing WAR! When he ...
By: Gorg Huff, and others
-
Metis' Wisdom
- By: Gorg Huff, Paula Goodlett
- Narrated by: Virtual Voice
- Length: 6 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
Welcome to the world, Metis, titan of wisdom and sagacity. Actually, you’re a new built artificial brain, part of a dispersed architecture neural net system designed to run a wing-ship. A jump capable starship operating in the Pamplona Sector. But the Pamplona Sector is caught up in a revolution. The Battered Birdie, the ship you’re installed in, is a pirate ship and its captain is a crook and casual killer. That’s the situation Metis finds herself in. Doctor Schmitz did build a moral center into her, but like all A.I.s, she’s designed to serve, not to rule. That means taking orders...
By: Gorg Huff, and others
-
The Merge
- By: Gorg Huff, Paula Goodlette
- Narrated by: Virtual Voice
- Length: 11 hrs and 36 mins
- Unabridged
-
Overall
-
Performance
-
Story
The West Wing meets the X men. How does politics deal with people, often citizens, who are suddenly gifted with special powers—and an extra set of memories. Magic has started working! But it's not legitimate magic. Not the magic of Merlin or the powers of psychics. Instead it is the magic of a silly game. A Role Playing Game called Warspell and other games like it. The sort of games played with oddly shaped dice and little lead figurines by even odder people. And now not only is this silly sort of magic working, but the oddballs who play the games suddenly have special powers. Some of ...
-
-
good Good
- By grumpy old blind guy on 01-15-24
By: Gorg Huff, and others
-
West Virginia Coal Miners in the 30 Years War
- By: Gorg Huff, Paula Goodlett
- Narrated by: Virtual Voice
- Length: 7 hrs and 18 mins
- Unabridged
-
Overall
-
Performance
-
Story
A few years ago Eric and I talked about doing a 1632 WarSpell crossover. The idea was that a bunch of gamers playing WarSpell would set their game in a copy of the 1632 universe, but with a little bit of magic. Paula and I wrote the book and then Eric decided that he didn't want to do the crossover. The story was fine and Ring of Fire Press would have published it, but he wanted it changed so that it was no longer a 1632 crossover. That was because he didn't want people starting to think that this was part of the 1632 Canon, At the time I had been thinking that I would have to change ...
By: Gorg Huff, and others
-
Support Missions
- By: Gorg Huff, Paula Goodlett
- Narrated by: Virtual Voice
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
In the second book of the Game of Freedom series in the WarSpell multiverse we see how the Merge world is responding to the new situation. Vicky Hill gets to meet Vectoria the half-orc intercessor of Twir, who is the other half of Vicky's merge. And an A-Team is sent to Twir's world to help Francisco and Vectoria create a nation of free orcs. Well to make sure that the American Company Buckley Equipment gets access to the Amber and Jet mines in and around Half-Orc bay. Chong May have bitten the dust but the orc gods Kon and Mon are still there and still encouraging their orcs to kill ...
By: Gorg Huff, and others
-
Oops
- Reality TV Sort of
- By: Gorg Huff
- Narrated by: Virtual Voice
- Length: 8 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
The Back to the Past senseis were killing them in the ratings. So the sensory channel decided to do their own. They couldn't afford the variances to send the primitive back without their consent, so they had to have a contract with the primitive. To be sure they would get the contract they chose a primitive who was about to die of natural causes. Dan Baker was having a stroke so he didn't have many options. They assigned the project to Orgaet a producer of scripted dramas. An Artist. It was a punishment for going over budget. Orgaet hated the project and wanted it to fail fast so he could ...
-
-
Good story about making the best out of a bad situation!
- By Robert L. Hamilton on 03-15-24
By: Gorg Huff
-
From the Badlands
- By: Gorg Huff, Paula Goodlett
- Narrated by: Virtual Voice
- Length: 10 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Sam Merchantson rode into the Badlands trying to lose a posse. He should have died, but his luck was in, and the sensors were out. Sam lived in a world of cattle-rustling and muzzle-loading pistols. But it hadn’t always been that way. Once it had been a colony world, filled with the fruits of advanced technology . . . then the enemy came. They got most of the colonists and almost all the tech. There will be new things coming into the world when Sam returns. He’ll bring medicines and machines, history and hope, fear and freedom and—like it or not—he’ll be bringing WAR! When he ...
By: Gorg Huff, and others
-
Metis' Wisdom
- By: Gorg Huff, Paula Goodlett
- Narrated by: Virtual Voice
- Length: 6 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
Welcome to the world, Metis, titan of wisdom and sagacity. Actually, you’re a new built artificial brain, part of a dispersed architecture neural net system designed to run a wing-ship. A jump capable starship operating in the Pamplona Sector. But the Pamplona Sector is caught up in a revolution. The Battered Birdie, the ship you’re installed in, is a pirate ship and its captain is a crook and casual killer. That’s the situation Metis finds herself in. Doctor Schmitz did build a moral center into her, but like all A.I.s, she’s designed to serve, not to rule. That means taking orders...
By: Gorg Huff, and others
-
The Merge
- By: Gorg Huff, Paula Goodlette
- Narrated by: Virtual Voice
- Length: 11 hrs and 36 mins
- Unabridged
-
Overall
-
Performance
-
Story
The West Wing meets the X men. How does politics deal with people, often citizens, who are suddenly gifted with special powers—and an extra set of memories. Magic has started working! But it's not legitimate magic. Not the magic of Merlin or the powers of psychics. Instead it is the magic of a silly game. A Role Playing Game called Warspell and other games like it. The sort of games played with oddly shaped dice and little lead figurines by even odder people. And now not only is this silly sort of magic working, but the oddballs who play the games suddenly have special powers. Some of ...
-
-
good Good
- By grumpy old blind guy on 01-15-24
By: Gorg Huff, and others