Super Mario
How Nintendo Conquered America
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Narrated by:
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Ray Porter
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By:
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Jeff Ryan
About this listen
The story of Nintendo’s rise and the beloved icon who made it possible
Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape.
The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die-hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: Mario’s eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because he was considered expendable; Minoru Arakawa, the son-in-law of Nintendo’s imperious president, who bumbled his way to success; and the unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the nongamer, especially now with the Wii.
Even those who can’t tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
©2011 Jeff Ryan (P)2011 Blackstone Audio, Inc.Listeners also enjoyed...
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An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry - and a member of every gaming Hall of Fame - Garriott invented the multi-player online game, and coined the term "Avatar" to describe an individual's online character. In this fascinating memoir, Garriott invites listeners on the great adventure that is his life.
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The Modern Day Explorer
- By Elijah on 04-17-17
By: Richard Garriott, and others
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Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
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In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
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Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
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The Big Picture
- The Fight for the Future of Movies
- By: Ben Fritz
- Narrated by: Timothy Andrés Pabon
- Length: 9 hrs and 44 mins
- Unabridged
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In the past decade, Hollywood has endured a cataclysm on a par with the end of silent film and the demise of the studio system. Stars and directors have seen their power dwindle, while writers and producers lift their best techniques from TV, comic books, and the toy biz. The future of Hollywood is being written by powerful corporate brands like Marvel, Amazon, Netflix, and Lego, as well as censors in China. Ben Fritz chronicles this dramatic shakeup with unmatched skill, bringing equal fluency to both the financial and entertainment aspects of Hollywood.
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Who is overseeing the audio part of this project?
- By Lori P on 11-19-19
By: Ben Fritz
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Electronic Dreams
- How 1980s Britain Learned to Love the Computer
- By: Tom Lean
- Narrated by: Mark Meadows
- Length: 10 hrs
- Unabridged
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In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology.
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Awesome outline of electronic history
- By Johnny on 09-28-17
By: Tom Lean
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Universal Versus Disney
- The Unofficial Guide to American Theme Parks' Greatest Rivalry
- By: Sam Gennawey
- Narrated by: Robert Feifar
- Length: 13 hrs and 37 mins
- Unabridged
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Universal Studios never really wanted to get into the theme park business. They wanted to be the anti-Disney. But when forced to do so, they did it in a big way. Despite the fits and starts of multiple owners, the parks have finally gained the momentum to mount a serious challenge to the Walt Disney Company. How did this happen? Who made it happen? What does this mean for the theme park industry?
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Dull and VERY Misleading Title
- By MagicMan504 on 03-19-16
By: Sam Gennawey
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Who Was Steve Jobs?
- By: Pam Pollack, Meg Belviso
- Narrated by: Rob Shapiro
- Length: 1 hr and 2 mins
- Unabridged
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Steve Jobs, adopted in infancy by a family in San Francisco, packed a lot of life into 56 short years. In this Who Was...? biography, children will learn how his obsession with computers and technology at an early age led him to cofound and run Apple in addition to turning Pixar into a groundbreaking animation studio. A college dropout, Jobs took unconventional steps in his path to success and inspired the best and the brightest to come with him and "change the world".
By: Pam Pollack, and others
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Unlabel
- Selling You Without Selling Out
- By: Marc Ecko
- Narrated by: Todd Haberkorn, Marc Ecko
- Length: 8 hrs and 47 mins
- Unabridged
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Instructive as it is innovative, Unlabel will empower you to channel your creativity, find the courage to defy convention, and summon the confidence to act and compete in any environment. This blueprint will teach you how to grow both creatively and commercially by testing your personal brand against the principles of the Authenticity Formula. Marc Eckō shares the bruising mistakes and remarkable triumphs that reveal the truth behind his success, growing from a misfit kid airbrushing T-shirts in his parents' garage to the bold creator of two hugely successful branded platforms.
