Preview
  • Castle of Blood

  • Warhammer Horror
  • By: C L Werner
  • Narrated by: Claire Wyatt
  • Length: 7 hrs
  • 4.1 out of 5 stars (59 ratings)

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Castle of Blood

By: C L Werner
Narrated by: Claire Wyatt
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Publisher's summary

A Warhammer Horror novel.

Seven families arrive at an ancient castle, expecting a grand feast - but each guest brings the weight of their own expectations, not to mention hidden agendas and a thirst for revenge that will push them into darkness as evil approaches.

Listen to it because: Experience a Warhammer Horror take on a classic setup - people gathering for a meal, each of them carrying their own secrets. It's sure to terrify and delight you in equal measure.

The story: Guests are arriving at the ancient castle of Mhurghast, summoned by the reclusive Count von Koeterberg. They expect a grand feast, and something more. The ambitious Baron expects to inherit the Count's wealth; the wife of a broken swordsmith hopes to revisit happier times; the fallen priest prays for a chance of recovering his faith.

Seven families, each with their own dark secrets. Each with their own hidden agenda. Each marked for revenge. Doomed to discover the depths of horror and despair, it is not a night of revelry that awaits them, but a night of unprecedented terror. Son will turn against father and daughter against mother, as daemonic evil descends upon Mhurghast.

Written by C L Werner. Running time 7 hours and 1 minute. Narrated by Claire Wyatt.

©2019 Games Workshop Limited (P)2019 Games Workshop Limited
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What listeners say about Castle of Blood

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  • Overall
    4 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    3 out of 5 stars

Voice Acting > Story

The story leans on Claire Wyatt bringing it to life. OK writing, contrived ending, but an enjoyable listening experience.

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  • Overall
    3 out of 5 stars
  • Performance
    2 out of 5 stars
  • Story
    3 out of 5 stars

5/10 it was okay

I think the story was bland. Not really enthralling but it was okay. The narrator makes some of the voices really hard to listen to, but that might be the point.

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1 person found this helpful

  • Overall
    4 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    4 out of 5 stars

Tense Clue-like Warhammer Story

great performance. enjoyed the way reader differentiated the different characters. all in all a great war hammer horror read

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  • Overall
    3 out of 5 stars
  • Performance
    5 out of 5 stars
  • Story
    3 out of 5 stars

Great performance, lame ending.

Are the writers only given so many pages? why does it feel like every warhammer horror novel just stop? every ending rushed.

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  • Overall
    5 out of 5 stars
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    5 out of 5 stars
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    5 out of 5 stars

not what I was expecting but it still was a good story

by the title I thought this will be a thought stories about vampires but I was surprisingly wrong but happy

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  • Overall
    3 out of 5 stars
  • Performance
    4 out of 5 stars
  • Story
    3 out of 5 stars

CL Werner always throws a poorly thought out end.

I've read/listened to way too many of his stories. They are almost predictable in the end. Would have given this a better overall and I think Werner is a component writer I just truly wish he had an editor who would say "Hey CL let's look at that last couple of paragraphs. How about you cut them out or revise something". There are some stories he has written that are only great if you close the book just before the last two pages. This isn't one of them it's only an average "horror" adventure but the ending pages once again kind of ruin it as way to much of a trope.

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  • Overall
    2 out of 5 stars
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    3 out of 5 stars
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    1 out of 5 stars

mediocre

it took me forever to realize this was an age of sigmar book. not really into tye new game because it lacks the depth of story. and it shows here.

the characters arent that bad, predictable cut outs, but not badly. just a rather lukewarm slasher movie type thing.

problem was the world. always felt a bit off when they described things. even mentions of the stormcast and sigmarite didnt do it.

a big issue is the degradation of threat. used to be daemon were this horro, this force of death amd destruction that even the lowest forms of were horrors. people spoke of them behind closed doors and clutching holy symbols. now they throw out khornes name like they were speaking to someone forgetful about their pet, and if they dont keep using its name the other person will lose track of the conversation.

again, speakong the names of these beings should be a thing of dread even worse then facing some of their minion demons. just the glyph is suppose to give a sense of dread and horror, hearing the name spoken makes you bleed from the eyes, milk spoil, corrupt your body nd soul. if your lucky. in the real bad case it draws their attention. other threats being witch hunters killing to prevent temptation or spread.

but thats not here. its more like they are talking of the neighors half rabid dog on a chain.

predictable, overly slow, and just generally pointless otherwise.

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5 people found this helpful