Try it out by listening to a sample.
-
Unreal Engine C++ the Ultimate Developer's Handbook
- Learn C++ and Unreal Engine by Creating a Complete Action Game
- Narrated by: Virtual Voice
- Length: 14 hrs and 35 mins
Failed to add items
Add to Cart failed.
Add to Wish List failed.
Remove from wishlist failed.
Adding to library failed
Follow podcast failed
Unfollow podcast failed
Get 2 free audiobooks during trial.
Buy for $14.99
No default payment method selected.
We are sorry. We are not allowed to sell this product with the selected payment method
This title uses virtual voice narration
Listeners also enjoyed...
-
Unreal Engine 5 Collision Essentials
- Understanding Unreal Engine’s Collision Framework
- By: Stephen Ulibarri
- Narrated by: Virtual Voice
- Length: 2 hrs and 46 mins
- Unabridged
-
Overall
-
Performance
-
Story
Unreal Engine's collision framework is a source of confusion for even the most experienced developers. Improper use of collision settings can lead to bugs and less-than-optimal performance for your games. Often when developers configure the collision settings for their assets and queries, the process consists of fumbling through the settings until things start to work. Teams lack a clear understanding of the proper use of collision channels, collision responses, and collision profiles and presets. In this book, the fundamentals of the Unreal Engine collision framework are laid out clearly ...
By: Stephen Ulibarri
-
Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
The bible of modern game development.
- By Jason Parks on 11-12-20
By: Wlad Marhulets
-
Learn Python Quickly
- A Complete Beginner’s Guide to Learning Python, Even If You’re New to Programming: Crash Course with Hands-On Project, Book 1
- By: Code Quickly
- Narrated by: Grant Tharp
- Length: 6 hrs and 44 mins
- Unabridged
-
Overall
-
Performance
-
Story
Looking to learn Python? Python has gone to be one of the most popular programming languages in the world, and you will be one of the few people left out if you don’t add this knowledge to your arsenal. This audiobook makes learning Python simple, fast, and easy, taking away the confusion from learning a new language. It will teach you all the basics of Python, and even some of the more advanced Python concepts, taking you from beginner to intermediate Python programmer.
-
-
If you are looking to decorated in Python!
- By Jerry J. Deleon on 05-11-20
By: Code Quickly
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Indie Game Publishing
- A Practical Guide for Videogame Developers
- By: Odile Limpach
- Narrated by: Carol Scheider
- Length: 7 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
-
-
Full of interviews. Not very actionable
- By Colin MacLeod on 08-05-24
By: Odile Limpach
-
Unreal Engine 5 Collision Essentials
- Understanding Unreal Engine’s Collision Framework
- By: Stephen Ulibarri
- Narrated by: Virtual Voice
- Length: 2 hrs and 46 mins
- Unabridged
-
Overall
-
Performance
-
Story
Unreal Engine's collision framework is a source of confusion for even the most experienced developers. Improper use of collision settings can lead to bugs and less-than-optimal performance for your games. Often when developers configure the collision settings for their assets and queries, the process consists of fumbling through the settings until things start to work. Teams lack a clear understanding of the proper use of collision channels, collision responses, and collision profiles and presets. In this book, the fundamentals of the Unreal Engine collision framework are laid out clearly ...
By: Stephen Ulibarri
-
Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
The bible of modern game development.
- By Jason Parks on 11-12-20
By: Wlad Marhulets
-
Learn Python Quickly
- A Complete Beginner’s Guide to Learning Python, Even If You’re New to Programming: Crash Course with Hands-On Project, Book 1
- By: Code Quickly
- Narrated by: Grant Tharp
- Length: 6 hrs and 44 mins
- Unabridged
-
Overall
-
Performance
-
Story
Looking to learn Python? Python has gone to be one of the most popular programming languages in the world, and you will be one of the few people left out if you don’t add this knowledge to your arsenal. This audiobook makes learning Python simple, fast, and easy, taking away the confusion from learning a new language. It will teach you all the basics of Python, and even some of the more advanced Python concepts, taking you from beginner to intermediate Python programmer.
-
-
If you are looking to decorated in Python!
