-
Game Wizards
- The Epic Battle for Dungeons & Dragons
- Narrated by: Chris Andrew Ciulla
- Length: 13 hrs and 38 mins
Failed to add items
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
Buy for $21.49
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
Publisher's summary
When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson—a noted authority on role-playing games—explains how D&D and its creators navigated their successes, setbacks, and controversies.
Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous.
With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Listeners also enjoyed...
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- By: Ben Riggs
- Narrated by: Sean Patrick Hopkins
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- By T.M. Lankford on 01-09-23
By: Ben Riggs
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
-
Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
-
-
A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
-
White Plume Mountain
- Dungeons & Dragons: Greyhawk, Book 1
- By: Paul Kidd
- Narrated by: Bernard Setaro Clark
- Length: 10 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
-
-
Justice Incarnate With Just a Hint of Flippant Fae
- By Kirk MacNeil on 04-11-13
By: Paul Kidd
-
The Everything Store
- Jeff Bezos and the Age of Amazon
- By: Brad Stone
- Narrated by: Pete Larkin
- Length: 13 hrs
- Unabridged
-
Overall
-
Performance
-
Story
Amazon.com started off delivering books through the mail. But its visionary founder, Jeff Bezos, wasn't content with being a bookseller. He wanted Amazon to become the everything store, offering limitless selection and seductive convenience at disruptively low prices. To do so, he developed a corporate culture of relentless ambition and secrecy that's never been cracked. Until now.
-
-
Did you know how bad it is to work for Amazon?
- By Shamu from New York on 12-07-13
By: Brad Stone
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- By: Ben Riggs
- Narrated by: Sean Patrick Hopkins
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- By T.M. Lankford on 01-09-23
By: Ben Riggs
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
-
Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
-
-
A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
-
White Plume Mountain
- Dungeons & Dragons: Greyhawk, Book 1
- By: Paul Kidd
- Narrated by: Bernard Setaro Clark
- Length: 10 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
-
-
Justice Incarnate With Just a Hint of Flippant Fae
- By Kirk MacNeil on 04-11-13
By: Paul Kidd
-
The Everything Store
- Jeff Bezos and the Age of Amazon
- By: Brad Stone
- Narrated by: Pete Larkin
- Length: 13 hrs
- Unabridged
-
Overall
-
Performance
-
Story
Amazon.com started off delivering books through the mail. But its visionary founder, Jeff Bezos, wasn't content with being a bookseller. He wanted Amazon to become the everything store, offering limitless selection and seductive convenience at disruptively low prices. To do so, he developed a corporate culture of relentless ambition and secrecy that's never been cracked. Until now.
-
-
Did you know how bad it is to work for Amazon?
- By Shamu from New York on 12-07-13
By: Brad Stone
-
Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
-
Long Live Mortal Kombat, Round 1
- The Fatalities and Fandom of the Arcade Era
- By: David L. Craddock, John Tobias - foreword, James Rolfe - foreword
- Narrated by: Andy Ingalls
- Length: 21 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
To politicians and parents, Mortal Kombat was a menace to society. To gamers, it was a way of life. From dedicated hustlers who put thousands of miles on their odometers driving coast to coast to challenge the top players in arcades, to fans who devote their free time to collecting action figures, setting world records, and plumbing the depths of its lore, the Mortal Kombat franchise has topped sales charts for thirty years, and its popularity shows no signs of waning. But before Mortal Kombat offended politicians and sold over 12 million units, executives at Midway saw it as filler.
-
-
A lot of filler, and very little substance
- By Fred on 12-09-23
By: David L. Craddock, and others
-
The Smartest Guys in the Room
- The Amazing Rise and Scandalous Fall of Enron
- By: Bethany McLean
- Narrated by: Dennis Boutsikaris
- Length: 22 hrs and 30 mins
- Unabridged
-
Overall
-
Performance
-
Story
The definitive volume on Enron's amazing rise and scandalous fall, from an award-winning team of Fortune investigative reporters.
-
-
An excellent book, but with a missing chapter
- By Augustus T. White on 03-07-12
By: Bethany McLean
-
The Dying Earth
- Tales of the Dying Earth, Book 1
- By: Jack Vance
- Narrated by: Arthur Morey
- Length: 6 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
The stories in The Dying Earth introduce dozens of seekers of wisom and beauty, lovely lost women, wizards of every shade of eccentricity with their runic amulets and spells. We meet the melancholy deodands, who feed on human flesh and the twk-men, who ride dragonflies and trade information for salt. There are monsters and demons. Each being is morally ambiguous: The evil are charming, the good are dangerous. All are at home.
