-
Gaming and Video Games
- An Inter-Active Escape from the Humdrum
- Narrated by: Kim Somers
- Length: 53 mins
Failed to add items
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
Get 2 free audiobooks during trial.
Buy for $3.89
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
Publisher's summary
Why do people like gaming? Well, many millions of professionals and worried parents have been asking themselves this very question for at least 50 years.
When video gaming started in the 70s, most people saw it as a bit of fun, but as the craze took hold, even in that decade, intellectuals and educationists began calling it "a stupid distraction", thinking that gamers were "dumb". This continued until fairly recently, and millions of disparaging words were written about video games and gamers.
However, the tide is now turning, and "experts" are pontificating on the positive aspects of gaming on gamers, even on very young ones. All the while this debate swirled around them, gamers just got on with what they liked doing the most: playing video games.
Much has been written about why gaming took the youth of the 70s by storm, and why people of all ages love to play today. Some like the role-playing, others like the virtual risk-taking, and others like to hone skills that they would not ordinarily use.
Some even dream of joining the thin ranks of the millionaire elite gamers.
Whatever your reason, may you long derive pleasure from your hobby, and may the force be with you!
As an added bonus, I am granting you permission to use the content in this book on your own website, blogs, and newsletter, although it is better if you rewrite them in your own words first.
Listeners also enjoyed...
-
Algorithms to Live By
- The Computer Science of Human Decisions
- By: Brian Christian, Tom Griffiths
- Narrated by: Brian Christian
- Length: 11 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
From finding a spouse to finding a parking spot, from organizing one's inbox to understanding the workings of human memory, Algorithms to Live By transforms the wisdom of computer science into strategies for human living.
-
-
Great listen, just don't expect tips!
- By Adam Hosman on 08-07-17
By: Brian Christian, and others
-
Mastering ChatGPT for Beginners
- How to Harness the Power of AI Language Models for Your Personal and Professional Growth
- By: Shane Corbitt
- Narrated by: Monica Dellawere
- Length: 3 hrs and 35 mins
- Unabridged
-
Overall
-
Performance
-
Story
Ignite your untapped potential with ChatGPT and revolutionize your personal and professional life using this comprehensive, step-by-step guide to AI mastery! With up to 40% of daily work activities capable of being automated, there's never been a better time to dive into the world of AI. In this guide, you'll uncover everything you need to know about ChatGPT and how to use it to streamline your workflow and enhance your productivity. You'll gain practical insights into how to make ChatGPT work for you.
-
-
The worst audiobook and all useless and repetitious
- By Tai on 09-17-24
By: Shane Corbitt
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- By Ryan on 08-27-13
By: David Kushner
-
Humble Pi
- When Math Goes Wrong in the Real World
- By: Matt Parker
- Narrated by: Matt Parker
- Length: 9 hrs and 33 mins
- Unabridged
-
Overall
-
Performance
-
Story
Exploring and explaining a litany of glitches, near misses, and mathematical mishaps involving the internet, big data, elections, street signs, lotteries, the Roman Empire, and an Olympic team, Matt Parker uncovers the bizarre ways math trips us up, and what this reveals about its essential place in our world. Getting it wrong has never been more fun.
-
-
Fascinating & enlightening even for da mathphobic✏️
- By C. White on 01-23-20
By: Matt Parker
-
The Inevitable
- Understanding the 12 Technological Forces That Will Shape Our Future
- By: Kevin Kelly
- Narrated by: George Newbern
- Length: 11 hrs and 30 mins
- Unabridged
-
Overall
-
Performance
-
Story
From one of our leading technology thinkers and writers, a guide through the 12 technological imperatives that will shape the next 30 years and transform our lives. Much of what will happen in the next 30 years is inevitable, driven by technological trends that are already in motion. In this fascinating, provocative new book, Kevin Kelly provides an optimistic road map for the future, showing how the coming changes in our lives - from virtual reality in the home to an on-demand economy to artificial intelligence embedded in everything we manufacture.