- By Jerry J. Deleon on 05-11-20
By: Code Quickly
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
Indie Game Publishing
- A Practical Guide for Videogame Developers
- By: Odile Limpach
- Narrated by: Carol Scheider
- Length: 7 hrs and 14 mins
- Unabridged
-
Overall
-
Performance
-
Story
Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
-
-
Full of interviews. Not very actionable
- By Colin MacLeod on 08-05-24
By: Odile Limpach
Publisher's summary
Related to this topic
-
Backfired: The Vaping Wars
- By: Leon Neyfakh, Prologue Projects
- Narrated by: Leon Neyfakh, Arielle Pardes
- Length: 7 hrs and 21 mins
- Original Recording
-
Overall
-
Performance
-
Story
When two Stanford graduate students set out to create a new kind of cigarette that wouldn’t kill them, they didn’t foresee all the obstacles that lay ahead — or the powerful forces their invention would unleash. Nearly 10 years after the launch of the JUUL, Backfired: The Vaping Wars asks: Could e-cigarettes have been the solution to one of the world’s most pressing public health problems—or was this technology doomed to introduce a whole new generation to nicotine, and end up perpetuating an intractable addiction?
-
-
Thank you…
- By Jay R Ewing on 06-24-24
By: Leon Neyfakh, and others
-
Superintelligence
- Paths, Dangers, Strategies
- By: Nick Bostrom
- Narrated by: Napoleon Ryan
- Length: 14 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Superintelligence asks the questions: What happens when machines surpass humans in general intelligence? Will artificial agents save or destroy us? Nick Bostrom lays the foundation for understanding the future of humanity and intelligent life. The human brain has some capabilities that the brains of other animals lack. It is to these distinctive capabilities that our species owes its dominant position. If machine brains surpassed human brains in general intelligence, then this new superintelligence could become extremely powerful - possibly beyond our control.
-
-
Colossus: The Forbin Project is coming
- By Gary on 09-12-14
By: Nick Bostrom
-
Hackers: Heroes of the Computer Revolution
- 25th Anniversary Edition
- By: Steven Levy
- Narrated by: Mike Chamberlain
- Length: 20 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
Steven Levy's classic book traces the exploits of the computer revolution's original hackers - those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
-
-
Remember Why You Got Into Computing
- By Dan Collins on 07-01-16
By: Steven Levy
-
Early True Believers
- The Untold Story of Silicon Alley
- By: Vanessa Grigoriadis, Adam Fisher
- Narrated by: Vanessa Grigoriadis
- Length: 4 hrs and 23 mins
- Original Recording
-
Overall
-
Performance
-
Story
Early True Believers: The Untold Story of Silicon Alley is a 1990s saga of ambition and innovation set in Manhattan’s Silicon Alley, a swath of downtown that served as New York City’s nerve center of tech entrepreneurship. The series features the stories of a forgotten cohort of early internet visionaries, countercultural social networks, the digital gold rush, and the lavish events that came with it, including one held in an underground Tribeca bunker that abruptly ended in a police raid—a harbinger of the upheaval to come.
-
-
What I Never Knew
- By Charlotte Lovegrove on 08-15-24
By: Vanessa Grigoriadis, and others
-
YouTube Secrets
- The Ultimate Guide to Growing Your Following and Making Money as a Video Influencer
- By: Sean Cannell, Benji Travis
- Narrated by: Sean Cannell, Benji Travis
- Length: 5 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
YouTube sensations and best-selling authors Sean Cannell and Benji Travis take your YouTube channel from slow and dormant to accelerated and engaged, using premium and updated YouTube growth tips for creators, business owners, digital entrepreneurs, and influencers. This is the ultimate game plan to grow a following and make money with the power of video.
-
-
Don't use a credit on this. Moderately passable
- By Scott on 08-04-19
By: Sean Cannell, and others
-
This Is Not a Game with Marc Fennell
- By: Marc Fennell
- Narrated by: Marc Fennell
- Length: 3 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
This Is Not a Game is the extraordinary untold story of the internet’s first conspiracy theory, the legend of Ong’s Hat. Marc Fennell will dive deep into a previously unexplored world of tech hippies, eccentric web subcultures and simmering paranoia, uncovering how this tongue-in-cheek artistic experiment backfired on its creator and went on to influence much of what’s wrong with the internet today.
