Sepulturum
Warhammer Horror
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Narrated by:
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Antonia Beamish
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By:
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Nick Kyme
About this listen
A Warhammer Horror novel.
Take a nightmare journey into a plague-wracked city where monsters stalk the streets and nothing can be trusted...including the memories of the protagonist.
Morgravia Sanctus is being hunted; why or by whom she doesn't know. Something terrible has happened to her, a profound trauma that has left behind ‘red dreams’ and a physical agony that can strike at any moment. Her life in danger and her memory fragmented, she arrives in the low-hive of Blackgheist to escape her pursuers and search for ‘the Broker’ – a trafficker in memories and psychic mind manipulation. Soon after, a plague sweeps the city, turning its citizens into blood-hungry monsters. Order collapses, death and slaughter are rampant. Caught up in the carnage, Morgravia must flee once more. But as the ravening spreads, is there any hope of stopping this contagion?
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- Narrated by: Colin Mace
- Length: 11 hrs and 9 mins
- Unabridged
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Overall
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Performance
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Story
Bounty hunter Ryhalt Galharrow has breathed Misery dust for 20 bitter years. When he's ordered to locate a masked noblewoman at a frontier outpost, he finds himself caught in the middle of an attack by the Deep Kings, one that signifies they may no longer fear the Engine. Only a formidable show of power from the very woman he is seeking, Lady Ezabeth Tanza, repels the assault.
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A very strong start to a promising series
- By Twain on 10-22-17
By: Ed McDonald
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Breaking Gods
- Godbreaker, Book 1
- By: D. J. Molles
- Narrated by: Christian Rummel
- Length: 9 hrs and 36 mins
- Unabridged
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Overall
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Performance
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Story
In the beginning, the gods destroyed the world. Five hundred years later, things haven’t gotten much better for humans. The demigods that were left behind to guard over humanity have been using them as fodder for an endless civil war between themselves, and the humans just go on dutifully slaughtering each other, battle after battle. It’s not all bad, though. Perry McGown makes his living off those bloody, stinking battlefields. He works on a crew that reclaims all the spent shell casings. But if anyone found out that he was a deserter from the war, he’d be executed for heresy.
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Why does the author make it so hard to like the main character
- By Teressa Vanda on 10-02-19
By: D. J. Molles
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An Alchemy of Masques and Mirrors
- The Risen Kingdoms, Book 1
- By: Curtis Craddock
- Narrated by: Erin Bennett
- Length: 18 hrs and 21 mins
- Unabridged
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Overall
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Performance
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Story
Born with a deformed hand and an utter lack of the family's blood magic, Isabelle is despised by her cruel father. She is happy to be neglected so she can secretly pursue her illicit passion for math and science. Then, a surprising offer of an arranged royal marriage blows her life wide open and launches her and Jeane-Claude on an adventure that will take them from the Isle des Zephyrs in l'Empire Céleste to the very different Kingdom of Aragoth, where magic deals not with blood but with mirrors.
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Can't recommend it enough!
- By A Miller on 06-26-18
By: Curtis Craddock
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Ash
- By: Luke Romyn
- Narrated by: Jay Snyder
- Length: 14 hrs and 26 mins
- Original Recording
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Overall
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Performance
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Story
A former mercenary turned blind priest, Ash is running from his amoral past - a victim of a power-hungry corporation, Titanus, which used him for mysterious experiments, discarding him when he lost his sight. Through its experimentation, Titanus unwittingly created a dark mirror world called Shade, a place where no human can survive - except for Ash. By opening a rift, Ash can escape into Shade. While attempting to implement a global teleportation system, Titanus makes a grave error and opens several dangerous rifts, which threaten to tear the planet apart.
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Seriously sci-fi
- By The Book Junkie Reads . . . on 12-04-19
By: Luke Romyn
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Forge of Ashes
- By: Josh Vogt
- Narrated by: Dina Pearlman
- Length: 9 hrs and 52 mins
- Unabridged
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Overall
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Performance
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Story
After years fighting in the Goblinblood Wars, the dwarven warrior Akina is returning home, accompanied by Ondorum, her silent companion of living stone. Yet what she finds is far from what she remembers: a disgraced brother, an obsessive suitor, and a missing mother. When her brother is kidnapped by subterranean enemies, Akina and Ondorum must venture below, into danger as old as the stones themselves.
