Sly Flourish's Fantastic Adventures for 5e: Ten Short Adventures for Your Fifth Edition Fantasy Roleplaying Game
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Narrated by:
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Rudy Basso
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By:
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Michael E Shea
About this listen
This is the audiobook for Sly Flourish's Fantastic Adventure, a book of 10 short adventures for the fifth edition of the world's most popular roleplaying game. This audiobook helps the listener bring these adventures into their head and is intended to be used along with the print copy of the book for use at the actual gaming table. Listening to these adventures helps prime your DM mind with the material you need to run the game at the table.
Each adventure in Sly Flourish's Fantastic Adventures is written for second to fifth level and is designed so GMs can drop them into any fantasy campaign world. Whether you run a homebrew setting or a published game world, these adventures will fit in as either main adventure hooks or side quests to be undertaken by the characters in your game.
Whether you're running a single-session adventure for a few friends or want to drop a short adventure into the middle of your longer campaign, Fantastic Adventures has you covered.
©2017 Michael E. Shea (P)2019 Michael E. SheaListeners also enjoyed...
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Chad Johnson built his following by being a troll. Online games, social media, you name it—he's there with a witty comeback. But when he goes too far during a televised stream, he's handed a punishment unlike any other. Instead of the usual ban or suspension, Chad's sentenced to thirty days of full immersion therapy in Isle of Mythos—a world of epic fantasy filled with dungeons and mythical creatures. The twist? He's forced to embody a forest troll, one of the most-despised races in Mythos.
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Kids book
- By Kindle Customer on 03-15-22
By: S.L. Rowland
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The Crown of Command
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- Length: 22 mins
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An empire entombed under ash. Four centuries ago, the Stewards decreed that the Elentian Imperium must be punished. For a year and a day, ash rained from the sky forming what is now known as the Ashlands. As a new member of the Temple of Celeste, you are now privy to the truth. Our diviners have scried the infamous lich's final moments. If you dare witness the memory, you will find it transcribed within. The Crown of Command is a short novella set in the Shattered Gods universe.
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Nice Prose, Vivid Descriptions, Intriguing Ending
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By: Chris Fox
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The Worldwound Gambit
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In the foreboding north, the demonic hordes of the magic-twisted hellscape known as the Worldwound encroach upon the southern kingdoms of Golarion. Their latest escalation embroils a preternaturally handsome and coolly charismatic swindler named Gad, who decides to assemble a team of thieves, cutthroats, and con men to take the fight into the demon lands and strike directly at the fiendish leader responsible for the latest raids - the demon Yath, the Shimmering Putrescence.
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most boring voice ever
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Child of a Mad God
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From R. A. Salvatore, the legendary creator of Drizzt Do'Urden, comes the start of a brand new epic journey. When Aoleyn loses her parents, she is left to fend for herself among a tribe of vicious barbarians. Bound by rigid traditions, she dreams of escaping to the world beyond her mountain home. The only hope for achieving the kind of freedom she searches for is to learn how to wield the mysterious power used by the tribe's coven known as the Song of Usgar. Thankfully, Aoleyn may be the strongest witch to have ever lived, but magic comes at price.
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A lot of nothing happening over a long time
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Sins of the Past
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Such a long life of killing has left plenty of dangerous enemies in its wake. An ancient witch coven, a jealous assassin, and even a demon lord all have old scores to settle. With one last contract to fulfill, Yrlissa hopes to be free from her past and her guild forever so she can disappear with her husband and young daughter. But the past doesn't forget so easily, and neither will a betrayed guild of magical assassins. Yrlissa's only concern is to keep her new family safe, but with enemies closing in on all sides, will they become a distraction she cannot afford?
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Definitely not recommended
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Tides of Magic
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When Hal Emden hears about a contest that offers winners the chance to test the newest game from his favorite designer on a cutting-edge, unprecedented virtual reality system, he has to try his luck. Surprisingly, he wins. A full week, all expenses paid, to play the fully immersive game Tides of Magic Online. What could possibly go wrong? I mean, it's not like Elwin, the creator of the game and series, is an insane psychopath intent on trapping them in his virtual world for purposes unknown...right?