-
-
A Decadent and Hopeful Dying Earth
- By Jefferson on 06-27-10
By: Jack Vance
-
Alibaba
- The House That Jack Ma Built
- By: Duncan Clark
- Narrated by: Jim Meskimen
- Length: 9 hrs and 9 mins
- Unabridged
-
Overall
-
Performance
-
Story
In just a decade and a half, Jack Ma, a man from modest beginnings who started out as an English teacher, founded Alibaba and built it into one of the world's largest companies, an e-commerce empire on which hundreds of millions of Chinese consumers depend. Alibaba's $25 billion IPO in 2014 was the largest global IPO ever. A Rockefeller of his age who is courted by CEOs and presidents around the world, Jack is an icon for China's booming private sector.
-
-
Strange: Best part of story happens "off-screen"
- By Tristan on 09-02-16
By: Duncan Clark
-
The Ultimate History of Video Games, Volume 1
- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
- By: Steven L. Kent
- Narrated by: Dan Woren
- Length: 23 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
-
-
Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
-
DisneyWar
- By: James B. Stewart
- Narrated by: Patrick Lawlor
- Length: 25 hrs and 40 mins
- Unabridged
-
Overall
-
Performance
-
Story
DisneyWar is an enthralling tale of one of America's most powerful media and entertainment companies, the people who control it, and those trying to overthrow them. It tells a story that - in its sudden twists, vivid, larger-than-life characters, and thrilling climax - might itself have been the subject of a Disney classic - except that it's all true.
-
-
Really interesting story... No ending.
- By rotinaj on 12-18-17
By: James B. Stewart
-
How to Play Dungeons & Dragons
- Step by Step Guide for Beginners
- By: Charles Goodwill
- Narrated by: Katy Paulson
- Length: 3 hrs
- Unabridged
-
Overall
-
Performance
-
Story
In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
-
-
A good primer
- By Ken Gagne on 10-18-22
By: Charles Goodwill
-
No Red Lights
- Reflections on Life, 50 Years in Venture Capital, and Never Driving Alone
- By: Alan J. Patricof
- Narrated by: Alan Patricof
- Length: 8 hrs and 32 mins
- Unabridged
-
Overall
-
Performance
-
Story
The early years of venture capital were a far cry from today’s very public dealings. Alan Patricof, one of the pioneers of the venture arena, offers a behind-the-scenes look at the past 50 years of the industry. From buying stock in Apple when its market valuation was only $60 million to founding New York Magazine to investing in AOL, Audible, and more recently, Axios, his discerning approach to finding companies is almost peerless.
-
-
Positive, proactive, hopeful
- By Magdo on 05-03-23
By: Alan J. Patricof
-
Slugfest
- Inside the Epic, 50-Year Battle Between Marvel and DC
- By: Reed Tucker
- Narrated by: Will Collyer
- Length: 10 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
The first in-depth, behind-the-scenes audiobook treatment of the rivalry between the two comic book giants. They are the two titans of the comic book industry - the Coke and Pepsi of superheroes - and for more than 50 years, Marvel and DC have been locked in an epic battle for spandex supremacy. At stake is not just sales, but cultural relevancy and the hearts of millions of fans. To many partisans, Marvel is now on top. But for much of the early 20th century, it was DC that was the undisputed leader.
-
-
Loved it, but...
- By Smitty on 05-02-18
By: Reed Tucker
-
The Founders
- The Story of Paypal and the Entrepreneurs Who Shaped Silicon Valley
- By: Jimmy Soni
- Narrated by: Jonathan Todd Ross
- Length: 18 hrs and 25 mins
- Unabridged
-
Overall
-
Performance
-
Story
Today, PayPal’s founders and earliest employees are considered the technology industry’s most powerful network. Since leaving PayPal, they have formed, funded, and advised the leading companies of our era, including Tesla, Facebook, YouTube, SpaceX, Yelp, Palantir, and LinkedIn, among many others. As a group, they have driven 21st-century innovation and entrepreneurship. Their names stir passions; they’re as controversial as they are admired.
-
-
Wonderful, Engaging & Insightful
- By Ismael Becerra on 02-26-22
By: Jimmy Soni
-
The Man Who Sold America
- The Amazing but True Story of Albert D. Lasker and the Creation of the Advertising Century
- By: Jeffrey L. Cruikshank, Arthur W. Schultz
- Narrated by: Walter Dixon
- Length: 16 hrs and 57 mins
- Unabridged
-
Overall
-
Performance
-
Story
Jeffrey Cruikshank and Arthur Schultz have written a fascinating biography of one of the 20th century’s most intriguing figures. Albert D. Lasker helped invent “reason why” advertising, market research based on direct-mail advertising, premium coupons, and a host of other industry innovations. He invented and promoted powerful brands. But his impact went far beyond traditional advertising. This is the story of a man who shaped an industry - and changed the way we look at our world.
