Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
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Narrated by:
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Justin Gary
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By:
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Justin Gary
About this listen
Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally?
Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
Justin will walk you through each step and provide exercises for you to formulate your own game concepts and bring them to fruition.
In Think Like a Game Designer, you will learn how to:
- Overcome mental blocks to great creative work
- Understand players’ emotional reactions and evoke the right ones
- Brainstorm ideas and then refine them into useable ones
- Follow the six steps of the core design loop for successfully designing a game
- Capitalize on the excitement of Big Moments in a game
- Get a job in the game industry and get your games published
- Remove the grind of gaming or use it to your advantage
- Integrate monetization into your designs
- Deliver an enjoyable experience to your players so your game stands the test of time
Whether you want to create video games, board games, or just discover how a true creative mind works, it’s all here in Think Like a Game Designer. It’s time to take the first step toward your game designer dream. Are you game?
©2018 Justin Gary (P)2021 Justin GaryListeners also enjoyed...
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- By Oliver Nielsen on 12-25-13
By: Todd Henry
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Uncertainty
- Turning Fear and Doubt into Fuel for Brilliance
- By: Jonathan Fields
- Narrated by: Erik Synnestvedt
- Length: 6 hrs and 23 mins
- Unabridged
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Jonathan Fields knows the risks - and potential power - of uncertainty. He gave up a six-figure income as a lawyer to make $12 an hour as a personal trainer. Then, married with a three-month old baby, he signed a lease to launch a yoga center in the heart of New York City...the day before 9/11.
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Distracting Narration
- By Mike on 01-03-12
By: Jonathan Fields
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Design Thinking in Business and IT: Overview, Techniques and Example Workshop
- By: Florian Heuer
- Narrated by: Bryan Stout
- Length: 1 hr and 4 mins
- Unabridged
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You might've talked about innovation with your IT department or software development agency lately and the words "design thinking" were surely mentioned. So what is it? Just another piece of business jargon to add to your arsenal or a useful tool? Or maybe even an overestimated hype? Nowadays every organization or business runs into a myriad of problems as business models become increasingly more complex. Globalization and advances in communication and technology, all add up to creating unique opportunities but also new challenges that are not easy to solve applying the old tested methods.
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Basic design thinking lesson
- By Preston on 04-09-16
By: Florian Heuer
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Pivot
- The Only Move That Matters Is Your Next One
- By: Jenny Blake
- Narrated by: Jenny Blake
- Length: 6 hrs and 21 mins
- Unabridged
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Careers are not linear, predictable ladders any longer; they are fluid trajectories. No matter our age, life stage, bank account balance, or seniority, we are all being asked to navigate career changes much more frequently than in years past. The average employee tenure in America is just four to five years, and even those roles change dramatically within that time. Our economy now demands that we create businesses and careers based on creativity, growth, and impact. In this dynamic world of work, the only move that matters is your next one.
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Difficult in Audio Format
- By Gina L. on 01-16-17
By: Jenny Blake
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Making Ideas Happen
- Overcoming the Obstacles Between Vision and Reality
- By: Scott Belsky
- Narrated by: Don Hagen
- Length: 7 hrs and 3 mins
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How the world's leading innovators push their ideas to fruition, time and time again. Edison famously said that genius is 1 percent inspiration, 99 percent perspiration. Ideas for new businesses, solutions to the world's problems, and artistic breakthroughs are common, but great execution is rare. According to Scott Belsky, the capacity to make ideas happen can be strengthened by anyone willing to build their organizational habits and harness the forces of community.
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Terrible Narrator
- By Charl on 07-12-12
By: Scott Belsky
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Start Finishing
- How to Go from Idea to Done
- By: Charlie Gilkey
- Narrated by: Charlie Gilkey
- Length: 7 hrs and 13 mins
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Too often we look back at the end of the week and are frustrated that we didn’t make progress on our soul-deep dreams and goals that seem to remain eternally out of reach. Start Finishing presents a 9-step method for success - including identifying your genius, building a success pack of supporters, navigating multiple projects, and overcoming the challenges that come with doing work that matters. Features contributions from Seth Godin, Susan Piver, Jonathan Fields, James Clear, and more.
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Couldn’t finish it
- By Gael Dalton on 11-28-19
By: Charlie Gilkey
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The Commitment Engine
- Making Work Worth It
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- Narrated by: John Jantsch
- Length: 6 hrs and 17 mins
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The small-business guru behind Duct Tape Marketing and The Referral Engine teaches listeners how to establish lasting commitment in their employees, customers, and businesses. Why are some companies able to generate committed, long-term customers while others struggle to stay afloat? Why do the employees of some organizations fully dedicate themselves while others punch the clock without enthusiasm?
By: John Jantsch
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Little Bets
- How Breakthrough Ideas Emerge from Small Discoveries
- By: Peter Sims
- Narrated by: John Allen Nelson
- Length: 5 hrs and 2 mins
- Unabridged
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What do Apple CEO Steve Jobs, comedian Chris Rock, prize-winning architect Frank Gehry, the story developers at Pixar films, and the Army Chief of Strategic Plans all have in common? Best-selling author Peter Sims found that all of them have achieved breakthrough results by methodically taking small, experimental steps in order to discover and develop new ideas.
