Sid Meier's Memoir!
A Life in Computer Games
Failed to add items
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
Buy for $17.19
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
-
Narrated by:
-
Charles Constant
About this listen
The life and career of the legendary developer celebrated as the "godfather of computer gaming" and creator of Civilization.
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond.
Articulating his philosophy that a video game should be "a series of interesting decisions", Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.
©2020 Sid Meier and Jennifer Lee Noonan (P)2020 HighBridge, a division of Recorded BooksListeners also enjoyed...
-
Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Control Freak
- My Epic Adventure Making Video Games
- By: Cliff Bleszinski
- Narrated by: Kurt Kanazawa
- Length: 9 hrs and 24 mins
- Unabridged
-
Overall
-
Performance
-
Story
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
-
-
5 star book, but obnoxious
- By Rodney on 06-10-23
By: Cliff Bleszinski
-
Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
-
-
a fitting ending to Sierra
- By Darrell on 05-10-21
By: Ken Williams
-
Once upon Atari
- How I Made History by Killing an Industry
- By: Howard Scott Warshaw
- Narrated by: Howard Scott Warshaw
- Length: 11 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
-
-
Awesome
- By Aaron Valdes on 07-22-23
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
-
Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Control Freak
- My Epic Adventure Making Video Games
- By: Cliff Bleszinski
- Narrated by: Kurt Kanazawa
- Length: 9 hrs and 24 mins
- Unabridged
-
Overall
-
Performance
-
Story
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
-
-
5 star book, but obnoxious
- By Rodney on 06-10-23
By: Cliff Bleszinski
-
Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
-
-
a fitting ending to Sierra
- By Darrell on 05-10-21
By: Ken Williams
-
Once upon Atari
- How I Made History by Killing an Industry
- By: Howard Scott Warshaw
- Narrated by: Howard Scott Warshaw
- Length: 11 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
-
-
Awesome
- By Aaron Valdes on 07-22-23
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- By Ryan on 08-27-13
By: David Kushner
-
What If? 2
- Additional Serious Scientific Answers to Absurd Hypothetical Questions
- By: Randall Munroe
- Narrated by: Wil Wheaton
- Length: 6 hrs and 35 mins
- Unabridged
-
Overall
-
Performance
-
Story
The millions of people around the world who loved What If? still have questions, and those questions are getting stranger. Thank goodness xkcd creator Randall Munroe is here to help. Planning to ride a fire pole from the Moon back to Earth? The hardest part is sticking the landing. Hoping to cool the atmosphere by opening everyone’s freezer door at the same time? Maybe it’s time for a brief introduction to thermodynamics. Want to know what would happen if you rode a helicopter blade, made a lava lamp out of lava, or jumped on an erupting geyser? Okay, if you insist.
-
-
Interesting book, horrible narrator
- By Peter on 02-18-24
By: Randall Munroe
-
The Cuckoo's Egg
- Tracking a Spy Through the Maze of Computer Espionage
- By: Cliff Stoll
- Narrated by: Will Damron
- Length: 12 hrs and 46 mins
- Unabridged
-
Overall
-
Performance
-
Story
Before the internet became widely known as a global tool for terrorists, one perceptive US citizen recognized its ominous potential. Armed with clear evidence of computer espionage, he began a highly personal quest to expose a hidden network of spies that threatened national security. But would the authorities back him up? Cliff Stoll's dramatic firsthand account is "a computer-age detective story, instantly fascinating [and] astonishingly gripping" - Smithsonian.
-
-
A story that stands the test of time
- By Todd on 08-11-20
By: Cliff Stoll
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
-
How to Die in Space
- A Journey Through Dangerous Astrophysical Phenomena
- By: Paul M. Sutter PhD
- Narrated by: Paul M. Sutter PhD
- Length: 12 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
So you’ve fallen in love with space and now you want to see it for yourself, huh? You want to witness the birth of a star, or visit the black hole at the center of our galaxy? You want to know if there are aliens out there, or how to travel through a wormhole? You want the wonders of the universe revealed before your very eyes? Well stop, because all that will probably kill you.
