Sly Flourish's Return of the Lazy Dungeon Master
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Narrated by:
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Colby Elliott
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By:
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Michael E Shea
About this listen
Five years ago, the Lazy Dungeon Master offered a simplifed approach for preparing fantasy RPGs with one clear directive: Prepare only what most benefits our games. This focus on lightweight preparation and improvisational preparation resonated with many GMs over the past five years.
But during that time and with the release of the fifth edition of Dungeons & Dragons, the world of fantasy roleplaying has changed and expanded. With five years of new systems and new ideas, all GMs have a wealth of experiences to share and explore to help us prepare and run great RPGs.
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master.
Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games. The book includes an eight-step guide for lightweight game preparation and is focused on how we prepare for our games, how we run our games, and how we think about our games.
Download the accompanying reference guide.©2018 Michael E Shea (P)2018 Last Word AudioListeners also enjoyed...
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Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
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Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
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The Ultimate RPG Game Master's Guide
- Advice and Tools to Help You Run Your Best Game Ever! (Ultimate Role Playing Game Series)
- By: James D’Amato
- Narrated by: Pavi Proczko
- Length: 6 hrs and 38 mins
- Unabridged
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Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
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Great info for (this) new GM
- By Sebastian Wood on 04-05-24
By: James D’Amato
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MOAR! Monsters Know What They're Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 24 hrs and 51 mins
- Unabridged
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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
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Did you like the first one? You’ll love this
- By brian on 01-04-22
By: Keith Ammann
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So You Want to Be a Game Master
- Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
- By: Justin Alexander
- Narrated by: Shawn Compton
- Length: 17 hrs and 42 mins
- Unabridged
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Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
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Missing the necessary accompanying pdf
- By Heather Hamstra on 12-13-23
By: Justin Alexander
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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
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In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
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Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
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Overall
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Performance
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Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
-
Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
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Overall
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Performance
-
Story
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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-
Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
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The Ultimate RPG Game Master's Guide
- Advice and Tools to Help You Run Your Best Game Ever! (Ultimate Role Playing Game Series)
- By: James D’Amato
- Narrated by: Pavi Proczko
- Length: 6 hrs and 38 mins
- Unabridged
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Overall
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Performance
-
Story
Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
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Great info for (this) new GM
- By Sebastian Wood on 04-05-24
By: James D’Amato
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MOAR! Monsters Know What They're Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 24 hrs and 51 mins
- Unabridged
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Overall
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Performance
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Story
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
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Did you like the first one? You’ll love this
- By brian on 01-04-22
By: Keith Ammann
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So You Want to Be a Game Master
- Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
- By: Justin Alexander
- Narrated by: Shawn Compton
- Length: 17 hrs and 42 mins
- Unabridged
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Overall
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Performance
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Story
Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
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Missing the necessary accompanying pdf
- By Heather Hamstra on 12-13-23
By: Justin Alexander
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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
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Overall
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Performance
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Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
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How to Defend Your Lair
- The Monsters Know What They’re Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 10 hrs and 50 mins
- Unabridged
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The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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5 stars all around, but…
- By Taylor Lauer on 03-09-23
By: Keith Ammann
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How to Play Dungeons & Dragons
- Step by Step Guide for Beginners
- By: Charles Goodwill
- Narrated by: Katy Paulson
- Length: 3 hrs
- Unabridged
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In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
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A good primer
- By Ken Gagne on 10-18-22
By: Charles Goodwill
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Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
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In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
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Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
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The Secret Art of Game Mastery
- The Complete Guide to Running Roleplaying Games
- By: The DM Lair
- Narrated by: Colby Elliott
- Length: 7 hrs and 21 mins
- Original Recording
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Get game master advice, knowledge, and wisdom to elevate your role-playing game! The Secret Art of Game Mastery has over 100 years of accumulated experience, distilled into an easy-to-use audio reference guide. You can get better at running any game, in any system, and any genre! Whether you're a new game master or a veteran, the Secret Art of Game Mastery is for you.
By: The DM Lair
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Never Unprepared
- The Complete Game Master's Guide to Session Prep
- By: Phil Vecchione
- Narrated by: Colby Elliott
- Length: 3 hrs and 58 mins
- Unabridged
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Whether you're new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master's Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. Never Unprepared breaks game prep down into its component phases - Brainstorming, Selection, Conceptualization, Documentation, and Review - and provides the tools you need to make the most of each phase. If you hate prep, you'll find ways to make it more enjoyable.
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This Book Changed My Prep!
- By Anonymous User on 09-26-20
By: Phil Vecchione
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Game Wizards
- The Epic Battle for Dungeons & Dragons
- By: Jon Peterson
- Narrated by: Chris Andrew Ciulla
- Length: 13 hrs and 38 mins
- Unabridged
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When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
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Nice and grounded
- By Anonymous User on 06-22-22
By: Jon Peterson
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Robin's Laws of Good Game Mastering
- By: Robin D. Laws
- Narrated by: Colby Elliott
- Length: 2 hrs and 22 mins
- Unabridged
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Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Not bad
- By Chad on 02-25-20
By: Robin D. Laws
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Sly Flourish's Fantastic Adventures for 5e: Ten Short Adventures for Your Fifth Edition Fantasy Roleplaying Game
- By: Michael E Shea
- Narrated by: Rudy Basso
- Length: 4 hrs and 45 mins
- Unabridged
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This is the audiobook for Sly Flourish's Fantastic Adventure, a book of 10 short adventures for the fifth edition of the world's most popular roleplaying game. This audiobook helps the listener bring these adventures into their head and is intended to be used along with the print copy of the book for use at the actual gaming table. Listening to these adventures helps prime your DM mind with the material you need to run the game at the table.