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...So Real, It Should Be Illegal
- By 2Fresh on 01-20-16
By: Marc Ecko
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Appetite for Self-Destruction
- The Spectacular Crash of the Record Industry in the Digital Age
- By: Steve Knopper
- Narrated by: Dan John Miller
- Length: 11 hrs
- Unabridged
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For the first time, Appetite for Self-Destruction recounts the story of the precipitous rise and fall of the recording industry over the past three decades, when the incredible success of the CD turned the music business into one of the most glamorous, high-profile industries in the world - and the advent of file sharing brought it to its knees.
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Awesome Book
- By Todd on 08-15-09
By: Steve Knopper
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You Only Have to Be Right Once
- The Unprecedented Rise of the Instant Tech Billionaires
- By: Randall Lane
- Narrated by: Walter Dixon
- Length: 5 hrs and 36 mins
- Unabridged
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Over the last three years, Forbes has published in depth profiles of this new batch of billionaires, including the founders of Spotify, Dropbox, Tumblr, and Twitter. Now, in a compilation introduced and updated by Forbes editor Randall Lane, fans and critics alike will get a comprehensive look at who these super-entrepreneurs are and what they say about their own success and their plans for the future.
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Awesome book!
- By Jamal Love on 06-17-15
By: Randall Lane
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Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
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Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
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the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
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The Click Moment
- Seizing Opportunity in an Unpredictable World
- By: Frans Johansson
- Narrated by: Erik Synnestvedt
- Length: 7 hrs and 41 mins
- Unabridged
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On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
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Outstanding book!
- By Anilyn Karel on 08-26-24
By: Frans Johansson
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Free Prize Inside!
- The Next Big Marketing Idea
- By: Seth Godin
- Narrated by: Seth Godin
- Length: 2 hrs and 58 mins
- Unabridged
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Purple Cow taught marketers the value of standing out from the herd, which is how companies like Krispy Kreme and JetBlue made it big. But it left readers hungry for more: How do you actually think up new Purple Cows? And how do you get them adopted by risk-averse Brown Cow companies? Free Prize Inside delivers those answers and much more.
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Another gem from Seth
- By Daryl on 12-29-09
By: Seth Godin
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The Ultimate History of Video Games, Volume 1
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A Mouse Divided
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Almost everything you know about Mickey Mouse is wrong: He wasn’t Disney’s first star; Steamboat Willie wasn’t his first movie; Mickey wasn’t a nice guy - and Walt Disney didn’t invent him. In 1928, two very different best friends invented Mickey Mouse. And the success tore them apart. Walt Disney and Ub Iwerks’ friendship is a story of betrayal, love, war, money, power, tragedy, intrigue, humor, despair, and hope. You’ll love them both - when you don’t want to drop anvils on their heads.
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Wasted money and wasted time
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Disrupting the Game
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Misleading title for an otherwise excellent book
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Replay
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A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Another Castle is my journey learning to enjoy life through its ups and downs. This was a lesson taught to me as a child while playing Super Mario, and it carries over to every aspect of life. I take a look at my life and my struggles with depression and my journey as an entrepreneur and content creator. If you are thinking about creating content you will find a few chapters with some best practices and lessons from my mistakes over the last six years. When life hits you with those Another Castle moments, find joy in the fact that your journey continues.
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Required reading for content creators!
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Once upon Atari
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
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Blood, Sweat, and Pixels
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
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The 4 Percent Universe
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Over the past few decades, a handful of scientists have been racing to explain a disturbing aspect of our universe: only four percent of it consists of the matter that makes up you, me, our books, and every star and planet. The rest is completely unknown. Richard Panek tells the dramatic story of the quest to find this “dark” matter and an even more bizarre substance called “dark energy”. This is perhaps the greatest mystery in all of science, and solving it will bring fame, funding, and certainly a Nobel Prize.
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Not What I Expected
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When Pete Etchells was 13, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify "game addiction" as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games via scientific study....
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Not actually a book about video games
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The World According to Star Wars
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A deeply original celebration of George Lucas' masterpiece as it relates to history, presidential politics, law, economics, fatherhood, and culture by a Harvard legal scholar and former White House advisor.
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The title says it all
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Doom Guy
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Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
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His Very Best
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Growing up in one of the meanest counties in the Jim Crow South, Carter is the only American president who essentially lived in three centuries: his early life on the farm in the 1920s without electricity or running water might as well have been in the nineteenth; his presidency put him at the center of major events in the twentieth; and his efforts on conflict resolution and global health set him on the cutting edge of the challenges of the 21st.
