Episodes

  • Ep.13: Echoes of the Veil, a CBR+PNK Hack
    Jun 20 2025

    On this special episode we bring fellow Philadelphia-based designer Raffi onboard to explore Echoes of the Veil, a new expansion that turns the

    Forged in the Dark masterwork of design CBR+PNK into a quick-fire mini-campaign engine.

    We jump straight into character creation, unpacking the new runner-growth track and “Weird" options, modular downtime boards, and other Veil-specific mechanics along the way—smart add-ons that deepen play without slowing the momentum that made CBR+PNK a cult favorite. Expect tight action, abrupt pivots, and a city that pushes back as hard as you lean in. After the session we dive into a far-ranging discussion of style, system, and all things RPG.

    Listen now, grab free sample pages, and back Echoes of the Veil on Kickstarter to keep indie cyberpunk thriving.

    Heartfelt thanks for joining us, Raffi. Go support this fantastic creator!

    Topics Discussed:

    Echoes of the Veil Actual Play

    00:02:30 Character Creation

    00:13:37 Safety and Guidelines

    00:14:29 Background

    00:24:00 The Drop

    00:30:55 The Toll

    00:39:40 Break & Entry

    01:17:00 The Twist

    01:28:10 The House of Po-Po

    02:01:45 Epilogue

    Interview Raffi

    02:13:35 What have we been playing?

    Traveler Character Generator

    02:28:00 Digging into process with Raffi

    02:38:30 Inspiration

    02:49:14 Bringing The CBR to our PNK

    02:53:15 Get your gamism on

    Therapeutic approaches to RPGS

    Intentionally Therapeutic TTRPG resources

    For podcasts, articles and more, visit ModernMythology.net

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    3 mins
  • Ep 12: Launching Our Sci-Fi Arc
    Jun 13 2025

    Episode 12 welcomes clinical-tech nerd—and lifelong D&D DM—Sean, deepening the Modern Mythology bench to four hosts. (Sean, James, and Scott are on-mic this time).

    A quick opening discussion uncovers Sean’s gaming roots and, in the process, reveals some of how each host hacks rules at the table, a topic we will surely return to. Scott—who has logged hundreds of systems—champions underrated mechanics and explains why he drifts from Dungeons & Dragons even as the podcast keeps circling back; Sean defends single-system mastery; James moderates the middle ground.

    With philosophies compared, the crew jumps to the Third Horizon for Free League’s Middle-Eastern space opera Coriolis for a short actual play. Two linked scenes showcase the streamlined dice-pool engine and its signature tension lever—Darkness Points, a GM resource that turns player pushes into creeping cosmic peril—setting the stage for the show’s new, sci-fi-focused chapter.

    Check out our YouTube channel for a development discussion about Coriolis.

    (Trigger warning: suicide)

    Topics Discussed:

    00:00 Meeting Sean

    00:05:03 Characters on the fly

    00:06:20 Resource management

    00:09:50 System experience

    00:23:05 Minis & the Grid

    00:26:10 Coriolis AP

    00:38:16 Character discussions

    00:46:55 Scene one - Pinned down

    01:02:25 Scene Two - Divide and conquer

    01:20:49 Scene Three - The getaway

    01:23:15 Scene Four - The sacrifice

    02:02:40 Debrief

    For podcasts, articles and more, visit ModernMythology.net

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    3 mins
  • Episode 11: Horror RPG Wrap-Up
    May 27 2025

    Our horror TTRPG spotlight winds down—for now. Jamie, Mark, and Scott unpack game mechanics that subtly shape pacing and tension, exploring ritual framing, partial successes, player-facing rolls, and objective-driven rewards.

    We also discuss two cult-favorite horror rpgs we haven’t covered before—Unknown Armies and Kult—before diving into a brisk (~30-minute) actual play of Don’t Rest Your Head.

    Topics Discussed:

    01:30 Podcast milestone

    05:59 Honorable mentions

    09:25 Unknown Armies

    23:00 Kult

    40:30 Applying these ideas at the table

    66:20 Don’t Rest Your Head — actual play

    88:40 DRYH debrief

    90:00 More games we love

    100:00 What’s next?

    Listen on ModernMythology.net or your favorite podcatcher, and catch more from Scott about Unknown Armies on YouTube.

    Keep an eye out for upcoming articles from James exploring play style versus system on the Modern Mythology blog.

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    2 mins
  • Episode 10: Player Spotlight
    May 12 2025

    In Episode 10, Mark, Jamie, and Scott follow up our discussion on story-facing design by zeroing in on player spotlight: who talks when, who takes control of a moment, and how game systems shape pacing and participation.

    This episode asks a simple but essential question—how do you decide who gets the scene? From GM-led framing to player-initiated action, from systems that distribute authority to those that leave it to group consensus, we discuss how spotlight is shared, negotiated, or wrestled for. It’s not just about giving everyone equal time—it’s about making every moment count, and using mechanics to support scenes that land with emotional clarity and narrative weight.

