Explore/Create
My Life in Pursuit of New Frontiers, Hidden Worlds, and the Creative Spark
Failed to add items
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
Get 2 free audiobooks during trial.
Buy for $22.49
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
-
Narrated by:
-
Christopher Grove
About this listen
An inventor, adventurer, entrepreneur, collector, and entertainer, and son of legendary scientist-astronaut Owen Garriott, Richard Garriott de Cayeux has been behind some of the most exciting undertakings of our time. A legendary pioneer of the online gaming industry - and a member of every gaming Hall of Fame - Garriott invented the multi-player online game, and coined the term "Avatar" to describe an individual's online character.
A lifelong adventurer and member of the Explorers Club, Garriott has used the fortune he amassed from the gaming business to embark on a number of thrilling expeditions. He has plumbed the depths of the Atlantic Ocean to see the remains of the Titanic, hunted for meteorites in Antarctica, and in 2008 became one of the first private citizens to be launched into space. Richard has been one of the foremost pioneers of the private space industry, investing his time and energy into making space travel more accessible.
In this fascinating memoir, Garriott invites listeners on the great adventure that is his life. An audacious genius with an insatiable curiosity and an irrepressible playfulness, Garriott takes listeners on an unforgettable intellectual experience that is enlightening, adventurous, and fun.
PLEASE NOTE: When you purchase this title, the accompanying reference material will be available in your Library section along with the audio.
©2017 Garriott Research, Inc. (P)2017 HarperCollins PublishersListeners also enjoyed...
-
Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
-
Braving Britannia
- Tales of Life, Love, and Adventure in Ultima Online
- By: Wes Locher
- Narrated by: Robert Bekuhrs
- Length: 8 hrs and 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
Braving Britannia is an oral history of the groundbreaking PC video game, Ultima Online, which launched in 1997 and still operates today. The audiobook features interviews with players as they share how the game affected their lives. In a fantasy world of limitless potential, the only thing players seem to enjoy more than playing the game is talking about it, and yet, the true stories behind the avatars have largely gone unpublished for the past 20 years. Until now.
-
-
A nostalgia filled trip down memory lane.
- By Review on 12-12-19
By: Wes Locher
-
Sid Meier's Memoir!
- A Life in Computer Games
- By: Sid Meier, Jennifer Lee Noonan - contributor
- Narrated by: Charles Constant
- Length: 8 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
Only the Interesting Stuff
- By R. Squyres on 10-05-21
By: Sid Meier, and others
-
Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
-
Overall
-
Performance
-
Story
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
-
-
Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Thinking in Systems
- A Primer
- By: Donella H. Meadows
- Narrated by: Tia Rider Sorensen
- Length: 6 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
In the years following her role as the lead author of the international best seller, Limits to Growth - the first book to show the consequences of unchecked growth on a finite planet - Donella Meadows remained a pioneer of environmental and social analysis until her untimely death in 2001. Thinking in Systems is a concise and crucial book offering insight for problem-solving on scales ranging from the personal to the global. Edited by the Sustainability Institute's Diana Wright, this essential primer brings systems thinking out of the realm of computers and equations and into the tangible world....
-
-
Skip to the Middle
- By John Chambers on 06-20-20
-
Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
-
Braving Britannia
- Tales of Life, Love, and Adventure in Ultima Online
- By: Wes Locher
- Narrated by: Robert Bekuhrs
- Length: 8 hrs and 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
Braving Britannia is an oral history of the groundbreaking PC video game, Ultima Online, which launched in 1997 and still operates today. The audiobook features interviews with players as they share how the game affected their lives. In a fantasy world of limitless potential, the only thing players seem to enjoy more than playing the game is talking about it, and yet, the true stories behind the avatars have largely gone unpublished for the past 20 years. Until now.
-
-
A nostalgia filled trip down memory lane.
- By Review on 12-12-19
By: Wes Locher
-
Sid Meier's Memoir!