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Unbiased biography of a complex president
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The Simpsons Secret
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The Simpsons has been predicting major events with scary accuracy for over three decades, from Donald Trump's presidency to Disney buying 20th Century Fox. People just can't seem to get enough and are eager to know what it's going to predict next. This book goes behind the scenes of this adored cartoon series, and the family we've grown to love. Between Homer, Marge, Bart, Lisa, and the rest of the Simpsons family, the show has stolen our hearts, and also left us amazed at how often The Simpsons predicts the future!
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The attention to detail Stood out
- By David R. Howell on 04-24-24
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Super Mario: Hilarious Super Mario Bros Jokes
- By: Game Guide Hero
- Narrated by: Jamin Bradley
- Length: 24 mins
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This book, Super Mario, is full of several rib-tickling Mario jokes that are sure to help you feel relaxed after a long day's work. The book also offers you a lot of interesting unknown facts about the Super Mario world. The book brings out the most fun moments of the Mario series and compels you to take a trip down memory lane. The jokes in this book revolve around almost every character in the Mario series. You are about to discover some of the most laughter-inducing Mario jokes of all time.
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Interesting
- By Amazon Customer on 09-23-20
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Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
- By: Jamie Madigan
- Narrated by: Stephen Bel Davies
- Length: 11 hrs and 25 mins
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Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
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very interesting and eye opening.
- By Saul Cabrera on 06-02-21
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The Gaming Mind
- A New Psychology of Videogames and the Power of Play
- By: Alexander Kriss PhD
- Narrated by: Matthew Josdal
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Are videogames bad for us? It's the question on everyone's mind, given teenagers' captive attention to videogames and the media's tendency to scapegoat them. It's also - if you ask clinical psychologist Alexander Kriss - the wrong question. In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really "addicted" to Candy Crush - or is she evading a deeper problem? And when Jack immerses himself in Mass Effect, is he eroding his social skills - or honing them via relationship - building gameplay?
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I wanted to like this book.
- By James Gammill on 05-03-20
What listeners say about Super Mario
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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Story
- Jonathan
- 07-08-13
The backstory... the origins... the reasons...
Having been an avid nintendo player as a child (what 80s kid wasn't) I was immediately interested in the content and story behind the scenes of such a huge infleuence. I was not dissapointed! Moreover, I often found myself completely familliar with the various tunes, characters, backgrounds, and itterations discussed without any need to refresh my memory!
Perhaps commonly for those who witness the decades long progress of a genre of culture, I often dispair at the complete lack of understanding among modern gamers of the long histories and development behind our favorite titles, and their changing scope and complexity over various platforms... This book, gladly, not only misses essentially Nothing I could recall, but often includes various stories that happened offstage to make the changes and moves I so often witnessed from the outside in wonder.
With the stories of things like the origins of the names, the design of the characters, the various omages to significant actors, and all of the buisiness dramas that underly the years of change, I found this book to be both informative, and nostalgic.
Beginning with the long years before the rise of video games of any sort, and moving step by step through the gambit of the rise of home consoles and modern gaming, this book seems to leave no yellow question mark stone unshattered!
I mostly enjoyed the discussion of the various new techniques and breakthroughs that enabled each successive game advance, with an emphasis on what sorts of additions were made to each of the oldest game systems to squeeze out the next best thing!
I also enjoyed hearing and remembering all of the 'new releases' and 'greatest game systems' of the past, we so fought over and despirately 'needed'... which seems funny to compare to the systems which came after... so far outshined...
A well delivered and descriptive history, the only real issue I had with the book is the author's tendancy to string all of it together in such a way that made it Hard to Find a Stopping Place to end, and then restart the story later on. Because of this, I read the story through essentially over the course of a single day... which may itsself be taken as an endorsement, but would seem the less difficult method, and most natural way, when actually reading it.
Ultimately, a great trip back to my childhood and a very revealing history of gaming to date...
As we enter the period of super realistic, highly interactive, and hugely expansive games which the new systems allow, I find myself missing the pure genius and simplicity of the great games of old... valuing more from the use of less to achieve so much, than the comparatively vast and unrestricted possibilties of modern gaming...