-
-
In depth and takes you back in time
- By JS on 10-10-20
By: Jeffrey L. Cruikshank, and others
Related to this topic
-
DisneyWar
- By: James B. Stewart
- Narrated by: Patrick Lawlor
- Length: 25 hrs and 40 mins
- Unabridged
-
Overall
-
Performance
-
Story
DisneyWar is an enthralling tale of one of America's most powerful media and entertainment companies, the people who control it, and those trying to overthrow them. It tells a story that - in its sudden twists, vivid, larger-than-life characters, and thrilling climax - might itself have been the subject of a Disney classic - except that it's all true.
-
-
Really interesting story... No ending.
- By rotinaj on 12-18-17
By: James B. Stewart
-
Slugfest
- Inside the Epic, 50-Year Battle Between Marvel and DC
- By: Reed Tucker
- Narrated by: Will Collyer
- Length: 10 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
The first in-depth, behind-the-scenes audiobook treatment of the rivalry between the two comic book giants. They are the two titans of the comic book industry - the Coke and Pepsi of superheroes - and for more than 50 years, Marvel and DC have been locked in an epic battle for spandex supremacy. At stake is not just sales, but cultural relevancy and the hearts of millions of fans. To many partisans, Marvel is now on top. But for much of the early 20th century, it was DC that was the undisputed leader.
-
-
Loved it, but...
- By Smitty on 05-02-18
By: Reed Tucker
-
All the Rave
- The Rise and Fall of Shawn Fanning’s Napster
- By: Joseph Menn
- Narrated by: John Rubinstein
- Length: 13 hrs and 59 mins
- Unabridged
-
Overall
-
Performance
-
Story
The definitive inside account of the file-sharing revolution that overthrew the music industry, All the Rave reveals the family betrayal, greed, and mismanagement that hijacked one the most fundamental innovations of the Internet era. Named one of the three best books of 2003 by Investigative Reporters and Editors Inc., All the Rave has been out of print until now and unavailable in most formats. Author and veteran technology journalist Joseph Menn also wrote 2010's Fatal System Error: The Hunt for the New Crime Lords who are Bringing Down the Internet.
-
-
The Far-reaching Karma of Napster
- By Susie on 04-29-13
By: Joseph Menn
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
-
The King of Content
- Sumner Redstone’s Battle for Viacom, CBS, and Everlasting Control of His Media Empire
- By: Keach Hagey
- Narrated by: Gabra Zackman
- Length: 10 hrs and 51 mins
- Unabridged
-
Overall
-
Performance
-
Story
Sumner Murray Redstone, once feared as the “mad genius” of media who would dump his CEOs for mere wobbles in his companies’ stock price, had built one of the world’s greatest media empires through a series of audacious takeovers constructed to ensure that he always maintained control. Today he controls 80 percent of the voting shares of both Viacom and CBS, meaning that on a whim he could replace the entire boards of two public companies with a combined value of $40 billion.
-
-
Feels biased. Well researched, but not engaging.
- By Anonymous User on 04-03-19
By: Keach Hagey
-
Alibaba
- The House That Jack Ma Built
- By: Duncan Clark
- Narrated by: Jim Meskimen
- Length: 9 hrs and 9 mins
- Unabridged
-
Overall
-
Performance
-
Story
In just a decade and a half, Jack Ma, a man from modest beginnings who started out as an English teacher, founded Alibaba and built it into one of the world's largest companies, an e-commerce empire on which hundreds of millions of Chinese consumers depend. Alibaba's $25 billion IPO in 2014 was the largest global IPO ever. A Rockefeller of his age who is courted by CEOs and presidents around the world, Jack is an icon for China's booming private sector.
-
-
Strange: Best part of story happens "off-screen"
- By Tristan on 09-02-16
By: Duncan Clark
-
DisneyWar
- By: James B. Stewart
- Narrated by: Patrick Lawlor
- Length: 25 hrs and 40 mins
- Unabridged
-
Overall
-
Performance
-
Story
DisneyWar is an enthralling tale of one of America's most powerful media and entertainment companies, the people who control it, and those trying to overthrow them. It tells a story that - in its sudden twists, vivid, larger-than-life characters, and thrilling climax - might itself have been the subject of a Disney classic - except that it's all true.
-
-
Really interesting story... No ending.
