Unreal Engine C++ the Ultimate Developer's Handbook
Learn C++ and Unreal Engine by Creating a Complete Action Game
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Narrated by:
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Virtual Voice
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By:
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Stephen Ulibarri
This title uses virtual voice narration
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- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
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Overall
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Performance
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Story
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
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The bible of modern game development.
- By Jason Parks on 11-12-20
By: Wlad Marhulets
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Easy C++ Programming Guide: Step-by-Step Guide to Learn C++ Programming with Hands-On Project
- By: Robert Matthew
- Narrated by: Landon Campbell
- Length: 2 hrs and 23 mins
- Unabridged
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Overall
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Performance
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Story
Because this audiobook employs simple vocabulary, short sentences, and brief paragraphs, it is appropriate for absolute novices with or without prior programming experience. Learning C++ programming the triple S approach. C++ is a general-purpose programming language (pronounced cee plus). The primary goal of C++ is to add object orientation to the C programming language. C++ has imperative, object-oriented, and generic programming features, as well as low-level memory management capabilities. Inheritance and polymorphism are two other valuable elements that have been added to C++.
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Very useful.
- By James on 07-31-21
By: Robert Matthew
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Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
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Overall
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Performance
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Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
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Learn Python Quickly
- A Complete Beginner’s Guide to Learning Python, Even If You’re New to Programming: Crash Course with Hands-On Project, Book 1
- By: Code Quickly
- Narrated by: Grant Tharp
- Length: 6 hrs and 44 mins
- Unabridged
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Overall
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Performance
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Story
Looking to learn Python? Python has gone to be one of the most popular programming languages in the world, and you will be one of the few people left out if you don’t add this knowledge to your arsenal. This audiobook makes learning Python simple, fast, and easy, taking away the confusion from learning a new language. It will teach you all the basics of Python, and even some of the more advanced Python concepts, taking you from beginner to intermediate Python programmer.
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If you are looking to decorated in Python!
- By Jerry J. Deleon on 05-11-20
By: Code Quickly
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Unreal Engine 5 Collision Essentials
- Understanding Unreal Engine’s Collision Framework
- By: Stephen Ulibarri
- Narrated by: Virtual Voice
- Length: 2 hrs and 46 mins
- Unabridged
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Overall
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Performance
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Story
Unreal Engine's collision framework is a source of confusion for even the most experienced developers. Improper use of collision settings can lead to bugs and less-than-optimal performance for your games. Often when developers configure the collision settings for their assets and queries, the process consists of fumbling through the settings until things start to work. Teams lack a clear understanding of the proper use of collision channels, collision responses, and collision profiles and presets. In this book, the fundamentals of the Unreal Engine collision framework are laid out clearly ...
By: Stephen Ulibarri
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Code Gamers Development Essentials
- A 9-Week Beginner’s Guide to Start Your Game-Development Career
- By: A.E Colonna
- Narrated by: Elizabeth Phillips
- Length: 3 hrs and 28 mins
- Unabridged
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Overall
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Performance
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Story
Are you a beginner who’d like to know how to program video games? A.E Colonna is an avid gamer and a self-taught game developer who is ready to give you a smooth introduction to video game development. After nine weeks, you’re guaranteed to know the basic coding concepts; you’ll be ready to create your first game using C# and the unity engine.
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Fascinating stuff!
- By Amanda B on 05-10-24
By: A.E Colonna
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Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
The bible of modern game development.
- By Jason Parks on 11-12-20
By: Wlad Marhulets
-
Easy C++ Programming Guide: Step-by-Step Guide to Learn C++ Programming with Hands-On Project
- By: Robert Matthew
- Narrated by: Landon Campbell
- Length: 2 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
Because this audiobook employs simple vocabulary, short sentences, and brief paragraphs, it is appropriate for absolute novices with or without prior programming experience. Learning C++ programming the triple S approach. C++ is a general-purpose programming language (pronounced cee plus). The primary goal of C++ is to add object orientation to the C programming language. C++ has imperative, object-oriented, and generic programming features, as well as low-level memory management capabilities. Inheritance and polymorphism are two other valuable elements that have been added to C++.
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Very useful.
- By James on 07-31-21
By: Robert Matthew
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
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C++ Concurrency in Action, Second Edition
- By: Anthony Williams
- Narrated by: Lisa Farina, Diana Gardiner
- Length: 13 hrs and 1 min
- Unabridged
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Overall
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Performance
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Story
This best seller has been updated and revised to cover all the latest changes to C++ 14 and 17! C++ Concurrency in Action, Second Edition teaches you everything you need to write robust and elegant multithreaded applications in C++17. C++ Concurrency in Action, Second Edition is the definitive guide to writing elegant multithreaded applications in C++, it carefully addresses every aspect of concurrent development, from starting new threads to designing fully functional multithreaded algorithms and data structures.
