The Otherist: Arrival
A LitRPG Adventure
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Narrated by:
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Virtual Voice
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By:
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William Dickey
This title uses virtual voice narration
About this listen
The Aurora Incident, the Great Transmigration, the Immortal Arrival, and that time I suddenly got video game powers, everyone had their own name for the day that the boundaries between worlds were violated. To the humans remaining on Earth, it was the day that a million people vanished in an instant, carried away by columns of light descending from the heavens. To Isaac Stein, an ordinary 17-year-old boy, it was the day he got a fresh start.
Isaac finds himself on Tautellus, an alternate version of Earth filled with magical beings thought to exist only in legend. Isaac struggles to establish new ties and harness his newfound game-like abilities, but just as he begins to thrive in his new home, it is savagely ripped away by the invasion of a hostile nation.
Driven to prevent others from meeting the same cruel fate, Isaac must brave the harsh wilderness, overcome betrayals, and wage war for his survival. In the meantime, he stumbles upon secrets of a long-lost magitechnologically advanced civilization and their ancient enemy. An enemy that now seeds war and chaos throughout the land as they attempt to seize both Tautellus and Earth.
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Story
Paralyzed in a workplace accident, Lox's life is looking bleak. He can't even use the cutting-edge hardware that would allow him to play in the full-immersion games that have become so popular. This all changes when he hears from New Universal Frontiers, the company with the best game out there: World of Magic. They offer him the ability to use their hardware despite his injuries, but at a cost...he can never leave the game.
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Wasn't for me.
- By Al on 09-21-21
By: Levi Werner
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Gates of Thunder
- Loner, Book 1
- By: Alex Kosh, Zachary J. Lorang - translator
- Narrated by: Zac Aleman
- Length: 9 hrs and 19 mins
- Unabridged
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Overall
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Performance
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Story
Arktania is a virtual game with a steampunk style. It's a place where magic spells, enchanted artifacts, steam-powered machines, firearms, and mechanical golems are a part of everyday life. Gamer Andrew Falk begins his journey in a small village on the border of Orcish territory. The locals are the keepers of many secrets, but their behavior is too realistic for characters in a game; so realistic, in fact, that Andrew starts to treat them as if they were real people.
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MC's character choices
- By Anonymous User on 06-28-22
By: Alex Kosh, and others