- A Life in Computer Games
- By: Sid Meier, Jennifer Lee Noonan - contributor
- Narrated by: Charles Constant
- Length: 8 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
-
-
Only the Interesting Stuff
- By R. Squyres on 10-05-21
By: Sid Meier, and others
-
Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
-
Overall
-
Performance
-
Story
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
-
-
Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Thinking in Systems
- A Primer
- By: Donella H. Meadows
- Narrated by: Tia Rider Sorensen
- Length: 6 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
In the years following her role as the lead author of the international best seller, Limits to Growth - the first book to show the consequences of unchecked growth on a finite planet - Donella Meadows remained a pioneer of environmental and social analysis until her untimely death in 2001. Thinking in Systems is a concise and crucial book offering insight for problem-solving on scales ranging from the personal to the global. Edited by the Sustainability Institute's Diana Wright, this essential primer brings systems thinking out of the realm of computers and equations and into the tangible world....
-
-
Skip to the Middle
- By John Chambers on 06-20-20
-
The Selfish Gene
- By: Richard Dawkins
- Narrated by: Richard Dawkins, Lalla Ward
- Length: 16 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
Richard Dawkins' brilliant reformulation of the theory of natural selection has the rare distinction of having provoked as much excitement and interest outside the scientific community as within it. His theories have helped change the whole nature of the study of social biology, and have forced thousands to rethink their beliefs about life.
-
-
Better than print!
- By J. D. May on 07-31-12
By: Richard Dawkins
-
Walt Disney
- The Triumph of the American Imagination
- By: Neal Gabler
- Narrated by: Arthur Morey
- Length: 33 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Walt Disney was a true visionary whose desire for escape, iron determination, and obsessive perfectionism transformed animation from a novelty to an art form, first with Mickey Mouse and then with his feature films–most notably Snow White, Fantasia, and Bambi.
-
-
Diane Disney
- By Amanda on 02-15-13
By: Neal Gabler
-
Game Wizards
- The Epic Battle for Dungeons & Dragons
- By: Jon Peterson
- Narrated by: Chris Andrew Ciulla
- Length: 13 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
-
-
Nice and grounded
- By Anonymous User on 06-22-22
By: Jon Peterson
-
Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- By: David Kushner
- Narrated by: Wil Wheaton
- Length: 12 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
-
-
How it was
- By Ryan on 08-27-13
By: David Kushner
-
Snow Crash
- By: Neal Stephenson
- Narrated by: Jonathan Davis
- Length: 17 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
Neal Stephenson is a blazing new force on the sci-fi scene. With the groundbreaking cyberpunk novel Snow Crash, he has "vaulted onto the literary stage." It weaves virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility - in short, it is the gigathriller of the information age.
-
-
A solid sci-fi novel
- By Brent on 02-05-03
By: Neal Stephenson
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
-
-
Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
-
The Right Kind of Crazy
- A True Story of Teamwork, Leadership, and High-Stakes Innovation
- By: Adam Steltzner, William Patrick
- Narrated by: Christopher Grove
- Length: 7 hrs and 13 mins
- Unabridged
-
Overall
-
Performance
-
Story
Few organizations solve as many impossible problems as NASA's Jet Propulsion Laboratory, and nobody knows more about leading rocket scientists to unlikely breakthroughs than Adam Steltzner. As the phase lead and development manager for EDL (entry, descent, and landing) of the Curiosity rover to Mars, Steltzner spearheaded the creation of one of engineering's wackiest kluges - the sky crane, which allowed the heaviest rover in the history of space exploration to land on Mars unscathed.
-
-
Wasn't what I was hoping.
- By Amazon Customer on 02-15-16
By: Adam Steltzner, and others
-
Turn the Ship Around!
- A True Story of Turning Followers into Leaders
- By: L. David Marquet, Stephen R. Covey - foreword
- Narrated by: L. David Marquet
- Length: 6 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Since Turn the Ship Around! was published in 2013, hundreds of thousands of readers have been inspired by former Navy captain David Marquet’s true story. Many have applied his insights to their own organizations, creating workplaces where everyone takes responsibility for his or her actions, where followers grow to become leaders, and where happier teams drive dramatically better results.