- By rotinaj on 12-18-17
By: James B. Stewart
-
Slugfest
- Inside the Epic, 50-Year Battle Between Marvel and DC
- By: Reed Tucker
- Narrated by: Will Collyer
- Length: 10 hrs and 43 mins
- Unabridged
-
Overall
-
Performance
-
Story
The first in-depth, behind-the-scenes audiobook treatment of the rivalry between the two comic book giants. They are the two titans of the comic book industry - the Coke and Pepsi of superheroes - and for more than 50 years, Marvel and DC have been locked in an epic battle for spandex supremacy. At stake is not just sales, but cultural relevancy and the hearts of millions of fans. To many partisans, Marvel is now on top. But for much of the early 20th century, it was DC that was the undisputed leader.
-
-
Loved it, but...
- By Smitty on 05-02-18
By: Reed Tucker
-
All the Rave
- The Rise and Fall of Shawn Fanning’s Napster
- By: Joseph Menn
- Narrated by: John Rubinstein
- Length: 13 hrs and 59 mins
- Unabridged
-
Overall
-
Performance
-
Story
The definitive inside account of the file-sharing revolution that overthrew the music industry, All the Rave reveals the family betrayal, greed, and mismanagement that hijacked one the most fundamental innovations of the Internet era. Named one of the three best books of 2003 by Investigative Reporters and Editors Inc., All the Rave has been out of print until now and unavailable in most formats. Author and veteran technology journalist Joseph Menn also wrote 2010's Fatal System Error: The Hunt for the New Crime Lords who are Bringing Down the Internet.
-
-
The Far-reaching Karma of Napster
- By Susie on 04-29-13
By: Joseph Menn
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
-
The King of Content
- Sumner Redstone’s Battle for Viacom, CBS, and Everlasting Control of His Media Empire
- By: Keach Hagey
- Narrated by: Gabra Zackman
- Length: 10 hrs and 51 mins
- Unabridged
-
Overall
-
Performance
-
Story
Sumner Murray Redstone, once feared as the “mad genius” of media who would dump his CEOs for mere wobbles in his companies’ stock price, had built one of the world’s greatest media empires through a series of audacious takeovers constructed to ensure that he always maintained control. Today he controls 80 percent of the voting shares of both Viacom and CBS, meaning that on a whim he could replace the entire boards of two public companies with a combined value of $40 billion.
-
-
Feels biased. Well researched, but not engaging.
- By Anonymous User on 04-03-19
By: Keach Hagey
-
Alibaba
- The House That Jack Ma Built
- By: Duncan Clark
- Narrated by: Jim Meskimen
- Length: 9 hrs and 9 mins
- Unabridged
-
Overall
-
Performance
-
Story
In just a decade and a half, Jack Ma, a man from modest beginnings who started out as an English teacher, founded Alibaba and built it into one of the world's largest companies, an e-commerce empire on which hundreds of millions of Chinese consumers depend. Alibaba's $25 billion IPO in 2014 was the largest global IPO ever. A Rockefeller of his age who is courted by CEOs and presidents around the world, Jack is an icon for China's booming private sector.
-
-
Strange: Best part of story happens "off-screen"
- By Tristan on 09-02-16
By: Duncan Clark
-
Comic Shop
- The Retail Mavericks Who Gave Us a New Geek Culture
- By: Dan Gearino
- Narrated by: Douglas R. Pratt
- Length: 7 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
The early 1970s saw the birth of the modern comic book shop. Its rise was due in large part to a dynamic entrepreneur, Phil Seuling. His direct market model allowed shops to get comics straight from the publishers, bypassing middlemen. Stores could better customize their offerings and independent publishers could now access national distribution. In this way, shops opened up a space for quirky ideas to gain an audience and helped transform small-press series, from Teenage Mutant Ninja Turtles to Bone, into media giants.
-
-
A good listen.
- By Amazon Customer on 08-30-20
By: Dan Gearino
-
The Big Picture
- The Fight for the Future of Movies
- By: Ben Fritz
- Narrated by: Timothy Andrés Pabon
- Length: 9 hrs and 44 mins
- Unabridged
-
Overall
-
Performance
-
Story
In the past decade, Hollywood has endured a cataclysm on a par with the end of silent film and the demise of the studio system. Stars and directors have seen their power dwindle, while writers and producers lift their best techniques from TV, comic books, and the toy biz. The future of Hollywood is being written by powerful corporate brands like Marvel, Amazon, Netflix, and Lego, as well as censors in China. Ben Fritz chronicles this dramatic shakeup with unmatched skill, bringing equal fluency to both the financial and entertainment aspects of Hollywood.
-
-
Who is overseeing the audio part of this project?
