Homerooms and Hall Passes
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Narrated by:
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James Fouhey
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By:
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Tom O'Donnell
About this listen
"You can’t help falling in love with this hilarious upside-down take on Dungeons & Dragons. I read; I cheered; I laughed out loud." (Gordon Korman)
In the mystical realm of Bríandalör, every day the brave and the bold delve into hidden temples or forgotten dungeons, battling vile monsters and evil wizards to loot their treasure hoards for sweet, sweet magic items.
But in their free time, our heroes - Thromdurr the mighty barbarian, Devis the shifty thief, Vela the noble paladin, Sorrowshade the Gloom Elf assassin, and Albiorix the (good!) wizard - need to relax and unwind.
That’s why they meet up once a week to play Homerooms & Hall Passes: a role-playing game where they assume the characters of average American eighth graders.
But when the five young adventurers are magically transported into their H&H game by an ancient curse, they must band together to survive their toughest challenge yet: middle school.
Who knew that battling ogres would be easier than passing algebra or navigating the cafeteria social scene? They must use what they’ve learned from playing Homerooms & Hall Passes to figure out how to save their game world (which might actually be real).
Dungeons & Dragons meets Jumanji in this new, laugh-out-loud adventure series from the author of the beloved Hamstersaurus Rex series.
PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.
©2019 Tom O'Donnell (P)2019 HarperCollins PublishersListeners also enjoyed...
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- Unabridged
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Overall
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Performance
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Story
It's a simple story. Boy finds proof that reality is a computer program. Boy uses program to manipulate time and space. Boy gets in trouble. Boy flees back in time to Medieval England to live as a wizard while he tries to think of a way to fix things. Boy gets in more trouble. Oh, and boy meets girl at some point.
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Hang in there
- By Kelly on 03-04-17
By: Scott Meyer
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King's League
- An Epic Lit RPG Adventure (King's League, Book 1)
- By: Jason Anspach, JN Chaney
- Narrated by: Mark Boyett
- Length: 12 hrs and 40 mins
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Overall
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Performance
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Story
For recently expelled college dropout Dirk Wilson, picking up and re-selling other player's scraps from cleared dungeons and side quests gone sideways is the only thing keeping him from living on the streets. Tired of ramen noodles, past-due notices, and feeling like his future is over before it ever started, Dirk decides that if he's going to make something of himself, it'll be within the game, taking advantage of the real-life payouts from selling in-game goods on King's League's River Market. But the game leaves little margin for error, and Dirk's virtual problems grow.
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Real GameLit Fans: AVOID at all costs... Everyone else, just avoid.
- By Christopher on 07-27-20
By: Jason Anspach, and others
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Morningwood: Everybody Loves Large Chests (Vol.1)
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- Narrated by: Jeff Hays
- Length: 8 hrs and 24 mins
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Overall
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Performance
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Story
Large chests are said to encompass all manner of hopes and dreams. Men covet them. Women envy them. But one fact holds true - everyone wants to get their hands on some big ones. The same holds true for one intrepid adventurer - a strapping young lad by the name of Himmel. Armed with his grandfather's trusty longsword and the dream of being the strongest, he sets out on the journey of a lifetime!
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Really Entertaining
- By HeatherY on 11-23-17
By: Neven Iliev
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Collecting the Goddess
- By: Michael Anderle
- Narrated by: Andrea Emmes
- Length: 17 hrs and 2 mins
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Overall
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Story
What is a billionaire heiress supposed to do when all of her older siblings take to business like her parents, proving that business is in their blood. But not hers? There are many good choices. Unfortunately, Chloe decided that partying was the right one. Now, to keep her money, she’s required to attend daily meetings with the family psychologist - daily meetings about how she must change her present to change her future.
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ugh
- By Marie on 07-09-20
By: Michael Anderle
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Slacker
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- Narrated by: Jessica Almasy, Quincy Dunn-Baker, Chirstopher Gebauer, and others
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Overall
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Performance
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Story
Cameron Boxer is very happy to spend his life avoiding homework, hanging out with his friends, and gaming for hours in his basement. It's not too hard for him to get away with it...until he gets so caught up in one game that he almost lets his house burn down around him. Oops. It's time for some serious damage control - so Cameron and his friends invent a fake school club that will make it seem like they're doing good deeds instead of slacking off. The problem? Some kids think the club is real.
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Confessions of a dad listener!