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Not a suitable substitute for reading the book
- By Dawn on 12-07-22
By: Anthony Williams
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How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- By: Matt Hackett
- Narrated by: Matt Hackett
- Length: 2 hrs and 8 mins
- Unabridged
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Overall
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Performance
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Story
How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a video game industry veteran and podcaster, it's packed with handmade drawings and charts
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Inspirational, Straightforward, Useful
- By Ben on 03-27-24
By: Matt Hackett
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Fundamentals of Software Architecture
- An Engineering Approach
- By: Mark Richards, Neal Ford
- Narrated by: Benjamin Lange
- Length: 13 hrs and 10 mins
- Unabridged
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Overall
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Performance
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Story
This book provides the first comprehensive overview of software architecture’s many aspects. Aspiring and existing architects alike will examine architectural characteristics, architectural patterns, component determination, diagramming and presenting architecture, evolutionary architecture, and many other topics. Mark Richards and Neal Ford—hands-on practitioners who have taught software architecture classes professionally for years—focus on architecture principles that apply across all technology stacks.
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Helpful but business-centric
- By A.N. on 03-25-21
By: Mark Richards, and others
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Software Architecture: The Hard Parts
- Modern Trade-Off Analyses for Distributed Architectures
- By: Neal Ford, Mark Richards, Pramod Sadalage, and others
- Narrated by: Dena Dahilig
- Length: 12 hrs and 53 mins
- Unabridged
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Overall
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Performance
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Story
There are no easy decisions in software architecture. Instead, there are many hard parts—difficult problems or issues with no best practices—that force you to choose among various compromises. With this book, you'll learn how to think critically about the trade-offs involved with distributed architectures. Architecture veterans and practicing consultants Neal Ford, Mark Richards, Pramod Sadalage, and Zhamak Dehghani discuss strategies for choosing an appropriate architecture.
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Great content. Terrible narration.
- By Alex on 12-16-23
By: Neal Ford, and others
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Unity from Zero to Proficiency: Foundations, Second Edition, November 2017
- A Step-by-Step Guide to Creating Your First Game with Unity
- By: Patrick Felicia
- Narrated by: Lukas Arnold
- Length: 3 hrs and 4 mins
- Unabridged
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Overall
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Performance
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Story
Creating your own game can be very intimidating at the start, and quite often, regardless of your experience with games, it is sometimes difficult to find the time and motivation to get over the first barriers and get started. Often, these barriers seem higher than they actually are.
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Not suitable for audiobooks
- By Heath Jeffrey on 09-03-19
By: Patrick Felicia
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The Secret Science of Games
- By: John Hopson
- Narrated by: Matt Hicks
- Length: 5 hrs and 9 mins
- Unabridged
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Overall
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Performance
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Story
The Secret Science of Games is an accessible and entertaining guide to the hidden role of science in making games more fun. User experience (UX) research is a vital part of the story of how video games have become a cultural juggernaut, but game developers generally don’t speak publicly about how data shapes game design and game development.
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Worth reading if you are remotely interested in games and UX
- By Ayman on 10-14-23
By: John Hopson
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Modern Software Engineering
- Doing What Works to Build Better Software Faster
- By: David Farley
- Narrated by: Amy Gordon
- Length: 9 hrs and 37 mins
- Unabridged
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Overall
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Performance
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Story
In Modern Software Engineering, continuous delivery pioneer David Farley helps software professionals think about their work more effectively, manage it more successfully, and genuinely improve the quality of their applications, their lives, and the lives of their colleagues.
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Could have been a 1-page bulleted list
- By Elle7se on 12-30-22
By: David Farley
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The Pragmatic Programmer: 20th Anniversary Edition, 2nd Edition
- Your Journey to Mastery
- By: David Thomas, Andrew Hunt
- Narrated by: Anna Katarina
- Length: 9 hrs and 55 mins
- Unabridged
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Overall
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Performance
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Story
Dave Thomas and Andy Hunt wrote the first edition of this influential book in 1999 to help their clients create better software and rediscover the joy of coding. These lessons have helped a generation of programmers examine the very essence of software development. Now, 20 years later, this new edition re-examines what it means to be a modern programmer. Topics range from personal responsibility and career development to architectural techniques for keeping your code flexible and easy to adapt and reuse.
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An excellent and entertaining technical book
- By Amazon Customer on 01-21-20
By: David Thomas, and others
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Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
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Overall
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Performance
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Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
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Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
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Overall
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Performance
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Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
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Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
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Press Reset
- Ruin and Recovery in the Video Game Industry
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 8 hrs and 14 mins
- Unabridged
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Overall
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Performance
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Story
Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.
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Audio Quality is Inconsistent
- By Amazon Customer on 09-14-21
By: Jason Schreier
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Designing Data-Intensive Applications
- The Big Ideas Behind Reliable, Scalable, and Maintainable Systems
- By: Martin Kleppmann
- Narrated by: Benjamin Lange
- Length: 20 hrs and 56 mins
- Unabridged
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Overall
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Performance
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Story
Author Martin Kleppmann helps you navigate the diverse data landscape by examining the pros and cons of various technologies for processing and storing data. Software keeps changing, but the fundamental principles remain the same. With this book, software engineers and architects will learn how to apply those ideas in practice, and how to make full use of data in modern applications.
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Must read for senior+ software engineers
- By Navid v on 05-29-21
By: Martin Kleppmann
What listeners say about Unreal Engine C++ the Ultimate Developer's Handbook
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Anonymous User
- 03-19-24
Very effective and soothing
So far this book is very pleasing. The narrative is very clear and easy to follow even if you don't have a printed ebook to follow. Speaking of which, is there any way to obtain the pdf as I listen? Would love to know if it comes with the purchase.
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