Control Freak
My Epic Adventure Making Video Games
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Narrated by:
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Kurt Kanazawa
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By:
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Cliff Bleszinski
About this listen
The designer of Unreal and Gears of War offers an eye-opening personal account of the video-game industry as it grew from niche hobby to hundred-billion-dollar enterprise.
Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
Toiling away in his bedroom, Bleszinski created and shipped his first game before graduating high school and at just 17 joined a fledgling company called Epic Games. He describes the grueling hours, obscene amounts of Mountain Dew, and obsessive focus necessary to achieve his singular creative visions. He details Epic’s rise to industry leader, thanks largely to his work on best-selling franchises Unreal and Gears of War (and, later, his input on a little game called Fortnite), as well as his own awkward ascent from shy, acne-riddled introvert to sports-car-driving celebrity rubbing shoulders with Bill Gates. As he writes, “No one is weirder than a nerd with money.” While the book is laced with such self-deprecating humor, Bleszinski also bluntly addresses the challenges that have long-faced the gaming community, including sexism and a lack of representation among both designers and the characters they create.
Control Freak is a hilarious, thoughtful, and inspiring memoir. Even if you don’t play games, you’ll walk away from this book recognizing them as a true art form and appreciating the genius of their creators.
©2022 Huge Tank, Inc. All rights reserved. (P)2022 Simon & Schuster, Inc. All rights reserved.Listeners also enjoyed...
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Chasing the Light
- Writing, Directing, and Surviving Platoon, Midnight Express, Scarface, Salvador, and the Movie Game
- By: Oliver Stone
- Narrated by: Oliver Stone
- Length: 14 hrs and 26 mins
- Unabridged
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An intimate memoir by the controversial, Oscar-winning director and screenwriter about his rarefied New York childhood, volunteering for combat, and his struggles and triumphs making such films as Platoon, Midnight Express, and Scarface.
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Impressive
- By Merle O. Tanner on 10-07-20
By: Oliver Stone
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Significant Zero
- Heroes, Villains, and the Fight for Art and Soul in Video Games
- By: Walt Williams
- Narrated by: Kevin T. Collins
- Length: 9 hrs and 37 mins
- Unabridged
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When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others. Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls.
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it's a bad autobiography not what the title says
- By Chelsea on 11-22-17
By: Walt Williams
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Relentless
- Unleashing a Life of Purpose, Grit, and Faith
- By: John Tesh
- Narrated by: John Tesh
- Length: 7 hrs and 41 mins
- Unabridged
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John Tesh has achieved more in life than he ever dreamed possible. But the road to success has been anything but easy - and those challenges have become the secret to his success. Through his story, we can learn how to be relentless, how to achieve what we didn't think was possible, and how to handle our inevitable discouragements.
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Powerful with Intention
- By M. Moody on 03-27-20
By: John Tesh
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This Is Not a Fashion Story
- Taking Chances, Breaking Rules, and Being a Boss in the Big City
- By: Danielle Bernstein
- Narrated by: Danielle Bernstein
- Length: 4 hrs and 59 mins
- Unabridged
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Danielle Bernstein spent her youth shopping at discount department stores, getting boozy in suburban backyards, and proposing marriage to every boy she dated. By age 19, she was a college dropout living in a West Village shoebox with three roommates and only six months to prove that her blog, @WeWoreWhat, could become a full blown career...or else board the train back to her mom's house. This Is Not a Fashion Story is the down and dirty tale of how a Long Island-born teenager became one of the most recognizable names in fashion.
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Waste of time
- By Leena on 05-18-20
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Best. Movie. Year. Ever.
- How 1999 Blew Up the Big Screen
- By: Brian Raftery
- Narrated by: George Newbern
- Length: 10 hrs and 55 mins
- Unabridged
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From a veteran culture writer and modern movie expert, a celebration and analysis of the movies of 1999 - arguably the most groundbreaking year in American cinematic history.
