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Kobold Guide to Roleplaying
- Kobold Guides
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
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Publisher's summary
Lights Camera Dice!
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week?
The Kobold Guide to Roleplaying has the answers you seek. Inside, find plenty of ideas and suggestions for bringing out all the exceptional dispositions, temperaments, emotions, and quirks of every NPC the player characters meet. Gain insight into:
- Getting into the minds of your villains
- Developing and roleplaying a character arc
- Using roleplaying as a storytelling device
- Roleplaying high or low ability scores
- Game mastering more theatrically
- Creating in-character connections at the table
The Kobold Guide to Roleplaying includes thoughtful and practical essays from seasoned RPG writers such as Michael E. Shea, Keith Ammann, Shanna Germain, and Luke Gygax, along with roleplaying influencers including Ginny Di, B. Dave Walters, Bob World Builder, and Clint McElroy, plus several more.
Set the stage and bring down the lights. The curtain is going up!
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On an ordinary Monday morning, Ariel Cafferty's phone buzzes with a disturbing text message. Something’s happened. I need to see you. Meet me under the candelabra tree ASAP. The words would be jarring from anyone, but the sender is the only man she ever loved. And it's been several years since she learned he died. Seeing Drew’s name pop up is heart-stopping. Ariel’s gut says it can’t be real. But she goes to the tree anyway. She has to. Nobody shows.
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I don’t always leave a review but I LOVED this book!
- By kelly drexler on 06-15-24
By: Sarina Bowen
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War
- By: Bob Woodward
- Narrated by: Robert Petkoff
- Length: 12 hrs and 15 mins
- Unabridged
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Two-time Pulitzer Prize winner Bob Woodward tells the revelatory, behind-the-scenes story of three wars—Ukraine, the Middle East and the struggle for the American Presidency. War provides an unvarnished examination of the vice president as she tries to embrace the Biden legacy and policies while beginning to chart a path of her own as a presidential candidate.
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Draws Connections
- By Kyle on 10-18-24
By: Bob Woodward
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The Chronicles of Narnia Complete Audio Collection
- By: C. S. Lewis
- Narrated by: Kenneth Branagh, Alex Jennings, Michael York, and others
- Length: 33 hrs and 45 mins
- Unabridged
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For over 60 years, readers of all ages have been enchanted by the magical realms, the epic battles between good and evil, and the unforgettable creatures of Narnia. This box set includes all seven titles in The Chronicles of Narnia - The Magician's Nephew; The Lion, the Witch, and the Wardrobe; The Horse and His Boy; Prince Caspian; The Voyage of the Dawn Treader; The Silver Chair; and The Last Battle.
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Comes without book subdivisions - chapter key below
- By Daniel on 01-07-20
By: C. S. Lewis
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The Women
- A Novel
- By: Kristin Hannah
- Narrated by: Julia Whelan, Kristin Hannah
- Length: 14 hrs and 57 mins
- Unabridged
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Women can be heroes. When twenty-year-old nursing student Frances “Frankie” McGrath hears these words, it is a revelation. Raised in the sun-drenched, idyllic world of Southern California and sheltered by her conservative parents, she has always prided herself on doing the right thing. But in 1965, the world is changing, and she suddenly dares to imagine a different future for herself. When her brother ships out to serve in Vietnam, she joins the Army Nurse Corps and follows his path.
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Great story
- By AJ Frithiof on 02-08-24
By: Kristin Hannah
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None of This Is True
- A Novel
- By: Lisa Jewell
- Narrated by: Kristin Atherton, Ayesha Antoine, Louise Brealey, and others
- Length: 10 hrs and 20 mins
- Unabridged
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Celebrating her forty-fifth birthday at her local pub, popular podcaster Alix Summer crosses paths with an unassuming woman called Josie Fair. Josie, it turns out, is also celebrating her forty-fifth birthday. They are, in fact, birthday twins. A few days later, Alix and Josie bump into each other again, this time outside Alix’s children’s school. Josie has been listening to Alix’s podcasts and thinks she might be an interesting subject for her series. She is, she tells Alix, on the cusp of great changes in her life.
