Setting the Stage, Campaigns for D&D and Other RPGs

By: Isaac Shaker
  • Summary

  • Welcome to Setting the Stage, a podcast where I, Isaac Shaker, will talk about different campaign settings for roleplaying games.

    I'll talk about established settings, either those made for D&D, like Faerun and Greyahwk, or those that are adapted for it, like Middle-Earth, and Westeros. I'll also interview members of the D&D community who have created their own campaign worlds. This is a chance for the guest to show off what they’ve made, explain challenges they’ve overcome, and discuss paths that didn’t work for them when creating their campaign setting. Our homebrew worlds often get no attention outside of our own play groups, so this is a way to present a DM’s hard work to a wider audience.

    This wouldn't be possible without the amazing D&D community and I'm looking forward to interviewing you!


    Hosted on Acast. See acast.com/privacy for more information.

    Isaac Shaker
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Episodes
  • 42 - Bob and Aelriss
    Nov 6 2024

    Bob tells us about his various experiences with D&D and writing. Bob is the writer of the Jubal County Saga, a series of books about Howard Marsh, a meth addicted magician living in the American South. Bob has also designed and published a few dozen single page RPGs and a few longer ones. All of this in a joking collaboration with three partners who are definitely not octopi in trench coats.


    Bob's campaign world of Aelriss is much like Earth only during the Medieval Age a Cthulhuian horror emerged along with monsters known as the Fathomless. These monsters transformed Aelriss into a waterworld with only a few islands where civilization has survived. After the initial catastrophe, an equilibrium was established. Ships could still travel and trade between islands, but only up to a certain size. Too big and the creatures of the deep would notice and swallow such a vessel. The disaster also birthed a new set of gods while the old faiths of Aelriss merged into a single religion of the old ways.


    And we also got into a discussion about horror films and their connection to different cultural themes in American society.


    Bob's website: https://talesbybob.com/

    Bob's publishing front: https://beardedbardinkworks.com/

    Bob's itch.io shop for all of his RPG games: https://beardedbardinkworks.itch.io/


    Our website: https://gocorral.com/sts

    Want to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVA

    Join our Discord: https://discord.gg/Nngc2pQV6C


    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 46 mins
  • 41 - Peter and Tales from Elsewhere (Clockworld)
    Oct 23 2024

    Peter tells us about Tales of Elsewhere, his own RPG system that he's using for his campaign. Characters are made with a Culture (where they're from), a Profession, and an Inciting Incident that sets them on their adventuring path. These different traits combine to decide your character's skills which are the only character number relevant to action resolution. In Tales from Elsewhere skills decide how many dice you roll for a challenge. The difficulty of the challenge decides the size of the dice you roll. Low rolls are better, so after a roll you look for the lowest die and that is your result. There are different levels of success all the way down to a critical success on a one.


    Peter's first setting for Tales from Elsewhere is Clockworld, a mashup of Wild Wild West and a Lovecraftian apocalypse. With guns and Cthulhuian monsters the setting has a dangerous feel to it where combats quickly accelerate to a lethal end. Steampunk androids known as Clocks also make an appearance. Clocks are the same as you or me in their mental and moral capacity, just put together with metal instead of flesh. The world is threatened by monsters and demons on all sides as well as four vicious entities known as Wolves in Sheep's Clothing, creatures from outside reality that have taken on human form.


    Tales from Elsewhere is available on Peter's website at https://www.talesfromelsewhere.com/ and to learn more about the game you can check out Peter's YouTube channel https://www.youtube.com/@TalesFromElsewhereGames


    Our website: https://gocorral.com/sts

    Want to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVA

    Join our Discord: https://discord.gg/Nngc2pQV6C


    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 55 mins
  • 40 - Kevin and Wing Women
    Oct 9 2024

    This marks the first of a couple episodes where I got the chance to interview different people/groups nominated for one of the 2024 CRIT Awards.


    Kevin tells us about his campaign and actual play podcast, Wing Women. The campaign uses the Powered by the Apocalypse Night Witches rules system developed by Jason Morningstar of Bully Pulpit Games. Night Witches is inspired by the WW2 Russian 588th Night Bomber Regiment, a group of bomber pilots made up entirely of women. The bombers earned the nickname, Night Witches, due to the sweeping sound of their planes as they dropped bombs on the Germans at night. Kevin's game follows a fictionalized version of the Night Witches, starting with a crew just out of training and following their exploits at camp and in the sky. The game explores many themes of oppression, sexuality, and gender expression in the totalitarian and hierarchical structure of the wartime Soviet Union.


    The Wing Women podcast is available on all major podcast apps. You can learn more about the Wing Women at all their links here (especially the Instagram page!): https://linktr.ee/wingwomenpod

    The Night Witches game is available from Bully Pulpit Games. The print versions are out of stock at the moment, but the digital version is always in stock: https://bullypulpitgames.com/products/night-witches


    Our website: https://gocorral.com/sts

    Want to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVA

    Join our Discord: https://discord.gg/Nngc2pQV6C


    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 31 mins

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A parade of campaigns

this great series takes a deep dive into homebrew RPG settings, talking about the influences, details, and intentions of the designers. If you want to get an up-close look at a wide variety of amateur game worlds, to see what everyday GMs create for their tables, this podcast is a gold mine.

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