-
-
Read me
- By william on 12-27-20
-
Brief Answers to the Big Questions
- By: Stephen Hawking, Eddie Redmayne - foreword
- Narrated by: Garrick Hagon, Lucy Hawking, Ben Whishaw
- Length: 4 hrs and 51 mins
- Unabridged
-
Overall
-
Performance
-
Story
Stephen Hawking not only unraveled some of the universe's greatest mysteries but also believed science plays a critical role in fixing problems here on Earth. Now, as we face immense challenges on our planet - including climate change, the threat of nuclear war, and the development of artificial intelligence - he turns his attention to the most urgent issues facing us. Will humanity survive? Should we colonize space? Does God exist? These are just a few of the questions Hawking addresses in this wide-ranging, passionately argued final book from one of the greatest minds in history.
-
-
A wonderful, wonderful listening experience
- By La Traviata on 10-16-18
By: Stephen Hawking, and others
-
Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
The bible of modern game development.
- By Jason Parks on 11-12-20
By: Wlad Marhulets
-
Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
-
-
Was hoping for so much more...
- By Rob G. on 11-17-14
By: Blake J. Harris
-
A World Undone
- The Story of the Great War, 1914 to 1918
- By: G. J. Meyer
- Narrated by: Robin Sachs
- Length: 27 hrs and 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
On a summer day in 1914, a nineteen-year-old Serbian nationalist gunned down Archduke Franz Ferdinand in Sarajevo. While the world slumbered, monumental forces were shaken. In less than a month, a combination of ambition, deceit, fear, jealousy, missed opportunities, and miscalculation sent Austro-Hungarian troops marching into Serbia, German troops streaming toward Paris, and a vast Russian army into war, with England as its ally. As crowds cheered their armies on, no one could guess what lay ahead in the First World War.
-
-
A great book!
- By Jodi Bernard on 07-11-23
By: G. J. Meyer
-
Disrupting the Game
- From the Bronx to the Top of Nintendo
- By: Reggie Fils-Aimé
- Narrated by: Reggie Fils-Aimé
- Length: 8 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
-
-
Engaging Autobiography
- By Ryan on 12-07-22
By: Reggie Fils-Aimé
-
Arabs
- A 3,000-Year History of Peoples, Tribes, and Empires
- By: Tim Mackintosh-Smith
- Narrated by: Ralph Lister
- Length: 25 hrs and 34 mins
- Unabridged
-
Overall
-
Performance
-
Story
This kaleidoscopic book covers almost 3,000 years of Arab history and shines a light on the footloose Arab peoples and tribes who conquered lands and disseminated their language and culture over vast distances. Tracing this process to the origins of the Arabic language, rather than the advent of Islam, Tim Mackintosh-Smith begins his narrative more than a thousand years before Muhammad and focuses on how Arabic, both spoken and written, has functioned as a vital source of shared cultural identity over the millennia.
-
-
Good book bad narration
- By Anonymous User on 09-18-19
Related to this topic
-
This Is Esports (And How to Spell It)
- An Insider’s Guide to the World of Pro Gaming
- By: Paul Chaloner
- Narrated by: Paul Chaloner, Sarah Ovens
- Length: 9 hrs and 35 mins
- Unabridged
-
Overall
-
Performance
-
Story
What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it’s all here, brought to you with the trademark wit - and access - of the industry’s most respected and experienced broadcaster. He’ll even tell you how to spell it. This is the world of esports according to its most famous presenter.
-
-
Very interesting content with great narration
- By Tsouth2 on 06-03-20
By: Paul Chaloner
-
The Friendly Orange Glow
- The Untold Story of the PLATO System and the Dawn of Cyberculture
- By: Brian Dear
- Narrated by: George Newbern
- Length: 21 hrs and 6 mins
- Unabridged
-
Overall
-
Performance
-
Story
At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn't even born, a group of visionary engineers and designers - some of them only high school students - in the late 1960s and 1970s created a computer system called PLATO, which was not only years but light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers.
-
-
Memory lane for the cyberist.
- By Robert C. Hickcox on 08-08-18
By: Brian Dear
-
Broad Band
- The Untold Story of the Women Who Made the Internet
- By: Claire L. Evans
- Narrated by: Claire L. Evans
- Length: 9 hrs and 1 min
- Unabridged
-
Overall
-
Performance
-
Story
Women are not ancillary to the history of technology; they turn up at the very beginning of every important wave. But they've often been hidden in plain sight, their inventions and contributions touching our lives in ways we don't even realize. Vice reporter and YACHT lead singer Claire L. Evans finally gives these unsung female heroes their due with her insightful social history of the Broad Band, the women who made the Internet what it is today. Evans shows us how these women built and colored the technologies we can't imagine life without.
