Sly Flourish's Fantastic Locations
Twenty Fantastic Locations for Your Fantasy Roleplaying Games
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Narrated by:
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Rudy Basso
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By:
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Michael E Shea
About this listen
We RPG game masters have a lot of tools to help us run our role-playing games. Our monster books and bestiaries give us piles of foes to throw at our adventurers. The various guides for game masters often give us non-player characters, treasures, and story-building tips.
One of the hardest parts of game mastering, however, is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Good locations are hard to improvise and often hard to strip out of a fully fleshed-out adventure.
Sly Flourish's Fantastic Locations is an audiobook of 20 system-agnostic locations you can drop into your favorite fantasy role-playing game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, a fallen celestial fortress, or a dwarven mine that cracked into the tomb of a dead god.
Thanks to the support of 779 backers on Kickstarter, this audiobook was expanded to include a total of 20 locations each with full-color artwork included as a PDF along with this audiobook. This audiobook helps you fill your mind with the lore of these fantastic locations so you can build fantastic worlds for your players.
PLEASE NOTE: When you purchase this title, the accompanying PDF will be available in your Audible Library along with the audio.
©2016 Michael Erik Shea (P)2018 Michael Erik SheaListeners also enjoyed...
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In this landmark work on the Anasazi tribes of the Southwest, naturalist Craig Childs dives head-on into the mysteries of this vanished people. The various tribes that made up the Anasazi people converged on Chaco Canyon (New Mexico) during the 11th century to create a civilization hailed as "the Las Vegas of its day", a flourishing cultural center that attracted pilgrims from far and wide, and a vital crossroads of the prehistoric world. By the 13th century, however, Chaco's vibrant community had disappeared without a trace.
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Poetic Travel Log
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Atlantis
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- By: David Gibbins
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Marine archaeologist Jack Howard has stumbled upon the keys to an ancient puzzle. With a crack team of scientific experts and ex–Special Forces commandos, he is heading for what he believes could be the greatest archaeological find of all time - the site of fabled Atlantis - while a ruthless adversary watches his every move and prepares to strike. But neither Jack nor his adversary could have imagined what awaits them in the murky depths - not only a shocking truth about a lost world but an explosive secret that could have devastating consequences today.
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Solid plausible fiction -- a touch too technical
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Plague of Spells
- Forgotten Realms: Abolethic Sovereignty, Book 1
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Blue fire sears the face of Faern, leaving the twisted and mutilated dead in its wake. But a rare few escape death - and suffer some mystical mutation. Raidon Kane is one of those who survives, the wake of blue fire burning the sigil of the amulet he wears into his chest and binding him with all the power and responsibility it entails. With everyone he knows and cares about dead, Raidon must find within himself the strength to lead the fight against the rise of an elder evil the likes of which would be the end of mortal kind.
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For the diehard and Spell Plague fans!
- By Guy Generic on 03-03-15
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God’s Demon
- By: Wayne Barlowe
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- Length: 17 hrs and 3 mins
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The powerful Lord Sargatanas, Brigadier-general in Beelzebub's host, is restless. For millennia Sargatanas has ruled dutifully over an Infernal metropolis, but he has never forgotten what he lost in the Fall. He is sickened by what he has done and what he has become. Now, with a small event - a confrontation with a damned soul - he makes a decision that will reverberate through every being in Hell.
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Pretty epic
- By Berserk on 05-10-12
By: Wayne Barlowe
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Last Ember
- By: Daniel Levin
- Narrated by: Jeff Woodman
- Length: 14 hrs and 54 mins
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When Jonathan's firm sends him to Rome to discredit the testimony of a prominent U.N. antiquities official, a chance reunion leads to a hunt for the legendary Tabernacle Menorah: solid gold, eight feet high, stolen 2,000 years ago and never recovered. As Jonathan and his friend scour Rome's ancient sites for hints to its whereabouts, they quickly realize they are not alone and the precious menorah is a key to controlling history itself.
