Nice Games Club - a gamedev podcast!

By: Ellen Stephen and Mark
  • Summary

  • The podcast where nice gamedevs talk gaming and game development. Nice!
    © Nice Games Club, Noble Robot
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Episodes
  • Optimization (with Jarryd Huntley)
    Sep 26 2024
    Entering the clubhouse this week is our the third Owl (employee of Owlchemy Labs) and first Peabody Award winner (as lead developer for We Are OFK), to talk about the "dos," "don'ts," and "good enoughs" of optimization.Cleveland video game designer Jarryd Huntley wins Peabody Award for ‘We Are OFK’ - Joey Morona, cleveland.comWe are OFK - Peabody AwardsCleveland Game Developers - LinktreeOptimizationHardwareProductionProgrammingIs Using LINQ in C# Bad for Performance? - James Vickers, The Startup For Vs Foreach In C# - Sagar Gavand, C# CornerJarryd HuntleyGuest
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    Less than 1 minute
  • "It's hard how my mind works." Audio Middleware; Psychic Distance
    Sep 19 2024

    There are now episodes of Nice Games Club for each new day of the year! When you get to the last day of that year, you'll hear about Audio Middleware and Psychic Distance from us in the clubhouse.

    • About the Fair - Minnesota State Fair
    0:17:06Audio MiddlewareAn example of audio tech conversations we've had in the past.Game Audio Tools and WorkflowsWwiseAudiokineticFMODFMOD0:51:32Psychic DistancePsychic Distance: what it is and how to use itEmma DarwinThis Itch of Writing
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    Less than 1 minute
  • Nice Thinking: "Player Personas"
    Sep 12 2024
    In this episode the boys are back in Minneapolis, but they are still thinking about their time with Ellen in Duluth, or Roboluth ;) sSo they are using this episode to talk about instructions, again, but this time though the lens of the different types of "user personas" who will be reading it.InstructionsWhat is Roboston?Roboston is a tabletop game that the the Nice Games Club came up with during an podcast Game Jam Episode. For anyone new to the podcast, we recommend starting two episodes back (at 362), for some background on the game. For those of you who wish for a full memory restoration, here is the full episode list:The original Nice Game Jam where Roboston was concievedRoboston! (Live at 2D Con 2020)A follow up episode 197 continues the devlopment because they were so excited about RobostonRoboston! (part 2)The club worked on the game over winter break in 2020-21, episode 207 summarizes what they worked on."It’s March tomorrow."We again visited Roboston over our 2023-24 winter break, and talk about in in episode 337"The Roboston Sessions"Mark and Steven visit Ellen in Duluth where they play a bunch of Roboston"Apply your context, thusly."Rulebook isMore than a script for “the teach”Verbal and visual (and, increasingly, multimedia)Define your PlayersSteve BromleyGame User ResearchDefine your PlayersUser persona is the UX term, Player persona is used in gamesThings to add to the FAQsDoes the value affected by the repeater also get multiplied if you’re adding a part? Does the value for a new part always have to come from the torso? Can you send the robot without having arms/legs/heads? How many dice should I try to go for in this check?Player Personas1. Roboston new playersBox inventory list Anatomical diagram of a robot Game setup diagram (game as a whole, what’s in your hand) Reference cards (player actions, game phases, etc.)2. Roboston experienced players Table of contents Stats for nerds Index (?) FAQ section3. Inexperienced tabletop game players Invitation to play, sense of fun Build trust with the player as the rulebook progresses4. Experienced tabletop game playersResource, reference Allow them to get right to the core, fast
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    Less than 1 minute

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