-
101 Amazing Facts About Genshin Impact
- Narrated by: Jason Zenobia
- Length: 27 mins
Failed to add items
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
Get 2 free audiobooks during trial.
Buy for $4.72
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
Publisher's summary
Are you the world’s biggest Genshin Impact fan? Or are you a new convert to the Chinese RPG that’s still taking the world by storm? Whether you’ve just downloaded Genshin Impact today or you have been playing since the start, this quick guide features more than 100 amazing facts about the game.
Organised into sections that cover everything from the main characters and NPCs to development of the title, controversies and more, you’re sure to learn loads about this incredible cross-platform role-playing game with a fanbase spread across the entire world. Whether you want to amaze your friends with information they didn’t know, or you simply want all that knowledge for yourself, 101 Amazing Facts About Genshin Impact is the perfect audiobook for you!
Listeners also enjoyed...
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Reality Is Broken
- Why Games Make Us Better and How They Can Change the World
- By: Jane McGonigal
- Narrated by: Julia Whelan
- Length: 13 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
In today’s society, games are fulfilling real human needs in ways that reality is not. Hundreds of millions of people globally - 174 million in the United States alone - regularly inhabit game worlds because they provide the rewards, stimulating challenges and epic victories that are so often lacking in the real world. Jane McGonigal argues that we need to figure out how to make the real world—our homes, our businesses and our communities—engage us in the way that games do.
-
-
Starry-eyed but inspiring
- By Ryan on 03-07-12
By: Jane McGonigal
-
Super Mario
- How Nintendo Conquered America
- By: Jeff Ryan
- Narrated by: Ray Porter
- Length: 8 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market.
-
-
Not Exciting
- By TM on 08-18-14
By: Jeff Ryan
-
Scary Smart
- The Future of Artificial Intelligence and How You Can Save Our World
- By: Mo Gawdat
- Narrated by: Mo Gawdat
- Length: 11 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Artificial intelligence is smarter than humans. It can process information at lightning speed and remain focused on specific tasks without distraction. AI can see into the future, predicting outcomes and even use sensors to see around physical and virtual corners. So why does Intelligence frequently get it so wrong? The answer is us. Humans design the algorithms that define the way that AI works and the processed information reflects an imperfect world.
-
-
Nothing but fluff.
- By Anonymous User on 07-30-23
By: Mo Gawdat
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
-
The Trap
- What It Is. How It Works. And How We Escape Its Illusions
- By: David Icke
- Narrated by: David Icke
- Length: 18 hrs and 56 mins
- Unabridged
-
Overall
-
Performance
-
Story
David Icke has been writing books for decades warning that current events were coming. He has faced ridicule and abuse for saying that the end of human freedom was being planned, how, and by whom. The Trap is the "Rosetta Stone" of illusory reality and opens the door to freedom in its greatest sense. Listen to this book and the "world" will never look the same again. The veil of illusion shall be swept aside and the amazing truth this has kept from us shall set you free.
-
-
BEST DAVID ICKE BOOK EVER!!!
- By Vitaly on 09-03-22
By: David Icke
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Reality Is Broken
- Why Games Make Us Better and How They Can Change the World
- By: Jane McGonigal
- Narrated by: Julia Whelan
- Length: 13 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
In today’s society, games are fulfilling real human needs in ways that reality is not. Hundreds of millions of people globally - 174 million in the United States alone - regularly inhabit game worlds because they provide the rewards, stimulating challenges and epic victories that are so often lacking in the real world. Jane McGonigal argues that we need to figure out how to make the real world—our homes, our businesses and our communities—engage us in the way that games do.
-
-
Starry-eyed but inspiring
- By Ryan on 03-07-12
By: Jane McGonigal
-
Super Mario
- How Nintendo Conquered America
- By: Jeff Ryan
- Narrated by: Ray Porter
- Length: 8 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market.
