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Replay
- The History of Video Games
- Narrated by: Gary Furlong
- Length: 15 hrs and 15 mins
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Publisher's summary
A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past. Along the way it takes in the spectacular rise and fall of Atari, the crazed cottage industry spawned by the computers of Sir Clive Sinclair, Japan's rapid ascent to the top of the gaming tree, and the seismic impact of Doom. Replay tells the sensational story of how the creative vision of game designers across the globe gave rise to one of the world's most popular and dynamic art forms. Based on extensive research and more than 140 interviews, Replay includes insights from video game legends such as Atari founder Nolan Bushnell, Will Wright - the creator of The Sims , Doom designer John Romero, and Hironobu Sakaguchi of Final Fantasy fame. Replay also includes a foreword by Richard Garriott (AKA Lord British).
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The most impactful new thinking of the year
- By Chris Guest on 12-21-16
By: Play Bigger LLC, and others
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The Big Picture
- The Fight for the Future of Movies
- By: Ben Fritz
- Narrated by: Timothy Andrés Pabon
- Length: 9 hrs and 44 mins
- Unabridged
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In the past decade, Hollywood has endured a cataclysm on a par with the end of silent film and the demise of the studio system. Stars and directors have seen their power dwindle, while writers and producers lift their best techniques from TV, comic books, and the toy biz. The future of Hollywood is being written by powerful corporate brands like Marvel, Amazon, Netflix, and Lego, as well as censors in China. Ben Fritz chronicles this dramatic shakeup with unmatched skill, bringing equal fluency to both the financial and entertainment aspects of Hollywood.
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Who is overseeing the audio part of this project?
- By Lori P on 11-19-19
By: Ben Fritz
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Designers & Dragons: The '70s
- A History of the Roleplaying Game Industry
- By: Shannon Appelcline
- Narrated by: Colby Elliott
- Length: 14 hrs and 38 mins
- Unabridged
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Designers & Dragons: The ’70s is a comprehensive picture of the beginnings of the RPG industry. This second edition expands the original single book into a series of four, and we’ve added over 50,000 new words to this volume alone. Learn about the colorful history of TSR and the wave of D&D inspired games (and gaming companies) to follow, and dip your toes into war gaming trivia. Regardless of your gaming background, Shannon Appelcline’s meticulously researched history won’t disappoint.
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the forgotten realm of where RPGs arize
- By RAW-ATX on 01-02-22
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The Click Moment
- Seizing Opportunity in an Unpredictable World
- By: Frans Johansson
- Narrated by: Erik Synnestvedt
- Length: 7 hrs and 41 mins
- Unabridged
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On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
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Outstanding book!
- By Anilyn Karel on 08-26-24
By: Frans Johansson
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The Innovation Secrets of Steve Jobs
- By: Carmine Gallo
- Narrated by: Sean Mangan
- Length: 8 hrs and 24 mins
- Unabridged
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In The Innovation Secrets of Steve Jobs, best-selling author Carmine Gallo reveals the qualities that make the Apple co-founder the most innovative leader in business today. Each principle is backed with research, quotes, and first-person interviews with experts and business leaders, as well as specific ideas for applying those principles to every business, large or small.
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awful
- By Thomas on 10-15-11
By: Carmine Gallo
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Group Genius
- The Creative Power of Collaboration
- By: Keith Sawyer
- Narrated by: Jonathan Marosz
- Length: 8 hrs and 4 mins
- Unabridged
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In this authoritative and fascinating new audiobook, Keith Sawyer, a psychologist at Washington University, tears down some of the most popular myths about creativity and erects new principles in their place. He reveals that creativity is always collaborative: even when you're alone. Sawyer's audiobook is filled with compelling stories about the inventions that changed our world.
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Worth reading
- By Glenn on 12-29-10
By: Keith Sawyer
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Program or Be Programmed
- Ten Commands for a Digital Age
- By: Douglas Rushkoff
- Narrated by: Douglas Rushkoff
- Length: 3 hrs and 28 mins
- Unabridged
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In 10 chapters, composed of 10 "commands", Rushkoff provides cyber enthusiasts and technophobes alike with the guidelines to navigate the digital new universe. In this spirited, accessible poetics of new media, Rushkoff picks up where Marshall McLuhan left off, helping listeners to recognize programming as the new literacy of the digital age - and as a template through which to see beyond social conventions and power structures that have vexed us for centuries.