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The Future of Adventure Formats!!
- By Timothy W. Smyth on 08-17-19
By: Michael E Shea
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XDM X-Treme Dungeon Mastery
- By: Tracy Hickman, Curtis Hickman, Sandra Tayler
- Narrated by: Mikael Naramore
- Length: 13 hrs and 59 mins
- Unabridged
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Roleplaying games have come a long way since the 1970s. Possessed of this second edition of XDM: X-Treme Dungeon Mastery, you can become and x-treme dungeon master, and as an XDM you'll stand ready for the next 50 years of RPGs.
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Skip if you want value
- By Chad D Smith on 06-09-24
By: Tracy Hickman, and others
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Ruins of the Grendleroot
- Sly Flourish's Fantastic Adventures
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 8 hrs and 49 mins
- Unabridged
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Ruins of the Grendleroot is a collection of 10 short, easy-to-run adventures for the fifth edition of the world's most popular fantasy role-playing game. Designed for characters of first to fifth level, these adventures take place in the caverns, chambers, tunnels, and ruins of the mountain known as Blackclaw, within which lurks the Grendleroot - a strange and otherworldly sentience.
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Superior campaign setting and intriguing adventures.
- By OldDesertGal on 11-23-23
By: Michael E Shea
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Sly Flourish's Fantastic Locations
- Twenty Fantastic Locations for Your Fantasy Roleplaying Games
- By: Michael E Shea
- Narrated by: Rudy Basso
- Length: 5 hrs and 53 mins
- Unabridged
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One of the hardest parts of game mastering is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Sly Flourish's Fantastic Locations is an audiobook of 20 system-agnostic locations you can drop into your favorite fantasy role-playing game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, or a fallen celestial fortress.
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A Great Idea!
- By Vegveg on 07-26-18
By: Michael E Shea
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Slaying the Dragon
- A Secret History of Dungeons & Dragons
- By: Ben Riggs
- Narrated by: Sean Patrick Hopkins
- Length: 10 hrs and 28 mins
- Unabridged
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The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
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Excellent History of D&D
- By T.M. Lankford on 01-09-23
By: Ben Riggs
What listeners say about Sly Flourish's Return of the Lazy Dungeon Master
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Michael starr
- 06-07-20
Great
Perfect and to the point. I wished it talked more digital tools available to help with dming
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1 person found this helpful
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- RS
- 02-14-21
Audio quality is terrible
Sounds like highly compressed audio with noticeable hiss.
For some moronic reason you need to type a minimum of 15 words. So here they are.
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1 person found this helpful
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- Joey
- 02-23-21
listened to it twice
I'm pretty busy and usually don't have time to work on my sessions nearly as much as I want to and after reading this book I feel a lot better about preparing less and getting more out of my normal day-to-day life while also being able to give a good experience to my players
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3 people found this helpful
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- Daniel Thompson
- 09-12-21
This really worked for me
Ran a couple of really fun sessions already with the strategies presented in this book.
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1 person found this helpful
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- Anonymous User
- 11-28-20
No nonsense and good advice for all GMs
Perhaps the best thing about this book was that it didn’t promote any nonsense that a new GM wouldn’t know enough to avoid. Many of the tips and techniques were just “the way we played” in the late 70s and throughout the 1980s. Some of these tips codified behavior that was on display for me as a young D&D player, but might have been difficult to conjure again without better understanding how and why they worked then and will work again. Still, moreover, there were ideas here that were new to me - ideas and techniques that I will employ at least twice, to see how things go, now that I’ve come out of RPG retirement to teach and play with a new generation of dungeon delvers and lovers of magic and adventure.
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- Victor
- 03-31-20
Still good advice
The advice for dungeon masters found in this audibook is invaluable. I've found myself recommending tricks from this book to my friends who want to DM all the time.
However! The title of this book is very misleading. Being "lazy" means not doing work and avoiding responsibility. A truly lazy dungeon master is the absolute worst. There is no room for being lazy while preparing for a session, however there are ways of doing prep that I would call "smart". The tips and tricks in this book will help you be smart while prepping a session, not teach you how to be lazy. So it should really be titled "the clever dungeon master".
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- Anonymous User
- 02-22-19
Indispensable
Hosting a fantasy role playing game and taking on the responsibility of being the dungeon master can be a daunting task. Sly Flourish’s Return Of The Lazy Dungeon Master is an indispensable resource for getting the most out your preparation time and developing the ability to improvise at the table more effectively.
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3 people found this helpful
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- Richard Dacalos
- 01-13-20
Great for new and old DMs
Very digestable and practical. Exceeded my expectations and I would definitely recommend that you have a read or listen.
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1 person found this helpful
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- EHMnicke
- 09-22-22
Great helpful listen
I have the book but got the audio book to take in the information when I don't have time to read. great for new and old DMs. I do wish Mike Shea read it too because I'm familiar with his YouTube videos but it was read well.
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- Anonymous User
- 11-28-22
how to gm on a time budget!
what I've learned is i need racism,slavery and violence against children in my game. truly a work of masterful prose. Game Masterful
best book on the subject.
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