Animation Development Audiobook By David B. Levy cover art

Animation Development

From Pitch to Production

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Animation Development

By: David B. Levy
Narrated by: Kevin T. Collins
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About this listen

Whether a novice curious about the cartoon production process, a visual arts student who has not yet experienced that big break, or a seasoned professional looking for valuable insight, Animation Development is the go-to guide for creating the perfect pitch.

Download the accompanying reference guide.©2009 David B. Levy (P)2013 Audible, Inc.
Business Aspects Career Success Employment Film & TV Career Business Animation Production
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Editorial reviews

Early on in David B. Levy's book, the listener is warned that the process of animation development is "not for the faint of heart". It's true: seeing a show become fully realized can be a painstaking, arduous venture, but the roadmap that the accomplished animator David Levy provides is invaluable to anyone considering pursuing a career in the field.

Kevin T. Collins' inviting, energetic delivery keeps the listener tuned into every step of the process, and breathes life into Levy's intelligent, straightforward prose.

What listeners say about Animation Development

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Good knowledge

great book if you want to have a broad knowledge on the animation industry. Easy reading, and not boring. I recommend for those who want to become not an animator, but creators.

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It’s a bit longer then it needs to be

I thought it was a very good listen. Lots of stories of personal experiences with victories and failures. But it did feel veeeeeery wordy. The narrator read very clearly and easy to listen to.

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Anyone interested in pitching should listen

no matter how much you think you know about pitching you should listen to it

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GROVEL! How to Succeed in Animation by Kissing Ass

David's advice in a nutshell... STEP 1, Find a development executive. STEP 2, Go down on him.
Wash, rinse, apply lipstick, repeat.

Don't get me wrong, it's probably excellent advice. Having been in animation for over fifteen years I can certainly affirm that it is a pretty backstabby, shallow, soul crushing, creativity sucking industry. Much like a cesspool, the biggest turds float to the top, and if you want to make it as a creator, those are just the kind of people you need to impress. Gotta respect the grift though. In the process of writing the book a development executive tells the author "You should write a whole chapter about me"... AND HE DOES! I'm not saying the guy doesn't deserve a chapter dedicated to him, but the author's obsequiousness and willingness to grovel at the drop of a hat comes oozing through in every chapter.

The Animator's Survival Kit this is not. Neither can it compare to Writing For Animation or Robert McKee's books on Character, Story or Dialogue. This isn't a book about how to be creative, it's strictly a book about how to suck up, pander, network and belly flop your way into the good graces of studio executives and other well connected people in the hopes of someday becoming one of their pampered pets. If that's your thing, go for it! The book is well written, has a nice pace, and is about as cheerful, optimistic, sugary and clueless as Spongebob himself. Well worth the read, in spite of, or maybe because of it's relentless, unpoppable tidal wave of cringe.

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7hrs of little useful information

Get ready to fast forward through this boring wanna-be story of one man's love/hater relationship with the "Network."

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