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Good book, but with some crazy ranting
- By Bjarne on 02-05-15
By: Douglas Rushkoff
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Blockbusters
- Hit-making, Risk-taking, and the Big Business of Entertainment
- By: Anita Elberse
- Narrated by: Renee Raudman
- Length: 11 hrs and 44 mins
- Unabridged
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What's behind the phenomenal success of entertainment businesses such as Warner Bros., Marvel Entertainment, and the NFL — along with such stars as Jay-Z, Lady Gaga, and LeBron James? Which strategies give leaders in film, television, music, publishing, and sports an edge over their rivals? Anita Elberse, Harvard Business School's expert on the entertainment industry, has done pioneering research on the worlds of media and sports for more than a decade. Now, in this groundbreaking audiobook, she explains a powerful truth about the fiercely competitive world of entertainment.
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I love the autobook the only thing I have
- By brycesp on 03-31-17
By: Anita Elberse
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Thinking Machines
- The Quest for Artificial Intelligence - and Where It's Taking Us Next
- By: Luke Dormehl
- Narrated by: Gus Brown
- Length: 8 hrs and 12 mins
- Unabridged
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When most of us think about artificial intelligence, our minds go straight to cyborgs, robots, and sci-fi thrillers where machines take over the world. But the truth is that artificial intelligence is already among us. It exists in our smartphones, fitness trackers, and refrigerators that tell us when the milk will expire. In some ways the future people dreamed of at the World's Fair in the 1960s is already here. We're teaching our machines how to think like humans, and they're learning at an incredible rate.
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Mostly platitudes with no depth
- By Gary on 03-24-17
By: Luke Dormehl
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The Code
- Silicon Valley and the Remaking of America
- By: Margaret O'Mara
- Narrated by: Nan McNamara
- Length: 19 hrs and 11 mins
- Unabridged
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Long before Margaret O'Mara became one of our most consequential historians of the American-led digital revolution, she worked in the White House of Bill Clinton and Al Gore in the earliest days of the commercial Internet. There, she saw firsthand how deeply intertwined Silicon Valley was with the federal government - and always had been - and how shallow the common understanding of the secrets of the Valley's success actually was.
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Mostly good, but also irrating
- By Rodney on 12-20-20
By: Margaret O'Mara
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The Master Switch
- The Rise and Fall of Information Empires
- By: Tim Wu
- Narrated by: Marc Vietor
- Length: 14 hrs and 11 mins
- Unabridged
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Could history repeat itself, with one giant entity taking control of American information? Most consider the Internet Age to be a moment of unprecedented freedom in communications and culture. But as Tim Wu shows, each major new medium, from telephone to cable, arrived on a similar wave of idealistic optimism only to become, eventually, the object of industrial consolidation profoundly affecting how Americans communicate.
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Great Read
- By Roy on 11-12-10
By: Tim Wu
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- From Pong to Pokemon and Beyond . . . The Story Behind the Craze That Touched Our Lives and Changed the World
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Misleading title for an otherwise excellent book
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Awesome
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Super Mario
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- Narrated by: Ray Porter
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Nintendo has continually set the standard for video game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market.
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Not Exciting
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A History of Video Games in 64 Objects
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Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.
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Great Book
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Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
- By Rob G. on 11-17-14
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Getting Gamers
- The Psychology of Video Games and Their Impact on the People who Play Them
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Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
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very interesting and eye opening.
- By Saul Cabrera on 06-02-21
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Misleading title for an otherwise excellent book
- By CJ on 09-26-23
By: Steven L. Kent
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Once upon Atari
- How I Made History by Killing an Industry
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Awesome
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Super Mario
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Not Exciting
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A History of Video Games in 64 Objects
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Inspired by the groundbreaking A History of the World in 100 Objects, this book draws on the unique collections of The Strong museum in Rochester, New York, to chronicle the evolution of video games, from Pong to first-person shooters, told through the stories of dozens of objects essential to the field’s creation and development. Drawing on the World Video Game Hall of Fame’s unmatched collection of video game artifacts, this fascinating history offers an expansive look at the development of one of the most popular and influential activities of the modern world: video gaming.