- By Lori P on 11-19-19
By: Ben Fritz
-
The Firm
- The Story of McKinsey and Its Secret Influence on American Business
- By: Duff McDonald
- Narrated by: Tom Weiner
- Length: 11 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
A behind-the-scenes, revelatory history of McKinsey & Company, America's most influential and controversial business consulting firm, told by one of the nation's leading financial journalists. In The Firm, Duff McDonald uncovers how these high-powered, high-priced business savants have ushered in waves of structural, financial, and technological shifts. With unrivaled access to company documents and current and former employees, McDonald reveals the inner workings of what just might be the most influential private organization in America.
-
-
Warning: Non consultants should avoid
- By R. Jaeger on 11-04-13
By: Duff McDonald
-
Overhaul
- An Insider's Account of the Obama Administration's Emergency Rescue of the Auto Industry
- By: Steven Rattner
- Narrated by: Joe Barrett
- Length: 13 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
This first real look inside Team Obama mixes political warfare and big-business shakeups in equal proportions, and comes from a uniquely informed source. Steve Rattner is not just the man brought in by the president to save the auto industry, he is a former New York Times financial reporter who also earned a place among the top tier of Wall Street's most informed investment bankers and corporate experts.
-
-
Overhaul - A Memoir
- By Roy on 12-05-10
By: Steven Rattner
-
How Chuck Feeney Made and Gave Away a Fortune
- The Billionaire Who Wasn't
- By: Conor O'Clery
- Narrated by: Erik Synnestvedt
- Length: 16 hrs
- Unabridged
-
Overall
-
Performance
-
Story
In 1988 Forbes magazine hailed Chuck Feeney as the 23rd richest American alive. No one knew until then that he was extremely wealthy. Or was he? Born during the Depression in Elizabeth, New Jersey, Feeney had made a fortune as co-founder of Duty Free Shoppers, the world's largest duty-free retail chain. How he did it is one of the great untold retail stories of modern times. The greater untold story is that Feeney had in fact given away his fortune, in its totality, to endow Atlantic Philanthropies - one of the most generous and secretive philanthropic funds in the world.
-
-
Horizons I never knew were there!
- By DTU_Garza on 08-13-17
By: Conor O'Clery
-
Frenemies
- The Epic Disruption of the Ad Business (And Everything Else)
- By: Ken Auletta
- Narrated by: Jonathan Todd Ross
- Length: 12 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
An intimate and profound reckoning with the changes buffeting the $2 trillion global advertising and marketing business from the perspective of its most powerful players, by the best-selling author of Googled. Advertising and marketing touches on every corner of our lives, and is the invisible fuel powering almost all media. Complain about it though we might, without it the world would be a darker place. And of all the industries wracked by change in the digital age, few have been turned on its head as dramatically as this one has.
-
-
Good; not for beginners
- By DV on 10-05-18
By: Ken Auletta
-
The Match King
- Ivar Kreuger, the Financial Genius Behind a Century of Wall Street Scandals
- By: Frank Partnoy
- Narrated by: L. J. Ganser
- Length: 10 hrs and 48 mins
- Unabridged
-
Overall
-
Performance
-
Story
At the height of the roaring 20s, Swedish émigré Ivar Kreuger made a fortune raising money in America and loaning it to Europe in exchange for matchstick monopolies. His enterprise was a rare success story throughout the Great Depression. Yet after Kreuger's suicide in 1932, the true nature of his empire emerged.
-
-
excellent Depression era history-biography
- By Donovan R. on 06-17-10
By: Frank Partnoy
-
American Icon
- Alan Mulally and the Fight to Save Ford Motor Company
- By: Bryce G. Hoffman
- Narrated by: Pete Larkin
- Length: 14 hrs and 45 mins
- Unabridged
-
Overall
-
Performance
-
Story
At the end of 2008, Ford Motor Company was just months away from running out of cash. With the auto industry careening toward ruin, Congress offered all three Detroit automakers a bailout. General Motors and Chrysler grabbed the taxpayer lifeline, but Ford decided to save itself. Under the leadership of charismatic CEO Alan Mulally, Ford had already put together a bold plan to unify its divided global operations, transform its lackluster product lineup, and overcome a dysfunctional culture of infighting, backstabbing, and excuses.
-
-
The best business book I ever read
- By Michael on 10-07-12
By: Bryce G. Hoffman
-
Googled
- The End of the World as We Know It
- By: Ken Auletta
- Narrated by: Jim Bond
- Length: 13 hrs and 53 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Googled, esteemed media writer and critic Ken Auletta uses the story of Google's rise to explore the inner workings of the company and the future of the media at large. Although Google has often been secretive, this book is based on the most extensive cooperation ever granted a journalist, including access to closed-door meetings and interviews with founders Larry Page and Sergey Brin, CEO Eric Schmidt, and some 150 present and former employees.