-
-
Predicting is hard, especially about the future
- By Michael on 02-20-17
By: Kevin Kelly
-
Hackers: Heroes of the Computer Revolution
- 25th Anniversary Edition
- By: Steven Levy
- Narrated by: Mike Chamberlain
- Length: 20 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
Steven Levy's classic book traces the exploits of the computer revolution's original hackers - those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
-
-
Remember Why You Got Into Computing
- By Dan Collins on 07-01-16
By: Steven Levy
-
Algorithms to Live By
- The Computer Science of Human Decisions
- By: Brian Christian, Tom Griffiths
- Narrated by: Brian Christian
- Length: 11 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
From finding a spouse to finding a parking spot, from organizing one's inbox to understanding the workings of human memory, Algorithms to Live By transforms the wisdom of computer science into strategies for human living.
-
-
Great listen, just don't expect tips!
- By Adam Hosman on 08-07-17
By: Brian Christian, and others
-
Mastering ChatGPT for Beginners
- How to Harness the Power of AI Language Models for Your Personal and Professional Growth
- By: Shane Corbitt
- Narrated by: Monica Dellawere
- Length: 3 hrs and 35 mins
- Unabridged
-
Overall
-
Performance
-
Story
Ignite your untapped potential with ChatGPT and revolutionize your personal and professional life using this comprehensive, step-by-step guide to AI mastery! With up to 40% of daily work activities capable of being automated, there's never been a better time to dive into the world of AI. In this guide, you'll uncover everything you need to know about ChatGPT and how to use it to streamline your workflow and enhance your productivity. You'll gain practical insights into how to make ChatGPT work for you.
-
-
The worst audiobook and all useless and repetitious
- By Tai on 09-17-24
By: Shane Corbitt
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- By Ryan on 08-27-13
By: David Kushner
-
Humble Pi
- When Math Goes Wrong in the Real World
- By: Matt Parker
- Narrated by: Matt Parker
- Length: 9 hrs and 33 mins
- Unabridged
-
Overall
-
Performance
-
Story
Exploring and explaining a litany of glitches, near misses, and mathematical mishaps involving the internet, big data, elections, street signs, lotteries, the Roman Empire, and an Olympic team, Matt Parker uncovers the bizarre ways math trips us up, and what this reveals about its essential place in our world. Getting it wrong has never been more fun.
-
-
Fascinating & enlightening even for da mathphobic✏️
- By C. White on 01-23-20
By: Matt Parker
-
The Inevitable
- Understanding the 12 Technological Forces That Will Shape Our Future
- By: Kevin Kelly
- Narrated by: George Newbern
- Length: 11 hrs and 30 mins
- Unabridged
-
Overall
-
Performance
-
Story
From one of our leading technology thinkers and writers, a guide through the 12 technological imperatives that will shape the next 30 years and transform our lives. Much of what will happen in the next 30 years is inevitable, driven by technological trends that are already in motion. In this fascinating, provocative new book, Kevin Kelly provides an optimistic road map for the future, showing how the coming changes in our lives - from virtual reality in the home to an on-demand economy to artificial intelligence embedded in everything we manufacture.
-
-
Predicting is hard, especially about the future
- By Michael on 02-20-17
By: Kevin Kelly
-
Hackers: Heroes of the Computer Revolution
- 25th Anniversary Edition
- By: Steven Levy
- Narrated by: Mike Chamberlain
- Length: 20 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
Steven Levy's classic book traces the exploits of the computer revolution's original hackers - those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
-
-
Remember Why You Got Into Computing
- By Dan Collins on 07-01-16
By: Steven Levy
-
Actionable Gamification
- Beyond Points, Badges, and Leaderboards
- By: Yu-kai Chou
- Narrated by: Scott R. Smith
- Length: 12 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
The new era of gamification and human-focused design optimizes for motivation and engagement over traditional function-focused design. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment.