-
-
Not Exciting
- By TM on 08-18-14
By: Jeff Ryan
-
Scary Smart
- The Future of Artificial Intelligence and How You Can Save Our World
- By: Mo Gawdat
- Narrated by: Mo Gawdat
- Length: 11 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Artificial intelligence is smarter than humans. It can process information at lightning speed and remain focused on specific tasks without distraction. AI can see into the future, predicting outcomes and even use sensors to see around physical and virtual corners. So why does Intelligence frequently get it so wrong? The answer is us. Humans design the algorithms that define the way that AI works and the processed information reflects an imperfect world.
-
-
Nothing but fluff.
- By Anonymous User on 07-30-23
By: Mo Gawdat
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
-
The Trap
- What It Is. How It Works. And How We Escape Its Illusions
- By: David Icke
- Narrated by: David Icke
- Length: 18 hrs and 56 mins
- Unabridged
-
Overall
-
Performance
-
Story
David Icke has been writing books for decades warning that current events were coming. He has faced ridicule and abuse for saying that the end of human freedom was being planned, how, and by whom. The Trap is the "Rosetta Stone" of illusory reality and opens the door to freedom in its greatest sense. Listen to this book and the "world" will never look the same again. The veil of illusion shall be swept aside and the amazing truth this has kept from us shall set you free.
-
-
BEST DAVID ICKE BOOK EVER!!!
- By Vitaly on 09-03-22
By: David Icke
-
The Formula
- How Algorithms Solve all our Problems…and Create More
- By: Luke Dormehl
- Narrated by: Daniel Weyman
- Length: 7 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
A fascinating guided tour of the complex, fast-moving, and influential world of algorithms - what they are, why they’re such powerful predictors of human behavior, and where they’re headed next. Algorithms exert an extraordinary level of influence on our everyday lives - from dating websites and financial trading floors, through to online retailing and internet searches - Google's search algorithm is now a more closely guarded commercial secret than the recipe for Coca-Cola.
-
-
Not about algorithms. Not an original book.
- By Landon Rordam on 12-02-14
By: Luke Dormehl
-
The Secret History of Star Wars
- By: Michael Kaminski
- Narrated by: Josh Robert Thompson
- Length: 24 hrs and 59 mins
- Unabridged
-
Overall
-
Performance
-
Story
The tale of Luke Skywalker, Han Solo, and the fall and redemption of Anakin Skywalker has become modern myth, an epic tragedy of the corruption of a young man in love into darkness, the rise of evil, and the power of good triumphing in the end. But it didn't start out that way. In this thorough account of one of cinema's most lasting works, Michael Kaminski presents the true history of how Star Wars was written, from its beginnings as a science fiction fairy tale to its development over three decades into the epic we now know, chronicling the methods, techniques, thought processes, and struggles of its creator.
-
-
Not much of a secret, honestly.
- By Rob G. on 12-11-15
By: Michael Kaminski
-
Wonder Woman Unbound
- The Curious History of the World's Most Famous Heroine
- By: Tim Hanley
- Narrated by: Colby Elliott
- Length: 7 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
This close look at Wonder Woman's history portrays a complicated heroine who is more than just a female Superman with a golden lasso and bullet-deflecting bracelets. The original Wonder Woman was ahead of her time, advocating female superiority and the benefits of matriarchy in the 1940s. At the same time, her creator filled the comics with titillating bondage imagery, and Wonder Woman was tied up as often as she saved the world.
-
-
facts about how Wonder Woman has been portrayed
- By Midwestbonsai on 07-25-16
By: Tim Hanley
-
Sid Meier's Memoir!
- A Life in Computer Games
- By: Sid Meier, Jennifer Lee Noonan - contributor
- Narrated by: Charles Constant
- Length: 8 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
Only the Interesting Stuff
- By R. Squyres on 10-05-21
By: Sid Meier, and others
-
Sacrifice: Magic Behind the Mic
- The Conspiracy Behind Rap Music and the Illuminati Manipulation of Hip Hop Through Occult Symbols
- By: Isaac Weishaupt
- Narrated by: Isaac Weishaupt
- Length: 9 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
Take a journey to the dark side of hip hop where the independent researcher, Isaac Weishaupt, lays out the global Illuminati agenda for all to see. In this explicit exposé, he'll explain the origins of hip hop and tell you who the key players are that allow this manipulation to transpire. Examples of powerful occult secrets and magic rituals are presented to the listener, with an explanation of why they're being subjected to such disorder.
