The Runesmith's Trials 4
The Secrets of Giantskarl Mountain, Book 4
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Narrated by:
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Eric Michael Summerer
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By:
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Andrew Karevik
About this listen
My end goal's been the same from day one, and that is to build my Merchant Empire.
Although I've now become the new Governor of Karlton—a position I had to accept to appease the King and keep Lord Reinley in power—unfortunately, that did nothing to advance my plans.
What I need is to unlock the Merchant Class, but the requirements are steep to say the least. If I do have the infrastructure needed, as well as the levels, I'm far from generating enough revenue to qualify. And that's a bummer because I'm currently sitting on a good chunk of XP that I saved for after I've gained my new class.
So, I guess I'll just have to do what I do best: look for new business opportunities. If my shop, Adventure Awaits, isn't getting enough visitors, I'll bring my wares to them!
Join me as I open up new trade routes with nearby cities and search to add a wand wing to my store. I keep expanding the influence of House Landon in a journey that will lead me to a strange floating city plunged into a civil war and back into the Karl where a mysterious well might spell the end for all of us down in New Valley. But you know me, where there's danger, there's opportunity, right?
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Jazz Bashara is a criminal. Well, sort of. Life on Artemis, the first and only city on the moon, is tough if you're not a rich tourist or an eccentric billionaire. So smuggling in the occasional harmless bit of contraband barely counts, right? Not when you've got debts to pay and your job as a porter barely covers the rent. Everything changes when Jazz sees the chance to commit the perfect crime, with a reward too lucrative to turn down.
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A ferrari with no motor
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