Video Game Storytelling
What Every Developer Needs to Know About Narrative Techniques
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Narrated by:
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D.G. Chichester
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By:
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Evan Skolnick
About this listen
Unlock your game's narrative potential!
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.
©2014 Evan Skolnick (P)2021 Random House AudioListeners also enjoyed...
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Critic reviews
"Every once in a while I end up reading a book that should be read by almost everyone that I know - whether they actually need to or not. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques (published by Watson-Guptill) is one of those books. [It] is a great resource not only for budding writers, but it should also serve as a very important reference for everyone who holds a position in the ever-expanding videogame industry." (Toronto Thumbs)
"[This] book piqued our interest to an exceptional degree. 'Video Game Storytelling: What Every Developer Needs To Know About Narrative Techniques' is perfect for anyone who is a Developer, wants to get into game development, anyone who is a fiction writer, or anyone who wants to have a greater understanding and appreciation of the fictional game worlds we so much enjoy." (Digital Mayhem Radio)
"I found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with. I feel that Evan Skolnick has a lot to share and I really wish I had the opportunity to attend one of his talks. I would recommend Video Game Storytelling to anyone involved in the game development process - or anyone hoping to get into game development." (Game Vortex)
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The Second City has launched the careers of celebrated comic performers such as Tina Fey and Stephen Colbert and produced award-winning content. But it's the actual improvisational process developed and honed over the years by The Second City that has become its legacy. Players master an ability to cocreate in ensembles using philosophies that celebrate a "yes, and" approach.
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The Title is all you learn from the book
- By T. Bennett on 05-21-15
By: Kelly Leonard, and others
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Little Bets
- How Breakthrough Ideas Emerge from Small Discoveries
- By: Peter Sims
- Narrated by: John Allen Nelson
- Length: 5 hrs and 2 mins
- Unabridged
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What do Apple CEO Steve Jobs, comedian Chris Rock, prize-winning architect Frank Gehry, the story developers at Pixar films, and the Army Chief of Strategic Plans all have in common? Best-selling author Peter Sims found that all of them have achieved breakthrough results by methodically taking small, experimental steps in order to discover and develop new ideas.
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Useful approach, not for everyone
- By Tad Davis on 08-15-11
By: Peter Sims
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Storytelling with Data
- A Data Visualization Guide for Business Professionals
- By: Cole Nussbaumer Knaflic
- Narrated by: Cole Nussbaumer Knaflic
- Length: 5 hrs and 43 mins
- Unabridged
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Storytelling with Data teaches you the fundamentals of data visualization and how to communicate effectively with data. You'll discover the power of storytelling and the way to make data a pivotal point in your story. The lessons in this illuminative text are grounded in theory but made accessible through numerous real-world examples - ready for immediate application to your next graph or presentation.
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Very insightful and actionable
- By Amazon Customer on 04-27-18
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The Culture Code
- The Secrets of Highly Successful Groups
- By: Daniel Coyle
- Narrated by: Will Damron
- Length: 7 hrs and 13 mins
- Unabridged
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In The Culture Code, Daniel Coyle goes inside some of the world's most successful organizations - including Pixar, the San Antonio Spurs, and the US Navy's SEAL Team Six - and reveals what makes them tick. He demystifies the culture-building process by identifying three key skills that generate cohesion and cooperation and explains how diverse groups learn to function with a single mind.
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Anyone in a leadership position should read this
- By Kimberly on 03-04-18
By: Daniel Coyle
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Moments of Impact
- How to Design Strategic Conversations That Accelerate Change
- By: Chris Ertel, Lisa Kay Solomon
- Narrated by: Sean Pratt
- Length: 7 hrs and 32 mins
- Unabridged
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Moments of Impact is an audiobook on a mission: to eradicate time-sucking, energy-depleting workshops and meetings. In our fast-changing world, organizations have important challenges and opportunities to address - and no time to waste. Moments of Impact delivers the single most useful resource for managers and leaders who need better strategic conversation - now - to shape the future of their organizations.
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Another audiobook failure. Buy the real book
- By Jonathan on 02-08-15
By: Chris Ertel, and others
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How it was
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Doom Guy
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
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Control Freak
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
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What listeners say about Video Game Storytelling
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Eric Thompson
- 10-26-22
Great Overview
I’m new to GD (as a hobby for now) and have an idea for a game. Picked this up to help me write the backstory. Got more than I bargained for and now feel prepared to anticipate issues down the road and be more intentional about the story design. Listened at 1.3x, narrator was clear and was not distracting.
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- eilon
- 06-11-22
Good for the absolute basics, but that’s it
Evan goes into a lot of detail when it comes to story structure, but other books do a batter a job at it.
The specifics of writing a narrative for video games, such as a branching story, are painfully missing.
This books try to be a jack of all trades but ends up being a master of none. Good for someone who’s really interested in video game writing but can’t imagine listening to someone who’s outside of the video game industry (although you definitely should)
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5 people found this helpful
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- Michael Beyer
- 10-20-23
Good for middle schoolers interested in game development
The first half/section of this book covers information on how to write fiction. Yet the information presented is extremely basic. Anyone who has read books or took classes on writing fiction has likely heard all of its information before and in greater detail. Skolnick’s writing style is also verbose and repetitive, to the point where I felt a third of the words in every sentence he wrote could’ve been cut. This made the first section painful to listen to.
The second half of the book is dedicated to talking about integrating consistent storylines within video games across different branches of the development team. This information feels geared towards head writers of writing teams for large production video games, such as those at medium sized or large size companies, not for smaller deaf teams of 10 people or so. I find this an odd decision because I think that the majority of readers of this book are going to be people that are interested in developing games at small companies, rather than AAA producers.
This is why I think the book might be most beneficial to middle schoolers. They likely do not know what size game or company they want to work on in the future, and being given the basic information presented within this book may be useful in helping them decide. For everyone else, that is, indie developers, I don’t think this is the book for you.
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1 person found this helpful
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- Amanda Ratigan
- 02-21-23
Extraordinarily education
It’s definitely a mini MBA course on game development! I highly recommended for anyone currently working or planning to work in the video game industry.
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- Reuben
- 08-09-21
Must read for all developers!
This is a smart and potent book for game development and story telling! Add this to your arsenal!
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2 people found this helpful
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- Hameed M.
- 05-24-24
Good listen
A good place to start if you want to get into the gaming industry.
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- Amazon Customer
- 01-14-22
Nice but shallow
This book contains a decent introduction into basics of storytelling in games.
However, given the size of the topic, the material feels very shallow: it starts out good with interesting examples from popular movies (yes, movies, not games) at the beginning but quickly degrades into a mix between blog posts and a quick PowerPoint presentation.
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8 people found this helpful
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Story
- penny Lopez
- 02-08-24
It’s a solid overview on how stories are told in all sorts of media not just games
It was a solid book that explores an over on how stories are made in the traditional sense of the word and how these can be implemented or rewritten to work in a game setting
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- HannibalCannabis
- 04-12-23
Chapter 8 is nauseatingly self-aggrandizing
Chapter eight made me stop listening. It made me never want to hire a video game writer.
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1 person found this helpful
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- Spencer Jensen
- 04-25-23
Every discipline in this industry has difficulties
The second half of this book was agonizing. Everyone has difficulties in the game industry, it’s part of learning how to work together better.
The first part explaining how stories play part in games and how to make effective narratives. But at some point it shifts into a logically victimized mindset where struggles of being heard are highlighted between people or departments.
I am incredibly dissatisfied with what I was able to take away from this book. But from having no knowledge of story crafting, the first majority was incredibly helpful.
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2 people found this helpful