Gamedev
10 Steps to Making Your First Game Successful
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Narrated by:
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Yong Yea
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By:
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Wlad Marhulets
About this listen
If you know nothing about game development, you're basically me before I started working on my first game, DARQ. This book is for beginners and assumes no knowledge of game development on the listener's part.
As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. DARQ won numerous awards, such as The Best Game of the MIX/PAX, and received a user rating of nine out of 10. DARQ was in the top 50 of the most wish-listed games on Steam before launch. It made it to the "Top Selling", "New and Popular", and "Featured and Recommended" tabs on Steam. Ultimately, DARQ became the number 42 Most Shared PC Video Game of 2019 (Metacritic).
In this book, I describe how I did it. If you're an aspiring developer wanting to make a living from making games, this book is for you.
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
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Sydney Shaw, like every single woman in New York, has terrible luck with dating. She’s seen it all: men who lie in their dating profile, men who stick her with the dinner bill, and worst of all, men who can't shut up about their mothers. But finally, she hits the jackpot. Her new boyfriend is utterly perfect. He's charming, handsome, and works as a doctor at a local hospital. Sydney is swept off her feet. Then the brutal murder of a young woman—the latest in a string of deaths across the coast—confounds police. The primary suspect? A mystery man who dates his victims before he kills them.
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Just didn’t find it interesting.
- By Lori Cathey on 10-11-24
By: Freida McFadden
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James
- A Novel
- By: Percival Everett
- Narrated by: Dominic Hoffman
- Length: 7 hrs and 49 mins
- Unabridged
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When the enslaved Jim overhears that he is about to be sold to a man in New Orleans, separated from his wife and daughter forever, he decides to hide on nearby Jackson Island until he can formulate a plan. Meanwhile, Huck Finn has faked his own death to escape his violent father, recently returned to town. As all readers of American literature know, thus begins the dangerous and transcendent journey by raft down the Mississippi River toward the elusive and too-often-unreliable promise of the Free States and beyond.
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Can we ever be free
- By J. Stirling on 04-04-24
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Atomic Habits
- An Easy & Proven Way to Build Good Habits & Break Bad Ones
- By: James Clear
- Narrated by: James Clear
- Length: 5 hrs and 35 mins
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No matter your goals, Atomic Habits offers a proven framework for improving - every day. James Clear, one of the world's leading experts on habit formation, reveals practical strategies that will teach you exactly how to form good habits, break bad ones, and master the tiny behaviors that lead to remarkable results. If you're having trouble changing your habits, the problem isn't you. The problem is your system. Bad habits repeat themselves again and again not because you don't want to change, but because you have the wrong system for change.
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start here, if you are looking to achieve in life
- By NL on 10-22-18
By: James Clear
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The Christmas Party
- By: Kathryn Croft
- Narrated by: Billie Piper, Avita Jay
- Length: 4 hrs and 42 mins
- Unabridged
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When Sasha receives a call from her old university friend Gabby inviting her to spend Christmas at Gabby’s remote Scottish lake house, Sasha knows she shouldn’t go. Twelve years ago, on Christmas Eve, when Sasha and her five closest friends were celebrating the festive season, something truly horrific happened that would change the course of their friendship forever. Something that meant Sasha hasn’t spoken to any of them since that night.
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I’d skip this one. It’s well voiced and you think it may be interesting , but not this one .
- By The Dark Side on 11-01-24
By: Kathryn Croft
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The Wedding People
- A Novel
- By: Alison Espach
- Narrated by: Helen Laser
- Length: 11 hrs and 37 mins
- Unabridged
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Performance
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It’s a beautiful day in Newport, Rhode Island, when Phoebe Stone arrives at the grand Cornwall Inn wearing a green dress and gold heels, not a bag in sight, alone. She's immediately mistaken by everyone in the lobby for one of the wedding people, but she’s actually the only guest at the Cornwall who isn’t here for the big event. Phoebe is here because she’s dreamed of coming for years—she hoped to shuck oysters and take sunset sails with her husband, only now she’s here without him, at rock bottom, and determined to have one last decadent splurge on herself.
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What a beautiful book
- By Brooke Baker on 08-15-24
By: Alison Espach
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Booked for the Holidays
- By: Liz Maverick
- Narrated by: Eva Kaminsky, Andrew Eiden
- Length: 3 hrs and 41 mins
- Original Recording
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When mystery author D. B. Ziegler is late delivering her book, Abi Schore steps in to help. Surely she can give her favorite author moral support over the holiday break and get the manuscript to her boss at Tea & Sympathy Publishing in time for the new year. When Abi shows up on Ms. Ziegler’s doorstep bearing holiday treats, she’s met by the author’s handsome grandson Dov, who reveals a startling plot twist. His grandmother isn’t able to finish the book and Dov promised he’d complete it so fans won’t be disappointed—a task that’s harder than he ever imagined.