-
-
My eyes have been opened...
- By KimR on 06-29-16
By: Isaac Weishaupt
-
The Immortal Game
- A History of Chess
- By: David Shenk
- Narrated by: John H. Mayer
- Length: 8 hrs and 5 mins
- Unabridged
-
Overall
-
Performance
-
Story
Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its 32 figurative pieces, moving about its 64 black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a remarkably powerful intellectual tool?
-
-
Buy in print
- By Ivy Reisner on 08-30-11
By: David Shenk
-
Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
-
-
Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
-
Extra Lives
- Why Video Games Matter
- By: Tom Bissell
- Narrated by: Tom Bissell
- Length: 5 hrs and 30 mins
- Unabridged
-
Overall
-
Performance
-
Story
Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of 34. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this copy, the same thing can probably be said of you, or of someone you know.
-
-
Poorly titled book
- By Steven J McMillen on 11-05-13
By: Tom Bissell
-
Deep Thinking
- Where Machine Intelligence Ends and Human Creativity Begins
- By: Garry Kasparov, Mig Greengard
- Narrated by: Bob Brown, Garry Kasparov - introduction
- Length: 9 hrs and 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
Garry Kasparov's 1997 chess match against the IBM supercomputer Deep Blue was a watershed moment in the history of technology. It was the dawn of a new era in artificial intelligence: A machine capable of beating the reigning human champion at this most cerebral game. That moment was more than a century in the making, and in this breakthrough audiobook, Kasparov reveals his astonishing side of the story for the first time. He describes how it felt to strategize against an implacable, untiring opponent with the whole world watching.
-
-
This is a Chess Book
- By Michael on 07-09-17
By: Garry Kasparov, and others
-
Bill Gates: The Life, Lessons & Rules for Success
- By: Influential Individuals
- Narrated by: David Margittai
- Length: 1 hr and 16 mins
- Unabridged
-
Overall
-
Performance
-
Story
Bill Gates is the most influential and recognizable name in the technology industry to date. He's a business magnate, avid investor, big philanthropist, and author of multiple books. He has made it into the top 0.1 percent and it would be an understatement to say Bill Gates is a success story. Some of his greatest moments arose on this journey to success and through studying his journey; it can help us better walk our own path. This book will take you through his successes, failures and teachable moments providing the key principles we can incorporate into our own lives for results.
-
-
Bill Gates is a suitable exemplary for our youth
- By apollonia blumauer on 08-19-23
-
The Einstein Theory of Relativity
- By: H. A. Lorentz
- Narrated by: Brian Troxell
- Length: 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
Whether it is true or not that not more than 12 persons in all the world are able to understand Einstein's Theory, it is nevertheless a fact that there is a constant demand for information about this much-debated topic of relativity. The books published on the subject are so technical that only a person trained in pure physics and higher mathematics is able to fully understand them. In order to make a popular explanation of this far-reaching theory available, the present book was written.
-
-
Deceptive Title
- By K. Hurt on 09-11-15
By: H. A. Lorentz
-
Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- By: Sam Pettus
- Narrated by: Tom Racine
- Length: 17 hrs and 13 mins
- Unabridged
-
Overall
-
Performance
-
Story
New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
-
-
The Story of the Fall of Sega
- By Austin on 01-05-15
By: Sam Pettus
Related to this topic
-
101 More Amazing Harry Potter Facts
- By: Jack Goldstein, Frankie Taylor
- Narrated by: Jack Goldstein
- Length: 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
Following on from Jack Goldstein and Frankie Taylor's popular 101 Amazing Harry Potter Facts, this wonderful audiobook contains over 100 amazing facts covering topics such as muggles in the series, the Ministry of Magic, the Weasleys, quidditch, the triwizard tournament and much more! Through JK Rowling's novels and films, we have been introduced to a fantastic and magical world that many of us would like to visit, despite the chance of running into a Death Eater or even Voldemort himself.
