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Never Unprepared
- The Complete Game Master's Guide to Session Prep
- Narrated by: Colby Elliott
- Length: 3 hrs and 58 mins
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Publisher's summary
Whether you're new to game mastering or have been running the same campaign since 1974, Never Unprepared: The Complete Game Master's Guide to Session Prep will help you prepare for games faster, avoid common pitfalls, and have more fun in the process. Never Unprepared breaks game prep down into its component phases - Brainstorming, Selection, Conceptualization, Documentation, and Review - and provides the tools you need to make the most of each phase. If you hate prep, you'll find ways to make it more enjoyable. If you already have a great system for doing your prep, you'll learn how to make it even better. Ten years in the making, Never Unprepared is award-winning author Phil Vecchione's epic rock ballad to game prep.
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Robin's Laws of Good Game Mastering
- By: Robin D. Laws
- Narrated by: Colby Elliott
- Length: 2 hrs and 22 mins
- Unabridged
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Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Not bad
- By Chad on 02-25-20
By: Robin D. Laws
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So You Want to Be a Game Master
- Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
- By: Justin Alexander
- Narrated by: Shawn Compton
- Length: 17 hrs and 42 mins
- Unabridged
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Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
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Missing the necessary accompanying pdf
- By Heather Hamstra on 12-13-23
By: Justin Alexander
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Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
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There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
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Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
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Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
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Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
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A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
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Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
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You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
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Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
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The Ultimate RPG Game Master's Guide
- Advice and Tools to Help You Run Your Best Game Ever! (Ultimate Role Playing Game Series)
- By: James D’Amato
- Narrated by: Pavi Proczko
- Length: 6 hrs and 38 mins
- Unabridged
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Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
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Great info for (this) new GM
- By Sebastian Wood on 04-05-24
By: James D’Amato
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Robin's Laws of Good Game Mastering
- By: Robin D. Laws
- Narrated by: Colby Elliott
- Length: 2 hrs and 22 mins
- Unabridged
-
Overall
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Performance
-
Story
Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Not bad
- By Chad on 02-25-20
By: Robin D. Laws
-
So You Want to Be a Game Master
- Everything You Need to Start Your Tabletop Adventure for Dungeon's and Dragons, Pathfinder, and Other Systems
- By: Justin Alexander
- Narrated by: Shawn Compton
- Length: 17 hrs and 42 mins
- Unabridged
-
Overall
-
Performance
-
Story
Thanks to tabletop roleplay, millions of fans are creating unforgettable collaborative stories. No matter what roleplaying game you want to play, this book is the key to unlocking endless adventure!
-
-
Missing the necessary accompanying pdf
- By Heather Hamstra on 12-13-23
By: Justin Alexander
-
Kobold Guide to Roleplaying
- Kobold Guides
- By: Keith Ammann, Ginny Di, Clint McElroy, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 12 mins
- Unabridged
-
Overall
-
Performance
-
Story
There’s a reason it’s called a tabletop roleplaying game. Taking on the personae of different characters in the story brings a richness and depth to the experience and can make your game sessions exciting and memorable. But how can the poor, harried Game Master wrangle a whole slew of unique personalities on top of all the other work that goes into preparing each week? The Kobold Guide to Roleplaying has the answers you seek.
-
-
Ugh.
- By Michael on 04-17-24
By: Keith Ammann, and others
-
Sly Flourish's Return of the Lazy Dungeon Master
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 3 hrs and 26 mins
- Unabridged
-
Overall
-
Performance
-
Story
Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
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A fantastic resource for all GM's
- By Alex on 04-01-19
By: Michael E Shea
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Sly Flourish's The Lazy Dungeon Master
- By: Michael E. Shea
- Narrated by: Colby Elliott
- Length: 2 hrs and 41 mins
- Unabridged
-
Overall
-
Performance
-
Story
You love Dungeons and Dragons. As an experienced dungeon master, you've run dozens, if not hundreds of games. You put a lot of work into making your games great. What if there's another way to look at how you prepare your game? What if it turned out you could spend less time and less energy and have a better game as a result? It's time to unleash the Lazy Dungeon Master.
