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Dungeons & Dragons: The Fallbacks: Bound for Ruin
- Narrated by: Lauren Fortgang
- Length: 10 hrs and 4 mins
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Publisher's summary
Meet the newest Dungeons & Dragons party in the first epic adventure of The Fallbacks.
To become renowned adventurers, this party needs to survive their first job.
Tessalynde is an ambitious young rogue who dreams of leading Faerûn’s foremost adventuring party. While the crew she’s gathered isn’t the stuff of legend yet, she’s confident her guidance can get them there.
The team: Anson, a fighter too stubborn to stay down, even when the odds are stacked against him. Cazrin, a self-taught wizard determined to test her theoretical mettle against the real world. Baldric, a cleric who refuses to tie himself to a single deity when he can trade favors with them all. Lark, a bard with as many secrets as songs. And, of course, Uggie, a monstrous pet otyugh who loves giving hugs and eating trash.
Their first job: recovering a mysterious spellbook from a lost temple for a hefty payout. Tess hopes this assignment can turn her group of fledgling freelancers into a true team. But when their client is killed, their coin and his murderer both vanish, leaving the party to take the fall.
Stuck with a sentient, bloodthirsty grimoire and pursued by mercenaries and the undead, this is hardly the mission Tess envisioned. Her crew must save the day, get the gold, and clear the party’s name—which they haven’t even agreed upon yet! With the threats against them mounting, a single mistake will see this party over before it even begins.
Can this band of mismatched misfits stay together in the face of danger? Or are they bound for ruin?
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- Narrated by: Nicola Walker, Sanjeev Bhaskar, Jessie Mei Li, and others
- Length: 4 hrs and 26 mins
- Original Recording
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In the not-too-distant future, a 21-member crew launches from Earth. Their mission: to establish a temporary colony on Mars. Little do they know that colony will become permanent–and the last stand of the human race. Because, without warning, every single person left on Earth simply...vanishes. Now, a thousand years later, the resources needed to sustain life are running out, and the very existence of the Mars colony is threatened. Humankind has only one option–to return to its home planet.
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It was ok.
- By Cregg Terasa on 08-06-24
By: Julian Simpson, and others
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The City of Towers launches a brand new novel line set in the world of Eberron, Wizards of the Coast’s newest D&D campaign setting. Author Keith Baker’s proposal for the exciting world of Eberron was chosen from 11,000 submissions, and he is the co-author of the Eberron Campaign Setting, the RPG product that launched the setting. The Eberron world will continue to grow through new roleplaying game products, novels, miniatures, and electronic games.
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Setting the Stage for the World of Eberron
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Wolf-men, savage creatures given humanoid form in an ancient war, mass along the Gihon River. Led by their pack leader Redclaw, they seek to cross the river and claim a land of their own, slaughtering those who would stand in their way. Two paladins, Jerico of the god Ashhur, and Darius of the god Karak, must lead the desperate defense against the invasion. Their friendship will be tested as their gods resume an unending war, and their very faiths call for the death of the other.
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Werewolves and Paladins! Awesome!!
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In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
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A good primer
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What listeners say about Dungeons & Dragons: The Fallbacks: Bound for Ruin
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Scott Scheytt
- 03-28-24
The elegance of imagination
Typically you look at these fantasy books and your expectations are always as high as possible. I was so impressed with this books writing and style of elegant wordplay combined with exciting characters and an amazing story. Much of the dialogue was so very impressive as it was way through a very good story. It was a very exciting journey from the beginning to the end. I really loved it and recommend it for any one that loves fantasy stories, or the world of dungeons and dragons.
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2 people found this helpful
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- Anonymous User
- 04-27-24
A Great Addition to the Realms
Jaleigh Johnson is a master at writing novels that feel like D&D campaigns. I could easily see the events of the book being part of a D&D adventure, all the while the characters do things like try to figure out what their party name should be. Speaking of, introducing five protagonists (or rather, six, sorry Uggie!) may seem daunting, but the book handles it splendidly. If you enjoyed "The Road to Neverwinter," you'll enjoy this as well, and vice versa.
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- Roy Lee
- 07-03-24
Unique story
Great character development. Excellent narration made it easy to follow. Can’t wait for the next installment. Story brought to a good closing.
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- Commander72
- 06-05-24
enjoyed
enjoyable short novel and an good opening for a series. the narrator did a very good job
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- None of your business
- 06-11-24
A surprisingly good find.
This story was much more serious than I expected, I assumed it would be a heavily comedy based story loaded with gaming jokes. This expectation was reinforced by the pet otyugh, among other things. I recommend it, however be warned, if you are seeking an Introduction to the DnD world this is not the book. It assumes that the readers already have a decent understanding of the lore of Faerun. I hope for a second book.
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- Amazon Customer
- 08-28-24
Fun Straightforward DnD Adventure Story
The Fallbacks definitely feels like it's trying to get in on the Baldur's Gate fervor without hitting readers over the head with references. Definitely a great entry point for anyone interested in Faerun as a setting. The story isn't overly complex. A small time adventuring party gets in over their head and has to stop evil from doing evil stuff.
The characters are little paint by numbers. The bard is a selfish performer, the wizard is a shy introvert, the dwarf cleric is gruff, and so on. It's very much a classic adventuring party and very much plays into the tropes of a DnD campaign. I think it captures the spirit well and feels like a nice almost cozy adventure.
The book is also pretty accessible to younger readers. There's mild swearing and some drinking but overall a very lighthearted fantasy novel. If you have a teen interested in DnD, this might be a good option. Overall I was pretty engaged throughout but the middle definitely dragged for me. I was worried I might not finish it but it picked up in the last quarter a really regained my attention. Overall I enjoyed The Fallbacks and would definitely go on adventure with them again.
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- Dustin
- 03-19-24
Fun romp in Faerûn!
The story reads like a really fun one shot that could open into a full campaign. I hope we get more out of The Fallbacks. I really hope to follow the adventures of Lark, Tess, Kaz, Ansen, and Uggy in the future!
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2 people found this helpful
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- brian rohrbaugh
- 08-26-24
Uggy
Great story. I would definitely follow this series. Uggy is the best. Hopefully a movie is next.
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- Tim Crupi
- 03-28-24
Feels like a campaign I want to play in!
Fantastic group of divers characters with individual goals, but with a strong bond! Hoping for a book 2!
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- B. Morrison
- 03-29-24
Ok story, but
The narrator definitely brings nothing to the table here. This was almost a DNF for me only because of the narrator. The story itself is decent and the writing is okay.
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