-
-
Creating Leadership and Competence at All Levels
- By Matthew on 05-04-21
By: L. David Marquet, and others
-
Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
-
-
Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
-
Elon Musk
- Tesla, SpaceX, and the Quest for a Fantastic Future
- By: Ashlee Vance
- Narrated by: Fred Sanders
- Length: 13 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
In the spirit of Steve Jobs and Moneyball, Elon Musk is both an illuminating and authorized look at the extraordinary life of one of Silicon Valley's most exciting, unpredictable, and ambitious entrepreneurs - a real-life Tony Stark - and a fascinating exploration of the renewal of American invention and its new makers.
-
-
The best of competence porn
- By Tristan on 08-20-16
By: Ashlee Vance
-
Not All Fairy Tales Have Happy Endings
- The Rise and Fall of Sierra On-Line
- By: Ken Williams
- Narrated by: Josh Horowitz
- Length: 10 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
-
-
a fitting ending to Sierra
- By Darrell on 05-10-21
By: Ken Williams
-
Control Freak
- My Epic Adventure Making Video Games
- By: Cliff Bleszinski
- Narrated by: Kurt Kanazawa
- Length: 9 hrs and 24 mins
- Unabridged
-
Overall
-
Performance
-
Story
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
-
-
5 star book, but obnoxious
- By Rodney on 06-10-23
By: Cliff Bleszinski
Related to this topic
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
-
The New New Thing
- A Silicon Valley Story
- By: Michael Lewis
- Narrated by: Bruce Reizen
- Length: 9 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
In the weird glow of the dying millennium, Michael Lewis sets out on a safari through Silicon Valley to find the world's most important technology entrepreneur, the man who embodies the spirit of the coming age. He finds him in Jim Clark, who is about to create his third, separate, billion-dollar company: first Silicon Graphics, then Netscape - which launched the Information Age - and now Healtheon, a startup that may turn the $1 trillion healthcare industry on its head.
-
-
A fun book about Jim Clark
- By Horace on 07-07-10
By: Michael Lewis
-
Screw It, Let's Do It
- Lessons in Life and Business
- By: Sir Richard Branson
- Narrated by: Adrian Mulraney
- Length: 6 hrs and 31 mins
- Unabridged
-
Overall
-
Performance
-
Story
Richard Branson is an iconic businessman. In Screw It, Let’s Do It, he shares the secrets of his success and the invaluable lessons he has learned over the course of his remarkable career. As the world struggles with the twin problems of global recession and climate change, Richard explains why it is up to big companies like Virgin to lead the way in finding a more holistic and environmentally friendly approach to business.
-
-
Screw it, I just wasted my money!
- By MDTruman on 07-10-11
-
Borrowing Brilliance
- The Six Steps to Business Innovation by Building on the Ideas of Others
- By: David Kord Murray
- Narrated by: Patrick Lawlor
- Length: 10 hrs and 33 mins
- Unabridged
-
Overall
-
Performance
-
Story
As a former aerospace scientist, Fortune 500 executive, chief innovation officer of two major companies, inventor and software entrepreneur, David Murray has made a living by coming up with new and innovative ideas. In Borrowing Brilliance he explains the origins and evolution of a business idea by showing you how new ideas are merely the combination of existing ideas.
-
-
Really good but...
- By MasterMind Mentor International on 07-20-20
-
Everything All at Once
- How to Unleash Your Inner Nerd, Tap into Radical Curiosity and Solve Any Problem
- By: Bill Nye
- Narrated by: Bill Nye
- Length: 12 hrs and 34 mins
- Unabridged
-
Overall
-
Performance
-
Story
Everything All at Once is an exciting, inspiring call to unleash the power of the nerd mindset that exists within us all. Nye believes we'll never be able to tackle our society's biggest, most complex problems if we don't even know how to solve the small ones. Step by step, he shows his listeners the key tools behind his everything-all-at-once approach: radical curiosity, a deep desire for a better future, and a willingness to take the actions needed to make it a reality.