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Useful approach, not for everyone
- By Tad Davis on 08-15-11
By: Peter Sims
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Agile Selling
- Get Up to Speed Quickly in Today's Ever-Changing Sales World
- By: Jill Konrath
- Narrated by: Joyce Bean
- Length: 5 hrs and 14 mins
- Unabridged
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Powerful strategies for sales proficiency in ever-changing situations. When sales people are promoted, change jobs, or face new business environments, they inevitably need to learn new skills quickly. Their livelihoods depend on getting up to speed quickly; their bosses have no patience for delayed results
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Practical and insightful
- By Locke on 08-27-15
By: Jill Konrath
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Ideaflow
- The Only Business Metric That Matters
- By: Jeremy Utley, Perry Klebahn
- Narrated by: David Kelley, Jeremy Utley, Perry Klebahn
- Length: 9 hrs and 14 mins
- Unabridged
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How can you come up with great ideas by yourself, or in the context of your team, and quickly determine which are worthy of investment? The simple metric of ideaflow determines success like no other. Ideaflow is a mindset, a way of approaching all your business problems, that multiplies your efforts and unleashes your full potential. Nurture ideaflow and watch your results transform.
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Great book, but…
- By Mark Nutting, CSCS*D, NSCA-CPT*D on 12-27-22
By: Jeremy Utley, and others
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What's Your Moonshot?
- Future-Proof Yourself and Your Business in the Age of Exponential Disruption
- By: John Sanei
- Narrated by: John Sanei
- Length: 3 hrs and 53 mins
- Unabridged
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In What's Your Moonshot? trend and innovation strategist John Sanei explains how to ask the bigger, bolder, more courageous questions that will help you thrive - rather than merely survive - in our exponentially changing times. With a future-focused victor mindset, Sanei decodes the mega-trends that are reshaping human behavior and the way we do business - not to mention, the way we live our lives.
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Great read to kick off 2022
- By Anonymous User on 01-08-22
By: John Sanei
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Nice but shallow
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Worth reading if you are remotely interested in games and UX
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In this groundbreaking audiobook, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
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Amalgamation of past and future processes
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Indie Game Publishing is the essential guide for indie game developers seeking to put their game into the hands of players. Whether you decide to self-publish or find a publisher to partner with, this useful guide will take you through each step of the process and thoroughly prepare you for success. This revised edition has been redesigned and tailored specially for the audiobook listener. Hear from experienced developers and expert publishers how they successfully released their games.
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Full of interviews. Not very actionable
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Excellent overview of many board-game related topics.
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Nice but shallow
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Worth reading if you are remotely interested in games and UX
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Amalgamation of past and future processes
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Full of interviews. Not very actionable
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Are you a beginner who’d like to know how to program video games? A.E Colonna is an avid gamer and a self-taught game developer who is ready to give you a smooth introduction to video game development. After nine weeks, you’re guaranteed to know the basic coding concepts; you’ll be ready to create your first game using C# and the unity engine.
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A wonderful headache
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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The Ultimate History of Video Games, Volume 1
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With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning.
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Misleading title for an otherwise excellent book
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What listeners say about Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Amazon Customer
- 10-24-23
not a game designer, but still applicable
I'm just a regular fiction author but this book helped give me tips and motivation for my next project and maybe even picking up old projects to make better.
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1 person found this helpful
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- Trevor Low
- 05-18-23
Practical
Having read many books in game design, this one is the most practical. It presents a detailed and useful program for game design. For me especially useful was the section on game mechanics.
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1 person found this helpful
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- Nicholas Kwiatkowski
- 03-09-22
Valuable Process and Insight Into Game Design
As a person who has tried to create my own games, I was drawn to this title for a number of reasons. Listening to Justin's personal stories and going through the core design loop have allowed me to take my designs from ideas on paper to physical prototypes, and hopefully eventually, to a place where publishing is possible.
Justin goes through his entire creative process from start to finish, mixing in exercises at the end of chapters to allow you to apply his lessons to your games. He goes through a deep, step-by-step walkthrough of how designers should think, perceive game mechanics, and refine their own ideas by removing ego and focusing on player experience. Justin also introduces the parts of game design that are often overlooked by outsiders, such as focusing on cheap prototypes instead of polished products. In addition to the core design loop, Justin also offers advice and insight into the final stages of pitching and publishing a finished product.
I thoroughly enjoyed this book and highly recommend it to anyone with any interest in game design, whether casually or professionally. I'm looking forward to seeing my games come to life using these lessons!
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- HannibalCannabis
- 04-13-23
Very motivating.
This book is full of good advice, useful stategy, and great perspective. It's well worth a listen.
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1 person found this helpful
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- Leumas M.
- 02-18-24
Key ideas
This audiobook is great and presents good ideas for game building and also helping you avoid common things that your audience would turn from your game. The concepts in this book can also be applied to writing stories or doing other projects outside of developing a game.
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- Anonymous User
- 07-20-23
Excellent Book for game designers
This book is straight-forward and super helpful. As a game designer, I cannot wait to implement the many techniques described in this book.
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1 person found this helpful
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- Caleb Rhoadarmer
- 01-31-23
Gaming Inspiration
As a lifelong gamer, and game development hobbist, I found many aspects of his creation process insightful. I wish more time had been spent diving into a few topics in more detail, but it was a great process for getting started with game development.
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- Jesus V.
- 12-29-22
Concise and Inspiring!
Great book on the role of a designer. Do the exercises, they are worth it!
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1 person found this helpful
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- Reaver
- 04-05-24
Do you like quotes?
I dont review books often but I don't want people to spend money on this without knowing what they are in for. As I read this book I noticed there are a tremendous amount of unnecessary quotes from irrelevant people. while there is some knowledge hidden in this book, it's mostly the author babbling and giving the impression he is teaching. The author may be a game developer, but his writing skills are at a high-school level. If you have the spare change, get the book. If you are looking for a good resource, go somewhere else.
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2 people found this helpful
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- Fridlaugur Jonsson
- 02-26-23
Clear and concise
Lots of good examples and framing on the process of designing games. Already got me interested in pursuing the profession further. Would definitely recommend.
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