Guild of Sevens

2 books in series
5 out of 5 stars 22 ratings

Joss the Seven Publisher's summary

New powers. Big problems. Joss Morgan loves joking around, but it’s no joke when he discovers he has superpowers. Those powers could get him killed.

Heroes and villains want Joss to join them. Both will use him. Everyone has secrets. And his life isn’t the only one on the line. If Joss can’t figure out who to trust, his whole family could die.

"Soundly crafted and well-paced, this is a story that'll keep you turning pages late into the night." (Marc Secchia, best-selling MG/YA fantasy author)

Fourteen-year-old Joss Morgan loves a good prank, but the joke’s on him when he discovers he has superpowers. He quickly learns that with the new powers comes real danger. The Mockers are coming for Joss, and he doesn’t know why, or even who they really are. He only knows they mean trouble; deadly trouble.

The Guild of Sevens, a secret organization of people with powers like Joss', sends Mara to train Joss in his new power. She uses him to fight back against the Mockers, but nothing adds up, and pretty soon Joss is wondering which side he’s really working for.

When the Mockers arrive at his home, Joss is out of time. He sets up a high-stakes prank to save his family. This time he knows that if he fails, he won’t end up in the principal’s office; he’ll wind up dead.

©2016 J. Philip Horne (P)2017 J. Philip Horne
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