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Like talking about movies with a friend
- By Shawn Inmon on 05-30-19
By: Brian Raftery
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Will
- By: Will Smith, Mark Manson
- Narrated by: Will Smith
- Length: 16 hrs and 16 mins
- Unabridged
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One of the most dynamic and globally recognized entertainment forces of our time opens up fully about his life, in a brave and inspiring book that traces his learning curve to a place where outer success, inner happiness, and human connection are aligned. Along the way, Will tells the story in full of one of the most amazing rides through the worlds of music and film that anyone has ever had.
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Will sure loves Will
- By Kejeco on 11-18-21
By: Will Smith, and others
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It Takes Two
- Our Story
- By: Jonathan Scott, Drew Scott
- Narrated by: Drew Scott, Jonathan Scott
- Length: 6 hrs and 4 mins
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It Takes Two: Our Story shares never-before-revealed tales of the Scott brothers' childhood and rise to fame - from starting their first business at seven years old and their years modeling and acting to their first house purchase at the impressive young age of 18. They soon found their true passion in life, combining their natural gifts for entertaining with the skills they learned from buying, renovating, and selling homes.
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Not Worth the Time or $2.95
- By Sharlotte on 03-06-18
By: Jonathan Scott, and others
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The Baddest Bitch in the Room
- (Explicit Version)
- By: Sophia Chang
- Narrated by: Sophia Chang
- Length: 8 hrs
- Original Recording
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Sophia Chang is a badass of the music industry. As the daughter of Korean immigrants in predominantly white suburban Vancouver, she grew up shunning the “model minority” myth. Armed with a fierce sense of independence, she moved to New York City and infiltrated the world of hip-hop, yet remained mostly in the shadows of the artists she supported. With her debut memoir, Sophia Chang is finally ready to grab the mic for herself.
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Something in the music spoke to me...
- By Tina G. on 09-30-19
By: Sophia Chang
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All These Things That I've Done
- My Insane, Improbable Rock Life
- By: Matt Pinfield, Mitchell Cohen
- Narrated by: Mike Chamberlain
- Length: 7 hrs and 24 mins
- Unabridged
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Matt Pinfield is the ultimate music fan. He's the guy who knows every song, artist, and musical riff ever recorded, down to the most obscure band's B-side single on its vinyl-only EP import. As a child, music helped Pinfield make sense of the world. Later he would approach his music idols after concerts and explain why he loved their music. As an adult, rock music inspired his career, fueled relationships, and, at times, became a life raft.
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great listen
- By nilda v. on 08-28-20
By: Matt Pinfield, and others
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Lose Well
- By: Chris Gethard
- Narrated by: Chris Gethard
- Length: 9 hrs and 30 mins
- Unabridged
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Let’s face it: we all want a seat at the cool table, a great job, and loads of money. But most of us won’t be able to achieve this widely accepted, black-or-white, definition of winning, which makes us feel like failures, that we’re destined to a life of loserdom. That’s the conventional wisdom. It’s also crap, according to comedian and cult hero Chris Gethard, who knows a thing of two about losing. Failing is an art form, he argues; in fact, it’s the only the way we’re ever going to discover who we are, what we really want, and how to live the kind of life we only dreamed about.
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WHAT A LOSER
- By Amazon Customer on 01-26-19
By: Chris Gethard
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The Chris Farley Show
- A Biography in Three Acts
- By: Tom Farley, Tanner Colby
- Narrated by: Therese Plummer, L. J. Ganser, Mark Boyett
- Length: 9 hrs and 51 mins
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The New York Times best-selling biography of an American comedy legend. After three years of sobriety, Chris Farley's life was at its creative peak until a string of professional disappointments chased him back to drugs and alcohol. He fought hard against them, but it was a fight he would lose in December 1997. Farley's fans immediately drew parallels between his death and that of his idol, John Belushi. Without looking deeper, however, many failed to see that Farley was much more than just another Hollywood drug overdose. In this officially authorized oral history, Farley's friends and family remember his work and life.
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Incredibly sad....
- By Marie B on 04-12-15
By: Tom Farley, and others
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Once upon Atari is an intimate view into the dramatic rise and fall of the early video game industry, and how it shaped the life of one of its key players. This book offers eye-opening details and insights delivered in a creative style that mirrors the industry it reveals. An innovative work from one of the industry’s original innovators.