-
-
Bill Nye is awesome, but skip this one
- By Evan on 08-15-17
By: Bill Nye
-
The Friendly Orange Glow
- The Untold Story of the PLATO System and the Dawn of Cyberculture
- By: Brian Dear
- Narrated by: George Newbern
- Length: 21 hrs and 6 mins
- Unabridged
-
Overall
-
Performance
-
Story
At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn't even born, a group of visionary engineers and designers - some of them only high school students - in the late 1960s and 1970s created a computer system called PLATO, which was not only years but light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers.
-
-
Memory lane for the cyberist.
- By Robert C. Hickcox on 08-08-18
By: Brian Dear
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
-
The New New Thing
- A Silicon Valley Story
- By: Michael Lewis
- Narrated by: Bruce Reizen
- Length: 9 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
In the weird glow of the dying millennium, Michael Lewis sets out on a safari through Silicon Valley to find the world's most important technology entrepreneur, the man who embodies the spirit of the coming age. He finds him in Jim Clark, who is about to create his third, separate, billion-dollar company: first Silicon Graphics, then Netscape - which launched the Information Age - and now Healtheon, a startup that may turn the $1 trillion healthcare industry on its head.
-
-
A fun book about Jim Clark
- By Horace on 07-07-10
By: Michael Lewis
-
Screw It, Let's Do It
- Lessons in Life and Business
- By: Sir Richard Branson
- Narrated by: Adrian Mulraney
- Length: 6 hrs and 31 mins
- Unabridged
-
Overall
-
Performance
-
Story
Richard Branson is an iconic businessman. In Screw It, Let’s Do It, he shares the secrets of his success and the invaluable lessons he has learned over the course of his remarkable career. As the world struggles with the twin problems of global recession and climate change, Richard explains why it is up to big companies like Virgin to lead the way in finding a more holistic and environmentally friendly approach to business.
-
-
Screw it, I just wasted my money!
- By MDTruman on 07-10-11
-
Borrowing Brilliance
- The Six Steps to Business Innovation by Building on the Ideas of Others
- By: David Kord Murray
- Narrated by: Patrick Lawlor
- Length: 10 hrs and 33 mins
- Unabridged
-
Overall
-
Performance
-
Story
As a former aerospace scientist, Fortune 500 executive, chief innovation officer of two major companies, inventor and software entrepreneur, David Murray has made a living by coming up with new and innovative ideas. In Borrowing Brilliance he explains the origins and evolution of a business idea by showing you how new ideas are merely the combination of existing ideas.
-
-
Really good but...
- By MasterMind Mentor International on 07-20-20
-
Everything All at Once
- How to Unleash Your Inner Nerd, Tap into Radical Curiosity and Solve Any Problem
- By: Bill Nye
- Narrated by: Bill Nye
- Length: 12 hrs and 34 mins
- Unabridged
-
Overall
-
Performance
-
Story
Everything All at Once is an exciting, inspiring call to unleash the power of the nerd mindset that exists within us all. Nye believes we'll never be able to tackle our society's biggest, most complex problems if we don't even know how to solve the small ones. Step by step, he shows his listeners the key tools behind his everything-all-at-once approach: radical curiosity, a deep desire for a better future, and a willingness to take the actions needed to make it a reality.
-
-
Bill Nye is awesome, but skip this one
- By Evan on 08-15-17
By: Bill Nye
-
The Friendly Orange Glow
- The Untold Story of the PLATO System and the Dawn of Cyberculture
- By: Brian Dear
- Narrated by: George Newbern
- Length: 21 hrs and 6 mins
- Unabridged
-
Overall
-
Performance
-
Story
At a time when Steve Jobs was only a teenager and Mark Zuckerberg wasn't even born, a group of visionary engineers and designers - some of them only high school students - in the late 1960s and 1970s created a computer system called PLATO, which was not only years but light-years ahead in experimenting with how people would learn, engage, communicate, and play through connected computers.
