The Power of Video Games in Learning Audiobook By Ron Thomas M.S. cover art

The Power of Video Games in Learning

Using Video Games to Impact Learning

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The Power of Video Games in Learning

By: Ron Thomas M.S.
Narrated by: Marian C. Burnbaum J.D., Professor James Paul Gee P.h. D.
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About this listen

Educator and multimedia reporter Marian Burnbaum interviews one of the nation's leading thinkers in education and video gaming, James Paul Gee, Mary Lou Fulton Presidential Professor of Literary Studies at Arizona State University. Professor Gee explains how "good" video games in any genre, including violent video games, can be examples of active, deep learning at almost any age. He suggests that learning through video gaming is:

  • Self-motivating
  • Differentiated - monitored and guided on an individual basis
  • Continually assessed for levels and progress
  • Developing critical thinking skills
  • Contextual, experiential, and deep

Professor Gee discusses how schools and classrooms should be organized for collaboration and project-based learning. He advises parents and education districts that textbooks are only one limited source of learning and that a well-educated child should be exposed to a variety of resources in multimedia. The power of self-monitoring through video games is the beginning of building independent learners who take responsibility for monitoring and assessing their own learning through self-motivation.

This resource is a must-listen interview for parents, teachers, principals, school district leaders, and anyone interested in developing well-educated children who will become successful leaders in tomorrow's workforce. The future of America is at stake.

Produced by Ron Thomas and TopDogRadio.net.

Ron Thomas produced the long-running New York market radio program The Ron Thomas Small Business Forum. TopDogRadio.net produces audiobooks by successful people in all walks of life, hence its slogan: "Where Legends Speak". Examples of other guests and legends in their fields are movie producer David Brown; publisher and author Helen Gurley Brown; restaurateurs Danny Meyer, David Bouley, and Sirio Maccione and copublisher Nina Zagat of Zagat Restaurant Guides.

Credits:
Sound engineer: Kyle P. Clark
Sound editor and graphic design: Kaseem Ruiz
Graphic design: Josh McGill

©2016 Ron Thomas (P)2016 Ron Thomas
Social Sciences
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Critic reviews

"This audiobook clearly demonstrates how video gaming engages all students and deeply impacts learning. It specifically states which and how video games influence learning." (Vincent James)

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great

Good look into the current American education system and why we shouldn't be so conservative and actually look at the benefits and data behind how any medium can help a child's learning.
As he says, misinterpration and radicalization. caused by a book has been responsible for far more deaths and injuries than video games ever have. And the problem solving and structured challenges video games have provide great potential for learning as well as proven results for attention rates and deductive reasoning whilst keeping motivation high. Collaboration with others is also an interesting viewpoint as well as mixing with other mediums to provide a more balanced account.
The prediction about America either going downhill by being more divided in terms of better education for wealthy people and poor education for poor people... or... a more mixed and technology focused classroom for all that increases American worth is an interesting one.
This book is only an hour long, but it is a very insightful hour.

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