-
-
Audio production could have been better
- By David on 11-12-09
By: Ken Auletta
-
Service Games
- The Rise and Fall of SEGA: Enhanced Edition
- By: Sam Pettus
- Narrated by: Tom Racine
- Length: 17 hrs and 13 mins
- Unabridged
-
Overall
-
Performance
-
Story
New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
-
-
The Story of the Fall of Sega
- By Austin on 01-05-15
By: Sam Pettus
-
Good for the Money
- My Fight to Pay Back America
- By: Bob Benmosche
- Narrated by: Sean Pratt
- Length: 9 hrs and 33 mins
- Unabridged
-
Overall
-
Performance
-
Story
In 2009, at the peak of the financial crisis, AIG - the American insurance behemoth - was sinking fast. It was the peg upon which the nation hung its ire and resentment during the financial crisis: the pinnacle of Wall Street arrogance and greed. When Bob Benmosche climbed aboard as CEO, it was widely assumed that he would go down with his ship. In mere months, he turned things around, pulling AIG from the brink of financial collapse and restoring its profitability.
-
-
Worthwhile, informative, and just short of inspiring
- By Preston on 11-17-21
By: Bob Benmosche
-
Merchants in the Temple
- Inside Pope Francis's Secret Battle Against Corruption in the Vatican
- By: Gianluigi Nuzzi
- Narrated by: P. J. Ochlan
- Length: 8 hrs and 8 mins
- Unabridged
-
Overall
-
Performance
-
Story
From a best-selling author with unprecedented access to Pope Francis, an investigative look at the recent financial scandals at the highest levels of the Vatican. A veritable war is waging in the church: On one side there is Pope Francis' strong message for one church of the poor and all; on the other there is the old Curia, with its endless enemies, and the old and new lobbies struggling to preserve their not-so-Christian privileges.
-
-
the history lesson
- By Dimitri H. on 05-30-24
By: Gianluigi Nuzzi
People who viewed this also viewed...
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- By: Ben Riggs
- Narrated by: Sean Patrick Hopkins
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- By T.M. Lankford on 01-09-23
By: Ben Riggs
-
Empire of Imagination
- Gary Gygax and the Birth of Dungeons & Dragons
- By: Michael Witwer
- Narrated by: Sam Witwer
- Length: 7 hrs and 54 mins
- Unabridged
-
Overall
-
Performance
-
Story
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has crafted a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin, to his untimely death in 2008. Gygax’s magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and ’80s and irreversibly alter the world of gaming. Gygax’s involvement in the industry lasted long after his dramatic and involuntary departure, and his footprint can be seen in the role-playing genre he is largely responsible for creating.
-
-
King of the Nerds
- By Chris Puckett on 12-08-23
By: Michael Witwer
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: Rob Brinkmann, Pavi Proczko
- Length: 10 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
-
-
Connection
- By Jonathon D Deringer on 08-23-24
By: David M. Ewalt
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
-
Slaying the Dragon
- A Secret History of Dungeons & Dragons
- By: Ben Riggs
- Narrated by: Sean Patrick Hopkins
- Length: 10 hrs and 28 mins
- Unabridged
-
Overall
-
Performance
-
Story
The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
-
-
Excellent History of D&D
- By T.M. Lankford on 01-09-23
By: Ben Riggs
-
Empire of Imagination
- Gary Gygax and the Birth of Dungeons & Dragons
- By: Michael Witwer
- Narrated by: Sam Witwer
- Length: 7 hrs and 54 mins
- Unabridged
-
Overall
-
Performance
-
Story
The life story of Gary Gygax, godfather of all fantasy adventure games, has been told only in bits and pieces. Michael Witwer has crafted a dynamic, dramatized biography of Gygax from his childhood in Lake Geneva, Wisconsin, to his untimely death in 2008. Gygax’s magnum opus, Dungeons & Dragons, would explode in popularity throughout the 1970s and ’80s and irreversibly alter the world of gaming. Gygax’s involvement in the industry lasted long after his dramatic and involuntary departure, and his footprint can be seen in the role-playing genre he is largely responsible for creating.
-
-
King of the Nerds
- By Chris Puckett on 12-08-23
By: Michael Witwer
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: David M. Ewalt, Mikael Naramore
- Length: 8 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Of Dice and Men, David Ewalt recounts the development of Dungeons & Dragons from the game’s roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the surprising history of the game’s origins (a history largely unknown even to hardcore players) and examines D&D’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences.
-
-
Interesting Topic, but Terrible Execution.