-
-
WOW!
- By pondo on 05-09-24
By: Marc Fennell
-
Backfired: The Vaping Wars
- By: Leon Neyfakh, Prologue Projects
- Narrated by: Leon Neyfakh, Arielle Pardes
- Length: 7 hrs and 21 mins
- Original Recording
-
Overall
-
Performance
-
Story
When two Stanford graduate students set out to create a new kind of cigarette that wouldn’t kill them, they didn’t foresee all the obstacles that lay ahead — or the powerful forces their invention would unleash. Nearly 10 years after the launch of the JUUL, Backfired: The Vaping Wars asks: Could e-cigarettes have been the solution to one of the world’s most pressing public health problems—or was this technology doomed to introduce a whole new generation to nicotine, and end up perpetuating an intractable addiction?
-
-
Thank you…
- By Jay R Ewing on 06-24-24
By: Leon Neyfakh, and others
-
Superintelligence
- Paths, Dangers, Strategies
- By: Nick Bostrom
- Narrated by: Napoleon Ryan
- Length: 14 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
Superintelligence asks the questions: What happens when machines surpass humans in general intelligence? Will artificial agents save or destroy us? Nick Bostrom lays the foundation for understanding the future of humanity and intelligent life. The human brain has some capabilities that the brains of other animals lack. It is to these distinctive capabilities that our species owes its dominant position. If machine brains surpassed human brains in general intelligence, then this new superintelligence could become extremely powerful - possibly beyond our control.
-
-
Colossus: The Forbin Project is coming
- By Gary on 09-12-14
By: Nick Bostrom
-
Hackers: Heroes of the Computer Revolution
- 25th Anniversary Edition
- By: Steven Levy
- Narrated by: Mike Chamberlain
- Length: 20 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
Steven Levy's classic book traces the exploits of the computer revolution's original hackers - those brilliant and eccentric nerds from the late 1950s through the early '80s who took risks, bent the rules, and pushed the world in a radical new direction. With updated material from noteworthy hackers such as Bill Gates, Mark Zuckerberg, Richard Stallman, and Steve Wozniak, Hackers is a fascinating story that begins in early computer research labs and leads to the first home computers.
-
-
Remember Why You Got Into Computing
- By Dan Collins on 07-01-16
By: Steven Levy
-
Early True Believers
- The Untold Story of Silicon Alley
- By: Vanessa Grigoriadis, Adam Fisher
- Narrated by: Vanessa Grigoriadis
- Length: 4 hrs and 23 mins
- Original Recording
-
Overall
-
Performance
-
Story
Early True Believers: The Untold Story of Silicon Alley is a 1990s saga of ambition and innovation set in Manhattan’s Silicon Alley, a swath of downtown that served as New York City’s nerve center of tech entrepreneurship. The series features the stories of a forgotten cohort of early internet visionaries, countercultural social networks, the digital gold rush, and the lavish events that came with it, including one held in an underground Tribeca bunker that abruptly ended in a police raid—a harbinger of the upheaval to come.
-
-
What I Never Knew
- By Charlotte Lovegrove on 08-15-24
By: Vanessa Grigoriadis, and others
-
YouTube Secrets
- The Ultimate Guide to Growing Your Following and Making Money as a Video Influencer
- By: Sean Cannell, Benji Travis
- Narrated by: Sean Cannell, Benji Travis
- Length: 5 hrs and 29 mins
- Unabridged
-
Overall
-
Performance
-
Story
YouTube sensations and best-selling authors Sean Cannell and Benji Travis take your YouTube channel from slow and dormant to accelerated and engaged, using premium and updated YouTube growth tips for creators, business owners, digital entrepreneurs, and influencers. This is the ultimate game plan to grow a following and make money with the power of video.