-
-
Inspiring
- By Jean on 03-29-18
By: Claire L. Evans
-
The Click Moment
- Seizing Opportunity in an Unpredictable World
- By: Frans Johansson
- Narrated by: Erik Synnestvedt
- Length: 7 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
-
-
Outstanding book!
- By Anilyn Karel on 08-26-24
By: Frans Johansson
-
Explore/Create
- My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark
- By: Richard Garriott, David Fisher
- Narrated by: Christopher Grove
- Length: 9 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry - and a member of every gaming Hall of Fame - Garriott invented the multi-player online game, and coined the term "Avatar" to describe an individual's online character. In this fascinating memoir, Garriott invites listeners on the great adventure that is his life.
-
-
The Modern Day Explorer
- By Elijah on 04-17-17
By: Richard Garriott, and others
-
Seven Games
- A Human History
- By: Oliver Roeder
- Narrated by: William Sarris
- Length: 9 hrs and 11 mins
- Unabridged
-
Overall
-
Performance
-
Story
Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the arcana of their rules, and the ways their design makes them pleasurable.
-
-
All about computers and games
- By Mark L on 01-03-23
By: Oliver Roeder
-
This Is Esports (And How to Spell It)
- An Insider’s Guide to the World of Pro Gaming
- By: Paul Chaloner
- Narrated by: Paul Chaloner, Sarah Ovens
- Length: 9 hrs and 35 mins
- Unabridged
-
Overall
-
Performance
-
Story
What is competitive gaming, and where did it come from? What makes it so exciting? The bitter esports team and country rivalries, the scandals, the money, the last-minute Hail Mary plays; it’s all here, brought to you with the trademark wit - and access - of the industry’s most respected and experienced broadcaster. He’ll even tell you how to spell it. This is the world of esports according to its most famous presenter.
-
-
Very interesting content with great narration
- By Tsouth2 on 06-03-20
By: Paul Chaloner
-
The Friendly Orange Glow
- The Untold Story of the PLATO System and the Dawn of Cyberculture
- By: Brian Dear
- Narrated by: George Newbern
- Length: 21 hrs and 6 mins
- Unabridged
-
Overall
-
Performance
-
Story
At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn't even born, a group of visionary engineers and designers - some of them only high school students - in the late 1960s and 1970s created a computer system called PLATO, which was not only years but light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers.
-
-
Memory lane for the cyberist.
- By Robert C. Hickcox on 08-08-18
By: Brian Dear
-
Broad Band
- The Untold Story of the Women Who Made the Internet
- By: Claire L. Evans
- Narrated by: Claire L. Evans
- Length: 9 hrs and 1 min
- Unabridged
-
Overall
-
Performance
-
Story
Women are not ancillary to the history of technology; they turn up at the very beginning of every important wave. But they've often been hidden in plain sight, their inventions and contributions touching our lives in ways we don't even realize. Vice reporter and YACHT lead singer Claire L. Evans finally gives these unsung female heroes their due with her insightful social history of the Broad Band, the women who made the Internet what it is today. Evans shows us how these women built and colored the technologies we can't imagine life without.
-
-
Inspiring
- By Jean on 03-29-18
By: Claire L. Evans
-
The Click Moment
- Seizing Opportunity in an Unpredictable World
- By: Frans Johansson
- Narrated by: Erik Synnestvedt
- Length: 7 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
-
-
Outstanding book!
- By Anilyn Karel on 08-26-24
By: Frans Johansson
-
Explore/Create
- My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark
- By: Richard Garriott, David Fisher
- Narrated by: Christopher Grove
- Length: 9 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry - and a member of every gaming Hall of Fame - Garriott invented the multi-player online game, and coined the term "Avatar" to describe an individual's online character. In this fascinating memoir, Garriott invites listeners on the great adventure that is his life.
-
-
The Modern Day Explorer
- By Elijah on 04-17-17
By: Richard Garriott, and others
-
Seven Games
- A Human History
- By: Oliver Roeder
- Narrated by: William Sarris
- Length: 9 hrs and 11 mins
- Unabridged
-
Overall
-
Performance
-
Story
Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the arcana of their rules, and the ways their design makes them pleasurable.
