• 152: Minimum Viable RPG

  • Dec 11 2024
  • Length: 21 mins
  • Podcast

152: Minimum Viable RPG

  • Summary

  • I share my thoughts on what's absolutely necessary to include in an RPG. Inspired by discussions on the Diegetic Advancement podcast and the Minions & Musings Podcast, I break down the bare minimum required for a game to be considered a role-playing game. I also share my opinion on what's not necessary, including artwork, "learn how to play" sections, and explicit settings. I feel that GM advice should be tailored to specific play styles and that different types of gamers have different needs. Topics discussed: The bare minimum for an RPG: a task resolution system What makes a satisfying game: character creation rules, skill systems, and dedicated mechanics The role of artwork and "learn how to play" sections in RPGs The importance of separating settings from rules GM advice and its limitations The different needs of various types of gamers (GNS) Other podcasts mentioned: Minions and Musings: https://creators.spotify.com/pod/show/eviljeff Diegetic Advancement: https://creators.spotify.com/pod/show/diegeticadvancement/

    Nerds RPG Variety Cast: https://creators.spotify.com/pod/show/jason376/

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