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great dwarven story
- By Anonymous User on 02-16-19
By: Josh Vogt
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The Chosen
- Contender, Book 1
- By: Taran Matharu
- Narrated by: Pat Young
- Length: 9 hrs and 22 mins
- Unabridged
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Overall
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Performance
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Story
Cade is settling into a new boarding school, contemplating his future, when he finds himself transported to another realm. He soon discovers their new world is populated with lost remnants from the past: prehistoric creatures, ancient relics, and, stranger still - people. Overwhelmed by his new surroundings, Cade has little time to adjust, for soon he and his fellow classmates are forced to become contenders in a brutal game, controlled by mysterious overlords.
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Great Author, Bland Story
- By Amazon Customer on 05-30-20
By: Taran Matharu
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Nightglass
- By: Liane Merciel
- Narrated by: Eric Michael Summerer
- Length: 9 hrs and 27 mins
- Unabridged
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Overall
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Performance
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Story
In the grim nation of Nidal, carefully chosen children are trained to practice dark magic, summoning forth creatures of horror and shadow. Isiem is one such student, a promising young shadowcaster whose powers are the envy of his peers. Upon coming of age, he's dispatched on a mission of genocide against the winged humanoids of Devii's Perch. Yet as the body count rises and Isiem comes face to face with the people he's exterminating, lines begin to blur, and the shadowcaster must ask himself who the real monsters are....
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Riveting
- By david on 11-23-15
By: Liane Merciel
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Storm Front
- The Dresden Files, Book 1
- By: Jim Butcher
- Narrated by: James Marsters
- Length: 8 hrs and 1 min
- Unabridged
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Overall
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Performance
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Story
A call from a distraught wife, and another from Lt. Murphy of the Chicago PD Special Investigation Unit makes Harry believe things are looking up, but they are about to get worse, much worse. Someone is harnessing immense supernatural forces to commit a series of grisly murders. Someone has violated the first law of magic: Thou Shalt Not Kill. Tracking that someone takes Harry into the dangerous underbelly of Chicago, from mobsters to vampires....
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Excellent Story, Distracting Sound Engineering
- By Tom on 05-20-10
By: Jim Butcher
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Rot & Ruin
- By: Jonathan Maberry
- Narrated by: Brian Hutchison
- Length: 13 hrs and 10 mins
- Unabridged
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Overall
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Performance
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Story
Fifteen-year-old Benny Imura lives in a world infested with zombies where, when a kid turns 15, he must get a job to continue receiving food rations. Benny has no interest in the family business of zombie killing, but figures he doesn’t have much of a choice. He’s tried out a bunch of other jobs, and hasn’t found anything he likes. But as Benny starts training with his brother, he learns things about being human that he never expected.
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Just when you thought it was safe.....
- By Amanda H. on 05-12-11
By: Jonathan Maberry
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Child of the Flames
- A Sword and Sorcery Saga
- By: D.W. Hawkins
- Narrated by: Malk Williams
- Length: 13 hrs and 41 mins
- Unabridged
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Overall
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Performance
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Story
The Red Swords came with the sunrise and took everything Shawna Llewan held dear. Her family massacred, her home destroyed, she escapes with nothing but her mother’s heirloom and the desire for vengeance. When she’s found by Dormael, a Warlock of the Conclave, she learns that her mother’s keepsake - the very reason her family was killed - holds the power to unleash boundless destruction.
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Great start!
- By Gordon on 08-18-19
By: D.W. Hawkins
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Of Blood and Fire
- The Bound and the Broken, Book 1
- By: Ryan Cahill
- Narrated by: Derek Perkins
- Length: 16 hrs and 23 mins
- Unabridged
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Overall
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Performance
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Story
Epheria is a land divided by war and mistrust. The High Lords of the South squabble and fight, only kept in check by the Dragonguard, traitors of a time long past, who serve the empire of the North. In the remote villages of Southern Epheria, still reeling from the tragic loss of his brother, Calen Bryer prepares for The Proving - a test of courage and skill that not all survive. But when three strangers arrive in the village of Milltown, with a secret they are willing to die for, Calen’s world is ripped from under him and he is thrust headfirst into a war.
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Didn’t expect a “grow up power fantasy”
- By Mike Thomas on 07-23-22
By: Ryan Cahill
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Rise of the Shadow Rogue
- By: Mike Truk
- Narrated by: Ryan West
- Length: 17 hrs and 29 mins
- Unabridged
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Overall
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Performance
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Story
Betrayal cuts deepest when someone you love wields the knife. For Kellik, a once-rising star of Port Gloom's guild of thieves, it also leaves him floating in the bay, bleeding out and without hope or allies. Saved by an urchin and healed by a disgraced saint, Kellick is consumed by a single desire: to find out why his guild master ordered him cut down moments after passing his initiation trial. Burning with injustice, Kellik recruits a number of gorgeous rogues to his side: fallen assassins, dark elf witches, and unnervingly polite necromancers.