-
-
Don't use a credit on this. Moderately passable
- By Scott on 08-04-19
By: Sean Cannell, and others
-
This Is Not a Game with Marc Fennell
- By: Marc Fennell
- Narrated by: Marc Fennell
- Length: 3 hrs and 19 mins
- Unabridged
-
Overall
-
Performance
-
Story
This Is Not a Game is the extraordinary untold story of the internet’s first conspiracy theory, the legend of Ong’s Hat. Marc Fennell will dive deep into a previously unexplored world of tech hippies, eccentric web subcultures and simmering paranoia, uncovering how this tongue-in-cheek artistic experiment backfired on its creator and went on to influence much of what’s wrong with the internet today.
-
-
WOW!
- By pondo on 05-09-24
By: Marc Fennell
-
Doom Guy
- Life in First Person
- By: John Romero
- Narrated by: John Romero
- Length: 17 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Doom Guy: Life in First Person is the long-awaited autobiography of gaming’s original rock star and the cocreator of DOOM, Quake, and Wolfenstein—some of the most recognizable and important titles in video game history. Credited with the invention of the first-person shooter, a genre that continues to dominate the market today, he is gaming royalty. Told in remarkable detail, a byproduct of his hyperthymesia, Romero recounts his storied career.
-
-
Intimate stories of gaming history in First Person
- By Emyli on 07-28-23
By: John Romero
-
The Complete Software Developer's Career Guide
- How to Learn Programming Languages Quickly, Ace Your Programming Interview, and Land Your Software Developer Dream Job
- By: John Sonmez
- Narrated by: John Sonmez
- Length: 20 hrs and 4 mins
- Unabridged
-
Overall
-
Performance
-
Story
Technical knowledge alone isn't enough - increase your software development income by leveling up your soft skills Early in his software developer career, John Sonmez discovered that technical knowledge alone isn't enough to break through to the next income level - developers need "soft skills" like the ability to learn new technologies just in time, communicate clearly with management and consulting clients, negotiate a fair hourly rate, and unite teammates and coworkers in working toward a common goal.
-
-
The Complete Bro-grammer's Career Guide
- By Leels on 09-18-19
By: John Sonmez
-
Glow Kids
- How Screen Addiction Is Hijacking Our Kids - and How to Break the Trance
- By: Nicholas Kardaras PhD
- Narrated by: Jonathan Davis
- Length: 11 hrs and 5 mins
- Unabridged
-
Overall
-
Performance
-
Story
In Glow Kids, Dr. Nicholas Kardaras will examine how technology - more specifically, age-inappropriate screen tech, with all of its glowing ubiquity - has profoundly affected the brains of an entire generation. Brain imaging research is showing that stimulating glowing screens are as dopaminergic (dopamine activating) to the brain’s pleasure center as sex. And a growing mountain of clinical research correlates screen tech with disorders like ADHD, addiction, anxiety, depression, increased aggression, and even psychosis.
-
-
Fear Mongering - a modern day Mazes and Monsters
- By Veronica on 11-03-20
-
The Grid
- The Fraying Wires Between Americans and Our Energy Future
- By: Gretchen Bakke
- Narrated by: Emily Caudwell
- Length: 11 hrs and 8 mins
- Unabridged
-
Overall
-
Performance
-
Story
The grid is an accident of history and of culture, in no way intrinsic to how we produce, deliver and consume electrical power. Yet this is the system the United States ended up with, a jerry-built structure now so rickety and near collapse that a strong wind or a hot day can bring it to a grinding halt. The grid is now under threat from a new source: renewable and variable energy, which puts stress on its logics as much as its components.
-
-
A disappointment
- By Ronald on 09-24-16
By: Gretchen Bakke
-
Surveillance Valley
- The Secret Military History of the Internet
- By: Yasha Levine
- Narrated by: LJ Ganser
- Length: 10 hrs and 42 mins
- Unabridged
-
Overall
-
Performance
-
Story
In this fascinating book, investigative reporter Yasha Levine uncovers the secret origins of the Internet, tracing it back to a Pentagon counterinsurgency surveillance project. With deep research, skilled storytelling, and provocative arguments, Surveillance Valley will change the way you think about the news - and the device on which you read it.