It's a trip! And a Tale worth telling...
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- Lee Beyer
- 11-02-17
If you've ever been a fan of Nintendo..
This is an excellent book. As a fan from a young age, it was definitely worth listening to the story of how my favorite game company became what it is today. Great performance by the narrator as well!
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- josh
- 09-15-13
A Worthy Choice for a Curious Gamer or Fan
What was one of the most memorable moments of Super Mario?
The description of the court battle between Universal and Nintendo over the supposed trademark infringement of Universal's King Kong, by Nintendo's breakout hit Donkey Kong.
What does Ray Porter bring to the story that you wouldn’t experience if you just read the book?
Surprised by Porter's deliver. Never heard him before, but he comes right off the page and brings the text to life.
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- Marcos
- 11-27-15
Enthralling non-fiction and stupendous narration!
A must read for any pop culture geek! Although I'm a Mario fan, I didn't expect this book to be as fascinating as it was. Ryan presents an excellent contextualization of video games in Japanese and US culture. The writing is witty and the narrator's timing was simply superb. Such a fun read!
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- Abraham Martinez
- 08-21-16
love Nintendo
this was a great book to listen to over and over again. great for video game history enthusiasts
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- Blake
- 06-04-19
Good Job
Great performance and story. Oh, he does call Philips "Panasonic" several times in chapter 15 haha.
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- Andrew A.
- 05-09-19
For true Nintendo Fans!
While listening to this you will learn the history of Nintendo from Before Mario, to his creation in the 80s, the impact he had on the video game industry as well as learn what was going on behind the scenes on the business and development side of Nintendo.
Pros
-well informative and can be inferred the author did plenty of research
-listeners will learn parts of Nintendo that they have little to no knowledge on (the virtual boy disaster, collision with Sony that lead to the creation of the PlayStation & other failures/successes throughout their existance)
-time will just go fly by hearing this audiobook if you're a passionate Nintendo fan!
Cons
-narrator sounded slightly dull at times, NOT the entire time of the book as they do change their voice and tone at certain times to illustrate frustration, shock or even anger at what's going on
-visual descriptions can only go so far without physically seeing the product they describe
-this book should be updated, not a huge flaw but this discusses Nintendo's history up the the life of the Wii, this won't cover anything on the Wii U, the Nintendo Switch, 2DS and anything beyond 2012ish
Definitely a recommendation for, history buffs, gamers and all Nintendo Fans!
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- Sean Irwin
- 06-19-21
WINTENDO
Great book. Great narrative. as a Nintendo fan that grew up primarily in the Nintendo 64 era it was interesting to see the beginning and the projected future. this book is now 10 years old and the author while some of his claims are absurd has some good points about the future
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- Kai Ellis
- 04-27-13
Nostalgia strikes like a super smash brother
What did you love best about Super Mario?
The writing was top notch, but it was the performance from Ray Porter that really elevated this book for me. I've listened to it multiple times now as if it's a favorite movie.
What did you like best about this story?
The story was told with nuance, wit, and balance. It never felt like a piece of Nintendo propaganda, and it never felt like a chance for an outsider to tear the big N to pieces. Combined with the fact that it makes genuinely insightful observations into all kinds of elements of pop and video game culture, I was riveted while I listened and reflective after I pushed pause.
What about Ray Porter’s performance did you like?
He has such a dynamic, engaging voice, and he reads with all the flourish and confidence of a seasoned actor. This wasn't just someone reading words off of a page. This brought the words to emotive life.
Did you have an extreme reaction to this book? Did it make you laugh or cry?
I did! I laughed out loud several times - and I don't doubt that it came from a combination of the excellent writing and the superb performance from Ray Porter.
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- R. MCRACKAN
- 03-10-19
Eetsa me, your childhood
I loved this book. It was equal parts entertaining, funny, informative, and nostalgic. Highly recommended for others who grew up on video games.
As always, narrator Ray Porter is at the top of his game. I've heard so much by him and I'm waiting for the day where he calls it in and disappoints me -- to date, this has never happened.
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