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Much better than the recent Dan Brown novel
- By Lori on 11-08-09
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Lost Cities, Ancient Tombs
- 100 Discoveries That Changed the World
- By: Ann R. Williams - editor, Douglas Preston - introduction
- Narrated by: Mari Weiss
- Length: 14 hrs and 19 mins
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Blending high adventure with history, this chronicle of 100 astonishing discoveries from the Dead Sea Scrolls to the fabulous “Lost City of the Monkey God” tells incredible stories of how explorers and archaeologists have uncovered the clues that illuminate our past.
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Just what I wanted
- By Amazon Customer on 01-16-22
By: Ann R. Williams - editor, and others
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Three Parts Dead
- By: Max Gladstone
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A god has died, and it’s up to Tara, a first-year associate in the international necromantic firm of Kelethras, Albrecht, and Ao, to bring him back to life before his city falls apart. Her client is Kos, recently deceased fire god of the city of Alt Coulumb. Without him, the metropolis’ steam generators will shut down, its trains will cease running, and its four million citizens will riot. Tara’s job: resurrect Kos before chaos sets in.
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Great story, but the narrator was off
- By John on 07-27-14
By: Max Gladstone
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H.P. Lovecraft - The Complete Fiction Omnibus Collection - Second Edition: The Prime Years: 1926-1936
- By: H. P. Lovecraft, Finn J.D. John
- Narrated by: Finn J.D. John
- Length: 34 hrs and 58 mins
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This volume contains the stories that nearly everyone agrees are the best work of H.P. Lovecraft’s life. Chronologically, it is the second book in a three-volume omnibus set comprising the complete fictional works of Howard Phillips Lovcecraft.
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Go to YouTube
- By brian d wilkerson on 08-10-18
By: H. P. Lovecraft, and others
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The Dead Rogue
- An NPC’s Path, Book 1
- By: Pavel Kornev, Petr Burov - translator, Irene Woodhead - translator, and others
- Narrated by: Shawn Compton
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A game is only a game if you can quit. This is something I learned the hard way. I just wanted to let off some steam in virtual reality and ended up getting murdered and imprisoned in the body of one of the undead - slow, clumsy, and cursed to die at the hand of other players over and over again. The only way out of this awful predicament was to find the legendary Scroll of Rebirth, but the helpless plague-ridden corpse would need to be turned into a real killing machine. If only people knew what it was like to level up a dead rogue....
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Don't be fooled it is BAD
- By David on 11-06-18
By: Pavel Kornev, and others
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The Worldwound Gambit
- By: Robin D. Laws
- Narrated by: Noah Michael Levine
- Length: 10 hrs and 48 mins
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In the foreboding north, the demonic hordes of the magic-twisted hellscape known as the Worldwound encroach upon the southern kingdoms of Golarion. Their latest escalation embroils a preternaturally handsome and coolly charismatic swindler named Gad, who decides to assemble a team of thieves, cutthroats, and con men to take the fight into the demon lands and strike directly at the fiendish leader responsible for the latest raids - the demon Yath, the Shimmering Putrescence.
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most boring voice ever
- By ian on 08-25-21
By: Robin D. Laws
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God of War II
- By: Robert E. Vardeman
- Narrated by: Peter Berkrot
- Length: 10 hrs and 22 mins
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This is the second official tie-in novel to the hugely successful God of War series of video games, set in the rich and thrilling world of Greek mythology. In this sequel, Kratos, the game's protagonist, is a great warrior who seeks revenge on the gods of Olympus after repeated betrayals. On his journey to Olympus, Kratos must battle great monsters of legend - and fight his own inner demons.
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Good, But Not Complete.
- By Anonymous User on 09-16-20
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Rhapsody
- Child of Blood
- By: Elizabeth Haydon
- Narrated by: Kevin T. Collins
- Length: 30 hrs and 3 mins
- Unabridged
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Rhapsody is a woman, a singer of some talent who is swept up into events of world-shattering import. On the run from an old romantic interest who won't take no for an answer, Rhapsody literally bumps into a couple of shady characters: half breeds who come to her rescue in the nick of time. Only the rescue turns into an abduction, and Rhapsody soon finds herself dragged along on an epic voyage--one that spans centuries and ranges across a wonder-filled fantasy world.
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Good story! Terrible narration.
