
Beast Arises: Vol 3
The Beast Arises: Warhammer 40,000
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Narrated by:
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Gareth Armstrong
About this listen
A Warhammer 40,000 Audio Anthology
It is the thirty-second millennium and the Imperium is under assault from an ork invasion of unparalleled scale. Terra itself has been threatened and nothing seems to be able to halt this catastrophic threat. Potential hope emerges in a distant system, but will the beleaguered Imperial forces be able to react in time?
LISTEN TO IT BECAUSE
Black Library's epic The Beast Arises saga continues! Some potential hope for Imperial survival has been uncovered in a distant system in the shape of a returned primarch – but will it be enough to defeat the Great Beast? Discover what happens when the hammer meets the anvil.
THE STORIES
The Hunt for Vulkan
Tearing itself apart from within, the Imperium is still virtually powerless to resist the ork advance. When the Adeptus Mechanicus reveal they have discovered the orks' point of origin, the Adeptus Astartes start to gather their forces for a massive assault on their enemy's home world. But what the Imperial forces need is a figurehead, a hero from legend to lead them – a primarch. Meanwhile, on the planet Caldera, a mighty armoured warrior fights tirelessly against the orks – is he the saviour the Imperium seeks?
Written by David Annandale. Narrated by Gareth Armstrong.
Running time 5 hours and 44 minutes approx.
The Beast Must Die
The Imperium has been brought to the edge of extinction by an ork invasion of unprecedented scale and depth. Piecemeal strikes against the invaders prove ineffective – for every ork fleet destroyed, five more appear. The only solution is to find and kill the orks' warlord – the Great Beast. Surely if its leader is killed, the ork empire will fall apart in agony of infighting and confusion. Lord Commander Koorland assembles a mighty army, but when they arrive on the orks' home world, the forces of the Imperium discover they have disastrously underestimated the might and ingenuity of their enemy.
Written by Gav Thorpe. Narrated by Gareth Armstrong.
Running time 6 hours and 7 minutes approx.
Watchers in Death
The attempt to hunt down and kill the orks’ leader has ended in catastrophe. The Imperium is reeling from the loss of so many beloved heroes, and the military forces of mankind have been reduced to tatters. Koorland now knows that brute force is not the answer – but how else can the orks be fought? In a radical move, he creates small, mixed Chapter units of Adeptus Astartes – compact kill teams that will hit the enemy hard and fast, and with deadly accuracy. With armour painted the black of mourning, the new strike teams become known as the Deathwatch. But will this be enough to tip the balance, or does the Imperium need to discover other new means to defeat the orks?
Written by David Annandale. Narrated by Gareth Armstrong.
Running time 5 hours and 14 minutes approx.
Total Collection Runtime: 17 hours 4 minutes approx.
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©2024 Games Workshop Limited (P)2024 Games Workshop LimitedListeners also enjoyed...
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Volcanic Lairs, Death Rays & Cats… Oh My! 😼
- By C. White on 09-19-23
By: John Scalzi
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The Martian
- By: Andy Weir
- Narrated by: Wil Wheaton
- Length: 10 hrs and 59 mins
- Unabridged
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Overall
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Six days ago, astronaut Mark Watney became one of the first people to walk on Mars. Now, he's sure he'll be the first person to die there. After a dust storm nearly kills him and forces his crew to evacuate while thinking him dead, Mark finds himself stranded and completely alone with no way to even signal Earth that he’s alive - and even if he could get word out, his supplies would be gone long before a rescue could arrive. But Mark isn't ready to give up yet.
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I love Wil Wheaton but why not R. C. Bray?
- By L. Newman on 01-11-20
By: Andy Weir
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The Signal
- By: Eric Buchman, Gabriel Urbina, Sarah Shachat
- Narrated by: Paget Brewster, full cast
- Length: 2 hrs and 39 mins
- Original Recording
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Performance
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Two astronomers have detected a strange, pulsing signal from deep space. Within hours, the US government goes into lockdown, restricting airspace and scrubbing scientific data. Was the signal an intercepted communication revealing alarming plans for an enemy’s military strike? Or has humanity at long last found proof of extraterrestrial life?
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it did a good job keep me listening but disappointed at the ending
- By Tristan M. on 12-21-24
By: Eric Buchman, and others
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The Deathwatch are the elite of the elite - small teams of Space Marines handpicked for special missions that require the utmost courage and cunning. Now recovered from the injuries sustained on his previous mission, Codicier Karras must lead Talon Squad in the hunt for a missing inquisitor. Their only clue is the name of an Imperial planet that has been taken over by the T’au. Is the missing inquisitor alive or dead? Worse still, has she gone rogue, jeopardising one of the Inquisition’s most secret projects?
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Deathwatch, kinda.
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The primarch Roboute Guilliman of the Ultramarines has returned in the galaxy’s hour of need, and all muster to his Indomitus Crusade to hold back the darkness. Amongst these heroes is Cato Sicarius, Master of the Watch and vaunted captain of Second Company. Disaster befalls Sicarius and his brave warriors as their ship, the Emperor’s Will, is lost to the hellish warp, its entire crew believed slain. But Sicarius endures, though he and his men are fighting for their very survival against the denizens of the Great Rift - the daemons and renegades of Chaos.
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Narrator is great, book is not
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When a monster from myth threatens the cardinal world of Ophelia VII, Morvenn Vahl defies the Senatorum Imperialis and heads to the planet's defence. There, she finds a world in terror – the warlord Kol Rakhul, known as the Death of Saints, has come for the faithful and, with his Heldrake and a host of Night Lords at his back, plans to enshroud the world in flame and blood.
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Emma Gregory
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Nightbringer
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Newly promoted to the captaincy of the Ultramarines Fourth Company, Uriel Ventris leads his warriors to the world of Pavonis, where vicious alien raiders are bringing death and destruction. As Pavonis descends into political turmoil, Uriel and his warriors must battle the xenos as they unravel a plot to unleash an ancient evil buried deep beneath the world - the mysterious and deadly Nightbringer.
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Missing chapter 11?
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What listeners say about Beast Arises: Vol 3
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Alex
- 11-17-24
Excellent series
I have listened/read everything Games Workshop have released since 1997. This is one of the better series.
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- Kindle Crazy in OK2
- 11-29-24
Great Series.
Great series. Worth a listen. I thoroughly enjoyed it. Loved how it combines the different chapters and armies.
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