
Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
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Narrated by:
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Justin Gary
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By:
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Justin Gary
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally?
Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
Justin will walk you through each step and provide exercises for you to formulate your own game concepts and bring them to fruition.
In Think Like a Game Designer, you will learn how to:
- Overcome mental blocks to great creative work
- Understand players’ emotional reactions and evoke the right ones
- Brainstorm ideas and then refine them into useable ones
- Follow the six steps of the core design loop for successfully designing a game
- Capitalize on the excitement of Big Moments in a game
- Get a job in the game industry and get your games published
- Remove the grind of gaming or use it to your advantage
- Integrate monetization into your designs
- Deliver an enjoyable experience to your players so your game stands the test of time
Whether you want to create video games, board games, or just discover how a true creative mind works, it’s all here in Think Like a Game Designer. It’s time to take the first step toward your game designer dream. Are you game?
©2018 Justin Gary (P)2021 Justin GaryListeners also enjoyed...




















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Insightful easy listen
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not a game designer, but still applicable
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Justin goes through his entire creative process from start to finish, mixing in exercises at the end of chapters to allow you to apply his lessons to your games. He goes through a deep, step-by-step walkthrough of how designers should think, perceive game mechanics, and refine their own ideas by removing ego and focusing on player experience. Justin also introduces the parts of game design that are often overlooked by outsiders, such as focusing on cheap prototypes instead of polished products. In addition to the core design loop, Justin also offers advice and insight into the final stages of pitching and publishing a finished product.
I thoroughly enjoyed this book and highly recommend it to anyone with any interest in game design, whether casually or professionally. I'm looking forward to seeing my games come to life using these lessons!
Valuable Process and Insight Into Game Design
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Very motivating.
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Key ideas
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Excellent Book for game designers
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Gaming Inspiration
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Practical
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Excellent
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Do you like quotes?
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