• Studio Vision Podcast

  • By: Andy Ross
  • Podcast

Studio Vision Podcast

By: Andy Ross
  • Summary

  • Andy Ross hosts long-form conversations with video game developers and tech professionals.
    Andy Ross
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Episodes
  • Hilmar Pétursson, CEO of CCP Games - Creators of EVE Online
    Feb 13 2025

    Hilmar has been part of the core leadership team at CCP Games since their inception first as CTO and now CEO.

    He is one of the pioneers of player-driven digital economies through CCP’s critically acclaimed science fiction game EVE Online, one of the games industry's longest-running MMO’s that’s been active for over 20 years.

    They are now backed by Andreessen Horowitz, Makers Fund and Bitkraft ventures to deliver a new triple AAA title and they’re open-sourcing their proprietary technology - the Carbon Development Platform.

    This is something I’m very excited about - I believe this will empower the next generation of game developers to create their own meaningful virtual worlds and inspire product developers to find new ways to incorporate the time-tested systems that led EVE Online to create globally impactful real-life experiences in new and unexpected ways.

    I caught up with Hilmar to learn more about the roots of EVE Online, the challenges of building a digital community that stands the test of time and why open-sourcing their technology will enable the EVE Universe to last forever.


    Down The Rabbit Hole - Eve Online Documentary
    Github - Awesome EveCarbon Engine

    Carbon Engine



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    52 mins
  • Quentin de La Martinière & Firtina Ozbalikchi, Founders of Greybox
    Feb 6 2025

    Quentin is an Amsterdam-based entrepreneur with 15 years of experience working at the forefront of immersive technologies across XR, gaming, and experiential industries.

    His leadership in spatial computing has made significant contributions to global giants including Media.Monks, Netflix and WPP. He has delivered multiple critically acclaimed 3D projects for high profile brands in Chinese, European and North American markets.

    Firtina is known for creating the React Three Renderer, a predecessor to React Three Fiber that gained significant community adoption. He is a London-based technologist with over a decade of experience in game development, 3D graphics, and creative technologies.

    His expertise spans across WebGL and cutting-edge 3D tooling. He’s made key product contributions to Electronic Art’s Need for Speed and Battlefield games series and also contributed as an engineer to the success of Unity Technologies in Denmark and Improbable in London.

    Together they’re building Greybox. A platform for democratising access to 3D tooling for new concepts and prototypes - put simply - they’re building the Figma for 3D design.

    I caught up with them at the very beginning of this journey to learn more about their path to entrepreneurship and their goals for the next 12 months.


    Greybox

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    1 hr and 14 mins
  • News: Market Update - December 24 (Games & Tech)
    Nov 28 2024

    I'm back with an end of year market update as I prepare for a line-up of exciting guests in 2025.


    Tune in for news and hiring trends across games and tech with plenty of advice to help steer your next (or first) career move.
    You can also get the latest on the projects I'm working on.
    Thank you so much for the support this year and have a great festive break. I'll see you next year!

    Bloxd.io

    CATCHES

    Funding announcement


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    6 mins

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