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Great Book
- By Frank Gabriel on 06-22-18
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Console Wars
- Sega, Nintendo, and the Battle That Defined a Generation
- By: Blake J. Harris
- Narrated by: Fred Berman
- Length: 20 hrs and 41 mins
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
- By Rob G. on 11-17-14
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very interesting and eye opening.
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Control Freak
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
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Game Wizards
- The Epic Battle for Dungeons & Dragons
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When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success—and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson.
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Nice and grounded
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The Gaming Mind
- A New Psychology of Videogames and the Power of Play
- By: Alexander Kriss PhD
- Narrated by: Matthew Josdal
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Are videogames bad for us? It's the question on everyone's mind, given teenagers' captive attention to videogames and the media's tendency to scapegoat them. It's also - if you ask clinical psychologist Alexander Kriss - the wrong question. In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really "addicted" to Candy Crush - or is she evading a deeper problem? And when Jack immerses himself in Mass Effect, is he eroding his social skills - or honing them via relationship - building gameplay?
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I wanted to like this book.
- By James Gammill on 05-03-20
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A History of Video Games
- By: Jeremy Parish, The Great Courses
- Narrated by: Jeremy Parish
- Length: 4 hrs and 40 mins
- Original Recording
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Since their arrival in the mid-20th century, video games have become a sprawling, multi-billion dollar business. On an annual basis, the industry is even more profitable than Hollywood. Today’s video games feature stunning, lifelike visuals and complex storylines - but they didn’t start out that way. The origin of video games can be traced back to World War II. In the 10 lectures of A History of Video Games, listeners will follow the development of the digital game from its roots in the war room to its proliferation in the 21st-century living room.
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A fairly shallow and disjointed series of lectures
- By Michael G. Matrix on 01-31-22
By: Jeremy Parish, and others
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Replay
- By: Ken Grimwood
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In 1988, 43-year-old Jeff Winston died of a heart attack. But then he awoke, and it was 1963; Jeff was 18 all over again, his memory of the next two decades intact. This time around, Jeff would gain all the power and wealth he never had before. This time around he'd know how to do it right. Until next time.
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My Favorite Book for the past 10 years
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By: Ken Grimwood
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Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
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- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
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With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
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Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
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Coders at Work
- Reflections on the Craft of Programming
- By: Peter Seibel
- Narrated by: Mitchell Dorian, full cast
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- Unabridged
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Peter Seibel interviews 15 of the most interesting computer programmers alive today in Coders at Work, offering a companion volume to Apress’ highly acclaimed best-seller Founders at Work by Jessica Livingston. As the words “at work” suggest, Peter Seibel focuses on how his interviewees tackle the day-to-day work of programming, while revealing much more, like how they became great programmers, how they recognize programming talent in others, and what kinds of problems they find most interesting.
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Great book
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Game On!
- Video Game History from Pong and Pac-Man to Mario, Minecraft, and More
- By: Dustin Hansen
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Veteran video-game designer Dustin Hansen takes YA listeners on a fun and fascinating trip through the brief but intensely innovative history of video games. Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted.
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This is one of the best books I’ve read
- By K Brown on 08-13-23
By: Dustin Hansen
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
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- Unabridged
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
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A Night to Remember
- The Classic Account of the Final Hours of the Titanic
- By: Walter Lord
- Narrated by: Martin Jarvis
- Length: 5 hrs and 3 mins
- Unabridged
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The Titanic collided with an iceberg on the night of April 14, and 1,500 people died in the freezing waters as the ship met her watery grave. Spectacular in many ways, it's a story that has spurred legends and still sends shivers down the spine a century later. This minute-by-minute account of the sinking is based on over 20 years of research and offers amazing detail of that fateful night.
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A gripping story grounded in historical fact
- By Abigail Carney on 05-30-20
By: Walter Lord
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UX Research
- Practical Techniques for Designing Better Products
- By: Brad Nunnally, David Farkas
- Narrated by: Charlie Krone
- Length: 5 hrs and 14 mins
- Unabridged
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Overall
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Story
One key responsibility of product designers and UX practitioners is to conduct formal and informal research to clarify design decisions and business needs. But there’s often mystery around product research, with the feeling that you need to be a research Zen master to gather anything useful. But anyone can conduct product research. With this quick reference guide, you’ll learn a common language and set of tools to help you carry out research in an informed and productive manner.
