• Souvik Mukherjee, "Videogames in the Indian Subcontinent: Development, Culture(s) and Representations" (Bloomsbury, 2022)

  • Jul 1 2024
  • Length: 25 mins
  • Podcast

Souvik Mukherjee, "Videogames in the Indian Subcontinent: Development, Culture(s) and Representations" (Bloomsbury, 2022)

  • Summary

  • While there has been considerable research on digital cultures in the Indian Subcontinent, video games have received scant attention so far. Yet, they are hugely influential. Globally, India is perceived as a ‘sleeping giant’ of the video game industry with immense untapped potential, and Bangladesh, Pakistan, Sri Lanka, Nepal and Bhutan also have developed significant gaming cultures. With the already immense and constantly burgeoning smartphone access, the Subcontinent potentially has the largest reach for video games across the world. But how have video games become a part of the culture of the region, keeping in mind its huge diversity and plurality? In this conversation, Xenia Zeiler, professor of South Asian Studies at the University of Helsinki, discusses with Souvik Mukherjee on his book Videogames in the Indian Subcontinent (Bloomsbury, 2023). Mukherjee is assistant professor of Cultural Studies at the Centre for Studies in Social Sciences, Calcutta. He is a pioneering researcher on videogames from South Asia and his key interests are videogames as storytelling media, videogames and postcolonialism and gaming cultures in South Asia. He is the author of three monographs on videogames including Videogames in the Indian Subcontinent (Bloomsbury Academic) and is currently researching boardgames in South Asia. Xenia Zeiler is professor of South Asian Studies at the University of Helsinki. Her research and teaching are situated at the intersection of digital media, culture, and society, specifically as related to India and global Indian communities. Her focus within this wider field of digital culture is video games and gaming research, in India and beyond. She also researches and teaches digital religion, popular culture, cultural heritage, and mediatization processes.
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