-
-
Profound look at the internet and surveillance
- By stuartjash on 04-06-18
By: Yasha Levine
-
The Box
- How the Shipping Container Made the World Smaller and the World Economy Bigger
- By: Marc Levinson
- Narrated by: Adam Lofbomm
- Length: 12 hrs and 20 mins
- Unabridged
-
Overall
-
Performance
-
Story
In April 1956, a refitted oil tanker carried 58 shipping containers from Newark to Houston. From that modest beginning, container shipping developed into a huge industry that made the boom in global trade possible. The Box tells the dramatic story of the container's creation, the decade of struggle before it was widely adopted, and the sweeping economic consequences of the sharp fall in transportation costs that containerization brought about.
-
-
Fascinating Topic sometimes lost in minutiae
- By zombie64 on 07-15-14
By: Marc Levinson
-
Prediction Machines
- The Simple Economics of Artificial Intelligence
- By: Ajay Agrawal, Joshua Gans, Avi Goldfarb
- Narrated by: LJ Ganser
- Length: 7 hrs and 50 mins
- Unabridged
-
Overall
-
Performance
-
Story
Artificial intelligence does the seemingly impossible - driving cars, trading stocks, and teaching children. But facing the sea change that AI will bring can be paralyzing. How should companies set strategies, governments design policies, and people plan their lives for a world so different from what we know? In Prediction Machines, three eminent economists recast the rise of AI as a drop in the cost of prediction. With this single, masterful stroke, they lift the curtain on the AI-is-magic hype and show how basic tools from economics provide clarity about the AI revolution and a basis for action by CEOs, managers, policy makers, investors, and entrepreneurs.
-
-
Not sure what I was expecting, but underwhelmed
- By William J Brown on 09-27-18
By: Ajay Agrawal, and others
-
Social Media Marketing Workbook: 2024 Edition - How to Use Social Media for Business
- By: Jason McDonald PhD
- Narrated by: Michael Goodrick
- Length: 14 hrs and 37 mins
- Unabridged
-
Overall
-
Performance
-
Story
Learn social media marketing in plain English—step by step! Buy the workbook used at Stanford Continuing Studies to teach social media marketing for business. The 2023 updated edition—all info verified and a new chapter on TikTok, plus revisions on LinkedIn, Facebook, and other major platforms....
-
-
Great SM Reference
- By Anne on 12-31-18
-
Super Pumped
- The Battle for Uber
- By: Mike Isaac
- Narrated by: Holter Graham, Mike Isaac
- Length: 12 hrs and 52 mins
- Unabridged
-
Overall
-
Performance
-
Story
A New York Times technology correspondent presents the dramatic rise and fall of Uber, set against the rapid upheaval in Silicon Valley during the mobile era. Based on hundreds of interviews with current and former Uber employees, along with previously unpublished documents, Super Pumped is a pause-resisting story of ambition and deception, obscene wealth, and bad behavior, that explores how blistering technological and financial innovation culminated in one of the most catastrophic 12-month periods in American corporate history.
-
-
A forced narrative and a bad version of Bad Blood
- By Benji on 09-09-19
By: Mike Isaac
-
No Place to Hide
- Edward Snowden, the NSA, and the U.S. Surveillance State
- By: Glenn Greenwald
- Narrated by: L. J. Ganser
- Length: 9 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
In May 2013, Glenn Greenwald set out for Hong Kong to meet an anonymous source who claimed to have astonishing evidence of pervasive government spying and insisted on communicating only through heavily encrypted channels. That source turned out to be the 29-year-old NSA contractor Edward Snowden, and his revelations about the agency’s widespread, systemic overreach proved to be some of the most explosive and consequential news in recent history, triggering a fierce debate over national security....
-
-
Best Read in Print Format
- By Alfredo Ramirez on 11-22-14
By: Glenn Greenwald
-
The Master Switch
- The Rise and Fall of Information Empires
- By: Tim Wu
- Narrated by: Marc Vietor
- Length: 14 hrs and 11 mins
- Unabridged
-
Overall
-
Performance
-
Story
Could history repeat itself, with one giant entity taking control of American information? Most consider the Internet Age to be a moment of unprecedented freedom in communications and culture. But as Tim Wu shows, each major new medium, from telephone to cable, arrived on a similar wave of idealistic optimism only to become, eventually, the object of industrial consolidation profoundly affecting how Americans communicate.
