The AIAS Game Maker's Notebook

By: Academy of Interactive Arts & Sciences
  • Summary

  • A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)
    2024 Academy of Interactive Arts & Sciences
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Episodes
  • Brainstorming 50 Games in 1 for UFO 50
    Nov 11 2024

    This episode is supported by Xsolla

    Trent Kusters chats with Derek Yu, Jon Perry, and Eirik Suhrke. Together they discuss how they collaborated along with other legendary indie developers to brainstorm the 50 games found in the retro-inspired collection, UFO 50; how important it was to have a core vision for each game, the creative decisions they made to fit within the limitations of the era; when they knew a game was finished; and how the long development time allowed them to start a game only to revisit it years later with fresh eyes and new skills.

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

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    1 hr and 40 mins
  • From Quake to Space Marines with Saber's Tim Willits
    Nov 4 2024

    This episode is supported by Xsolla

    Adam Orth chats with Tim Willits, Chief Creative Officer at Saber Interactive. Together they discuss Tim's long tenure at id Software and his work on the Quake series; why after 23 years he decided to leave and join Saber; the development of Warhammer 40,000: Space Marine 2; the importance of "finding the fun" early; the creation of the swarm technology behind the Tyranids; and how the success of Space Marine 2 has been transformative for the entire company.

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

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    1 hr and 30 mins
  • Marvel Games Executive Producer, Eric Monacelli
    Oct 28 2024

    This episode is supported by Xsolla

    Trent Kusters chats with Eric Monacelli, an executive producer at Marvel Games. Together they discuss his career working on the marketing and community side of some of gaming's biggest franchises including Bioshock, The Last of Us, and Call of Duty; the process of how development studios come to work with Marvel and what a successful collaboration looks like; the steps they take to maintain authenticity; and what it's like working with fan communities of established IP with high expectations.

    If you enjoyed this episode, please consider leaving us a rating and review.

    Please consider supporting game dev students with: AIAS Foundation

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    1 hr and 51 mins

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