- By CharmY2K on 04-30-15
By: Elizabeth Haydon
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What listeners say about Sly Flourish's Fantastic Locations
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Raymond Fallon
- 07-26-18
Surprisingly Digestable
I was definitely pretty dubious about listening to a gaming book, I am much more used to reading them (usually with pencil in hand, copying down notes and new ideas) and saving my audiobook credits for history books and the occasional novel. But this was actually a great way to absorb Shea's ideas. There were definitely a few locations that I would have skimmed through if I were reading (do I need one more Lich Sanctuary in my life?) but ended up listening to and enjoying.
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1 person found this helpful
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- James Introcaso
- 07-11-18
Awesome, Entertaining Resource
I have the softcover of this book, which I love, and the audio version is just as awesome. I can listen to the book while I type and make notes for my game about the creatures, traps, NPCs, and more I want to put into the locations. I love the different voices Rudy puts into each location to give them a different feel, which helps envision the author's intent. I just used the audio book on a plane to prepare for a three-day, nonstop campaign at a convention. You can listen to the book on your way to a game, while working out, doing dishes, folding laundry, etc. and get that prep time in. Thank you so much for this!
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- Robert
- 09-06-19
Not as good as I hoped not as bad as I feared.
Overall the ideas at play here are interesting frame works with a history for the frame work you can build a campaign location around. Think of a brochure for a destination vacation.
There are no maps. Which is a real shame as making them is time consuming and confusing if you’re not used to it. There is also no suggestion of trap placement, challenge settings or any concrete plot hooks.
A book can explore themes and concepts with tips on how to present ideas to a group of players or it can be technical and lay out the guts of a setting for meticulous setup. This sits right in the middle and presents largely the launching point and gives the reader all the actual heavy lifting.
The narrator isn’t terrible. It is a bit over the top at points but I can forgive for basically reading a tour guide blurb a few hours long. I’ve heard better and worse. What can’t be forgiven are mispronunciations and sentence long retakes that were left into the book. That was sloppy and unprofessional. It happened often enough that it felt like padding, but I can’t think of any real reason for that.
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- David K. van Hoose
- 03-16-21
Campaign Locations Make Your Story
The Fantastic locations you build into your campaign will make the story your players and you are creating. if you are either a Green or Veteran Dungeon Master this book is for you.
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- Jack Package
- 07-06-18
Great Stuff
A great pseudo source book for veteran and aspiring DMs to use either as inspiration or directly lifted. Narration is clear and delivered without issue or annyoance which is just what I wanted for this sort of book. Great book and audio supplement that I will enjoy stealing from in future campaigns.
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2 people found this helpful
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- Vegveg
- 07-26-18
A Great Idea!
I wasn't sure how an RPG book would translate to audio format, but this book really works overall. While obviously you can't use an audiobook for reference at the table, it's great for listening on lonely car drives to get your DM brain spinning with ideas, and Sly Flourish's stuff is perfect for that. Recommend!
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- Jeff Greiner
- 08-06-18
Always Enjoyable Inspiration
Sly Flourish consistently brings me something to inspire my game. Never an uninspired moment. I have always enjoyed his blog, podcasts, and books. If it’s from Mike Shea, I’m on board.
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- Kris Ruppert
- 05-12-20
Imaginative, but poorly edited.
This book is full of neat ideas, but the narrator is not quite as good as Colby Elliott, who read the other Sly Flourish books. No great crime, of course (except for his inability to pronounce “Scintillating”). But there are numerous spots where phrases are quickly and redundantly repeated, as if there were a second take that wasn’t edited for.
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- Monica Bower
- 10-21-22
bland content presented by an exhausting narrator
Couldn't make it past the first location. Lacking in useful specific details. Annoying exaggerated narration.
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- Niko78
- 06-27-18
What were they thinking!
Great material in the work itself; utterly ruined by the grating and horribly amateur voice reading.
I’m assuming they saved the cash from the KickStarter and did the stretch-goal-audiobook on the cheap (real cheap). It is literally unlistenable.
Just terrible. Returning the audiobook until they re-record it with at least a semi-professional.
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