-
-
Great Read
- By Roy on 11-12-10
By: Tim Wu
-
Tesla
- Inventor of the Electrical Age
- By: W. Bernard Carlson
- Narrated by: Allan Robertson
- Length: 16 hrs and 11 mins
- Unabridged
-
Overall
-
Performance
-
Story
Nikola Tesla was a major contributor to the electrical revolution that transformed daily life at the turn of the 20th century. His inventions, patents, and theoretical work formed the basis of modern AC electricity, and contributed to the development of radio and television. Like his competitor Thomas Edison, Tesla was one of America's first celebrity scientists, enjoying the company of New York high society and dazzling the likes of Mark Twain with his electrical demonstrations. An astute self-promoter and gifted showman, he cultivated a public image of the eccentric genius.
-
-
A detailed examination of Tesla's work
- By Jean on 02-01-14
People who viewed this also viewed...
-
Unreal Engine 5 Collision Essentials
- Understanding Unreal Engine’s Collision Framework
- By: Stephen Ulibarri
- Narrated by: Virtual Voice
- Length: 2 hrs and 46 mins
- Unabridged
-
Overall
-
Performance
-
Story
Unreal Engine's collision framework is a source of confusion for even the most experienced developers. Improper use of collision settings can lead to bugs and less-than-optimal performance for your games. Often when developers configure the collision settings for their assets and queries, the process consists of fumbling through the settings until things start to work. Teams lack a clear understanding of the proper use of collision channels, collision responses, and collision profiles and presets. In this book, the fundamentals of the Unreal Engine collision framework are laid out clearly ...
By: Stephen Ulibarri
-
Learn Python Quickly
- A Complete Beginner’s Guide to Learning Python, Even If You’re New to Programming: Crash Course with Hands-On Project, Book 1
- By: Code Quickly
- Narrated by: Grant Tharp
- Length: 6 hrs and 44 mins
- Unabridged
-
Overall
-
Performance
-
Story
Looking to learn Python? Python has gone to be one of the most popular programming languages in the world, and you will be one of the few people left out if you don’t add this knowledge to your arsenal. This audiobook makes learning Python simple, fast, and easy, taking away the confusion from learning a new language. It will teach you all the basics of Python, and even some of the more advanced Python concepts, taking you from beginner to intermediate Python programmer.
-
-
If you are looking to decorated in Python!
- By Jerry J. Deleon on 05-11-20
By: Code Quickly
-
The Secret Science of Games
- By: John Hopson
- Narrated by: Matt Hicks
- Length: 5 hrs and 9 mins
- Unabridged
-
Overall
-
Performance
-
Story
The Secret Science of Games is an accessible and entertaining guide to the hidden role of science in making games more fun. User experience (UX) research is a vital part of the story of how video games have become a cultural juggernaut, but game developers generally don’t speak publicly about how data shapes game design and game development.
-
-
Worth reading if you are remotely interested in games and UX
- By Ayman on 10-14-23
By: John Hopson
-
There Blows the Neighborhood
- By: Stephen Ulibarri
- Narrated by: Virtual Voice
- Length: 2 hrs and 36 mins
- Unabridged
-
Overall
-
Performance
-
Story
A government-created virus is accidentally released in Albuqueruqe, causing zombies to break out, starting at a plasma donation center. Seth, a phlebotomist, is forced to gather a small assemblage of survivors and venture through the infected streets to a nearby Wal-Mart for supplies. When the president addresses the situation on national television and announces that Albuquerque has been quarantined and scheduled for atomic destruction, Seth and his group must develop a plan to escape, and quickly.
-
-
the way the cure worked was different than all the others
- By Amazon Customer on 07-24-24
By: Stephen Ulibarri
-
Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
The bible of modern game development.
