• "The VOLATILITY was always there": Jason Schreier on the truth of Blizzard
    Sep 30 2024

    We sat down with journalist and author Jason Schreier to talk about his new book Play Nice: The Rise, Fall, and Future of Blizzard Entertainment, out on October 8. In our interview we discuss the reality of the situation at Blizzard, which is a far cry from what the public perception was. We discuss topics such as Bobby Kotick's ruthless approach to game development at Activision, reveal secrets about Blizzard's Titan project, and what the precise moment marked the fall for the studio.

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    51 mins
  • Pillars TACTICS? - Obsidian's Josh Sawyer on the Past, Present and Future of Pillars of Eternity
    Sep 26 2024

    Disclosure: this interview was a part of a paid opportunity to host Obsidian's PAX West 2024 panel. At the panel, a shorter edit of this interview was shown. We have since received permission to share the whole interview with our audience. In it, Pillars of Eternity architect Josh Sawyer talks about the development process for the two games, what his contribution to Avowed looks like, and where we could see the Pillars franchise go next.

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    25 mins
  • "It's a WEIRD hypocrisy": Persephone Valentine on video game discourse
    Sep 24 2024

    Persephone Valentine is a video game consultant and content creator that frequently appears on Dimension 20 and Dropout TV. In this interview she talks about the current landscape of video game discourse, what it's like to be a content creator today, and how Dropout TV is changing streaming for good.

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    53 mins
  • "It's all fear and gambling": Strange Scaffold's Xalavier Nelson on why game development is imploding
    Sep 4 2024

    Xalavier Nelson is a punk rock game developer that has put out around 15 games in the last five years via his studio Strange Scaffold. But how did he do it, and why do other studios struggle? He answers all in our latest episode.

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    51 mins
  • “We were a crappy developer”: Obsidian studio head Feargus Urquhart on state of gaming industry
    Aug 13 2024

    From Fallout and Baldur’s Gate to Star Wars: The Knights of the Old Republic II and The Outer Worlds, Feargus Urquhart is a gaming developer legend. So how does he feel about the current state of video game industry?


    On the inaugural episode of Hit the Limit Break, I sit down with Feargus to talk about his history in the industry, what it was like at Obsidian when the Xbox studio closures happened earlier this year, the current status of another Fallout: New Vegas, and more.


    (For context, this episode was recorded before Avowed's delay into 2025.)


    Hit the Limit Break is the flagship podcast of the Limit Break Network. For more info on the show, and the Network as a whole, head to limitbreaknetwork.com


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    1 hr and 7 mins