-
-
Fun Facts
- By Maverick’s Trove on 03-07-18
By: Jack Goldstein, and others
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
-
Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- By: Sam Pettus
- Narrated by: Tom Racine
- Length: 17 hrs and 13 mins
- Unabridged
-
Overall
-
Performance
-
Story
New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
-
-
The Story of the Fall of Sega
- By Austin on 01-05-15
By: Sam Pettus
-
Doctor Who
- A History
- By: Alan Kistler
- Narrated by: Alan Kistler
- Length: 10 hrs and 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
Premiering the day after the JFK assassination, Doctor Who humbly launched one of the entertainment world's first super-brands. We begin with a look at TV programming of the day and the original pitch documents before delving into the Daleks, which almost didn't make the cut but inspired many monsters to follow. After three years, First Doctor William Hartnell left, prompting the BBC to recast their hit rather than end it, giving us the first "regeneration" and making TV history.
-
-
Not a Good Reference, a Good Springboard
- By SAMA on 12-16-13
By: Alan Kistler
-
101 Amazing Harry Potter Facts
- By: Jack Goldstein, Frankie Taylor
- Narrated by: Jack Goldstein
- Length: 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Through JK Rowling’s series of Harry Potter books and the eight films, we have been introduced to a fantastic and magical world that many of us would like to visit. But what is the story behind what we see and read, and what are some little-known facts about the books, the films, the actors and the characters? This audiobook contains 101 amazing facts which you most likely didn’t know!
-
-
:-/
- By Theresa S on 05-18-15
By: Jack Goldstein, and others
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
-
101 More Amazing Harry Potter Facts
- By: Jack Goldstein, Frankie Taylor
- Narrated by: Jack Goldstein
- Length: 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
Following on from Jack Goldstein and Frankie Taylor's popular 101 Amazing Harry Potter Facts, this wonderful audiobook contains over 100 amazing facts covering topics such as muggles in the series, the Ministry of Magic, the Weasleys, quidditch, the triwizard tournament and much more! Through JK Rowling's novels and films, we have been introduced to a fantastic and magical world that many of us would like to visit, despite the chance of running into a Death Eater or even Voldemort himself.
-
-
Fun Facts
- By Maverick’s Trove on 03-07-18
By: Jack Goldstein, and others
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
-
Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- By: Sam Pettus
- Narrated by: Tom Racine
- Length: 17 hrs and 13 mins
- Unabridged
-
Overall
-
Performance
-
Story
New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
-
-
The Story of the Fall of Sega
- By Austin on 01-05-15
By: Sam Pettus
-
Doctor Who
- A History
- By: Alan Kistler
- Narrated by: Alan Kistler
- Length: 10 hrs and 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
Premiering the day after the JFK assassination, Doctor Who humbly launched one of the entertainment world's first super-brands. We begin with a look at TV programming of the day and the original pitch documents before delving into the Daleks, which almost didn't make the cut but inspired many monsters to follow. After three years, First Doctor William Hartnell left, prompting the BBC to recast their hit rather than end it, giving us the first "regeneration" and making TV history.
-
-
Not a Good Reference, a Good Springboard
- By SAMA on 12-16-13
By: Alan Kistler
-
101 Amazing Harry Potter Facts
- By: Jack Goldstein, Frankie Taylor
- Narrated by: Jack Goldstein
- Length: 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Through JK Rowling’s series of Harry Potter books and the eight films, we have been introduced to a fantastic and magical world that many of us would like to visit. But what is the story behind what we see and read, and what are some little-known facts about the books, the films, the actors and the characters? This audiobook contains 101 amazing facts which you most likely didn’t know!
