Doom the Dark Ages, Rip and Tear Medieval Style Podcast By  cover art

Doom the Dark Ages, Rip and Tear Medieval Style

Doom the Dark Ages, Rip and Tear Medieval Style

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Rip and tear… but this time with a flail and shield.

In this episode of Game Pass or Pass, we break down everything we know so far about DOOM: The Dark Ages, the next brutal entry in id Software’s iconic franchise — and it’s unlike anything we’ve seen before.

Set in a dark medieval world, this prequel to 2016’s DOOM reinvents the Slayer as a knight-like figure, battling demonic hordes with brutal melee weapons, heavy siege-inspired firearms, and a rideable cybernetic dragon.

We cover:

Gameplay evolution: How id is blending high-speed FPS mechanics with grounded, gritty close-quarters combat — and what that means for longtime fans

New weapons: Including the shield-saw (think Captain America meets chainsaw) and a bone-shattering flail built for crowd control and brutality

Setting and tone: A complete shift from sci-fi Mars to a gothic, hell-torn kingdom that feels part Dark Souls, part DOOM Eternal

The Dragon: Yes, the Slayer rides a biomechanical dragon into battle

Design philosophy: Why id says this is their most cinematic, story-rich DOOM yet, without sacrificing speed or savagery

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