-
-
Memory lane for the cyberist.
- By Robert C. Hickcox on 08-08-18
By: Brian Dear
-
The Ascension Mysteries
- Revealing the Cosmic Battle Between Good and Evil
- By: David Wilcock
- Narrated by: David Wilcock
- Length: 20 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
David Wilcock's previous New York Times best sellers, The Source Field Investigations and The Synchronicity Key, used cutting-edge alternative science to reveal oft-hidden truths about our universe. In The Ascension Mysteries, David takes us on a gripping personal journey that describes the secret cosmic battle between positive and negative happening every day, hidden in both the traumas of our own lives and the world's headlines.
-
-
mentally agonizing, embarrassing, awkward, tedious
- By Diana on 09-01-16
By: David Wilcock
-
How to Host a Viking Funeral
- The Case for Burning Your Regrets, Chasing Your Crazy Ideas, and Becoming the Person You're Meant to Be
- By: Kyle Scheele
- Narrated by: Kyle Scheele
- Length: 5 hrs and 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
Turning 30, artist and speaker Kyle Scheele wanted to do something unusual to mark this milestone. Instead of a birthday bash, he decided to hold a funeral to memorialize the decade of his life that was ending. Building a 16-foot Viking ship out of cardboard, he invited friends to help him set it on fire—a symbolic farewell to his 20s and all the grief, regret, and mistakes that accompanied those years.
-
-
underwhelming
- By Amazon Customer on 12-11-22
By: Kyle Scheele
-
Significant Zero
- Heroes, Villains, and the Fight for Art and Soul in Video Games
- By: Walt Williams
- Narrated by: Kevin T. Collins
- Length: 9 hrs and 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls.
-
-
it's a bad autobiography not what the title says
- By Chelsea on 11-22-17
By: Walt Williams
-
Bumblebee & Me
- Life as a G1 Transformer
- By: Dan Gilvezan
- Narrated by: Dan Gilvezan
- Length: 1 hr and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
Bumblebee & Me takes you behind the scenes of the original Transformers television series for a first-hand look at the making of a classic. Experience the controlled chaos of the recording sessions, learn the secrets behind creating a character voice, get to know the members of the cast close up and personal. Chock full of stories, reminiscences, anecdotes and never-before-seen photographs, Bumblebee & Me is sure to satisfy even the most knowledgeable and discerning Transformers fan.
-
-
Bumblebee...In His Own Words :)
- By Christine Klunder on 02-23-15
By: Dan Gilvezan
-
The Wizard of Ads
- Turning Words into Magic and Dreamers into Millionaires
- By: Roy H. Williams
- Length: 4 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
With the knowledge of a seasoned business consultant and the warmth and wit of a natural storyteller, the Wizard will help you to multiply the effectiveness of your advertising, understand the tug-of-war between intellect and emotion, and more.
-
-
If you have a hard time hearing don't waste your time
- By Michelle J on 01-09-17
By: Roy H. Williams
-
Space Odyssey
- Stanley Kubrick, Arthur C. Clarke, and the Making of a Masterpiece
- By: Michael Benson
- Narrated by: Todd McLaren
- Length: 17 hrs and 55 mins
- Unabridged
-
Overall
-
Performance
-
Story
Regarded as a masterpiece today, 2001: A Space Odyssey received mixed reviews. Despite the success of Dr. Strangelove, director Stanley Kubrick wasn't yet recognized as a great filmmaker, and 2001 was radically innovative, with little dialogue and no strong central character. Author Michael Benson explains how 2001 was made, telling the story primarily through the two people most responsible for the film, Kubrick and science fiction legend Arthur C. Clarke. Benson interviewed Clarke many times, and has also spoken at length with Kubrick's widow, Christiane.