- By Diebold on 02-11-14
By: David M. Ewalt
-
Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
-
-
the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
-
Of Dice and Men
- The Story of Dungeons & Dragons and the People Who Play It
- By: David M. Ewalt
- Narrated by: Rob Brinkmann, Pavi Proczko
- Length: 10 hrs and 3 mins
- Unabridged
-
Overall
-
Performance
-
Story
Even if you’ve never played Dungeons & Dragons, you probably know someone who has: the game has had a profound influence on our culture, and 2014 marks the intriguing role-playing phenomenon’s 40th anniversary. Released decades before the Internet and social media, Dungeons & Dragons inspired one of the original nerd subcultures and is still revered by more than 30 million fans. Now, the authoritative history and magic of the game are revealed by an award-winning journalist and lifelong D&D player.
-
-
Connection
- By Jonathon D Deringer on 08-23-24
By: David M. Ewalt
-
The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
-
Overall
-
Performance
-
Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
-
-
Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
-
Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
-
-
A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
-
The Gamesmaster
- My Life in the '80s Geek Culture Trenches with G.I. Joe, Dungeons & Dragons, and the Transformers
- By: Flint Dille
- Narrated by: Eric Michael Summerer
- Length: 12 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
The Gamesmaster is a narrative memoir chronicling the life and career of Flint Dille. And while he isn't exactly a household name, you almost certainly know his work - which includes credits from some of the most important and successful entertainment franchises throughout the world across the cartoon, film, video game, and comic book industries and beyond.
-
-
Stories & creative insights into '80s geekdom
- By Brad Sweet on 11-04-20
By: Flint Dille
-
Everything I Need to Know I Learned from Dungeons & Dragons
- One Woman's Quest to Trade Self-Help for Elf-Help
- By: Shelly Mazzanoble
- Narrated by: Kathleen McInerney
- Length: 7 hrs and 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
With tongue-in-cheek humor, the creator of the award-winning Confessions of a Part-Time Sorceress takes on the self-help section, proving that the benefits of the Dungeons & Dragons game goes far beyond simple entertainment.
-
-
A Different Take On Things
- By Ronn McCarrick on 07-13-18
-
Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
-
Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
-
So You Want to Be a Game Master
- Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
- By: Justin Alexander
- Narrated by: Shawn Compton
- Length: 17 hrs and 42 mins
- Unabridged
-
Overall
-
Performance
-
Story
Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
-
-
Missing the necessary accompanying pdf
- By Heather Hamstra on 12-13-23
By: Justin Alexander
-
Replay
- The History of Video Games
- By: Tristan Donovan, Richard Garriott
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
- Unabridged
-
Overall
-
Performance
-
Story
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
-
-
Excellent Book
- By Devin on 01-17-18
By: Tristan Donovan, and others
-
How to Play Dungeons & Dragons
- Step by Step Guide for Beginners
- By: Charles Goodwill
- Narrated by: Katy Paulson
- Length: 3 hrs
- Unabridged
-
Overall
-
Performance
-
Story
In many ways, there has never been a better time to get into Dungeons & Dragons. More people are playing the game now than ever before, and along with that expanded player base has come a wealth of new ideas and content that, thanks to the internet, can be easily disseminated amongst the player base. It excites me to see so many people I would never have expected to have an interest in this incredibly nerdy hobby not only give it a try, but find that it can be more than a fun pastime, and can actually add value and meaning to their life and relationships.
-
-
A good primer
- By Ken Gagne on 10-18-22
By: Charles Goodwill
-
Significant Zero
- Heroes, Villains, and the Fight for Art and Soul in Video Games
- By: Walt Williams
- Narrated by: Kevin T. Collins
- Length: 9 hrs and 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls.
-
-
it's a bad autobiography not what the title says
- By Chelsea on 11-22-17
By: Walt Williams
-
Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
-
-
Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
-
Faithful Servants
- By: James L. Sutter
- Narrated by: Ray Porter
- Length: 56 mins
- Unabridged
-
Overall
-
Performance
-
Story
A reluctant servant of Pharasma, Salim is no missionary. Yet when a desperate eidolon seeks his help in saving his master's soul, Salim has little choice in the matter. Saddled with a strange curse, this mysterious snake-man's creator is no longer in control of his actions - yet they may still weigh on his soul when it comes time for Pharasma's judgment. Only Salim can put a stop to events before they go too far. But are some souls really worth saving?
-
-
GREAT INTRODUCTION TO NEW AUTHOR!
- By Druid Walker on 09-08-23
By: James L. Sutter
-
The Player’s Codex of Conduct: Ancient Wisdom from a Veteran Dungeon Master
- Tips for Helping Your DM/GM to Run the Best Game Possible
- By: Thomas Prophet
- Narrated by: Tim Alexander
- Length: 3 hrs and 30 mins
- Unabridged
-
Overall
-
Performance
-
Story
Have you ever felt lost amidst the immersive landscapes of Dungeons and Dragons? Envision yourself immersing deeply into your character, becoming one with their backstory, their motivations, and their decisions, making the gameplay experience incredibly enriching–not just for you, but for everyone involved. This might seem like a D&D utopia, but it's more attainable than you think! A place where everyone contributes to the narrative in a meaningful way, where the gameplay flows like a well-told story, making the entire experience much more enjoyable and satisfying.