-
-
Just a bunch of rules and no source references
- By Abel on 09-07-17
By: Yu-kai Chou
-
Rock the Dancefloor
- The Proven Five-Step Formula for Total Djing Success
- By: Phil Morse
- Narrated by: Phil Morse
- Length: 5 hrs and 56 mins
- Unabridged
-
Overall
-
Performance
-
Story
If you want to know how it feels to be the DJ, to share the music you love with other people, to receive the adulation of packed dancefloors night after night, this audiobook will show you exactly what to do to get there. Whether you're brand-new to this, a DJ who wants to finally break out of the bedroom, or you just want to improve your game, the five-step formula in "Rock The Dancefloor!" will help you to become a truly great DJ.
-
-
Helped me a lot
- By Chiedza R. on 10-31-23
By: Phil Morse
-
Scary Smart
- The Future of Artificial Intelligence and How You Can Save Our World
- By: Mo Gawdat
- Narrated by: Mo Gawdat
- Length: 11 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Artificial intelligence is smarter than humans. It can process information at lightning speed and remain focused on specific tasks without distraction. AI can see into the future, predicting outcomes and even use sensors to see around physical and virtual corners. So why does Intelligence frequently get it so wrong? The answer is us. Humans design the algorithms that define the way that AI works and the processed information reflects an imperfect world.
-
-
Nothing but fluff.
- By Anonymous User on 07-30-23
By: Mo Gawdat
-
The Voice Over Startup Guide
- How to Land Your First VO Job (The Voice Over and Voice Acting Series)
- By: Chris Agos
- Narrated by: Chris Agos
- Length: 2 hrs and 2 mins
- Unabridged
-
Overall
-
Performance
-
Story
There are plenty of people earning great money from home as professional voice-over artists, but if you’re not already in the business, it can seem impossible to break in. In this book you’ll gain access to the exclusive world of professional voice-over in seven simple steps. Voice-over actor Chris Agos walks you through the most effective ways to earn money in today’s professional voice-over industry.
-
-
Great first VO book
- By Raffi on 08-13-20
By: Chris Agos
-
Cricut Design Space and Cricut Project Ideas
- A Beginner's Guide with Tips and Tricks (Updated)
- By: Emily Design
- Narrated by: Rachel Mayes
- Length: 3 hrs and 8 mins
- Unabridged
-
Overall
-
Performance
-
Story
If you're a Cricut user who wants to know the secrets of Cricut design space, Cricut project ideas, and the Cricut machine, then you're about to discover how the ins and outs of the Cricut machine and design right now!
By: Emily Design
-
Artificial Intelligence
- A Comprehensive Guide to AI, Machine Learning, Internet of Things, Robotics, Deep Learning, Predictive Analytics, Neural Networks, Reinforcement Learning, and Our Future
- By: Neil Wilkins
- Narrated by: Brian R. Scott
- Length: 6 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
If you want to learn key AI concepts to get you quickly up to speed with all things AI, then pay attention...This audiobook covers everything from machine learning to robotics and the internet of things. By the time you finish listening, you will be aware of what artificial neural networks are, how gradient descent and back propagation work, and what deep learning is. You will also learn a comprehensive history of AI, from the first invention of automations in antiquity to the driver-less cars of today.
-
-
Superb and most accommodating information
- By Billie Austin on 02-08-20
By: Neil Wilkins
-
Neural Networks: An Essential Beginners Guide to Artificial Neural Networks and Their Role in Machine Learning and Artificial Intelligence
- By: Herbert Jones
- Narrated by: Sam Slydell
- Length: 3 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
The goal of this audiobook is to present the listener with a digestible explanation of neural networks while keeping the underlying concepts intact. The listener will acquire fundamental knowledge of neural networks through loosely related chapters that nonetheless reference terms and ideas mentioned throughout the audiobook. The audiobook itself isn’t meant to be strictly academic, but a blend of colloquial and technical that brings this exciting, yet eerie, topic to the widest swath of the general public.