-
-
All about computers and games
- By Mark L on 01-03-23
By: Oliver Roeder
-
Electronic Dreams
- How 1980s Britain Learned to Love the Computer
- By: Tom Lean
- Narrated by: Mark Meadows
- Length: 10 hrs
- Unabridged
-
Overall
-
Performance
-
Story
In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology.
-
-
Awesome outline of electronic history
- By Johnny on 09-28-17
By: Tom Lean
-
No Better Time
- The Brief, Remarkable Life of Danny Lewin, the Genius Who Transformed the Internet
- By: Molly Knight Raskin
- Narrated by: Christine Marshall
- Length: 6 hrs and 22 mins
- Unabridged
-
Overall
-
Performance
-
Story
No Better Time tells of a young, driven mathematical genius who wrote a set of algorithms that would create a faster, better Internet. It's the story of a beautiful friendship between a loud, irreverent student and his soft-spoken MIT professor, of a husband and father who spent years struggling to make ends meet only to become a billionaire almost overnight with the success of Akamai Technologies, the Internet content delivery network he cofounded with his mentor.
-
-
An Overlooked Hero of 9-11
- By Jean on 05-27-16
-
Black Founder
- The Hidden Power of Being an Outsider
- By: Stacy Spikes
- Narrated by: Stacy Spikes
- Length: 8 hrs and 35 mins
- Unabridged
-
Overall
-
Performance
-
Story
From the award-winning entrepreneur USA Today named one of the twenty-one most influential Blacks in technology comes an empowering, bracingly honest, entertaining blueprint for success in life and work—including the true story of what really happened to MoviePass—straight from the cofounder and former CEO himself.
-
-
Thoroughly enjoyed this fascinating memoir
- By Carla M Fisher on 12-14-24
By: Stacy Spikes
-
The Art of Innovation
- Lessons in Creativity from IDEO, America's Leading Design Firm
- By: Tom Kelley, Jonathan Littman - contributor, Tom Peters - foreword
- Narrated by: Nick Podehl
- Length: 8 hrs and 56 mins
- Unabridged
-
Overall
-
Performance
-
Story
IDEO, the widely admired, award-winning design and development firm that brought the world the Apple mouse, Polaroid's I-Zone instant camera, the Palm V, and hundreds of other cutting-edge products and services, reveals its secrets for fostering a culture and process of continuous innovation.
-
-
This is an old book!
- By EPR review on 01-05-17
By: Tom Kelley, and others
-
Maphead
- Charting the Wide, Weird World of Geography Wonks
- By: Ken Jennings
- Narrated by: Kirby Heyborne
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
It comes as no surprise that, as a kid, Jeopardy! legend Ken Jennings slept with a bulky Hammond world atlas by his pillow every night. Maphead recounts his lifelong love affair with geography and explores why maps have always been so fascinating to him and to fellow enthusiasts everywhere.
-
-
A Romp through Maps
- By Lynn on 01-27-12
By: Ken Jennings
-
Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- By: Sam Pettus
- Narrated by: Tom Racine
- Length: 17 hrs and 13 mins
- Unabridged
-
Overall
-
Performance
-
Story
New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
-
-
The Story of the Fall of Sega
- By Austin on 01-05-15
By: Sam Pettus
-
The New New Thing
- A Silicon Valley Story
- By: Michael Lewis
- Narrated by: Bruce Reizen
- Length: 9 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
In the weird glow of the dying millennium, Michael Lewis sets out on a safari through Silicon Valley to find the world's most important technology entrepreneur, the man who embodies the spirit of the coming age. He finds him in Jim Clark, who is about to create his third, separate, billion-dollar company: first Silicon Graphics, then Netscape - which launched the Information Age - and now Healtheon, a startup that may turn the $1 trillion healthcare industry on its head.
-
-
A fun book about Jim Clark
- By Horace on 07-07-10
By: Michael Lewis
-
The Big Picture
- The Fight for the Future of Movies
- By: Ben Fritz
- Narrated by: Timothy Andrés Pabon
- Length: 9 hrs and 44 mins
- Unabridged
-
Overall
-
Performance
-
Story
In the past decade, Hollywood has endured a cataclysm on a par with the end of silent film and the demise of the studio system. Stars and directors have seen their power dwindle, while writers and producers lift their best techniques from TV, comic books, and the toy biz. The future of Hollywood is being written by powerful corporate brands like Marvel, Amazon, Netflix, and Lego, as well as censors in China. Ben Fritz chronicles this dramatic shakeup with unmatched skill, bringing equal fluency to both the financial and entertainment aspects of Hollywood.
