The Psychology of Dungeons and Dragons
How to Be a Better, More Engaged, and Happier Player or Game Master
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Narrated by:
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Erik Lawrence
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By:
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Jamie Madigan
About this listen
ROLL YOUR NEXT INSIGHT CHECK WITH ADVANTAGE
Dungeons & Dragons is more popular than ever, having outgrown its early years as a hobby to become a cultural touchstone played by millions and streamed to millions more on the internet. Through its many editions, it remains the definitive rules-bound storytelling game where friends role-play characters of their own making and use dice to invoke randomness. Relative to other hobbies, Dungeons & Dragons and similar tabletop role-playing games require more social engagement, more meaningful choices from infinite possibilities, more in-depth use of the imagination to pretend to be someone you’re not, and more cooperation.
The Psychology of Dungeons & Dragons, is relevant to players, game masters, and even game designers. It applies decades of established and cutting-edge research to help listeners understand how playing the game drives behaviors, shapes play, impacts relationships, and changes players once they put away the dice. Every chapter concludes with specific, practical tips and takeaways for players and game masters to use not only in their games of Dungeons & Dragons but also in any other tabletop role-playing game.
Jamie Madigan is a psychology Ph.D. who has been playing and thinking about Dungeons & Dragons since the 1980s.
In this book, he will answer questions like:
What is it about playing Dungeons & Dragons that uniquely appeals to our basic psychological needs?
What kinds of mental skills are needed to engage in role-playing where players take on the perspective of fictional characters?
Is playing Dungeons & Dragons online as satisfying and beneficial as playing it in person?
What social psychology dynamics are involved when players must cooperate, co-create, and work as a team?
How can playing the game help us escape the stress of everyday life and develop useful skills?
How are therapists and other mental health experts using role-playing games to help and heal?
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Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
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San Miguel Kidnappings
- By: Erick Galindo, Roger Vela
- Narrated by: Karla Souza
- Length: 4 hrs and 50 mins
- Original Recording
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The close knit community in San Miguel de Allende Mexico was plagued by a string of sophisticated kidnappings for nearly a decade. When the police finally made an arrest the townspeople were shocked by who was accused of masterminding the criminal enterprise. It's everyone's favorite neighbor and a pillar of the community, Ramon Guerra. Except Ramon isn't who he says he is.
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San Miguel Kidnappings
- By zulu1yankee2 on 01-14-25
By: Erick Galindo, and others
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So You Want to Be a Game Master
- Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
- By: Justin Alexander
- Narrated by: Shawn Compton
- Length: 17 hrs and 42 mins
- Unabridged
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Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
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Missing the necessary accompanying pdf
- By Heather Hamstra on 12-13-23
By: Justin Alexander
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The Red Book
- A Reader's Edition
- By: C. G. Jung, Sonu Shamdasani - editor translator
- Narrated by: Mike Fraser
- Length: 20 hrs and 16 mins
- Unabridged
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The Red Book, published to wide acclaim in 2009, contains the nucleus of C. G. Jung's later works. It was here that he developed his principal theories of the archetypes, the collective unconscious, and the process of individuation that would transform psychotherapy from treatment of the sick into a means for the higher development of the personality.
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REVISED EDITION--FOOTNOTES HAVE BEEN REMOVED
- By WTom on 10-15-20
By: C. G. Jung, and others
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Good Time Girl
- By: Heather Gay
- Narrated by: Heather Gay
- Length: 8 hrs and 5 mins
- Unabridged
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In Bad Mormon, Heather Gay pulled back the veil on her orthodox adolescence and marriage in the Mormon Church, and the painful process of leaving it all behind. Becoming a successful business owner and reality TV star gave the single mom of three a second lease on life. After years of living in an insular bubble, Heather emerged bright-eyed, eager to take on the world…no matter how ill-equipped her upbringing may have left her. Now, in this provocative and laugh-out-loud funny book, the mother of three proves that she isn’t just a Bad Mormon; she’s also a Good Time Girl!
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Perfect follow up to “Bad Mormon”.
- By Amazon Customer on 01-22-25
By: Heather Gay
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The Devil's Chessboard
- Allen Dulles, the CIA, and the Rise of America's Secret Government
- By: David Talbot
- Narrated by: Peter Altschuler
- Length: 25 hrs and 23 mins
- Unabridged
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An explosive, headline-making portrait of Allen Dulles, the man who transformed the CIA into the most powerful - and secretive - colossus in Washington, from the founder of Salon.com and author of the New York Times best seller Brothers.
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Disturbing. Makes you question the company line.
- By KTS on 02-06-16
By: David Talbot
What listeners say about The Psychology of Dungeons and Dragons
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Paul
- 12-03-24
Funny and Insightful
Why do players do that? What helps immersion? And what's up with people who put their dice in jail?
This book answers all of that and more in an entertaining fashion.
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