-
-
Not worth listening
- By Robert H. on 04-13-19
By: Herbert Jones
-
Bitwise
- A Life in Code
- By: David Auerbach
- Narrated by: David Marantz
- Length: 9 hrs and 54 mins
- Unabridged
-
Overall
-
Performance
-
Story
An exhilarating, elegant memoir and a significant polemic on how computers and algorithms shape our understanding of the world and of who we are. Bitwise is a wondrous ode to the computer languages and codes that captured technologist David Auerbach's imagination.
-
-
Who’s the audience?
- By Natalya S. Polishchuk on 02-25-21
By: David Auerbach
-
Internet of Things
- What You Need to Know About loT, Big Data, Predictive Analytics, Artificial Intelligence, Machine Learning, Cybersecurity, Business Intelligence, Augmented Reality and Our Future
- By: Neil Wilkins
- Narrated by: Brian R. Scott
- Length: 3 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
If you want to learn about the internet of things, then pay attention.... You were just woken up in the middle of the night by smart light bulbs in your house blasting at full power for no reason. Your bleary-eyed investigation shows they tried to download a firmware update and failed. At that moment, Alexa starts quietly whispering sweet nonsense to herself in the corner and Roomba starts slamming into the nearest wall. What do you do? Is your house haunted or have the machines finally started an uprising? Neither - it’s just another day in the IoT wonderland.
-
-
Poor writing
- By Bo Zilovic on 01-26-24
By: Neil Wilkins
-
Play Money
- Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
- By: Julian Dibbell
- Narrated by: Grover Gardner
- Length: 8 hrs and 8 mins
- Unabridged
-
Overall
-
Performance
-
Story
Play Money explores a remarkable new phenomenon that's just beginning to enter public consciousness: MMPORGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world.
-
-
Great Premise, falls short, out of date
- By RedDaBEAR on 12-21-13
By: Julian Dibbell
-
Once upon Atari
- How I Made History by Killing an Industry
- By: Howard Scott Warshaw
- Narrated by: Howard Scott Warshaw
- Length: 11 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
-
-
Awesome
- By Aaron Valdes on 07-22-23
-
Enchanted Objects
- Design, Human Desire, and the Internet of Things
- By: David Rose
- Narrated by: Corey Brill
- Length: 7 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
We are now standing at the precipice of the next transformative development: The Internet of Things. Soon, connected technology will be embedded in hundreds of everyday objects we already use: our cars, wallets, watches, umbrellas, even our trash cans. These objects will respond to our needs, come to know us, and learn to think on our behalf. David Rose calls these devices - which are just beginning to creep into the marketplace - Enchanted Objects.
-
-
Well done
- By Robert on 04-21-15
By: David Rose
Related to this topic
-
This Is Esports (And How to Spell It)
- An Insider’s Guide to the World of Pro Gaming
- By: Paul Chaloner
- Narrated by: Paul Chaloner, Sarah Ovens
- Length: 9 hrs and 35 mins
- Unabridged
-
Overall
-
Performance
-
Story
What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it’s all here, brought to you with the trademark wit - and access - of the industry’s most respected and experienced broadcaster. He’ll even tell you how to spell it. This is the world of esports according to its most famous presenter.
-
-
Very interesting content with great narration
- By Tsouth2 on 06-03-20
By: Paul Chaloner
-
Program or Be Programmed
- Ten Commands for a Digital Age
- By: Douglas Rushkoff
- Narrated by: Douglas Rushkoff
- Length: 3 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
In 10 chapters, composed of 10 "commands", Rushkoff provides cyber enthusiasts and technophobes alike with the guidelines to navigate the digital new universe. In this spirited, accessible poetics of new media, Rushkoff picks up where Marshall McLuhan left off, helping listeners to recognize programming as the new literacy of the digital age - and as a template through which to see beyond social conventions and power structures that have vexed us for centuries.
-
-
Good book, but with some crazy ranting
- By Bjarne on 02-05-15
By: Douglas Rushkoff
-
Electronic Dreams
- How 1980s Britain Learned to Love the Computer
- By: Tom Lean
- Narrated by: Mark Meadows
- Length: 10 hrs
- Unabridged
-
Overall
-
Performance
-
Story
In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology.