-
-
Who is overseeing the audio part of this project?
- By Lori P on 11-19-19
By: Ben Fritz
-
Pure Invention
- How Japan's Pop Culture Conquered the World
- By: Matt Alt
- Narrated by: Matt Alt
- Length: 11 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives.
-
-
great book ruined by ending
- By Grant Holder on 06-07-22
By: Matt Alt
-
Automate This
- How Algorithms Came to Rule Our World
- By: Christopher Steiner
- Narrated by: Walter Dixon
- Length: 7 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
It used to be that to diagnose an illness, interpret legal documents, analyze foreign policy, or write a newspaper article you needed a human being with specific skills - and maybe an advanced degree or two. These days, high-level tasks are increasingly being handled by algorithms that can do precise work not only with speed but also with nuance. These "bots" started with human programming and logic, but now their reach extends beyond what their creators ever expected.
-
-
good start, book runs out of sustenace
- By RealTruth on 02-15-13
-
The Innovation Secrets of Steve Jobs
- By: Carmine Gallo
- Narrated by: Sean Mangan
- Length: 8 hrs and 24 mins
- Unabridged
-
Overall
-
Performance
-
Story
In The Innovation Secrets of Steve Jobs, best-selling author Carmine Gallo reveals the qualities that make the Apple co-founder the most innovative leader in business today. Each principle is backed with research, quotes, and first-person interviews with experts and business leaders, as well as specific ideas for applying those principles to every business, large or small.
-
-
awful
- By Thomas on 10-15-11
By: Carmine Gallo
-
The Art of Business Wars
- Battle-Tested Lessons for Leaders and Entrepreneurs from History's Greatest Rivalries
- By: David Brown
- Narrated by: David Brown
- Length: 11 hrs and 56 mins
- Unabridged
-
Overall
-
Performance
-
Story
Based on the chart-topping Business Wars podcast, stories, and lessons from history’s greatest business rivalries, interspersed with audio clips from the podcast. Using Chinese military genius Sun Tzu’s strategies as a guide, Brown examines why some companies triumph while others crumble....
-
-
Just a repeat of the pod cast…..
- By Vm2008 on 02-01-22
By: David Brown
People who viewed this also viewed...
-
Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
-
-
a fitting ending to Sierra
- By Darrell on 05-10-21
By: Ken Williams
-
Control Freak
- My Epic Adventure Making Video Games
- By: Cliff Bleszinski
- Narrated by: Kurt Kanazawa
- Length: 9 hrs and 24 mins
- Unabridged
-
Overall
-
Performance
-
Story
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
-
-
5 star book, but obnoxious
- By Rodney on 06-10-23
By: Cliff Bleszinski
-
Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
-
The Making of Prince of Persia
- Journals 1985 - 1993
- By: Jordan Mechner
- Narrated by: Yuri Lowenthal
- Length: 5 hrs and 56 mins
- Unabridged
-
Overall
-
Performance
-
Story
The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person: Jordan Mechner.
-
-
Rare look back
- By MER on 09-19-22
By: Jordan Mechner
-
Once upon Atari
- How I Made History by Killing an Industry
- By: Howard Scott Warshaw
- Narrated by: Howard Scott Warshaw
- Length: 11 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
-
-
Awesome
- By Aaron Valdes on 07-22-23
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
-
Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
-
-
a fitting ending to Sierra
- By Darrell on 05-10-21
By: Ken Williams
-
Control Freak
- My Epic Adventure Making Video Games
- By: Cliff Bleszinski
- Narrated by: Kurt Kanazawa
- Length: 9 hrs and 24 mins
- Unabridged
-
Overall
-
Performance
-
Story
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
-
-
5 star book, but obnoxious
- By Rodney on 06-10-23
By: Cliff Bleszinski
-
Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
-
The Making of Prince of Persia
- Journals 1985 - 1993
- By: Jordan Mechner
- Narrated by: Yuri Lowenthal
- Length: 5 hrs and 56 mins
- Unabridged
-
Overall
-
Performance
-
Story
The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person: Jordan Mechner.