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OP'd to the MAX!!
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Patch 17
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A new update arrives to the ultra-popular online game, Realm of Arkon. With Patch 17, the level of immersion experienced by players in their gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will. And not just to Arkon, but to its deadliest zone - Demon Grounds. Playing - or rather living - as his character Krian, it's not just about survival for Roman.
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Excellent story, great narrator...except...
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Troll Mountain: The Complete Novel
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A dauntless young hero. An army of brutal monsters. An impossible quest. Journey to the mountain ... In an isolated valley, a small tribe of humans is dying from a terrible illness. There are rumours, however, that the trolls of Troll Mountain, the valley’s fearsome overlords, have found a cure for the illness: A fabulous elixir. When his sister is struck down by the disease and his tribal leaders refuse to help him, an intrepid youth named Raf decides to defy his tribe and do the unthinkable.
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A fun short story
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Liar's Blade
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With strength, wit, rakish charm, and a talking sword named Hrym, Rodrick has all the makings of a classic hero - except for the conscience. Instead, he and Hrym live a high life as scoundrels, pulling cons and parting the weak from their gold. When a mysterious woman invites them along on a quest into the frozen north in pursuit of a legendary artifact, it seems like a prime opportunity to make some easy coin - especially if there's a chance for a double-cross.
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Play Pathfinder, never thought about reading it
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The Colour of Magic
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Somewhere on the frontier between thought and reality exists the Discworld, a parallel time and place that might sound and smell very much like our own, but which looks completely different. Particularly as it’s carried though space on the back of a giant turtle (sex unknown). It plays by different rules. But then, some things are the same everywhere. The Disc’s very existence is about to be threatened by a strange new blight: the world’s first tourist, upon whose survival rests the peace and prosperity of the land.
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TERRIBLE Narration!
- By Kayla I on 07-08-22
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The Woods Out Back
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Gary Leger thought life after college would bring great things. Instead, he's stuck in a dead-end job and finding that the real world isn't all it's cracked up to be. But when he walks into the woods behind his house one day, Gary finds a world beyond the "real world"---a realm of elves and dwarfs and witches and dragons. There he discovers that he is the only one who can wear the armor of the land's lost hero---and wield a magical spear. And if he doesn't, he can never go home again.
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Not a bad listen.
- By Bryan J. Peterson on 10-28-11
By: R. A. Salvatore
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Genesis
- Legends Online, Book 1
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- Narrated by: Adam Gold
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Unbeknownst to him, Ray is about to partake on an adventure filled with magical beasts, warring factions, and a leveling-up system out of this world. He'll encounter filthy bandits, musty crypts, and friendly werewolves. Oh, you heard us right. If only he wasn't given negative charisma points around women, he might have a chance, but you can't win them all.
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The cringe is strong in this one
- By Angela on 02-07-21
By: Jonathan Yanez, and others
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The First Book of Swords
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For a game, the gods have given the world 12 Swords of Power so that they might be amused as the nations battle for their possession. But Vulcan the Smith has had his own little joke: the Swords can kill the gods themselves. What started out as Divine Jest has become all too serious as the gods fight to recover the Swords, and mortals discover that the mantle of power is more delicious and more terrible than anything they could have imagined.
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One Of My Very Highest Recommendations!
- By Michael on 02-25-13
By: Fred Saberhagen
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What listeners say about Sly Flourish's Fantastic Adventures for 5e: Ten Short Adventures for Your Fifth Edition Fantasy Roleplaying Game
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Patrick Baker
- 02-09-22
The material is fantastic and well executed but...
The material is fantastic and well executed, and I have already worked some of these adventures into my home game. However, I did think that there would be an accompanying PDF, and there is not. I had briefly purchased the grendleroot adventure, and that one did include a PDF for that one of the art assets. As an aside, I returned it because it was not the full PDF or even a summary transcript. Without any PDF to reference, it is very difficult to index the information for any adventure that you might be running. Fortunately for me, I received a hard copy of this for Christmas, and I was only purchasing this so that I could better absorb the information. As an adult with ADHD, listening to written information makes it much easier to get a deep understanding of the subject material. For me, this was an accessibility purchase.