    Topics Discussed:

    00:00 What is the “spotlight “ about
    00:03 “Splitting the party”
    00:09 Character perspective
    00:11 Player vs character
    00:22 Systems that drive spotlight
    00:43 When dice drive spotlight
    00:47 Player driven spotlight
    01:04 Scenes and pacing

    For podcasts, articles and more visit ModernMythology.net

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    1 min
  • Episode 9: Rōnin Interview & Actual Play
    Apr 29 2025

    We sat down with Sacha Lightfoot of Slightly Reckless Games to talk all things Ronin—a brutal, beautiful RPG about masterless samurai and the weight of honor. We dig into where the game came from, what makes it sing, and why we think OSR games are SHITE (clickbait, we actually don't).

    Sacha shares what’s next from SRG, and we get into how Ronin adapts and builds on Mörk Borg’s core concepts. There’s death, duty, and just enough darkness to feel real. As always, we talk theme, tone, and what we’re really chasing in an RPG.

    Stick around for a preview of our Ronin Actual Play with the Late Night Marauders, and don’t miss the chance to back SRG’s upcoming expansion, Densetsu.

    Also, check out Scott’s StartPlaying page for weekly Ronin sessions—featuring both original and published scenarios:
    👉 https://startplaying.games/gm/myth-forged

    Topics Discussed:

    2:00 What are we working on

    8:10 Slightly Reckless Games

    17:20 Lets talk about Ronin

    23:40 Death and Resurrection

    32:30 Exploring OSR

    40:10 Honor System

    46:00 Densetsu Kickstarter on its final week https://www.kickstarter.com/projects/slightlyreckless/ronin-densetsu

    53:00 Third Party Development for Ronin

    58:00 Ronin Actual Play excerpt (1 hour) of module 13 Demons of Akuma Saizo by John Ossaway.

    For podcasts, articles and more visit ModernMythology.net

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    2 hrs and 10 mins
  • Episode 8: Story Structure, Play Concepts, Starting with the 3-Act Model
    Apr 14 2025

    Here is our inaugural conversation about story structure and the ways both system and choice shape our RPG sessions. In this episode, we focus on the classic three-act structure—how it translates into collaborative, improvised play over the course of an ongoing campaign, or within individual sessions.

    We explore a few core questions:

    Where does the responsibility for story lie in an RPG?

    What games drive narrative through structure, and how do they do it?

    How can we think differently about the formulas we bring to the table?

    Our goal is to offer several ways to create story in nearly any type of game, including those without explicit narrative mechanics. This is the beginning of a longer conversation about how stories emerge in play, and the different tools we can use to shape them.

    More to come on this topic, we’re sure.

    Topics Discussed:

    00:01:00 What we’re playing?

    00:18:50 Narrative Structure

    00:24:00 Site-based games

    00:44:42 Sandbox games

    01:01:00 Player facing

    01:08:00 Story Driven Structures, ie Three Acts

    01:10:00 The Inciting Incident

    01:19:00 Act Two

    01:27:00 Reluctant Heroes

    01:29:00 Act Three

    01:33:20 Wrapping Up

    For more podcasts, articles and more visit ModernMythology.net

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    1 hr and 43 mins
  • Episode 7: Zhenya’s wonder tales, interview and actual play
    Mar 31 2025

    This is an auxiliary episode highlighting an exciting new story game from Bully Pulpit Games, Zhenya's Wonder Tales, a GMless rpg driven by cards to tell grim slavic-inspired fairy tales. We do our first interview with the game designer, Jason Morningstar - prolific designer of Fiasco, Shab-al-hiri Roach, and Gray Ranks, among others.

    Check out Zhenya's Wonder Tales on Backerkit - Campaign ends April 4th.

    Topics Discussed:

    00:00:45 Intro

    00:07:30 Green and Narrow Bed

    00:12:12 Zhenya's Wonder Tales

    00:24:00 Art by Momatoes

    00:32:20 Safer spaces in rpgs

    00:37:25 Explicit stakes in *moves*

    00:48:30 No dice?

    00:54:00 Interview Wrap-Up

    @jmstar on social media

    Actual Play

    00:56:20 Rules Read Aloud

    We ran Zhenya's Wonder Tales in Roll20

    01:04:00 Choose characters

    01:10:10 Enjoy as we play Zhenya's Wonder Tales

    For more podcasts, articles and more visit ModernMythology.net

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    2 hrs and 23 mins
  • Episode 6: Exposition
    Mar 24 2025

    The crew have a conversation about how to convey information at the table. The GMs responsibility and the roles players have to bring the fiction to the game. This is a big topic but we chat about props, failing forward, NPCs and other tools we employ to bring depth and color to our worlds. As usual, our conversation ranges far and wide.

    Topics Discussed:

    00:01:00 Introducing the ideas

    00:07:50 No One Cares About Your Lore (until it becomes part of the story)

    Enter the Dungeon

    00:10:50 Show, Don't Tell

    Thomas Flight

    GM Paizo GameMastery Cards I don't think they produce this anymore but you may be able to find aftermarket versions

    00:22:10 Bringing It Into the Fiction

    00:27:00 Character Backstory

    00:39:30 World Lore

    00:58:10 More Out of Character Info

    01:04:00 The Perception Check

    01:11:10 Handouts & Learn from Teachers

    01:18:20 Power of “Meta Knowledge"

    Games we talk about: Dungeon World, Invisible Sun, Trail of Cthulhu, Burning Wheel, Apocalypse World.

    For more podcasts, articles and more visit ModernMythology.net

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    1 hr and 26 mins
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