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Excellent Overview of UX Research
- By Rob Stern on 02-16-22
By: Brad Nunnally, and others
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Moon Shot
- The Inside Story of America's Apollo Moon Landings
- By: Alan Shepard, Deke Slayton, Jay Barbree, and others
- Narrated by: Christopher Grove
- Length: 13 hrs and 55 mins
- Unabridged
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Story
On October 4, 1957, the Soviet Union launched Sputnik I, and the space race was born. Desperate to beat the Russians into space, NASA put together a crew of the nation's most daring test pilots: the seven men who were to lead America to the moon. The first into space was Alan Shepard; the last was Deke Slayton, whose irregular heartbeat kept him grounded until 1975. They spent the 1960s at the forefront of NASA's effort to conquer space, and Moon Shot is their inside account of what many call the 20th century's greatest feat - landing humans on another world.
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A Definitive Summary of Our Manned Space Missions
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By: Alan Shepard, and others
What listeners say about Replay
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Riot
- 02-22-18
Perfect!
Loved it! was able to relive many memories just by listening to the words and the brief but detailed account of so many good (and not so good) games
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3 people found this helpful
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- Sam Rizzo
- 01-18-21
Wonderful Exploration Through The World Of Gaming
I was hesitant at first but grew to love this book. Absolutely chocked full of information and so many stories. The way it all ties itself together and the way they weave one developers story into anothers is just awesome. If you have any interest in the history of video games, I highly recommend this.
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2 people found this helpful
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- Brian A. Shenk
- 01-23-21
Fantastic, Captivating, and Inspiring
I absolutely loved listening to this. I was a bit saddened when it ended because I just wanted to keep listening. The level of detail is wonderful, and the unbiased storytelling made it very accessible.
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2 people found this helpful
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- Kobla Nyomi
- 06-06-18
Good overall. But recent history felt skimmed over.
I think this was overall an interesting listen. The book spent a little too much time delving into the details of the pre video game era and spent very little time talking about the more recent breakthroughs and turning points. For instance the indie game movement and the technologies that democratised game development was barely touched if at all.
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- Joseph Pape
- 05-01-18
A great insight to video game history
I love video game history and have learned a lot about how it started, the companies and hardware. This book was a different insight to the history; a lot of it I never knew. It talked more about the artistic side of gaming, the game developers and what inspired them. I also found it inspirational and has encouraged me to start making games again.
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- Tod Higman
- 03-29-23
Most comprehensive video game history.
This book gives the most detailed and well-rounded video game history I've been able to read. And I have been reading that subject since the 80s. I truly did not want it to end.
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- Ronald
- 11-08-18
Goes beyond your expectations in a good way
good narrator
good content
great job of building the history
only negative is that it can jump around a bit chronologically speaking, but does so to separate subjects
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4 people found this helpful
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- BiblioBum
- 03-06-21
Awesome retro nostalgia
Another audio book that I’ve re-listened to several times during the past year.
Good narration by Gary Furlong, adds an international vibe that conveys the scope of influences.
Great history lesson, finally understood where all that stuff came from when I was a kid!
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3 people found this helpful
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- Gregory D. Rothbard
- 04-28-18
Never A Video Junkie
If you could sum up Replay in three words, what would they be?
Fun. Intriguing. Historical.
What did you like best about this story?
Replay was a fascinating look into the computer game world that I missed out on. I wish I would have made time to play more video games. But, this book showed me the creative construction of "ready player one" like worlds. I am thankful that Tristan Donovan took his time to research this world so thoroughly and engaging.
What about Gary Furlong’s performance did you like?
Gary Furlong read the book with a voice that did not interfere with the history being laid out. Yet, interesting enough to keep you listening.
Was there a moment in the book that particularly moved you?
The book overall was interesting as a side view on the setting that I grew up in. There were memories that came back to me as I listened. I also felt led by the narrative in a way that I could expect what was coming next. This was mostly the authors abilty to lay out the history.
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- fun
- 08-06-18
Must read for computer and games enthusiasts
Unless you know your history you are doomed to repeat it. this has to be the most comprehensive look at the history of gaming. i learned so much and understand way more about the technology and creative elements even down to a better understanding of moments in "ready player one". give the book to your favorite gamer or computer nerd and tell them its a mandatory break, go outside smell nature and listen to this book.
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