- By Jason Parks on 11-12-20
By: Wlad Marhulets
-
Easy C++ Programming Guide: Step-by-Step Guide to Learn C++ Programming with Hands-On Project
- By: Robert Matthew
- Narrated by: Landon Campbell
- Length: 2 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
Because this audiobook employs simple vocabulary, short sentences, and brief paragraphs, it is appropriate for absolute novices with or without prior programming experience. Learning C++ programming the triple S approach. C++ is a general-purpose programming language (pronounced cee plus). The primary goal of C++ is to add object orientation to the C programming language. C++ has imperative, object-oriented, and generic programming features, as well as low-level memory management capabilities. Inheritance and polymorphism are two other valuable elements that have been added to C++.
-
-
Very useful.
- By James on 07-31-21
By: Robert Matthew
-
Unreal Engine 5 Collision Essentials
- Understanding Unreal Engine’s Collision Framework
- By: Stephen Ulibarri
- Narrated by: Virtual Voice
- Length: 2 hrs and 46 mins
- Unabridged
-
Overall
-
Performance
-
Story
Unreal Engine's collision framework is a source of confusion for even the most experienced developers. Improper use of collision settings can lead to bugs and less-than-optimal performance for your games. Often when developers configure the collision settings for their assets and queries, the process consists of fumbling through the settings until things start to work. Teams lack a clear understanding of the proper use of collision channels, collision responses, and collision profiles and presets. In this book, the fundamentals of the Unreal Engine collision framework are laid out clearly ...
By: Stephen Ulibarri
-
Learn Python Quickly
- A Complete Beginner’s Guide to Learning Python, Even If You’re New to Programming: Crash Course with Hands-On Project, Book 1
- By: Code Quickly
- Narrated by: Grant Tharp
- Length: 6 hrs and 44 mins
- Unabridged
-
Overall
-
Performance
-
Story
Looking to learn Python? Python has gone to be one of the most popular programming languages in the world, and you will be one of the few people left out if you don’t add this knowledge to your arsenal. This audiobook makes learning Python simple, fast, and easy, taking away the confusion from learning a new language. It will teach you all the basics of Python, and even some of the more advanced Python concepts, taking you from beginner to intermediate Python programmer.
-
-
If you are looking to decorated in Python!
- By Jerry J. Deleon on 05-11-20
By: Code Quickly
-
The Secret Science of Games
- By: John Hopson
- Narrated by: Matt Hicks
- Length: 5 hrs and 9 mins
- Unabridged
-
Overall
-
Performance
-
Story
The Secret Science of Games is an accessible and entertaining guide to the hidden role of science in making games more fun. User experience (UX) research is a vital part of the story of how video games have become a cultural juggernaut, but game developers generally don’t speak publicly about how data shapes game design and game development.
-
-
Worth reading if you are remotely interested in games and UX
- By Ayman on 10-14-23
By: John Hopson
-
There Blows the Neighborhood
- By: Stephen Ulibarri
- Narrated by: Virtual Voice
- Length: 2 hrs and 36 mins
- Unabridged
-
Overall
-
Performance
-
Story
A government-created virus is accidentally released in Albuqueruqe, causing zombies to break out, starting at a plasma donation center. Seth, a phlebotomist, is forced to gather a small assemblage of survivors and venture through the infected streets to a nearby Wal-Mart for supplies. When the president addresses the situation on national television and announces that Albuquerque has been quarantined and scheduled for atomic destruction, Seth and his group must develop a plan to escape, and quickly.
-
-
the way the cure worked was different than all the others
- By Amazon Customer on 07-24-24
By: Stephen Ulibarri
-
Gamedev
- 10 Steps to Making Your First Game Successful
- By: Wlad Marhulets
- Narrated by: Yong Yea
- Length: 6 hrs
- Unabridged
-
Overall
-
Performance
-
Story
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
-
-
The bible of modern game development.
- By Jason Parks on 11-12-20
By: Wlad Marhulets
-
Easy C++ Programming Guide: Step-by-Step Guide to Learn C++ Programming with Hands-On Project
- By: Robert Matthew
- Narrated by: Landon Campbell
- Length: 2 hrs and 23 mins
- Unabridged
-
Overall
-
Performance
-
Story
Because this audiobook employs simple vocabulary, short sentences, and brief paragraphs, it is appropriate for absolute novices with or without prior programming experience. Learning C++ programming the triple S approach. C++ is a general-purpose programming language (pronounced cee plus). The primary goal of C++ is to add object orientation to the C programming language. C++ has imperative, object-oriented, and generic programming features, as well as low-level memory management capabilities. Inheritance and polymorphism are two other valuable elements that have been added to C++.