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Victim shaming a teen girl?
- By Lisa & Travis on 08-11-23
By: Lisa Jewell
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Tom Lake
- A Novel
- By: Ann Patchett
- Narrated by: Meryl Streep
- Length: 11 hrs and 22 mins
- Unabridged
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In the spring of 2020, Lara’s three daughters return to the family's orchard in Northern Michigan. While picking cherries, they beg their mother to tell them the story of Peter Duke, a famous actor with whom she shared both a stage and a romance years before at a theater company called Tom Lake. As Lara recalls the past, her daughters examine their own lives and relationship with their mother, and are forced to reconsider the world and everything they thought they knew.
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So incredibly boring
- By Rhonda Morrison on 08-05-23
By: Ann Patchett
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So You Want to Be a Game Master
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Audible Got this RIGHT - Chapters have names!
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Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Not bad
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On Writing and Worldbuilding - Volume I
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Writing advice tends to be full of "rules" and "tips" which are either too broad to be helpful or outright wrong. In On Writing and Worldbuilding, we will discuss specific and applicable ideas to consider, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire.
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all hail mishka
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Kobold Guide to Worldbuilding, Volume 2
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Whether you’re worldbuilding because you want to write the next Game of Thrones, intend to build a rich, vibrant world to enthrall the players of an upcoming tabletop RPG campaign, or you’re just curious to find out how all these creators did it, the Kobold Guide to Worldbuilding, Volume 2, puts a team of master world-architects at your side.
By: Gail Simone, and others
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In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
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A good primer
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Of Dice and Men
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In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
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Interesting Topic, but Terrible Execution.
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Slaying the Dragon
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The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
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Excellent History of D&D
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Never Unprepared
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Whether you're new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master's Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. Never Unprepared breaks game prep down into its component phases - Brainstorming, Selection, Conceptualization, Documentation, and Review - and provides the tools you need to make the most of each phase. If you hate prep, you'll find ways to make it more enjoyable.
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This Book Changed My Prep!
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By: Phil Vecchione
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Sly Flourish's Fantastic Locations
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One of the hardest parts of game mastering is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Sly Flourish's Fantastic Locations is an audiobook of 20 system-agnostic locations you can drop into your favorite fantasy role-playing game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, or a fallen celestial fortress.
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A Great Idea!
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By: Michael E Shea
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Sly Flourish's Fantastic Adventures for 5e: Ten Short Adventures for Your Fifth Edition Fantasy Roleplaying Game
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This is the audiobook for Sly Flourish's Fantastic Adventure, a book of 10 short adventures for the fifth edition of the world's most popular roleplaying game. This audiobook helps the listener bring these adventures into their head and is intended to be used along with the print copy of the book for use at the actual gaming table. Listening to these adventures helps prime your DM mind with the material you need to run the game at the table.
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The Future of Adventure Formats!!
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By: Michael E Shea
What listeners say about Kobold Guide to Roleplaying
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Mark Owens
- 04-22-24
Lots of great articles from a variety of perspectives
Lots of great articles from a variety of perspectives. plenty of major names in the RPG space with excellent advice and ideas for every experience level.
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- Michael
- 04-17-24
Ugh.
even though I've been playing dungeons and dragons and various other role playing games for almost 30 years now the actual role-playing part of the game always left me a little nervous. I'm much better at it now than I was back then but I kept waiting for Cobalt press to release a guide to role-playing. then this came up as a pre-order and I was very excited. but, much like some of the other more recent guides, it was a bit disappointing. instead of giving you real tips and tricks and insights into how to better role play your character and role play your character among other characters this came off as more of a learn how to put yourself in other people's shoes so you can understand people who are different than you in the real world. the articles that were not like that just repeated more of the same stuff you hear everywhere else. I've also noticed with the last couple of cobalt guide releases that kobold press seems to have been infiltrated by a lot of politically correct and or woke people. the early Cobalt guides remain very good. I'm going to be much more wary of the next one that comes out.
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2 people found this helpful