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not the harem book I expected, in a good way.
- By Jeffrey on 04-30-19
By: Mike Truk
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These Rebel Waves
- By: Sara Raasch
- Narrated by: Kate Rudd
- Length: 11 hrs and 40 mins
- Unabridged
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Overall
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Performance
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Story
Adeluna is a soldier. Five years ago, she helped the magic-rich island of Grace Loray overthrow its oppressor, Argrid, a country ruled by religion. But adjusting to postwar life has not been easy. When an Argridian delegate vanishes during peace talks with Grace Loray’s new Council, Argrid demands brutal justice - but Lu suspects something dangerous is at work. A pirate agrees to help Lu find the Argridian - but the truth they uncover could be deadlier than any war.
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thoughts on these revel waves
- By Books are love on 09-23-20
By: Sara Raasch
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Detlef Sierck, the self-proclaimed greatest playwright in the world, has declared that his next production will be a recreation of the end of the Great Enchanter Drachenfels - to be staged at the very site of his death, the Fortress of Drachenfels itself. But the castle's dark walls still hide a terrible secret which may make the opening night an evening to remember!
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Stands the Test of Time
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Beasts in Velvet
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On the mean streets of Altdorf, Guard Captain 'Filthy Harald' Kleindeist investigates a series of gruesome murders that take him into the upper echelons of Imperial society and expose horrors beyond imagining.
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Worth the credit for it!
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The Deacon of Wounds
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The planet of Theotokos is dying. Drought has wiped out all but the capital city of Magerit. Worse, an outbreak of a terrible plague, known as the Grey Tears, ravages its populace. Only the charismatic Arch-Deacon Ambrose stands in the way of desperation and anarchy. But as the plague rampages through the streets, murdering its victims with unnatural symptoms, Ambrose struggles to confront the appalling measures he must take to save his people.
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Finally; a GW story that does not use a sledge hammer...
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Seven families arrive at an ancient castle, expecting a grand feast - but each guest brings the weight of their own expectations, not to mention hidden agendas and a thirst for revenge that will push them into darkness as evil approaches. Listen to it because: Experience a Warhammer Horror take on a classic set-up - people gathering for a meal, each of them carrying their own secrets. It's sure to terrify and delight you in equal measure.
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mediocre
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The Way Out
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In the midst of a vast gas nebula lies a remote watch-station, hanging silently against a tapestry of dying stars. It sits alone, patiently awaiting lost travellers adrift in the freezing vastness of the void. To such souls it appears as a blessing, a safe haven from the warp storms that wrack the immaterium and destroy the ships of those foolish enough to test the tides. To Captain Arq and her crew, it is one thing - refuge. But things are never so simple.
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Great story yet it has a familiar vibe
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The Watcher in the Rain
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In the far reaches of Imperial space, a ferocious warp storm approaches an Administratum world, cutting off the entire planet from the rest of the Imperium. As their towering grey spires are punished by endless rain, countless administrators, tithe-masters, and book-keepers are forced to evacuate. Among them is Greta, a lowly data-drone with a terrible secret, wanted for questioning by the sadistic Imperial interrogator Stefan Crucius. As disaster strikes and the pair are left stranded in the depths of the drowning city, captor and captive must cooperate.
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This is proper horror!
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Genevieve Undead
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There are many secrets in the dark places of the Old World. From the cities of the Empire, where men huddle together in defiance of the darkness that sweeps across the land, to the vast, savage forests that house all manner of terrible beasts, everywhere you look there is a dark tale or ancient legend waiting to be unearthed. For the vampire Genevieve Dieudonné, several of these ancient horrors and blood-soaked nightmares are about to come to light, as she is plunged into battles for her life and her very soul across three linked novellas.
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Another great Warhammer fantasy book. More please.
- By Lee West on 07-14-19
By: Kim Newman
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The Wicked and the Damned
- Warhammer Horror
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On a misty cemetery world, three strangers are drawn together through mysterious circumstances. Each of them has a tale to tell of a narrow escape from death. Amid the toll of funerary bells and the creep and click of mortuary-servitors, the truth is confessed. But whose story can be trusted? Whose recollection is warped, even unto themselves?