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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a fitting ending to Sierra
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Intimate stories of gaming history in First Person
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Reggie Fils-Aimé, retired President and Chief Operating Officer of Nintendo of America Inc., shares leadership lessons and inspiring stories from his unlikely rise to the top. Learn from Reggie how to leverage disruptive thinking to pinpoint the life choices that will make you truly happy, conquer negative perceptions from those who underestimate or outright dismiss you, and master the grit, perseverance, and resilience it takes to dominate in the business world and to reach your professional dreams.
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Only the Interesting Stuff
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
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With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
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Misleading title for an otherwise excellent book
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Jacked
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Grand Theft Auto is one of the biggest and most controversial videogame franchises of all time. Since its first release in 1997, GTA has pioneered the use of everything from 3D graphics to the voices of top Hollywood actors and repeatedly transformed the world of gaming. Despite its incredible innovations in the $75 billion game industry, it has also been a lightning rod of debate, spawning accusations of ethnic and sexual discrimination, glamorizing violence, and inciting real-life crimes.
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Kushner Writes Well, Verner Drops the Ball
- By L. Productions on 03-24-13
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Replay
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A riveting account of the birth and remarkable evolution of the most important development in entertainment since television, Replay is the ultimate history of video games. From its origins in the research labs of the 1940s to the groundbreaking success of the Wii, Replay sheds new light on gaming's past.
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Excellent Book
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Blood, Sweat, and Pixels
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Prepare to Meet Thy Doom
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From Masters of Doom author David Kushner comes Prepare to Meet Thy Doom, a compilation of true gaming stories covering many facets of America's biggest entertainment business: the video game industry. In addition to more than a dozen fascinating tales of game creation, play, business, and controversy, Prepare to Meet Thy Doom follows up on Kushner's previous best seller, Masters of Doom, with a long-awaited update.
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An interesting and unsorted collection
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All Your Base Are Belong to Us
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Through the stories of gaming's greatest innovations and most-beloved creations, journalist Harold Goldberg captures the creativity, controversy - and passion - behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last 50 years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment.
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A History of Game Developers, Not Games
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Long Live Mortal Kombat, Round 1
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To politicians and parents, Mortal Kombat was a menace to society. To gamers, it was a way of life. From dedicated hustlers who put thousands of miles on their odometers driving coast to coast to challenge the top players in arcades, to fans who devote their free time to collecting action figures, setting world records, and plumbing the depths of its lore, the Mortal Kombat franchise has topped sales charts for thirty years, and its popularity shows no signs of waning. But before Mortal Kombat offended politicians and sold over 12 million units, executives at Midway saw it as filler.
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A lot of filler, and very little substance
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The Making of Prince of Persia
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The creator of one of the most innovative and best-selling video games of all time gives an unvarnished look into the process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person: Jordan Mechner.
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Rare look back
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Play Nice
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For video game fans, the name Blizzard Entertainment was once synonymous with perfection. The renowned company behind classics like Diablo and World of Warcraft was known to celebrate the joy of gaming over all else. What was once two UCLA students' simple mission—to make games they wanted to play—launched an empire with thousands of employees, millions of fans, and billions of dollars. But when Blizzard cancelled a buzzy project in 2013, it gave Bobby Kotick, the infamous CEO of corporate parent Activision, the excuse he needed to start cracking down on Blizzard's proud autonomy.
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Just ok
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The History of the Future
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From iconic books like Neuromancer to blockbuster films like The Matrix, virtual reality has long been hailed as the ultimate technology. But outside of a few research labs and military training facilities, this tantalizing vision of the future was nothing but science fiction. Until 2012, when Oculus founder Palmer Luckey - then just a rebellious teenage dreamer living alone in a camper trailer - invents a device that has the potential to change everything.
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Fantastic book
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Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry.
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How it was
- By Ryan on 08-27-13
By: David Kushner
What listeners say about Control Freak
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Tsouth2
- 11-11-22
Loved it!
This brought back so many memories from my younger years. I grew up on Unreal Tournament 2003/2004 and always held CliffyB in high regard. Loved learning about the origins of Gears of War and everything else Epic worked on. CliffyB is a legend!