-
-
Awesome outline of electronic history
- By Johnny on 09-28-17
By: Tom Lean
-
Thinking Machines
- The Quest for Artificial Intelligence - and Where It's Taking Us Next
- By: Luke Dormehl
- Narrated by: Gus Brown
- Length: 8 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
When most of us think about artificial intelligence, our minds go straight to cyborgs, robots, and sci-fi thrillers where machines take over the world. But the truth is that artificial intelligence is already among us. It exists in our smartphones, fitness trackers, and refrigerators that tell us when the milk will expire. In some ways the future people dreamed of at the World's Fair in the 1960s is already here. We're teaching our machines how to think like humans, and they're learning at an incredible rate.
-
-
Mostly platitudes with no depth
- By Gary on 03-24-17
By: Luke Dormehl
-
Explore/Create
- My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark
- By: Richard Garriott, David Fisher
- Narrated by: Christopher Grove
- Length: 9 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry - and a member of every gaming Hall of Fame - Garriott invented the multi-player online game, and coined the term "Avatar" to describe an individual's online character. In this fascinating memoir, Garriott invites listeners on the great adventure that is his life.
-
-
The Modern Day Explorer
- By Elijah on 04-17-17
By: Richard Garriott, and others
-
The Friendly Orange Glow
- The Untold Story of the PLATO System and the Dawn of Cyberculture
- By: Brian Dear
- Narrated by: George Newbern
- Length: 21 hrs and 6 mins
- Unabridged
-
Overall
-
Performance
-
Story
At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn't even born, a group of visionary engineers and designers - some of them only high school students - in the late 1960s and 1970s created a computer system called PLATO, which was not only years but light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers.
-
-
Memory lane for the cyberist.
- By Robert C. Hickcox on 08-08-18
By: Brian Dear
-
This Is Esports (And How to Spell It)
- An Insider’s Guide to the World of Pro Gaming
- By: Paul Chaloner
- Narrated by: Paul Chaloner, Sarah Ovens
- Length: 9 hrs and 35 mins
- Unabridged
-
Overall
-
Performance
-
Story
What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it’s all here, brought to you with the trademark wit - and access - of the industry’s most respected and experienced broadcaster. He’ll even tell you how to spell it. This is the world of esports according to its most famous presenter.
-
-
Very interesting content with great narration
- By Tsouth2 on 06-03-20
By: Paul Chaloner
-
Program or Be Programmed
- Ten Commands for a Digital Age
- By: Douglas Rushkoff
- Narrated by: Douglas Rushkoff
- Length: 3 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
In 10 chapters, composed of 10 "commands", Rushkoff provides cyber enthusiasts and technophobes alike with the guidelines to navigate the digital new universe. In this spirited, accessible poetics of new media, Rushkoff picks up where Marshall McLuhan left off, helping listeners to recognize programming as the new literacy of the digital age - and as a template through which to see beyond social conventions and power structures that have vexed us for centuries.
-
-
Good book, but with some crazy ranting
- By Bjarne on 02-05-15
By: Douglas Rushkoff
-
Electronic Dreams
- How 1980s Britain Learned to Love the Computer
- By: Tom Lean
- Narrated by: Mark Meadows
- Length: 10 hrs
- Unabridged
-
Overall
-
Performance
-
Story
In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology.
-
-
Awesome outline of electronic history
- By Johnny on 09-28-17
By: Tom Lean
-
Thinking Machines
- The Quest for Artificial Intelligence - and Where It's Taking Us Next
- By: Luke Dormehl
- Narrated by: Gus Brown
- Length: 8 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
When most of us think about artificial intelligence, our minds go straight to cyborgs, robots, and sci-fi thrillers where machines take over the world. But the truth is that artificial intelligence is already among us. It exists in our smartphones, fitness trackers, and refrigerators that tell us when the milk will expire. In some ways the future people dreamed of at the World's Fair in the 1960s is already here. We're teaching our machines how to think like humans, and they're learning at an incredible rate.