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A Respectable Start for Warhammer Horror
- By Dylan on 04-05-19
By: Josh Reynolds, and others
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Black Eyed Saint
- Warhammer Horror
- By: Dale Lucas
- Narrated by: Jake Urry
- Length: 13 hrs and 16 mins
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A girl stumbles across the moors, death hard on her heels. To her saviours, she speaks of Calignius – a smog-shrouded mining town deep in the mountains that has been gripped by a strange epidemic. Now, Runar Skoldolfr and Tiberius Grim must lead a small expedition into the haunted vales of the Blood-Rock Peaks to answer the girl’s pleas for aid. There, the hunter and the veteran priest of Sigmar will uncover the enigma of a forlorn-looking statue and its curious sway over the town – a place ruled by ancient fear and phobia, zealotry and madness.
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excellent read
- By Nick on 05-13-24
By: Dale Lucas
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Flesh and Steel
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- By: Guy Hayley
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Overall
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Born into riches, Probator Symeon Noctis attempts to atone for his past sins by championing the powerless of Nearsteel district. But the sprawling city of Varangantua is uncaring of its masses, and when a bisected corpse is discovered in the neutral zone between Nearsteel and the Adeptus Mechanicus enclave of Steelmound, Noctis finds himself cast into his most dangerous case yet.
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MORE!
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What listeners say about Sepulturum
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- WB
- 05-28-21
Generic zombies in 40 k skin
Long winded start, decent ending, a few times I debating if it was worth finishing.
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- Joshua
- 09-17-20
Solid horror story
Great as a zombie novel. I’ll admit though, I was a little confused as to how long the period of time was from the outbreak to beginning to its end. I thought it was a couple of days, but a hardcore cult had developed, no way that happened in 2 days. Also, the main plot point about the missing memories seemed bolted on to an otherwise great read.
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- Amazon Customer
- 09-29-22
Wanted to like it
Narration was clear, pretty good most of the time but wasn't given much to work with. If I had to come up with a negative it would be Antonia Beamish does the "whisper scream" thing to convey yelling.
The setting felt right for a WH40K story. No super likable characters, grim locations, nasty cultists. The pallid could have used more development, but what there was of them was enjoyable.
My real issue was the writing. The inquisitor came off as middle schooler edgy. The loss of her team didn't land because we didn't know who they were, I just did not feel the emotion. The "twists" didn't feel nearly as weighty as they should looking back. Many portions of the book felt rushed, including the climax. (Why would that plan have worked???)
In all I just can't help but feel like this book had so much potential, and it got so much right. Some editing or maybe a couple more drafts to flesh out the story and this would have been a MUST read, as of now it's really only a reccomend if your niche interest is the Curse of Unbelief.
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- Nick
- 05-26-21
Purple Prose, lazy plot, good characters, great narrator
Sepulturum has some excellent action and the characters are generally likable. The narration and performance is excellent and each character is given their own feel by the reader. The action flows nicely at times but can get bogged down in the verbose description and paid-by-the-word feel. Sometimes the plot progression will miss a beat and you might become disinterested in the story. Beamish’s reading will pull you back in however.
Mild Spoilers:
The characters are likable, until they reveal their “secret” motivations and kill each other or die for no reason other than to kill a plot point. Because of this, it is difficult to appreciate the story and the relationships of the people in it. Sometimes the characters feel real, and you start to root for them, then the “plot” resumes and they feel like wooden set pieces again.
The ending is one of those “so it didn’t matter anyway,” kinds and instead of leaving you with questions about what might happen next you will probably be a little annoyed.
For the 40k fan:
You won’t learn much about the wider universe of 40k, and the story feels like it could be set in any other dystopian sci-fi future. Even when the Dark Mechanicum or the Adepta Sororitas make an appearance it doesn’t feel like the 40k versions.
What was best: the scenes of zombies devouring people.
Overall, I look forward to Nick Kyme’s next story, which will hopefully be unconstrained by adhered g to a boilerplate plot.
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- Gabriel M
- 09-09-20
Spooky as heck
It’s really really really way way way way way too spooky for for for me
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- Maxwell J Oss
- 07-12-23
surprisingly good
the best way I have to describe this book is that it starts like resident evil raccoon city and as the story evolves turns into more of a silent Hill kind of horror. honestly I wish they would do a few more books like this.
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- Chris
- 11-14-23
Edgy Zombie Story With A Fun Ending
This one was a bit rough to get into. The mc Morgravia curses like an edgy teen- “nice to meet you.” “Morgravia didn’t give a single sh$t.” This is actually said lol.
