The AIAS Game Maker's Notebook Podcast By Academy of Interactive Arts & Sciences cover art

The AIAS Game Maker's Notebook

The AIAS Game Maker's Notebook

By: Academy of Interactive Arts & Sciences
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About this listen

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment.2025 Academy of Interactive Arts & Sciences Science Fiction
Episodes
  • Navigating the Shifting Corridors of BLUE PRINCE with Creator Tonda Ros
    May 19 2025

    Trent Kusters chats with Tonda Ros, the creator of the mind bending puzzle roguelike, Blue Prince. Together they discuss his prior career navigating the film industry and how he found himself creating his first game; the early tools and resources that helped him get started; brining in additional team members and what that meant for the project timeline; and the significant influence board games had on the game's design.

    This episode is supported by Xsolla

    Episode Host: Trent Kusters

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

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    2 hrs
  • How 3 Brothers Started a Game Studio - Butterscotch Shenanigans
    May 12 2025

    Trent Kusters chats with brothers Adam and Seth Coster of indie studio, Butterscotch Shenanigans, who recently released Crashlands 2, the sequel to their hit debut release. Together they discuss their story of 3 brothers working in different fields who came together to make games; the mistakes and lessons they learned while building the studio; how their brother Sam's cancer diagnosis led to them diving into developing the original Crashlands; how they solved the marketing problem common to indie studios and how that led to their debut success; and the tools and procedures they created to help them efficiently move from concept to playable implementation.

    This episode is supported by Xsolla

    Episode Host: Trent Kusters

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    Show more Show less
    1 hr and 8 mins
  • Avowed Game Director Carrie Patel talks World Building and Narrative Design
    May 5 2025

    Alexa Ray Corriea chats with Carrie Patel, the Game Director on Obsidian Entertainment's Avowed. Together they discuss how the team worked within the Pillars of Eternity universe while expanding the world and characters; transitioning the gameplay from an isometric RPG to a focus on first person action; writing memorable companions; and the complexities of real relationships and how that affected their decision to avoid romance options.

    This episode is supported by Xsolla

    Episode Host: Alexa Ray Corriea

    Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

    If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

    Follow us: linktr.ee/AIAS

    Please consider supporting game dev students with: AIAS Foundation

    Show more Show less
    1 hr and 2 mins
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