By: Thomas Prophet
What listeners say about Game Wizards
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
-
Overall
-
Performance
-
Story
- Todd Sharp
- 12-12-22
more good stuff from Peterson
I've read/listened to several books covering the history of DnD. This is the first where I felt that I came away with a good sense of the personalities of the primary 'players' involved. While history is often rather dry, based simply on what can be proven from papertrails, Peterson has taken the time to interview people and look at the correspondence and interactions to get a sense of what the actual relationships may have been. Of course, nobody paints themselves as the 'bad guy' and I think Peterson has done a fine job of navigating the choppy seas of interpersonal relationships to give the reader an idea what the personal dynamics were like.
Like many other stories of ventures taken up with goodwill and trust, TSR struggled to make the transition to a serious business. The story is a great insight into what American culture was like back then as well. Having lived through it myself, I sometimes forget how difficult times could be and what a 'wild west' the business culture was like. This book is a great window into a nascent subculture that would go on to be a dominant force in pop culture decades later.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Anonymous User
- 06-22-22
Nice and grounded
if you are like me and you have read several books on TSR and the development of D&D this serves as good look on the financial aspect of the TSR story and for once doesn't strive to heap excessive praise on Gygax, like he was just a guy and he had success and failures
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
2 people found this helpful
-
Overall
-
Performance
-
Story
- Melissa Wright
- 08-03-23
The real inside scoop
This was well written and beautifully narrated. I thoroughly enjoyed this deeper look into the somewhat untold history of D&D. Would highly recommend!!
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- David obrien
- 01-01-23
A book well written
Jon hit the nail on the head with this book. The rise and fall of TSR has been told a few times but, Jon does the story one better. You feel like you are an employee of TSR of yesteryear and you are seeing everything first hand. I like that it doesn't take sides in the messiness that was early TSR. I never knew Dave A. I did know Gary. I think he would be happy to know his game lives on and is bigger than ever.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Aaron M Ranard
- 04-28-23
excellent in depth detailing of the history G&D
very in depth detailing of the history of Gary and Dave at TSR. a great read if you are interested in the subject
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- "happyphan"
- 08-14-24
A true history of TSR
This is the most balanced history of the early days of TSR and D&D. As someone from the Twin Cities who has met many of the earliest gamers I feel it fairly shows the early days of the game. Having said this it is more about the first years of TSR than the development of D&D.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Kyle MacFarland
- 06-24-23
Very Repetitive
Expect 13.5 hours detailing every instance of Dave Arneson bickering with Gary Gygax and Gary Gygax bickering with everyone else.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!
-
Overall
-
Performance
-
Story
- Michael J. Yohe
- 03-01-24
Awesome Book Ruined By A Bizarrely Bad Narration
I had to return it only 2 hours in and buy an eBook version. The content is fantastic, and I loved learning about the history of the hobby. However, the narrator is full stop unbearable. His voice is fine, but he has the strangest inflections and cadence. I'm pretty sure he did this all in one take or something. It was actually evident the moment I started the book. He says the name of the book, but instead of saying "Game Wizards" like a normal person he says "Game WIZards". Hard to put into type, but I hope it makes sense. Then, during the text, he has these extremely jarring and distracting pauses mixed with inflections that don't match the text. "Gary went...to the store and.....boughtabagofpeanuts." What I think might be happening is that he gets to the end of a line and pauses because he doesn't know the next word and then continues a half second later when he's read it. It's so weird, like remember back in school when we'd read stuff out loud and some kids were just not good at it? It feels like that. It doesn't help that he reads slow as molasses. I've listened to many audiobooks, and only Game Wizards and one other I had to listen on 1.2x speed. It is FULLY unlistinable at 1x, and just barely intolerable at 1.2x. He also ends sentences constantly on this downswing? So much so that it is, again, distracting. If this book had come out in 2023 I'd say this was 1000000% an AI voice that never got touched up, since so many of the issues are so bizarre that I couldn't imagine a human making them this frequently. But the book came out in 2022, just before the AI boom. Unless the audio came out later or something, I don't know. This was a very frustrating experience, also because none of the other reviews mention this issue. But I swear I'm not insane, I showed this to my wife and she said, with a look of vague discomfort, "I don't like this." Read the print, skip the audiobook.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!