Episodes

  • Teaching Diverse Subjects with Video Games
    Jun 3 2018
    Join us as we talk about how interactive video games can be used to teach a variety of subjects.

    Follow: @MatthewFarber @mr_isaacs @bregni1 @bamradionetwork

    Simone Bregni, Ph.D. is an Associate Professor of Italian and the Director/Coordinator of the Italian Studies Program in the Department of Languages, Literatures & Cultures at Saint Louis University (SLU). His research interests and publications include Dante and Medieval literature; Renaissance Italian Theater; the Classical Tradition; and the application of media & technology to second/foreign language acquisition, and the teaching of literature and culture.
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    12 mins
  • Zombie Nation: How I Gamified My Classroom
    Mar 10 2018
    Join us as we talk about how our guest turned a passion for zombies into a very effective gamified history class.

    Follow: @MatthewFarber @mr_isaacs @mrkoz31 @bamradionetwork

    Andrew Kozlowsky, AP US History and ESOL US History teacher at Quince Orchard High School in Gaithersburg, Maryland. First year gamifying his class and is passionate about project-based learning, standards-based grading, and educational technology.
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    Less than 1 minute
  • How I Turned My Entire Class into a Game
    Nov 7 2017
    Join us as we lift up the hood and take a look at how one teacher turned his class into a game.

    Follow: @MatthewFarber @mr_isaacs @bamradionetwork

    Adam Powley is the dual enrollment American History teacher at HCS Early College High School and has transformed his classroom using game inspired design principles. He has been the South Carolina Council on the Social Studies Teacher of the Year, a district Tech Innovator Award and Blended Learning model exemplar.

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    12 mins
  • Developing STEM Lessons Plans Around Digital Games
    Oct 5 2017
    My son introduced me to the possibilities of building lessons around games. I haven't looked back.

    Follow: @MatthewFarber @mr_isaacs @lynlord @bamradionetwork

    Lyn Lord is a high school history teacher at Kimball Union Academy in Meriden NH. She has been teaching for 22 years, with a BA and MA from Dartmouth and a PhD in process in anthropology from Harvard respectively. Lyn recently founded a company EdPlay.org that creates ways, including curriculum writing, to put play into classrooms.

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    12 mins
  • Game Based Learning: What Works, What Does Not
    May 15 2017
    Join us as we take a time out to reflect on game-based learning and consider lessons learned about what works and what doesn't.

    Follow: @MatthewFarber @mr_isaacs @EdGamer @bamradionetwork

    Zack Gilbert is currently teaching 5th/6th grade social studies at Thomas Metcalf School in Normal, IL. He is the host of the EdGamer podcast, a source of cutting edge interviews and resources on Games and Learning.
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    8 mins
  • How Video Games Can Save the World... Really
    Mar 31 2017
    Our guest is passionate about the possibilities of game-based learning. What are the prospects for GBL with the new administration?

    Follow: @MatthewFarber @mr_isaacs @aburak @bamradionetwork

    Asi Burak was named one of the “Digital 25: Leaders in Emerging Entertainment” by the Producers Guild of America (PGA) and Variety Magazine for his work in video games. He is Author of Power Play: How Video Games Can Save the World. In addition to being the Chair of Games for Change, he is the CEO of Power Play, and advises clients including the Tribeca Film Festival, the Austrian Lotteries, and the sports and entertainment authority of Washington D.C.
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    11 mins
  • What Great Teaching and Game-Based Learning Have in Common
    Dec 12 2016
    Our guest explains what good pedagogy and good games have in common and how to combine the two.

    Follow: @MatthewFarber @mrmatera @mr_isaacs @MarkC_Author @bamradionetwork

    Chris Haskell is serving as a Clinical Assistant Professor in the Department of Educational Technology at Boise State University; he is actively piloting and developing groundbreaking alternative approaches to delivering and tracking learning. With co-inventor Dr. Lisa Dawley, Chris created 3D GameLab, a game-based/quest-based learning management system.
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    9 mins
  • How You Can Use Minecraft to Engage Reluctant Readers
    Nov 12 2016
    Our guest discovered an ironic way to encourage kids to turn off video games and pick up books.

    Follow: @MatthewFarber @mrmatera @mr_isaacs @MarkC_Author @bamradionetwork

    Mark Cheverton is the age old story, ex-physics teacher turned research physics turned New York Times bestselling author of middle grade fiction set in the world of Minecraft. He has 15 books published in 24 countries, translated into 14 languages, with over a million copies in print just in the US.
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    9 mins