- By Papabear on 08-24-17
By: Gordon Korman
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Forever Fantasy Online
- Forever Fantasy Online, Book 1
- By: Rachel Aaron, Travis Bach
- Narrated by: Josh Hurley
- Length: 19 hrs and 23 mins
- Unabridged
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Overall
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Performance
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Story
In the real world, twenty-one-year-old library sciences student Tina Anderson is invisible and under-appreciated, but in the VR-game Forever Fantasy Online she's Roxxy—the respected leader and main tank of a top-tier raiding guild. Her brother, James Anderson, has a similar problem. IRL he’s a college drop-out struggling under debt, but in FFO he's famous—an explorer known all over the world for doing every quest and collecting the rarest items.
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The cover art is great....
- By Johnny Jeppesen on 08-18-18
By: Rachel Aaron, and others
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The Curse of Hurlig Ridge: 1st Dive
- World Tree Online, Book 1
- By: M. A. Carlson
- Narrated by: Anneliese Rennie
- Length: 21 hrs and 52 mins
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Overall
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In the future, androids have taken over most jobs, leaving humans with little to do and even less to motivate them. Enter the World Tree Online, a fully immersive virtual reality experience. Join Byron in his first 30 days of a non-stop fantasy adventure in the cursed province of Hurlig Ridge, a land filled with monsters, mysteries, murderers, and treasure. The people of the province have been tormented for centuries by a pack of voracious wolves. Now, with the arrival of the adventurers, dark forces have begun to stir, accelerating their dark plans.
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Enthralling
- By Margaret Stempson on 06-05-19
By: M. A. Carlson
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The Adventurers Guild
- The Adventurers Guild Trilogy, Book 1
- By: Zack Loran Clark, Nick Eliopulos
- Narrated by: Johnny Heller
- Length: 6 hrs and 42 mins
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In one of the last cities standing after the world fell to monsters, best friends Zed Kagari and Brock Dunderfel have high hopes for the future. Zed desperately wishes to join the ranks of the Mages Guild, where his status as Freestone's only half-elf might finally be an asset. Brock, the roguishly handsome son of merchants, is confident he'll be welcomed into the ranks of the Merchants Guild. But just as it seems the boys' dreams have come true, their lives take a startling turn...and they find themselves members of the perilous Adventurers Guild.
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Well written and well read.
- By Reviewer on 05-22-19
By: Zack Loran Clark, and others
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More Than a Game
- Fayroll 1
- By: Andrey Vasilyev
- Narrated by: Adrian Niro
- Length: 10 hrs and 58 mins
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Overall
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Performance
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Story
Tasked with a new assignment, journalist Harriton is given explicit orders to write a series of articles on the Virtual Gaming World of Fayroll and its developers. Harriton grudgingly accepts the assignment but soon finds himself enthralled by the virtual fantasy world and its amazing quests, unpredictable challenges and nearly endless possibilities.
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Story seemed good but the reader...
- By Kindle Customer on 03-21-18
By: Andrey Vasilyev
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The Anime Trope System: Stone vs. Viper, Book 1
- A LitRPG (ATS)
- By: Alvin Atwater
- Narrated by: David Reimer
- Length: 6 hrs and 14 mins
- Unabridged
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Overall
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Performance
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Story
At the mercy of an unknown entity, Clyde gets tossed into the anime world. Yes, it exists, we just don't know it. There, he's declared the Stone, the anime main character. One day, he must kill the Viper, or else it's good-bye, Earth. This is the comedic tale of a young man vs. cliche anime tropes.
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Potential squandered. Good concept, bad writing.
- By David on 01-26-20
By: Alvin Atwater
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Legendary Rule
- Legendary Rule, Book 1
- By: Bruce Sentar
- Narrated by: Brandon Utah
- Length: 8 hrs and 36 mins
- Unabridged
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Overall
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Performance
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Story
Ajax Demos finds himself lost in society. Graduating shortly after artificial intelligence is allowed to enter the workforce, he can’t get his career off the ground. He clings to what he believes a responsible adult should pursue, but it just isn’t in the cards. As his last hope for a steady paycheck disappears new opportunities open. Ajax gets a chance to play a brand new Immersive Reality game. Things aren't as they seem. Mega Corps hover over what appears to be a simple game. Two unlikely women hiding their real identities join his party....
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Interesting concept but the MC noob mistakes *smh*
- By Renegadescribe on 10-20-20
By: Bruce Sentar
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Proxima Legends, Vol 1
- Fantasy Online, Books 1 & 2
- By: Harmon Cooper
- Narrated by: Jeff Hays
- Length: 22 hrs and 34 mins
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After the death of his best friend, Ryuk logs into the online fantasy world of Tritania in hopes of seeing her again. Joined by a cantankerous goblin, a famous Swedish gamer, and a dragon, his guild sets out on an epic quest to find Tamana. Despite pressures from the real world and a mysterious faction known as the Shinigami, Ryuk uncovers a mind-blowing secret....