The second mc, Christo is also a bit of a Gary Stu. He really should’ve died a bunch of times but every time he just gets back up and keeps moving. He’s just a regular human but he sure doesn’t behave like one.
I also had issues with characters acting on thoughts or info they have that the reader isn’t privy to. I kept thinking I missed something because a character acted in a way I didn’t understand, only for the motivation of the action to be explained a few pages later. It’s pretty wonky.
But I still gave it a 3? Yeah, I got pretty attached to the characters and despite the rough around the edges writing, this is a story with a lot of heart and a really fun ending I won’t spoil here. I still enjoyed it and I’d recommend it if you want a 40k zombie story.
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- Eddie Shannon
- 04-28-23
Flashes of brilliance in a disjointed story
Parts of this, I really loved. But most of the time I was confused as to what the hell was going on, why were we following this group now or that person then and so on. There are plot lines that have nothing to do with each other than just give you more flavor for the world, and all I can’t say with was more confusion. The ending was a let down. The secret plot point was really burying the lead and then underdeveloped. I was constantly pausing and trying to Google things to try and connect chapters that have nothing to do with each other.
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- Kindle Customer
- 03-31-23
Great idea. Good start. Mediocre climax. Lousy end
interesting questions are raised, disappointing answers are given.
This was incredibly disappointing because while the story started off so strongly it wound up fizzling out. There are three separate storylines in play, or more accurately, there are two separate story lines in play only one of which actually matters.
first off, the positives. the World building is quite good. seeing average life in a hive is always a delight in a Warhammer novel, especially when shown to be mostly people just trying to live their lives in the Grim darkness of the 41st millennium. a lot of thought is put into just daily life in a city the size of a continent. in addition, most of the characters give you a very good first impression that leaves you wanting to know more about them. the idea of a zombie apocalypse inside of a city too big to escape is a good one, and when the author isn't tapping into their adolescent idea that Gore equals scary, they do a very good job covering the initial panic and breakdown of the complex social structure needed in a hive.
and so much for the positives...
The story about an Inquisitor trapped in a hive during a zombie apocalypse, a father desperately trying to protect his daughter from both the zombies and the inherent cruelty of the world, and a cowardly man proving himself when push comes to shove should be a page Turner from beginning to end, but instead despite starting on a high note, it's all downhill once the zombies are established as a threat.
The Inquisitor is surrounded by a colorful and interesting cast of characters, so it's a shame she's the one we're stuck with all the way through. The build up to her Amnesia is much more interesting than the actual payoff. the people she's surrounded by are whittled down as The Story Goes On, and you realize just how weak she is as a character when she has to stand on her own.
the bartender seems to be the only character who behaves as if they're actually in the middle of a zombie story, and thus is easily the best part. unfortunately despite being one of the three major POV characters he's essentially just one of the side characters Around The Inquisitor.
the factory workers story also starts strong but ends on such a wet fart that the only emotion the end of his story provokes is aggravation that you wasted your time on this. he's believable as a father who just wants to get his daughter to safety, which are points in the book's favor, but where his story goes with it makes you feel like his entire sub lot could have been cut and you'd have lost nothing.
the zombies also start strong and then just sort of fizzle out. the reveal of what's actually behind the zombies will have you slapping your face in frustration, and the "final boss" is so bizarrely out of place you have to wonder whether or not the author had a deadline they needed to hit and just rushed some half-assed explanation at the end.
there are two cults, one of which comes across as an opportunity for the author to say that Cults are bad, without actually taking any time to show why Cults are bad. they don't even have anything to do with the zombies, it's like the bad guys from a completely different book show up to threaten the cast. The other cult only appears at the end, so they can be excused for having less personality than the villains in a breakfast cereal commercial.
speaking of villains better suited for Saturday morning cartoons: since this is a zombie story, you're given your obligatory jerk who'd sell out the group to save his own skin, except he's not hateable enough that we're cheering when he ultimately gets his comeuppance, we just feel like we're in the room with an unhelpful asshole. his right-hand goon is slightly more interesting, and the author really could have just combined both of them into one, more interesting, antagonist.
none of this is the fault of the narrator, who put an awful lot of work into her performance, although her odd pronunciation of words like 'skeletal' May throw you off, she's putting in the effort to give each character their own, unique voice.
all in all, the last quarter of the book really does take away any Goodwill that had been earned during the first half of the story, but I do commend the World building and the setup. two out of five
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