-
-
Very useful.
- By James on 07-31-21
By: Robert Matthew
-
Video Game Storytelling
- What Every Developer Needs to Know About Narrative Techniques
- By: Evan Skolnick
- Narrated by: D.G. Chichester
- Length: 8 hrs and 49 mins
- Unabridged
-
Overall
-
Performance
-
Story
With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
-
-
Nice but shallow
- By Amazon Customer on 01-14-22
By: Evan Skolnick
-
Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- By: Jason Schreier
- Narrated by: Ray Chase
- Length: 7 hrs and 58 mins
- Unabridged
-
Overall
-
Performance
-
Story
Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.
-
-
Behind the Scenes
- By SAMA on 11-27-17
By: Jason Schreier
-
CompTIA Network+ N-10-008 Study Guide
- Maximize Retention, Beat Boredom, and Cut Complexity | 1-ON-1 SUPPORT| AUDIO VERSION |CASE STUDIES | STUDY AIDS and EXTRA RESOURCES (UPDATED)
- By: SmartStudy Solutions
- Narrated by: Virtual Voice
- Length: 7 hrs and 18 mins
- Unabridged
-
Overall
-
Performance
-
Story
Transform Your Network+ Studies with Our Unconventional Guide! Are you tired of the same old, monotonous study guides that make learning feel like a chore? Do you struggle to retain complex networking concepts, feeling like they are alien and unapproachable? Look no further! Our "CompTIA Network+ N10-008" guide is here to revolutionize your study experience. Why Our Guide is a Game-Changer: Unconventional Learning Strategies: Say goodbye to boring and ineffective study methods. Our guide introduces innovative techniques designed to keep you engaged and make learning enjoyable. Maximized ...
-
-
WLAN is pronounced VayLon and other IT myths
- By BRIAN C CHALFANT on 06-05-24
-
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
- By: Justin Gary
- Narrated by: Justin Gary
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
-
-
Do you like quotes?
- By Reaver on 04-05-24
By: Justin Gary
-
How to Make a Video Game All by Yourself
- 10 Steps, Just You and a Computer
- By: Matt Hackett
- Narrated by: Matt Hackett
- Length: 2 hrs and 8 mins
- Unabridged
-
Overall
-
Performance
-
Story
How to Make a Video Game All By Yourself is a guide for anyone who wants to make their own video game. Listen to this book to learn how to locate the itch you're eager to scratch, how to pick a game engine to power your vision, and how to find the fun in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a video game industry veteran and podcaster, it's packed with handmade drawings and charts
-
-
Inspirational, Straightforward, Useful
- By Ben on 03-27-24
By: Matt Hackett
-
AI and Machine Learning for Coders
- A Programmer's Guide to Artificial Intelligence
- By: Laurence Moroney
- Narrated by: Timothy Howard Jackson
- Length: 9 hrs and 17 mins
- Unabridged
-
Overall
-
Performance
-
Story
If you're looking to make a career move from programmer to AI specialist, this is the ideal place to start. Based on Laurence Moroney's extremely successful AI courses, this introductory book provides a hands-on, code-first approach to help you build confidence while you learn key topics.
-
-
Perfect introduction to machine, learning, and artificial intelligence for any programmer!
- By Luc on 08-11-23
By: Laurence Moroney
What listeners say about Unreal Engine C++ the Ultimate Developer's Handbook
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
-
Overall
-
Performance
-
Story
- Anonymous User
- 03-19-24
Very effective and soothing
So far this book is very pleasing. The narrative is very clear and easy to follow even if you don't have a printed ebook to follow. Speaking of which, is there any way to obtain the pdf as I listen? Would love to know if it comes with the purchase.
Something went wrong. Please try again in a few minutes.
You voted on this review!
You reported this review!