-
-
Mostly platitudes with no depth
- By Gary on 03-24-17
By: Luke Dormehl
-
Explore/Create
- My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark
- By: Richard Garriott, David Fisher
- Narrated by: Christopher Grove
- Length: 9 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry - and a member of every gaming Hall of Fame - Garriott invented the multi-player online game, and coined the term "Avatar" to describe an individual's online character. In this fascinating memoir, Garriott invites listeners on the great adventure that is his life.
-
-
The Modern Day Explorer
- By Elijah on 04-17-17
By: Richard Garriott, and others
-
The Friendly Orange Glow
- The Untold Story of the PLATO System and the Dawn of Cyberculture
- By: Brian Dear
- Narrated by: George Newbern
- Length: 21 hrs and 6 mins
- Unabridged
-
Overall
-
Performance
-
Story
At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn't even born, a group of visionary engineers and designers - some of them only high school students - in the late 1960s and 1970s created a computer system called PLATO, which was not only years but light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers.
-
-
Memory lane for the cyberist.
- By Robert C. Hickcox on 08-08-18
By: Brian Dear
-
Rock the Dancefloor
- The Proven Five-Step Formula for Total Djing Success
- By: Phil Morse
- Narrated by: Phil Morse
- Length: 5 hrs and 56 mins
- Unabridged
-
Overall
-
Performance
-
Story
If you want to know how it feels to be the DJ, to share the music you love with other people, to receive the adulation of packed dancefloors night after night, this audiobook will show you exactly what to do to get there. Whether you're brand-new to this, a DJ who wants to finally break out of the bedroom, or you just want to improve your game, the five-step formula in "Rock The Dancefloor!" will help you to become a truly great DJ.
-
-
Helped me a lot
- By Chiedza R. on 10-31-23
By: Phil Morse
-
The Plateau Effect
- Getting From Stuck to Success
- By: Bob Sullivan, Hugh Thompson
- Narrated by: Don Hagen
- Length: 9 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
The Plateau Effect is a powerful law of nature that affects everyone. Learn to identify plateaus and break through any stagnancy in your life - from diet and exercise, to work, to relationships. The Plateau Effect shows how athletes, scientists, therapists, companies, and musicians around the world are learning to break through their plateau - to turn off the forces that cause people to “get used to” things - and turn on human potential and happiness in ways that seemed impossible.
-
-
Heath
- By Oliver Nielsen on 07-22-13
By: Bob Sullivan, and others
-
Seven Games
- A Human History
- By: Oliver Roeder
- Narrated by: William Sarris
- Length: 9 hrs and 11 mins
- Unabridged
-
Overall
-
Performance
-
Story
Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the arcana of their rules, and the ways their design makes them pleasurable.
-
-
All about computers and games
- By Mark L on 01-03-23
By: Oliver Roeder
-
The Laws of Simplicity
- Design, Technology, Business, Life
- By: John Maeda
- Narrated by: Nick Podehl
- Length: 2 hrs and 44 mins
- Unabridged
-
Overall
-
Performance
-
Story
Finally, we are learning that simplicity equals sanity. We’re rebelling against technology that’s too complicated, DVD players with too many menus, and software accompanied by 75-megabyte “read me” manuals. The iPod’s clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that’s simple and easy to use, but also does all the complex things we might ever want it to do.
-
-
Get past the start and be impressed
- By Alex Z on 12-11-17
By: John Maeda
-
The Click Moment
- Seizing Opportunity in an Unpredictable World
- By: Frans Johansson
- Narrated by: Erik Synnestvedt
- Length: 7 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
-
-
Outstanding book!
- By Anilyn Karel on 08-26-24
By: Frans Johansson
-
Smarter Than You Think
- How Technology Is Changing Our Minds for the Better
- By: Clive Thompson
- Narrated by: Jeff Cummings
- Length: 10 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Smarter Than You Think, Thompson documents how every technological innovation - from the printing press to the telegraph - has provoked the very same anxieties that plague us today. We panic that life will never be the same, that our attentions are eroding, that culture is being trivialized. But as in the past, we adapt, learning to use the new and retaining what’s good of the old.
