The AIAS Game Maker's Notebook Podcast By Academy of Interactive Arts & Sciences cover art

The AIAS Game Maker's Notebook

The AIAS Game Maker's Notebook

By: Academy of Interactive Arts & Sciences
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A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.2025 Academy of Interactive Arts & Sciences Science Fiction
Episodes
  • Exploring Wartales with Shiro Games' CEO Nicolas Cannasse
    Jun 30 2025

    Trent Kusters chats with CEO and Co-Founder of Shiro Games, Nicolas Cannasse. Together they discuss his career in games including co-founding two succesful indie studios with his prior work at Dead Cells developer Motion Twin; creating his own programming language called Haxe; his work as a game director on titles such as Evoland, Northgard, and Wartales; DLC as a platform for indie success; how to blend genres to create fresh experiences; and the importance of government advocacy for the health of the games industry.

    This episode is sponsored by Xsolla

    Episode Host: Trent Kusters

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

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    2 hrs and 7 mins
  • XCOM Creator Julian Gollop Shares Game Design Tips, Dev Stories and More
    Jun 23 2025

    Trent Kusters chats with Julian Gollop, founder and game designer at Snapshot Games. Together they discuss his legendary journey designing games from the creation of the original XCOM: UFO Defense to his studio's latest release, Chip 'n Clawz vs. the Brainioids; how to use constraint as a key design pillar; having the courage to remove features for a better play experience; and when to lean on tried and true conventions and when to avoid them.

    This episode is sponsored by Xsolla

    Episode Host: Trent Kusters

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    Show more Show less
    1 hr and 34 mins
  • How Clair Obscur: Expedition 33's Epic Story was Crafted with Jennifer Svedberg-Yen
    Jun 16 2025

    *This episode contains heavy spoilers for Clair Obscur: Expedition 33

    Alexa Ray Corriea chats with Jennifer Svedberg-Yen, the lead writer on Sandfall Interactive's debut hit, Clair Obscur: Expedition 33. Together they discuss how she went from a career in finance and investments to her first job in games; how the world and characters evolved throughout the development process; exploring the idea of loss through multiple perspectives; writing romance that's true to the characters; and how they crafted the endings to let players make the crucial decision that feels most right to them.

    This episode is supported by Xsolla

    Episode Host: Alexa Ray Corriea

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    Show more Show less
    1 hr and 35 mins
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