The book has me wanting to fire up the ole gamespy browser and load up a CTF-Face3 low gravity instagib server. Those were the days…
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- C.Reeder
- 11-14-22
excellent look into Cliffs life
I loved every moment of this book! Well written, Cliff has earned every bit of cred he's gotten.
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- Kristofer Gallardo
- 12-12-23
Openess
Nothing, I felt personally connected to Cliffy B throughout the entire book. A real gamer the man has shown me the stories that can be told through video games and ultimately is why I fell in love with them in the first place. Brothers Til’ the End 💜
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- Zack b.
- 11-07-22
Super informative and interesting
Cliff is blunt and honest about his life failures and successes, this book provides a very interesting view into the industry.
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1 person found this helpful
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- Rodney
- 06-10-23
5 star book, but obnoxious
First, this book is extremely well written, the guy has quite the talent for writing if he did this all himself.
Now, with that said, I had no idea who this guy was, and Gears of War always ran poorly that it physically made me sick. So I didn’t come into this as a fan - and I won’t leave as a fan as the Cliffy is truly an obnoxious attention wh—- who just needs to make everything about himself and who just constantly plays the role of victim. Then on top of that he just inserts his simpleton woke politics as if it’s edgy - as edgy as thinking it’s cool to wear a Soviet Union shirt (only 100-million dead from communism in the last 100-years, but hey, you get free healthcare - but sadly not matching him and gets Lambos).
With that said, I did mostly enjoy the story when he wasn’t just whining or being a SJW. It’s an interesting story and, again extremely well written. The reader does a good professional job.
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2 people found this helpful
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- Ryan Boddy
- 01-08-24
An inspiring story for those who want to design games
Cliffy B may not be everyone’s cup of tea personally, but he’s a legend in the game industry and knows a thing or two about what makes a game awesome. I decided to listen as a budding game developer to see what insight I could glean about the biz, but was pleasantly surprised by the autobiographical nature.
Like many of us, Cliff is a nerd to his core. While it may have taken him more time to find his nerd home than others, the story of his accomplishments AND failures was refreshing.
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- Trey J
- 06-17-23
Forget what you know
Browsing the internet, you’ll likely come across this famed video game designer. You might have even rallied against him even though you don’t have the slightest clue what he had to go to go through to become the icon he is today. What I learned from Cliff’s book is that we are often blind to this side of the industry, the people who work in it and we let knee jerk reactions get the best of us. What I learned from this book was nothing that the internet told me about him.
Some of the stories in Cliff’s life had me in tears because I too lost my father at a young age. I also survived the toxic zone that is the internet as a young teen. The book shows a glimpse at what you never see and it’s an interesting story if you’re interested. The book also had me weeping for a kid who had no control over his life and little to no support climbing to his current status. I urge those who hold some unjust opinion about this designer, to give this book a chance. It might change your thoughts on the industry and the man who made the video games we hold dear to our hearts.
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- J. Beard
- 06-17-23
CliffyB is a Legend as is his Tome
Cliff Bleszinski tells a fantastic story in this autobiography about his growing up as a young gamer, the personal struggles he had, and how he went from making no budget computer games to becoming the head designer for huge game franchises like Gears of War and Unreal Tournament. I would have absolutely loved if he narrated the story himself, but Kurt does a very fine job in nailing the style and mannerisms of Cliff and offers an engaging performance. Unreal Tournament in particular was a very important game in my life as it introduced me to competitive online shooters in a big way, that led to numerous other games for me such as Counter Strike, Halo, Call of Duty, Starsiege Tribes, MAG, etc.
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- FamousAspect
- 12-07-22
Epic!
I loved hearing this amazing story firsthand. We do seldom get this deep, behind the scenes look at making some of the biggest games in the world. That plus Cliff’s personal journey and soul searching make this book well worth reading or listening to!
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- Sergio
- 01-23-23
Great, engaging book
CliffyB has lots of interesting stories to tell that show who he is behind his public persona. The book also takes you through the history of Epic Games almost from inception to Fortnite.
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