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Bells Hells—What Doesn't Break
- Critical Role
- Length: 15 hrs
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Publisher's summary
Uncover the lost years of Critical Role’s unrelentingly upbeat undead spellcaster in this original prequel novel to Laudna’s adventures with Bells Hells.
For as long as she can remember, Laudna has had a friend. A mentor. A little voice whispering in her cropped ear, promising that, no matter how monstrous she becomes or how far she wanders, there will always be someone to guide her.
And so, Laudna is content.
But the thought of more—of life, of love, of the magic stirring in her still veins—is unrelenting in its familiarity. More is the dream of the young girl trapped behind the bloodstained walls of Whitestone, and the nightmare of the woman who now stalks the woods outside them. More, Laudna’s little voice reminds her, is dangerous. From Tal’Dorei to Marquet, the world is infested with heroes destined to rid their kingdoms of creatures like Laudna.
The little voice is right, she knows.
But still, she thinks of more. And when she reaches for that dream, what reaches back will change everything.
Written by USA Today bestselling author Cassandra Khaw, Critical Role: Bells Hells—What Doesn’t Break delves into the unexplored years before Laudna joined up with the crew of Bells Hells, chronicling her departure from Whitestone and her solo adventures on the road to Jrusar.
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- By will on 11-18-17
By: Andy Weir
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After his mother, the beloved Rebel Queen, is betrayed and murdered by her own faithless lords, young Maric becomes the leader of a rebel army attempting to free his nation from the control of a foreign tyrant. His countrymen live in fear; his commanders consider him untested; and his only allies are Loghain, a brash young outlaw who saved his life, and Rowan, the beautiful warrior maiden promised to him since birth.
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Fantastic Read
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After suffering devastating loss and making drastic decisions, Zetian finds herself at the seat of power in Huaxia. But she has also learned that her world is not as it seems, and revelations about an enemy more daunting than Zetian imagined forces her to share power with a dangerous man she cannot simply depose. Despite having vastly different ideas about how they must deconstruct the corrupt and misogynist system that plagues their country, Zetian must join this man in a dance of truth and lies and perform their roles to perfection in order to take down their common enemy.
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Bhaal must be stopped! Someone is sabotaging the iron mines of the Sword Coast, pushing powerful realms toward a bloody war, and a young mercenary toward an unimaginable secret. Evil gods, giant spiders, murderous doppelgangers, flesh-eating ghouls, and wicked Zhentarim come to life in the action-packed novelization of the Baldur's Gate computer game form BioWare and Interplay.
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Poor Novelization of Good Source Material
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