Episodes

  • SQLR: Good Vibrations 86 - Turuk You Long Enough
    Aug 12 2024

    Time to do some weird science. With most things in hand after getting back from the salvage yard, Oris is looking to use some of the Sylvana nerd stuff to make his papa better. So here's to hoping they don't create some horrible Frankenstein monster. Let's... Get... Dad-gerous!!!

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    33 mins
  • Episode 143 - Gnollin' In the Deep
    Aug 5 2024

    Every corner, every room, every hallway seems to bring danger and frustration. With our heroes already locked in a battle with a group of bloodthirsty kobolds, the real adversary eludes them, slinking further into the frozen tunnels. Will our heroes find this Vampire Gnoll? Well grab a snack, get comfy cuz we're gonna find out!

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    1 hr and 1 min
  • SQLR: Good Vibrations 85 - Birds and the Jeez
    Jul 8 2024

    The junkyard now in the rearview, our heroes head back to their temporary home in the hangar, but what will they find when they return. Only one way to find out, so let's get dangerous.... but we should probably settle on a safe word first!

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    51 mins
  • Episode 142 - The Lady and the Vamp
    Jul 1 2024

    First a vampire gnoll and now a slew of vampire kobolds threaten our heroes from above. How will these companions handle the challenge? Well grab a snack, get comfy and let's find out together!

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    47 mins
  • SQLR: Good Vibrations 84 - Slurp On Through
    Jun 24 2024

    With the junkyard clear and our insect buddy with the weird name saved, it's time to see what this place has to offer. Also, maybe our favorite crew can play some "Good Cop, Bad Cop"... or some variation more suited to their style to get some information from their new host. Time to get dangerous!

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    41 mins
  • Episode 141 - Hungry Like the Gnoll
    Jun 17 2024

    With one threat driven off, what others lay in wait for our heroes as they drive ever further in this icy tomb? Well grab a snack, get comfy, and let's find out!

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    1 hr and 9 mins
  • SQLR: Good Vibrations 83 - No More Skraelin Around
    May 27 2024

    Our heroes are slumming it in a local dump, but the crew of the Good Vibrations is always ready for mixing it up. So let's continue to get dangerous and see if Scree gets to keep his new friend.

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    1 hr and 7 mins
  • Episode 140 - Talking Heads
    May 20 2024

    After a brush with a bloody gnoll, the creature becomes incorporeal and retreats further into the tunnels. Will our heroes pursue, or will they become distracted. Grab a snack, get comfy and let's find out!

    --- Support this podcast: https://podcasters.spotify.com/pod/show/sqlr/support
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    31 mins