-
-
:-/
- By Theresa S on 05-18-15
By: Jack Goldstein, and others
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
-
The Immortal Game
- A History of Chess
- By: David Shenk
- Narrated by: John H. Mayer
- Length: 8 hrs and 5 mins
- Unabridged
-
Overall
-
Performance
-
Story
Why has one game, alone among the thousands of games invented and played throughout human history, not only survived but thrived within every culture it has touched? What is it about its 32 figurative pieces, moving about its 64 black and white squares according to very simple rules, that has captivated people for nearly 1,500 years? Why has it driven some of its greatest players into paranoia and madness, and yet is hailed as a remarkably powerful intellectual tool?
-
-
Buy in print
- By Ivy Reisner on 08-30-11
By: David Shenk
-
Wonder Woman Unbound
- The Curious History of the World's Most Famous Heroine
- By: Tim Hanley
- Narrated by: Colby Elliott
- Length: 7 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
This close look at Wonder Woman's history portrays a complicated heroine who is more than just a female Superman with a golden lasso and bullet-deflecting bracelets. The original Wonder Woman was ahead of her time, advocating female superiority and the benefits of matriarchy in the 1940s. At the same time, her creator filled the comics with titillating bondage imagery, and Wonder Woman was tied up as often as she saved the world.
-
-
facts about how Wonder Woman has been portrayed
- By Midwestbonsai on 07-25-16
By: Tim Hanley
-
The Formula
- How Algorithms Solve all our Problems…and Create More
- By: Luke Dormehl
- Narrated by: Daniel Weyman
- Length: 7 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
A fascinating guided tour of the complex, fast-moving, and influential world of algorithms - what they are, why they’re such powerful predictors of human behavior, and where they’re headed next. Algorithms exert an extraordinary level of influence on our everyday lives - from dating websites and financial trading floors, through to online retailing and internet searches - Google's search algorithm is now a more closely guarded commercial secret than the recipe for Coca-Cola.
-
-
Not about algorithms. Not an original book.
- By Landon Rordam on 12-02-14
By: Luke Dormehl
-
Adolf Hitler and Joseph Stalin: Two Predator Leaders. The Biography Collection
- The Greatest People, Book 1
- By: The History Hour
- Narrated by: Jerry Beebe, Alexander G.
- Length: 3 hrs
- Unabridged
-
Overall
-
Performance
-
Story
Discover the lives and poltical history of German politician and demagogue Adolf Hitler - leader of the Nazi Party, chancellor of Germany, and führer of Nazi Germany - and Joseph Stalin, dictator of the Soviet Union.
-
-
Best informative.
- By Phyllis S Lopez on 10-25-19
By: The History Hour
-
Trekonomics
- The Economics of Star Trek
- By: Manu Saadia
- Narrated by: Oliver Wyman
- Length: 8 hrs and 16 mins
- Unabridged
-
Overall
-
Performance
-
Story
What would the world look like if everybody had everything they wanted or needed? Trekonomics, the premier book in financial journalist Felix Salmon's imprint PiperText, approaches scarcity economics by coming at it backward - through thinking about a universe where scarcity does not exist. Delving deep into the details and intricacies of 24th-century society, Trekonomics explores post-scarcity and whether we, as humans, are equipped for it.
-
-
An Amusing & Practical Analysis of Fictional Ideas
- By Lost In The Wash on 09-19-16
By: Manu Saadia
-
Death of the Territories
- Expansion, Betrayal and the War That Changed Pro Wrestling Forever
- By: Tim Hornbaker
- Narrated by: Kyle Tait
- Length: 11 hrs and 9 mins
- Unabridged
-
Overall
-
Performance
-
Story
By creating WrestleMania, jumping into the pay-per-view field, and expanding across North America, Vince McMahon changed professional wrestling forever.