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Can't Stand The FICKING Swearing
- By Anonymous User on 04-08-23
By: Harmon Cooper
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My Best Friend Is an Eldritch Horror: Books 1-6
- A LitRPG Adventure
- By: Actus
- Narrated by: Peter Berkrot
- Length: 70 hrs and 48 mins
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Overall
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Damien nearly ended the world. Now, his mistake might be the only thing that can save it. Good things come to those who wait. Damien Vale didn’t, and he ended up bound to an Eldritch creature from beyond the reaches of space. It has lived since the dawn of time, seen the world born and destroyed countless times, and wants to be called Henry. Unusual companion or not, Damien was still determined to go to a mage college and study magic.
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Good but ending felt rushed
- By cameron on 10-22-24
By: Actus
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DNF. The characters were deliberately dense.
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A beautiful story, well narrated
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Seasparrow
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Hava sails across the sea toward Monsea with her sister, the royal entourage, and the world’s only copies of the formulas for the zilfium weapon she saved at the end of Winterkeep. During the crossing, Hava makes an unexpected discovery about one of the ship’s crew, but before she can unravel the mystery, storms drive their ship off course, wrecking them in the ice far north of the Royal Continent.
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Amazing Story, Enjoyable Reader
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What listeners say about Homerooms and Hall Passes
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Amazon Customer
- 01-12-23
Amazing book
I love I can just listen to this whenever so I can work on my project
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- Gilbert M. Stack
- 10-14-23
I Smiled from Start to Finish
In the Advanced Dungeon Master's Guide which came out something like forty-five years ago, there was a cartoon in which a group of adventures sat around the table with dice saying they were playing a game about industrialists and businessmen. Tom O'Donnell has taken that idea and run with it. His adventurers play a game called Home Rooms and Hall Passes in which they pretend to be mundane middle schoolers striving to succeed in our world. Thanks to a curse, they end up getting put into their game and I must say it was an endearing adventure. O'Donnell either has a bunch of middle schoolers or teaches in a middle school because the setting was humorously realistic as the adventuring kids tackle subjects like algebra while trying to figure out how to get home again. They have some touching problems and frankly, the story didn't go in the ways I expected. There's also one NPC in particular who seems to understand them that I would have liked to see go to their adventuring world with them--but then, maybe that is what sequels are for.
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- Jonathan Einwechter
- 02-25-22
Really good
Asome
it was really funny and fun also creative and interesting with a great twist
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- Momma bEar
- 06-13-21
D&D turns to H&H.
Once I realized this was D&D verbiage, I found the book to be humorous. The reader did am amazing job with all the characters.
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- Megan Raymond
- 02-22-21
Wow! I want to play!
This was an amazing book! Great narration and so funny. I laughed, smiled, and even want to play the game now. Great kids book and family read!
End can be a bit scary for younger kids but overall amazing! Definitely recommend!!
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- Dave
- 07-26-21
Gaming Boring Middle School: SO MUCH FUN!!!
What do a wizard, an assassin, a thief, a berserker, and a paladin do when they take a night off from adventuring? Play the world's greatest non-adventuring game Homerooms and Hall Passes!!! But when an evil curse causes their respite to be their doom, the adventuring party is transported to the non-magical land of Suburbia and forced to play the game of Middle School for real! Here our band of adventurers must navigate the mundane horrors of Algebra, Cafeteria Lunches, Class Presidents, Band Recitals, Vice Principals, and a horrifically adorable game called OinkPop. The trick, of course, is they have to play by the rules of Suburbia: No Poison, No Magic, No Berserking, No Slaying, and No Stealing (okay, maybe a little stealing).
It's a very fun setup, but I admit I kept expecting it to eventually wear thin. But author Tom O'Donnell does an excellent job of leveling up each chapter and never letting inertia set in. I've listened to it twice now (the second time with my 8 year-old) and we both loved talking about the challenges the heroes overcome while making new allies and enemies. And the jokes. Oh, the jokes. I particularly loved how some of the characters from the land of Suburbia, supposedly NPCs, end up being just as heroic as our adventurers.
James Fouhey sounds like he is having the time of his life playing the different archetypes to the hilt while juxtaposing their voices with the terrors of middle school. It makes an already great book feel like magic.
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- Simeon S.
- 10-01-23
Funny and cool
Several laugh-out-loud moments that made it worthwhile. Overall, it’s a good book for kids.
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