-
-
Title should be Getting Smarter Through Technology
- By A. Yoshida on 03-10-17
By: Clive Thompson
-
Trade-Off
- Why Some Things Catch On, and Others Don't
- By: Kevin Maney
- Narrated by: Dennis Holland
- Length: 6 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Trade-Off, Kevin Maney shows how these conflicting forces determine the success, or failure, of new products and services in the marketplace. He shows that almost every decision we make as consumers involves a trade-off between fidelity and convenience between the products we love and the products we need.
-
-
No Trade-Offs for Reading Trade-Off
- By Joshua Kim on 06-10-12
By: Kevin Maney
-
Dave Barry in Cyberspace
- By: Dave Barry
- Narrated by: Shadoe Stevens
- Length: 4 hrs and 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
When Dave Barry goes mano a mano with the Information Superhighway, it's guaranteed to be a rip-roaring adventure. This self-proclaimed computer geek and Pulitzer Prize-winning journalist starts with the motto, "Never read the instructions," and slides from there into the world of hardware, software, Windows 95, and the critical issue of RAM ("the bottom line is, if you're a guy, you cannot have enough RAM").
-
-
Disappointing and Dated
- By Alan Rither on 09-13-04
By: Dave Barry
-
The Mobile Wave
- How Mobile Intelligence Will Change Everything
- By: Michael Saylor
- Narrated by: LJ Ganser
- Length: 8 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
The Mobile Wave argues that the changes brought by mobile computing are so big and widespread that it’s impossible for us to see it all, even though we are all immersed in it. Saylor explains that the current generation of mobile smart phones and tablet computers has set the stage to become the universal computing platform for the world. In the hands of billions of people and accessible anywhere and anytime, mobile computers are poised to become an appendage of the human being and an essential tool for modern life.
-
-
Commonplace knowledge peppered with buzzwords
- By Amazon Customer on 10-22-13
By: Michael Saylor
-
Automate This
- How Algorithms Came to Rule Our World
- By: Christopher Steiner
- Narrated by: Walter Dixon
- Length: 7 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
It used to be that to diagnose an illness, interpret legal documents, analyze foreign policy, or write a newspaper article you needed a human being with specific skills - and maybe an advanced degree or two. These days, high-level tasks are increasingly being handled by algorithms that can do precise work not only with speed but also with nuance. These "bots" started with human programming and logic, but now their reach extends beyond what their creators ever expected.
-
-
good start, book runs out of sustenace
- By RealTruth on 02-15-13
-
In Pursuit of Elegance
- Why the Best Ideas Have Something Missing
- By: Matthew E. May
- Narrated by: Malcolm Hillgartner
- Length: 5 hrs and 46 mins
- Unabridged
-
Overall
-
Performance
-
Story
In this thought-provoking exploration, Matthew May defines elegance as the elusive combination of unusual simplicity and surprising power, and pinpoints the four key elements that characterize it: seduction, subtraction, symmetry, and sustainability. In a story-driven narrative that sheds light on the need for elegance in design, engineering, physics, art, urban planning, sports, and work, May offers a surprising array of stories that illustrate why what's "not there" often matters more than what is.
-
-
I love elegance, but this book isn't elegant
- By Oliver Nielsen on 06-26-11
By: Matthew E. May
-
Now You See It
- How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn
- By: Cathy N. Davidson
- Narrated by: Laural Merlington
- Length: 13 hrs and 53 mins
- Unabridged
-
Overall
-
Performance
-
Story
When Duke University gave free iPods to the freshman class in 2003, critics said they were wasting their money. Yet when the students in practically every discipline invented academic uses for the music players, suddenly the idea could be seen in a new light - as an innovative way to turn learning on its head. Using cutting-edge research on the brain, Cathy N. Davidson show how attention blindness has produced one of our society's greatest challenges.
-
-
3 Reasons to Read
- By Joshua Kim on 05-06-12