-
-
An Enjoyable Listen
- By Casey on 03-21-19
By: Tim Hornbaker
-
The Written World
- The Power of Stories to Shape People, History, Civilization
- By: Martin Puchner
- Narrated by: Arthur Morey
- Length: 12 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
Martin Puchner leads us on a remarkable journey through time and around the globe to reveal the powerful role stories and literature have played in creating the world we have today. Puchner introduces us to numerous visionaries as he explores 16 foundational texts selected from more than 4,000 years of world literature and reveals how writing has inspired the rise and fall of empires and nations, the spark of philosophical and political ideas, and the birth of religious beliefs. Indeed, literature has touched generations and changed the course of history.
-
-
Powerful and illuminating!
- By Gloria J. Petit-Clair on 12-04-17
By: Martin Puchner
-
The Life We're Looking For
- Reclaiming Relationship in a Technological World
- By: Andy Crouch
- Narrated by: Andy Crouch
- Length: 5 hrs and 55 mins
- Unabridged
-
Overall
-
Performance
-
Story
Our greatest need is to be recognized—to be seen, loved, and embedded in rich relationships with those around us. But for the last century, we’ve displaced that need with the ease of technology. We’ve dreamed of mastery without relationship (what the premodern world called magic) and abundance without dependence (what Jesus called Mammon). Yet even before a pandemic disrupted that quest, we felt threatened and strangely out of place: lonely, anxious, bored amid endless options, oddly disconnected amid infinite connections.
-
-
Way too much scripture
- By Lee Nettles on 05-11-22
By: Andy Crouch
-
The Friendly Orange Glow
- The Untold Story of the PLATO System and the Dawn of Cyberculture
- By: Brian Dear
- Narrated by: George Newbern
- Length: 21 hrs and 6 mins
- Unabridged
-
Overall
-
Performance
-
Story
At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn't even born, a group of visionary engineers and designers - some of them only high school students - in the late 1960s and 1970s created a computer system called PLATO, which was not only years but light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers.
-
-
Memory lane for the cyberist.
- By Robert C. Hickcox on 08-08-18
By: Brian Dear
-
The Starfish and the Spider
- The Unstoppable Power of Leaderless Organizations
- By: Ori Brafman, Rod Beckstrom
- Narrated by: Sean Pratt
- Length: 5 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
If you cut off a spider's leg, it's crippled; if you cut off its head, it dies. But if you cut off a starfish's leg it grows a new one, and the old leg can grow into an entirely new starfish. The Starfish and the Spider argues that organizations fall into two categories: "spiders", which have a rigid hierarchy, and "starfish", which rely on the power of peer relationships.
-
-
Centralized and decentralized models
- By Chan Meng on 12-07-07
By: Ori Brafman, and others
-
American Sketches
- Great Leaders, Creative Thinkers, and Heroes of a Hurricane
- By: Walter Isaacson
- Narrated by: Cotter Smith
- Length: 9 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
In this collection of essays, Walter Isaacson reflects on the lessons to be learned from Benjamin Franklin, Albert Einstein, Bill Gates, Henry Kissinger, Ronald Reagan and Mikhail Gorbachev, Hillary Clinton and Bill Clinton, and various other interesting characters he has chronicled as a biographer and journalist. The people he writes about have an awesome intelligence, in most cases, but that is not the secret of their success.
-
-
Not Really Sketches
- By DAVID on 11-04-11
By: Walter Isaacson
-
Wired for War
- The Robotics Revolution and Conflict in the 21st Century
- By: P. W. Singer
- Narrated by: William Hughes
- Length: 20 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
A military expert reveals how science fiction is fast becoming reality on the battlefield, changing not just how wars are fought, but also the politics, economics, laws, and ethics that surround war itself. Singer’s previous books foretold the rise of private military contractors and the advent of child soldiers - predictions that have proved all too accurate. Now he explores the greatest revolution in military affairs since the atom bomb: robotic warfare. We are now seeing a massive shift in military technology....
-
-
Good book of fact sprinkled with left-wing opinion
- By Jeffrey on 04-13-13
By: P. W. Singer