It is hard to recommend this format because it does not include a reference document, and the chapters are not descriptively labelled in the app.
This is a fantastic resource for low level campaigns and adventures, and I was able to work a lot of interesting things into my home campaign. I would even say that you could just rob some of the ideas and NPCs to spice up an adventure that you are already running. 5/5 for the material itself, lower for the format. Props for writing adventure material that can work for everyone.
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- Timothy W. Smyth
- 08-17-19
The Future of Adventure Formats!!
I have been a HUGE FAN of Sly Flourish and the Lazy Dungeon Master for many years, and his practical, elegant approach to game prep has allowed me to continue to pursue my roleplaying game hobby long after I thought I wouldn't have time anymore.
I work a full-time office job, have two small boys, a loving spouse (whom I would like to keep that way), and I also am going to college full time to finish my degree. That doesn't leave me a lot of time to DM a campaign of Dungeons & Dragons and I really thought I would have to leave it behind.
Thanks to the Way of the Lazy Dungeon Master, I've learned and adapted to streamlining my prep from days to an hour or so, thanks to preparing my game the same way as presented in Sly Flourish's Fantastic Adventures, I have time for all my obligations and still have time to play D&D once a week with my friends.
The adventures presented in this book are perfect for a short, episodic game, as they are very easy to skim and run after only a short time. They are centered around the small town of Whitesparrow, though they'd fit into any campaign setting, whether that's as a short side trek in your ongoing game, or a strung into a whole campaign of their own (I'd recommend picking up Sly Flourish's Return of the Lazy Dungeon Master for a bonus adventure set in Whitesparrow and a spiral campaign that ties it all together).
Rudy Basso does a great job, since I have to admit I was skeptical of an adventure book in an audio format, but it really works - especially for folks with a long commute like myself. I have a great memory for audio, and not so good for reading and retaining so this is wonderful.
I eagerly await every Sly Flourish release, and if you are looking for a way to perfect your game prep and distill it down to only those activities that most benefit your game, the adventures here will be a breath of fresh air. They bring to mind classic small adventures like Cult of the Reptile God, but they are presented in such an easy to understand and process form that they will have you pining for every other adventure book on your shelf to be presented the same way. I know I do!!
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3 people found this helpful
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- Jason P
- 12-24-19
A Tremendous Time Saver
This book is incredible. A fantastic RPG supplement, that saves tremendous amounts of preparation time. Now having it as an audiobook cuts my prep time even further as I can prepare for my next game by listening in the car.
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1 person found this helpful
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- James Introcaso
- 08-15-19
An even LAZIER way to prep!
I will definitely be using this bad boy to multitask and prep for upcoming D&D games. Laundry, workouts, commutes, and more are now also game prep time! The recording is clean and professional, the adventures are easy-to-run with great stories and twists, and this whole thing is great fun to listen to. Thanks, Rudy and Mike!
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1 person found this helpful
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- David K. van Hoose
- 02-28-21
Fun Adventures for D&D 5e
The adventures in this book are great idea starters and in my opinion would be fun to run for either a new or advanced gaming group. I highly recommend this book to any DM.
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- andrew wright
- 08-14-19
Very fun adventures on an Audio Book
I wasn't sure how an audiobook version of this book would turn out, but was pleasantly surprised! Great for listening to in the car and gaining inspiration from.
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1 person found this helpful
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- Michael Phillips
- 10-22-19
a great 2nd of Sly Flourish's fantastic X series
I think this one might be slightly more practically useful then Sly flourish's fantastic locations, although I do wish that it came with scaled maps. one tiny complaint about an otherwise great performance, Rudy cannot pronounce scintillate. though it comes up less in this than in the last book. but everytime he says it it throws me out of the narration.
otherwise it's a great performance of a very useful book that has solid tie-ins to the previous book, both of which are super useful for a busy dungeon master. I have snipped bits and pieces from both for my ongoing campaign
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