• Talking Galactic Wars and Live Service in Helldivers 2 with Maria Cornelius
    Nov 21 2024

    This episode is supported by Xsolla

    Trent Kusters chats with Maria Cornelius, the Chief Product Officer for HELLDIVERS™ 2 developer Arrowhead Game Studios. Together they discuss her life outside of games at Spotify and how she found herself at Paradox Interactive and then to Arrowhead; the profound impact mentoring programs have had on her career; the development of HELLDIVERS™ 2; the lessons they've learned from running one of the biggest live service titles of the year; and how they're working with the community to continue fighting the galactic war into the future.

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    1 hr and 6 mins
  • Final Fantasy VII Rebirth Actor, Briana White
    Nov 18 2024

    This episode is supported by Xsolla

    Alexa Ray Corriea chats with Final Fantasy VII actor Briana White. Together they discuss the casting process and how she originally auditioned for both Tifa and Aerith; respecting the original Japanese performance by Maaya Sakamoto; how localization transforms the creative process; how she dealt with insecurity and imposter syndrome ahead of her performance; and what her next dream role would be.

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    1 hr and 12 mins
  • Life Changing Art Meets Tech with Ninja Theory's Dom Matthews
    Nov 14 2024

    This episode is supported by Xsolla

    Adam Orth chats with Dom Matthews, Studio Head of Senua's Saga: Hellblade II developer Ninja Theory. Together they discuss the history of Ninja Theory as a studio and the unique DNA found in their games; their mission of crafting life changing art with game changing tech; avoiding making games for "everyone" and finding their audience; becoming a part of Xbox Game Studios and feeling empowered; and the importance of having a studio culture of trust.

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    1 hr and 8 mins
  • Brainstorming 50 Games in 1 for UFO 50
    Nov 11 2024

    This episode is supported by Xsolla

    Trent Kusters chats with Derek Yu, Jon Perry, and Eirik Suhrke. Together they discuss how they collaborated along with other legendary indie developers to brainstorm the 50 games found in the retro-inspired collection, UFO 50; how important it was to have a core vision for each game, the creative decisions they made to fit within the limitations of the era; when they knew a game was finished; and how the long development time allowed them to start a game only to revisit it years later with fresh eyes and new skills.

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    1 hr and 40 mins
  • From Quake to Space Marines with Saber's Tim Willits
    Nov 4 2024

    This episode is supported by Xsolla

    Adam Orth chats with Tim Willits, Chief Creative Officer at Saber Interactive. Together they discuss Tim's long tenure at id Software and his work on the Quake series; why after 23 years he decided to leave and join Saber; the development of Warhammer 40,000: Space Marine 2; the importance of "finding the fun" early; the creation of the swarm technology behind the Tyranids; and how the success of Space Marine 2 has been transformative for the entire company.

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    1 hr and 30 mins
  • Marvel Games Executive Producer, Eric Monacelli
    Oct 28 2024

    This episode is supported by Xsolla

    Trent Kusters chats with Eric Monacelli, an executive producer at Marvel Games. Together they discuss his career working on the marketing and community side of some of gaming's biggest franchises including Bioshock, The Last of Us, and Call of Duty; the process of how development studios come to work with Marvel and what a successful collaboration looks like; the steps they take to maintain authenticity; and what it's like working with fan communities of established IP with high expectations.

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    1 hr and 51 mins
  • Finding Creativity within Constraint with Composer Jon Everist
    Oct 21 2024

    This episode is supported by Xsolla

    Austin Wintory chats with composer Jon Everist. Together this discuss how he transitioned from a career path in economics to composing music; his work with Harebrained Schemes across their library of games and his most recent contributions on Star Wars Outlaws; and how the concept of constraint can lead to creative freedom.

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    1 hr and 49 mins
  • Scoring the Witcher and Beyond with Composer Mikolai Stroinski
    Oct 14 2024

    This episode is supported by Xsolla

    Austin Wintory chats with award winning composer Mikolai Stroinski. Together they discuss his extensive work on the Witcher franchise for CD PROJEKT RED; his work on various projects both in and outside of games; the various influences that helped him score games across different genres; how his work on TV and film inform his compositions for games; and the tricks that composers and audio designers use to help guide players through their adventures.

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    Please consider supporting game dev students with: AIAS Foundation

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    1 hr and 14 mins