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What a gem!
- By Joanna N. on 11-14-24
By: Liz Maverick
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Excellent history of the JRPG genre
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A mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video-game industry. In 1990, Nintendo had a virtual monopoly on the video-game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But all that would change with the arrival of Tom Kalinske, a former Mattel executive who knew nothing about video games and everything about fighting uphill battles.
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Was hoping for so much more...
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What listeners say about Gamedev
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- alejandro
- 09-21-21
Enjoyed from beginning to end
The author does 3 things that to me really stood out:
1. Stressed the hard-work required and doesn’t try to sugar-coat anything or provide any quick hacks to make a game.
2. Gives several examples of what he could have done differently in his process and the lessons learned.
3. Acknowledged in some cases how he was lucky, but was also very humble in discussing the hardships he faced growing up. It was very refreshing and personable.
This book was very informative and inspiring.
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- Ernesto
- 11-02-20
great book
loved it. Very interesting and practical. I would highly recommend it. There's a lot more than 10 steps to creating a game, and this book hit every possible subject you can image
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- Enough space for notes
- 11-27-23
The step by step tour of the game development
I think this book would be very helpful not only for game developers but for project managers, product managers, delivery managers, etc.
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- Rami Aladdin
- 06-16-21
Fantastic
I was looking for a book to get a good overview of what it's like and how to create a video game, and I have to say I couldn't possibly be more satisfied with my purchase. The book covers all aspects, from technical to creative, from marketing and business, without ever feeling too long or too short. I feel like the title doesn't give it justice, so don't let it fool you, this book is the indie developer's Bible. Props to the narrator as well, very pleasant to listen to and spotless performance.
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2 people found this helpful
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- Conlan
- 07-31-22
Awesome resource for a first time indie dev
This book includes an overview (or maybe more a framework) of how an indie dev might go about producing and marketing their first game. It's incredibly clear and feels comprehensive.
It also includes Wlad's own personal story, and how he eventually came to create Darq. It was surprising, but inspiring. Kind of makes you feel like you can accomplish anything.
I'm grateful for this book, and I'll be hanging onto it for reference as I put together my first game.
Recommended if you're building a game, definitely.
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- Yepyep
- 07-30-22
Great book!
This book was very informative and inspiring. I will be listening again as I go through my game dev journey!
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- Musty
- 12-30-23
Very helpful overview of game development!
Practical, clever tips about almost every aspect of game development for indie developers. I wasn't expecting this but it even has a few down to earth coding tips. Highly recommended.
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- Anonymous User
- 03-11-21
everything I needed
great tips. really a roadmap for completing a game. I went and purchased a physical copy to reference whenever I need.
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- Chelsea
- 09-22-21
Fantastic audiobook and valuable resource
I was apprehensive about picking up this book but reviews were good so I decided to try it. it started out a bit slow with some of the more generic advice you get for any large project undertaking, but it becomes more and more specific and detailed as it goes on and by the end I was elated at what a valuable resource it is, not to mention a great testament from a dev who's been through it. As an indie dev approaching the home stretch on an indie project I found chapters about marketing, finance, legal and even technical optimisation to be informative and truly valuable. Very good narration as well. Absolutely fantastic book - I can't recommend it highly enough. 5 stars all around.
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- Eric Thompson
- 10-30-22
Exactly What I Needed
I only chose this book based on the reviews that indicated it was helpful to entry-level developers with little to no experience. Because… that’s me. I have an idea for a game I’m passionate about, and wanted to get an idea of what it was like to actually develop a game and see it through launch day. It’s probably a pipe dream for me, but this book was EXACTLY what I was looking for.
- It let me know what I’m up against
- It encouraged me that it’s possible
- It gave me awesome recommendations
- He earned my trust (even though his personal story is exceptional… despite him being new to game development, he likely had good contacts in some disciplines)
- Despite discouraging me from choosing an MMO with a large scope for my first “Indie” project… I’m doing it anyway, because I feel equipped enough to at least get started
I have a ton more research to do, but I feel like I struck gold with choosing the ‘right’ first book. (Technically 2nd,… I listened to Skolnick’s book on storytelling first)
Anyway… 5/5. Narration was fine. Content was awesome. I hope to connect with Wlad in the future… he seems approachable and genuine.
Thanks, Wlad, for a terrific primer on game development.
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