-
-
A Book Wholly Equal to its Subject
- By Reggie on 04-17-19
By: Michael Benson
-
Maphead
- Charting the Wide, Weird World of Geography Wonks
- By: Ken Jennings
- Narrated by: Kirby Heyborne
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
It comes as no surprise that, as a kid, Jeopardy! legend Ken Jennings slept with a bulky Hammond world atlas by his pillow every night. Maphead recounts his lifelong love affair with geography and explores why maps have always been so fascinating to him and to fellow enthusiasts everywhere.
-
-
A Romp through Maps
- By Lynn on 01-27-12
By: Ken Jennings
-
The Culture Code
- The Secrets of Highly Successful Groups
- By: Daniel Coyle
- Narrated by: Will Damron
- Length: 7 hrs and 13 mins
- Unabridged
-
Overall
-
Performance
-
Story
In The Culture Code, Daniel Coyle goes inside some of the world's most successful organizations - including Pixar, the San Antonio Spurs, and the US Navy's SEAL Team Six - and reveals what makes them tick. He demystifies the culture-building process by identifying three key skills that generate cohesion and cooperation and explains how diverse groups learn to function with a single mind.
-
-
Anyone in a leadership position should read this
- By Kimberly on 03-04-18
By: Daniel Coyle
-
The Click Moment
- Seizing Opportunity in an Unpredictable World
- By: Frans Johansson
- Narrated by: Erik Synnestvedt
- Length: 7 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
-
-
Outstanding book!
- By Anilyn Karel on 08-26-24
By: Frans Johansson
-
Sellout
- How Washington Gave Away America's Technological Soul, and One Man's Fight to Bring It Home
- By: Victoria Bruce
- Narrated by: Tom Parks
- Length: 10 hrs and 44 mins
- Unabridged
-
Overall
-
Performance
-
Story
American technological prowess used to be unrivaled. But because of globalization, and with the blessing of the US government, once proprietary materials, components, and technologies are increasingly commercialized outside the United States. Nowhere is this more dangerous than in China's monopoly of rare earth elements - materials that are essential for nearly all modern consumer goods, gadgets, and weapons systems.
-
-
Uncovering unsung heroes of modern America
- By Ben DeNardo on 08-24-17
By: Victoria Bruce
-
The Art of Innovation
- Lessons in Creativity from IDEO, America's Leading Design Firm
- By: Tom Kelley, Jonathan Littman - contributor, Tom Peters - foreword
- Narrated by: Nick Podehl
- Length: 8 hrs and 56 mins
- Unabridged
-
Overall
-
Performance
-
Story
IDEO, the widely admired, award-winning design and development firm that brought the world the Apple mouse, Polaroid's I-Zone instant camera, the Palm V, and hundreds of other cutting-edge products and services, reveals its secrets for fostering a culture and process of continuous innovation.
-
-
This is an old book!
- By EPR review on 01-05-17
By: Tom Kelley, and others
-
LEGO
- A Love Story
- By: Jonathan Bender
- Narrated by: Jeremy Gage
- Length: 8 hrs and 48 mins
- Unabridged
-
Overall
-
Performance
-
Story
There are 62 LEGO bricks for every person in the world, and at age 30, Jonathan Bender realized that he didn't have a single one of them. While reconsidering his childhood dream of becoming a master model builder for The LEGO Group, he discovers the men and women who are skewing the averages with collections of hundreds of thousands of LEGO bricks. What is it about the ubiquitous, brightly colored toys that makes them so hard for everyone to put down?
-
-
Be careful if you already like Lego
- By Matthew Center on 03-14-11
By: Jonathan Bender
What listeners say about Explore/Create
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
-
Overall
-
Performance
-
Story
- Amazon Customer
- 01-03-20
inspired
I felt inspired but the stories Richard shared. It was a fun read. I would recommend it for older kids or young adults but it also helps us older adults be in touch with our inner child.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Amazon Customer
- 03-24-17
wow<br />
what an amazing person with a great view of life, i wasnt expecting much honestly but boy was i surpised
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
2 people found this helpful
-
Overall
-
Performance
-
Story
- Luis A.
