
Kobold Guide to Roleplaying
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Narrated by:
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Ray Greenley
About this listen
Lights Camera Dice!
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week?
The Kobold Guide to Roleplaying has the answers you seek. Inside, find plenty of ideas and suggestions for bringing out all the exceptional dispositions, temperaments, emotions, and quirks of every NPC the player characters meet. Gain insight into:
- Getting into the minds of your villains
- Developing and roleplaying a character arc
- Using roleplaying as a storytelling device
- Roleplaying high or low ability scores
- Game mastering more theatrically
- Creating in-character connections at the table
The Kobold Guide to Roleplaying includes thoughtful and practical essays from seasoned RPG writers such as Michael E. Shea, Keith Ammann, Shanna Germain, and Luke Gygax, along with roleplaying influencers including Ginny Di, B. Dave Walters, Bob World Builder, and Clint McElroy, plus several more.
Set the stage and bring down the lights. The curtain is going up!
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- By Davidgonzalezsr on 05-04-21
By: Andy Weir
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Not a Very Good Murderer
- By: Ronan Farrow
- Narrated by: Ronan Farrow
- Length: 4 hrs and 17 mins
- Original Recording
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In this wild, genre-bending audio documentary, New York Times best-selling author and Pulitzer Prize-winning investigative reporter Ronan Farrow dives deep into the strange and storied life of high-society socialite and former Miss Arizona Celia (Cece) Doane.
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Definitely a Very Good Listen
- By Amazon Customer on 03-24-25
By: Ronan Farrow
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The Next Conversation
- Argue Less, Talk More
- By: Jefferson Fisher
- Narrated by: Jefferson Fisher
- Length: 6 hrs and 35 mins
- Unabridged
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No matter who you’re talking to, The Next Conversation gives you immediately actionable strategies and phrases that will forever change how you communicate. Jefferson Fisher, trial lawyer and one of the leading voices on real-world communication, offers a tried-and-true framework that will show you how to transform your life and your relationships by improving your next conversation.
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Exceeded all expectations
- By Anonymous User on 03-19-25
By: Jefferson Fisher
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The Wedding People
- A Novel
- By: Alison Espach
- Narrated by: Helen Laser
- Length: 11 hrs and 37 mins
- Unabridged
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It’s a beautiful day in Newport, Rhode Island, when Phoebe Stone arrives at the grand Cornwall Inn wearing a green dress and gold heels, not a bag in sight, alone. She's immediately mistaken by everyone in the lobby for one of the wedding people, but she’s actually the only guest at the Cornwall who isn’t here for the big event. Phoebe is here because she’s dreamed of coming for years—she hoped to shuck oysters and take sunset sails with her husband, only now she’s here without him, at rock bottom, and determined to have one last decadent splurge on herself.
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What a beautiful book
- By Brooke Baker on 08-15-24
By: Alison Espach
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The Locked Door
- By: Freida McFadden
- Narrated by: Leslie Howard
- Length: 7 hrs and 25 mins
- Unabridged
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While eleven-year-old Nora Davis was up in her bedroom doing homework, she had no idea her father was killing women in the basement. Until the day the police arrived at their front door. Decades later, Nora's father is spending his life behind bars, and Nora is a successful surgeon with a quiet, solitary existence. Nobody knows her father was a notorious serial killer. And she intends to keep it that way. `Then Nora discovers one of her young female patients has been murdered. In the same unique and horrific manner that her father used to kill his victims.
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This is a Re-release from 2021!
- By Itwasntme on 12-19-24
By: Freida McFadden
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Abundance
- By: Ezra Klein, Derek Thompson
- Narrated by: Ezra Klein, Derek Thompson
- Length: 7 hrs and 14 mins
- Unabridged
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To trace the history of the twenty-first century so far is to trace a history of unaffordability and shortage. After years of refusing to build sufficient housing, America has a national housing crisis. After years of limiting immigration, we don’t have enough workers. Despite decades of being warned about the consequences of climate change, we haven’t built anything close to the clean-energy infrastructure we need. Ambitious public projects are finished late and over budget—if they are ever finished at all.
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Ambitious, provocative, and optimistic
- By Anonymous User on 03-22-25
By: Ezra Klein, and others
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5 stars all around, but…
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The Secret Art of Game Mastery
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Missing the necessary accompanying pdf
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Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Not bad
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Audible Got this RIGHT - Chapters have names!
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In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
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I guess it's good for beginners?
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On Writing and Worldbuilding - Volume I
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Writing advice tends to be full of "rules" and "tips" which are either too broad to be helpful or outright wrong. In On Writing and Worldbuilding, we will discuss specific and applicable ideas to consider, from effective methods of delivering exposition and foreshadowing, to how communication, commerce, and control play into the fall of an empire.
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all hail mishka
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When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
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Whether you're new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master's Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. Never Unprepared breaks game prep down into its component phases - Brainstorming, Selection, Conceptualization, Documentation, and Review - and provides the tools you need to make the most of each phase. If you hate prep, you'll find ways to make it more enjoyable.
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This Book Changed My Prep!
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Of Dice and Men
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In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
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Interesting Topic, but Terrible Execution.
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XDM X-Treme Dungeon Mastery
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Roleplaying games have come a long way since the 1970s. Possessed of this second edition of XDM: X-Treme Dungeon Mastery, you can become and x-treme dungeon master, and as an XDM you'll stand ready for the next 50 years of RPGs.
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Skip if you want value
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Designers & Dragons: The '70s
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- By: Shannon Appelcline
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Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
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the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
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The Psychology of Dungeons and Dragons
- How to Be a Better, More Engaged, and Happier Player or Game Master
- By: Jamie Madigan
- Narrated by: Erik Lawrence
- Length: 6 hrs and 40 mins
- Unabridged
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The Psychology of Dungeons & Dragons, is relevant to players, game masters, and even game designers. It applies decades of established and cutting-edge research to help listeners understand how playing the game drives behaviors, shapes play, impacts relationships, and changes players once they put away the dice. Every chapter concludes with specific, practical tips and takeaways for players and game masters to use not only in their games of Dungeons & Dragons but also in any other tabletop role-playing game.
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Funny and Insightful
- By Paul on 12-03-24
By: Jamie Madigan
What listeners say about Kobold Guide to Roleplaying
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Mark Owens
- 04-22-24
Lots of great articles from a variety of perspectives
Lots of great articles from a variety of perspectives. plenty of major names in the RPG space with excellent advice and ideas for every experience level.
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- Michael
- 04-17-24
Ugh.
even though I've been playing dungeons and dragons and various other role playing games for almost 30 years now the actual role-playing part of the game always left me a little nervous. I'm much better at it now than I was back then but I kept waiting for Cobalt press to release a guide to role-playing. then this came up as a pre-order and I was very excited. but, much like some of the other more recent guides, it was a bit disappointing. instead of giving you real tips and tricks and insights into how to better role play your character and role play your character among other characters this came off as more of a learn how to put yourself in other people's shoes so you can understand people who are different than you in the real world. the articles that were not like that just repeated more of the same stuff you hear everywhere else. I've also noticed with the last couple of cobalt guide releases that kobold press seems to have been infiltrated by a lot of politically correct and or woke people. the early Cobalt guides remain very good. I'm going to be much more wary of the next one that comes out.
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3 people found this helpful