-
-
Rare look back
- By MER on 09-19-22
By: Jordan Mechner
-
Once upon Atari
- How I Made History by Killing an Industry
- By: Howard Scott Warshaw
- Narrated by: Howard Scott Warshaw
- Length: 11 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
-
-
Awesome
- By Aaron Valdes on 07-22-23
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
-
Jacked
- The Outlaw Story of Grand Theft Auto
- By: David Kushner
- Narrated by: Adam Verner
- Length: 9 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes.
-
-
Kushner Writes Well, Verner Drops the Ball
- By L. Productions on 03-24-13
By: David Kushner
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
-
-
Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
-
A History of Video Games in 64 Objects
- By: World Video Game Hall of Fame
- Narrated by: Ray Chase
- Length: 7 hrs and 40 mins
- Unabridged
-
Overall
-
Performance
-
Story
Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.
-
-
Great Book
- By Frank Gabriel on 06-22-18
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- By Ryan on 08-27-13
By: David Kushner
-
Prepare to Meet Thy Doom
- And More True Gaming Stories
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 5 hrs and 39 mins
- Unabridged
-
Overall
-
Performance
-
Story
From Masters of Doom author David Kushner comes Prepare to Meet Thy Doom, a compilation of true gaming stories covering many facets of America's biggest entertainment business: the video game industry. In addition to more than a dozen fascinating tales of game creation, play, business, and controversy, Prepare to Meet Thy Doom follows up on Kushner's previous best seller, Masters of Doom, with a long-awaited update.
-
-
An interesting and unsorted collection
- By Greg on 11-05-15
By: David Kushner
-
Disrupting the Game
- From the Bronx to the Top of Nintendo
- By: Reggie Fils-Aimé
- Narrated by: Reggie Fils-Aimé
- Length: 8 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
-
-
Engaging Autobiography
- By Ryan on 12-07-22
By: Reggie Fils-Aimé
-
Significant Zero
- Heroes, Villains, and the Fight for Art and Soul in Video Games
- By: Walt Williams
- Narrated by: Kevin T. Collins
- Length: 9 hrs and 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls.
-
-
it's a bad autobiography not what the title says
- By Chelsea on 11-22-17
By: Walt Williams
-
Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
-
-
Was hoping for so much more...
- By Rob G. on 11-17-14
By: Blake J. Harris
-
Itchy, Tasty
- An Unofficial History of Resident Evil
- By: Alex Aniel
- Narrated by: Cindy Kay
- Length: 8 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Industry expert Alex Aniel spent two years interviewing key former members of Capcom staff, allowing him to tell the inside story of how Resident Evil was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved the company from financial trouble, how the series struggled at the turn of the century, and, eventually, how a new generation of creators was born after the release of Resident Evil 4.
-
-
Not what I was expecting
- By Brianna Donato on 10-15-21
By: Alex Aniel
What listeners say about Sid Meier's Memoir!
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
-
Overall
-
Performance
-
Story
- Amazon Customer
- 08-18-23
Fun interesting listen
Love Sid Meier’s games, and learning about the creator himself didn’t disappoint. I also really enjoyed the narrators voice.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Cameron S.
- 03-03-24
Good though I wish there was more about the games themselves
Everything the book does cover is covered well, but I had hoped for more coverage of games themselves and why each was made. I would've loved to hear more about why Beyond Earth was made or his thoughts on requests for remakes of some of his older games, but later in his career he just kinda glosses over the games.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Tom Craven
- 01-19-23
A great memoir for anyone interested in games
Just a note on the audio version: there are game style “Achievement Unlocked” footnotes in the text that work pretty well on Kindle, but can be extremely confusing in audio, especially when they are read at the end of the chapter rather than as they come up. I started on audio and finished on Kindle partly for that reason. The pictures of the games were pretty good too. Narration fine otherwise though.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Meatbag
- 05-05-23
Behind the scenes of Sid Meiers discography
All the stories behind what brought each Sid game to the shelf and our computers. Includes the more recent Civ Rev titles which was a pleasant surprise. Sid sinks his teeth into these designs as much as he did with the classics. Inspiring.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Skaboss241
- 10-05-23
A Fascinating Journey Through the Mind of a Gaming
Sid Meier's Memoir!: A Life in Computer Games is an absolute must-read for anyone interested in the world of video games, game development, or the life of a creative genius. Sid Meier, the mastermind behind iconic titles like Civilization, Pirates!, and Railroad Tycoon, takes us on an enthralling journey through his life and career, offering a rare glimpse into the mind of a man who has shaped the gaming industry for decades.
