
Video Game Storytelling
What Every Developer Needs to Know About Narrative Techniques
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Narrated by:
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D.G. Chichester
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By:
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Evan Skolnick
Unlock your game's narrative potential!
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.
©2014 Evan Skolnick (P)2021 Random House AudioListeners also enjoyed...




















Critic reviews
"Every once in a while I end up reading a book that should be read by almost everyone that I know - whether they actually need to or not. Video Game Storytelling: What Every Developer Needs to Know About Narrative Techniques (published by Watson-Guptill) is one of those books. [It] is a great resource not only for budding writers, but it should also serve as a very important reference for everyone who holds a position in the ever-expanding videogame industry." (Toronto Thumbs)
"[This] book piqued our interest to an exceptional degree. 'Video Game Storytelling: What Every Developer Needs To Know About Narrative Techniques' is perfect for anyone who is a Developer, wants to get into game development, anyone who is a fiction writer, or anyone who wants to have a greater understanding and appreciation of the fictional game worlds we so much enjoy." (Digital Mayhem Radio)
"I found it to be both interesting and entertaining, using real-life examples taken from very popular movies and games that most people will be readily familiar with. I feel that Evan Skolnick has a lot to share and I really wish I had the opportunity to attend one of his talks. I would recommend Video Game Storytelling to anyone involved in the game development process - or anyone hoping to get into game development." (Game Vortex)
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Great Overview
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The specifics of writing a narrative for video games, such as a branching story, are painfully missing.
This books try to be a jack of all trades but ends up being a master of none. Good for someone who’s really interested in video game writing but can’t imagine listening to someone who’s outside of the video game industry (although you definitely should)
Good for the absolute basics, but that’s it
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The second half of the book is dedicated to talking about integrating consistent storylines within video games across different branches of the development team. This information feels geared towards head writers of writing teams for large production video games, such as those at medium sized or large size companies, not for smaller deaf teams of 10 people or so. I find this an odd decision because I think that the majority of readers of this book are going to be people that are interested in developing games at small companies, rather than AAA producers.
This is why I think the book might be most beneficial to middle schoolers. They likely do not know what size game or company they want to work on in the future, and being given the basic information presented within this book may be useful in helping them decide. For everyone else, that is, indie developers, I don’t think this is the book for you.
Good for middle schoolers interested in game development
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Extraordinarily education
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Good!
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Must read for all developers!
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Good listen
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However, given the size of the topic, the material feels very shallow: it starts out good with interesting examples from popular movies (yes, movies, not games) at the beginning but quickly degrades into a mix between blog posts and a quick PowerPoint presentation.
Nice but shallow
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It’s a solid overview on how stories are told in all sorts of media not just games
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Chapter 8 is nauseatingly self-aggrandizing
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