
#56: Dropping Off and Picking Up
Failed to add items
Sorry, we are unable to add the item because your shopping cart is already at capacity.
Add to Cart failed.
Please try again later
Add to Wish List failed.
Please try again later
Remove from wishlist failed.
Please try again later
Adding to library failed
Please try again
Follow podcast failed
Please try again
Unfollow podcast failed
Please try again
-
Narrated by:
-
By:
Why do we allow some games, even ones we enjoy, to drop off and go on the back burner? And why do some get picked up again and not others? It is mysterious, much like why designers continue to insert terrible "comic relief" characters in games like Okami.
What We're Playing
01:03 Caitlin: Dead Letter Department (Belief Engine, 2025)
08:50 Mark: Suit for Hire (Godmode Interactive, 2025)
18:34 GOOF: Okami (Clover Studio, 2006)
44:13 Feature Topic: Dropping Off, Picking Up
SHOUT
1:09:10 Caitlin: Dispatch (AdHoc Studio)
1:10:06 Mark: Enter the Gungeon Mobile (Dodgeroll)
Advertising Inquiries: https://redcircle.com/brands
Privacy & Opt-Out: https://redcircle.com/privacy
No reviews yet