- 03-01-19
Inspiring biography of the Father of Ultima!
I loved the entire book. Perhaps what interested me the most where the " Create" chapters where Mr Garriot would explain how his dream of creating virtual experiences came to be.. Successes, hardships and failures... They were all interesting to listen to.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Chris MacMillan
- 12-10-24
Great story of a fascinating life and career!
Ultima was my favorite CRPG growing up and I’ve always been fascinated by Richard. This book was a fascinating glimpse into a remarkable life. I knew much of it but also learned a lot of new things I’d never heard before. The narrator was a perfect substitute for Mr. Garriott if you have ever heard him in an interview.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Amazon Customer
- 10-29-20
A enjoyable listen
I admit that I was a fan of Richard Garriott before listening to this this book but it was very insightful and very enjoyable and at times it brought me to tears a pain for him and other times it brought me to tears of joy and there are some funny parts where I almost spit up my drink, it's definitely worth a listen.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Dmitriy Starson
- 01-18-17
Masterpiece of Inspiration
Last time I was not able to stop listening to an audio book was when I was listening to the Martian by Andy Weir.
Richard's book is beyond inspiring!
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
3 people found this helpful
-
Overall
-
Performance
-
Story
- TM
- 09-08-20
Some Inspiration
I almost had to dock the book one star, because the author is very proud of his accomplishments to the point of perhaps overstatement. It certainly felt like a brag book in places.
However, I do appreciate some of what he has achieved, and I do think there are some amusing stories and useful ways of looking at the world.
Recommended, but with the occasional wince of discomfort if you don’t like self-promotion.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
1 person found this helpful
-
Overall
-
Performance
-
Story
- Elijah
- 04-17-17
The Modern Day Explorer
Richard Garriott is a great example of a modern say explorer. I am a fan of videogames, and an interview between Richard Garriott and gaming news engine IGN is how I found out about him and his book. Great story and would recommend!
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
3 people found this helpful
-
Overall
-
Performance
-
Story
- Sondarndee
- 09-02-21
My space man
Based on his Eight Virtues of the Avatar featured in Ultima IV, I made the decision that, if there were such an election, I would vote Richard Garriott for "American Space Man", as opposed to the other rich white guys who endeavor to turn cocaine money into space travel for criminals (Jeff Bezos, Richard Branson and Elon Musk).
I find it troubling that Garriott seems to have the desire to live forever, but I suppose that's on par with white guys who endeavor to colonize the galaxy.
I'm glad I read the book. It solidifies my imaginary vote.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Jim
- 10-20-20
An Interesting Read.
Having followed Richard Garriott's life and career and played all of his games, I find this book to be mainly two things. First and foremost a detailed and somewhat humble-brag accounting of how everything he's done has been for the sole purpose of getting into space. He spends quite a lot of time on the subject of Space in this book. Second, a detailed and yet also a somewhat embellished-humble-brag accounting of just about everything he's created or accomplished. While Mr. Garriott is an interesting, intelligent, charismatic, and driven person, the book makes very clear he's also been a very fortunate and lucky individual mainly due to the family he was born into. Unfortunately, he doesn't go into any further details about the series that made him famous (Ultima) beyond the common stories he slings at trade show and convention interviews and as the book creeps toward "current / modern time" some of the more negative details surrounding his life accomplishments become more absent specifically around his last game SotA. There are more details surrounding his time at and departure from EA, his early adventure trips (like the Titanic), geo-caching, and his Haunted Houses that most won't know and are nice to hear about.
It is an interesting read but it does set him up in the best light as you'd expect a self written biography would. If you don't know much about Lord British, this is the book. If you do, skip it.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!