The memoir is written in a conversational tone, making it accessible to readers of all backgrounds. Meier's storytelling is engaging, filled with humor, and incredibly insightful. He delves into the intricacies of game design, the challenges of running a business, and the highs and lows of a career that has spanned over 30 years.
What sets this book apart is its perfect blend of personal anecdotes and professional wisdom. Meier doesn't shy away from discussing his failures and setbacks, which adds a layer of authenticity and vulnerability to his narrative. He also shares valuable lessons he's learned along the way, making this book not just an autobiography but also a guide for aspiring game developers and entrepreneurs.
The book is peppered with fascinating tidbits about the development of some of the most beloved games in history. From the initial concept to the final product, Meier provides a detailed account of what goes into creating a game that can stand the test of time. His passion for his craft is evident on every page, and it's infectious.
Sid Meier's Memoir! also offers a nostalgic trip down memory lane, revisiting the early days of the gaming industry and the technological limitations that came with it. It's amazing to see how far we've come, and this book serves as a testament to the innovation and creativity that have driven this progress.
In summary, Sid Meier's Memoir!: A Life in Computer Games is a captivating, enlightening, and inspiring read. Whether you're a gamer, a game developer, or simply someone interested in the journey of a remarkable individual, this book has something for you. It's not just a memoir; it's a celebration of a life dedicated to the joy of creation and the magic of gaming.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Amazon Customer
- 03-25-23
A nice slice of Sid Meier’s life as a game developer and beyond
I really enjoyed getting a look into Sid Meier’s life as a game developer, but also what else happened in his life and it inspired him. Though it might be to early for him to do a memoir. Who knows maybe there will addendum in the future.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- patrekur Rosantsson
- 05-29-23
amazing
really great book, educational, funny, and intruiging. I would recomend this to anyone who likes game design, sid meier, or civ
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Ryan R.
- 05-13-24
Inspiring & Fun historical anecdotes
My introduction to Civilization was Civ 2 in the 90s. I fell in love with the game instantly and spent many hours. Just “one more turn” was truly accurate. I wasn’t a typical die hard fan, but always loved the game, even today (no need for the 3D graphics imo but that doesn’t change my enjoyment)
So with that background, I happened to stumble upon this title while browsing - doom scrolling in actuality. I put it on my wishlist and forgot about it. Later I discover it being on the plus catalog and that was a bonus.
I couldn’t put it down
I was just planning to give it a 30 minute quick listen, but couldn’t stop listening and finished it in 2 days. It was so interesting to hear the history and lead up to the development of Civ. The memoir isn’t only about Civ, but you can sense how all the historical accounts would intersect to culminate with the game we all know today.
So many of the stories leave you stunned, in a nerdy, fun way. There are some really neat accounts and encounters over the years. And much of the story leaves you wishing you could have lived through the 80/90s era where much of the early game development was pioneered.
If you love Civ, Sid M games, and/or strategy games, you’ll likely enjoy this memoir. Especially if you happened to live consciously through the 90s. Bonus points if you know or studied classical music as there’s a fun chapter centered around developing a game inspired by the music of Bach.
The performance was decent. a bit dry at times, but the inflections in time made it feel as if the narrator could have possibly been Sid himself. To be honest, I almost skipped this title after the first couple of minutes due to the performance being drier than I was looking for. But I decided to stick it out as the stories were too interesting to skip. After a while, I got used to the style and didn’t find it distracting. 
I could see this being a title I listen to multiple times.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Joel Balyeat
- 07-04-21
Inspiring us all to make interesting decisions
An inspiring story from a man who has designed and created at least 55 video games, a true icon in the industry.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
1 person found this helpful
-
Overall
-
Performance
-
Story
- Chris
- 05-29-24
Delightful
What a great memoir! There is just the right amount of game history coupled with personal insight and experience that makes this memoir shine! Sid seems like a great guy and worthy of a book and a listen. 5 stars.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
1 person found this helpful