Gaming and Video Games
An Inter-Active Escape from the Humdrum
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Narrated by:
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Kim Somers
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By:
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Owen Jones
About this listen
Why do people like gaming? Well, many millions of professionals and worried parents have been asking themselves this very question for at least 50 years.
When video gaming started in the 70s, most people saw it as a bit of fun, but as the craze took hold, even in that decade, intellectuals and educationists began calling it "a stupid distraction", thinking that gamers were "dumb". This continued until fairly recently, and millions of disparaging words were written about video games and gamers.
However, the tide is now turning, and "experts" are pontificating on the positive aspects of gaming on gamers, even on very young ones. All the while this debate swirled around them, gamers just got on with what they liked doing the most: playing video games.
Much has been written about why gaming took the youth of the 70s by storm, and why people of all ages love to play today. Some like the role-playing, others like the virtual risk-taking, and others like to hone skills that they would not ordinarily use.
Some even dream of joining the thin ranks of the millionaire elite gamers.
Whatever your reason, may you long derive pleasure from your hobby, and may the force be with you!
As an added bonus, I am granting you permission to use the content in this book on your own website, blogs, and newsletter, although it is better if you rewrite them in your own words first.
©2023 Owen Jones (P)2023 Owen JonesListeners also enjoyed...
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The Plateau Effect
- Getting From Stuck to Success
- By: Bob Sullivan, Hugh Thompson
- Narrated by: Don Hagen
- Length: 9 hrs and 3 mins
- Unabridged
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The Plateau Effect is a powerful law of nature that affects everyone. Learn to identify plateaus and break through any stagnancy in your life - from diet and exercise, to work, to relationships. The Plateau Effect shows how athletes, scientists, therapists, companies, and musicians around the world are learning to break through their plateau - to turn off the forces that cause people to “get used to” things - and turn on human potential and happiness in ways that seemed impossible.
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Heath
- By Oliver Nielsen on 07-22-13
By: Bob Sullivan, and others
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Seven Games
- A Human History
- By: Oliver Roeder
- Narrated by: William Sarris
- Length: 9 hrs and 11 mins
- Unabridged
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Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the arcana of their rules, and the ways their design makes them pleasurable.
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All about computers and games
- By Mark L on 01-03-23
By: Oliver Roeder
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The Laws of Simplicity
- Design, Technology, Business, Life
- By: John Maeda
- Narrated by: Nick Podehl
- Length: 2 hrs and 44 mins
- Unabridged
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Finally, we are learning that simplicity equals sanity. We’re rebelling against technology that’s too complicated, DVD players with too many menus, and software accompanied by 75-megabyte “read me” manuals. The iPod’s clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that’s simple and easy to use, but also does all the complex things we might ever want it to do.
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Get past the start and be impressed
- By Alex Z on 12-11-17
By: John Maeda
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The Click Moment
- Seizing Opportunity in an Unpredictable World
- By: Frans Johansson
- Narrated by: Erik Synnestvedt
- Length: 7 hrs and 41 mins
- Unabridged
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On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
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Outstanding book!
- By Anilyn Karel on 08-26-24
By: Frans Johansson
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Smarter Than You Think
- How Technology Is Changing Our Minds for the Better
- By: Clive Thompson
- Narrated by: Jeff Cummings
- Length: 10 hrs and 41 mins
- Unabridged
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In Smarter Than You Think, Thompson documents how every technological innovation - from the printing press to the telegraph - has provoked the very same anxieties that plague us today. We panic that life will never be the same, that our attentions are eroding, that culture is being trivialized. But as in the past, we adapt, learning to use the new and retaining what’s good of the old.
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Title should be Getting Smarter Through Technology
- By A. Yoshida on 03-10-17
By: Clive Thompson
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Trade-Off
- Why Some Things Catch On, and Others Don't
- By: Kevin Maney
- Narrated by: Dennis Holland
- Length: 6 hrs and 58 mins
- Unabridged
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In Trade-Off, Kevin Maney shows how these conflicting forces determine the success, or failure, of new products and services in the marketplace. He shows that almost every decision we make as consumers involves a trade-off between fidelity and convenience between the products we love and the products we need.
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No Trade-Offs for Reading Trade-Off
- By Joshua Kim on 06-10-12
By: Kevin Maney
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Dave Barry in Cyberspace
- By: Dave Barry
- Narrated by: Shadoe Stevens
- Length: 4 hrs and 37 mins
- Unabridged
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When Dave Barry goes mano a mano with the Information Superhighway, it's guaranteed to be a rip-roaring adventure. This self-proclaimed computer geek and Pulitzer Prize-winning journalist starts with the motto, "Never read the instructions," and slides from there into the world of hardware, software, Windows 95, and the critical issue of RAM ("the bottom line is, if you're a guy, you cannot have enough RAM").
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Disappointing and Dated
- By Alan Rither on 09-13-04
By: Dave Barry
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The Mobile Wave
- How Mobile Intelligence Will Change Everything
- By: Michael Saylor
- Narrated by: LJ Ganser
- Length: 8 hrs and 43 mins
- Unabridged
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The Mobile Wave argues that the changes brought by mobile computing are so big and widespread that it’s impossible for us to see it all, even though we are all immersed in it. Saylor explains that the current generation of mobile smart phones and tablet computers has set the stage to become the universal computing platform for the world. In the hands of billions of people and accessible anywhere and anytime, mobile computers are poised to become an appendage of the human being and an essential tool for modern life.
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Commonplace knowledge peppered with buzzwords
- By Amazon Customer on 10-22-13
By: Michael Saylor
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Automate This
- How Algorithms Came to Rule Our World
- By: Christopher Steiner
- Narrated by: Walter Dixon
- Length: 7 hrs and 41 mins
- Unabridged
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Overall
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Performance
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It used to be that to diagnose an illness, interpret legal documents, analyze foreign policy, or write a newspaper article you needed a human being with specific skills - and maybe an advanced degree or two. These days, high-level tasks are increasingly being handled by algorithms that can do precise work not only with speed but also with nuance. These "bots" started with human programming and logic, but now their reach extends beyond what their creators ever expected.
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good start, book runs out of sustenace
- By RealTruth on 02-15-13
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In Pursuit of Elegance
- Why the Best Ideas Have Something Missing
- By: Matthew E. May
- Narrated by: Malcolm Hillgartner
- Length: 5 hrs and 46 mins
- Unabridged
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In this thought-provoking exploration, Matthew May defines elegance as the elusive combination of unusual simplicity and surprising power, and pinpoints the four key elements that characterize it: seduction, subtraction, symmetry, and sustainability. In a story-driven narrative that sheds light on the need for elegance in design, engineering, physics, art, urban planning, sports, and work, May offers a surprising array of stories that illustrate why what's "not there" often matters more than what is.
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I love elegance, but this book isn't elegant
- By Oliver Nielsen on 06-26-11
By: Matthew E. May
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Now You See It
- How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn
- By: Cathy N. Davidson
- Narrated by: Laural Merlington
- Length: 13 hrs and 53 mins
- Unabridged
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When Duke University gave free iPods to the freshman class in 2003, critics said they were wasting their money. Yet when the students in practically every discipline invented academic uses for the music players, suddenly the idea could be seen in a new light - as an innovative way to turn learning on its head. Using cutting-edge research on the brain, Cathy N. Davidson show how attention blindness has produced one of our society's greatest challenges.
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3 Reasons to Read
- By Joshua Kim on 05-06-12