-
-
Helpful tips for Dungeon Masters
- By Goblin Town on 05-02-16
By: Michael E. Shea
-
The Ultimate RPG Game Master's Guide
- Advice and Tools to Help You Run Your Best Game Ever! (Ultimate Role Playing Game Series)
- By: James D’Amato
- Narrated by: Pavi Proczko
- Length: 6 hrs and 38 mins
- Unabridged
-
Overall
-
Performance
-
Story
Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D’Amato.
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Great info for (this) new GM
- By Sebastian Wood on 04-05-24
By: James D’Amato
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Ruins of the Grendleroot
- Sly Flourish's Fantastic Adventures
- By: Michael E Shea
- Narrated by: Colby Elliott
- Length: 8 hrs and 49 mins
- Unabridged
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Ruins of the Grendleroot is a collection of 10 short, easy-to-run adventures for the fifth edition of the world's most popular fantasy role-playing game. Designed for characters of first to fifth level, these adventures take place in the caverns, chambers, tunnels, and ruins of the mountain known as Blackclaw, within which lurks the Grendleroot - a strange and otherworldly sentience.
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Superior campaign setting and intriguing adventures.
- By OldDesertGal on 11-23-23
By: Michael E Shea
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How to Defend Your Lair
- The Monsters Know What They’re Doing
- By: Keith Ammann
- Narrated by: Jonathan Davis
- Length: 10 hrs and 50 mins
- Unabridged
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The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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5 stars all around, but…
- By Taylor Lauer on 03-09-23
By: Keith Ammann
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Your Best Game Ever
- By: Monte Cook
- Narrated by: Rudy Basso
- Length: 15 hrs and 1 min
- Unabridged
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Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
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This guy has a really annoying voice.
- By Raven Lord on 03-10-20
By: Monte Cook
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Kobold Guide to Worldbuilding, Volume 2
- By: Gail Simone, Keith Baker, Veronica Roth, and others
- Narrated by: Ray Greenley
- Length: 4 hrs and 21 mins
- Unabridged
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Whether you’re worldbuilding because you want to write the next Game of Thrones, intend to build a rich, vibrant world to enthrall the players of an upcoming tabletop RPG campaign, or you’re just curious to find out how all these creators did it, the Kobold Guide to Worldbuilding, Volume 2, puts a team of master world-architects at your side.
By: Gail Simone, and others
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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
- The Monsters Know What They’re Doing, Book 1
- By: Keith Ammann
- Narrated by: Kevin T. Collins
- Length: 25 hrs and 21 mins
- Unabridged
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Story
In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
- By Lego Man on 02-13-20
By: Keith Ammann
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Sly Flourish's Fantastic Locations
- Twenty Fantastic Locations for Your Fantasy Roleplaying Games
- By: Michael E Shea
- Narrated by: Rudy Basso
- Length: 5 hrs and 53 mins
- Unabridged
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One of the hardest parts of game mastering is coming up with interesting adventure locations for our characters to explore. These locations need to be fantastic, detailed places that capture the minds of our players every session we run. Sly Flourish's Fantastic Locations is an audiobook of 20 system-agnostic locations you can drop into your favorite fantasy role-playing game. Each location builds on a fantastic theme, such as a mysterious ancient structure under the ice, a cursed castle of a mad king, or a fallen celestial fortress.
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A Great Idea!
- By Vegveg on 07-26-18
By: Michael E Shea
What listeners say about Never Unprepared
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Spenser
- 02-20-20
So useful
I am looking forward to applying The techniques I’ve learned and going on to read the books Phil recommended.
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1 person found this helpful
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- Amazon Customer
- 06-16-22
another tool in the box
another tool in the box good listening can apply in more then dnd or d20 dice games
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- Anonymous User
- 09-26-20
This Book Changed My Prep!
I've read a lot of GMing books and blogs. From Sly Flurish, The Angry GM, Guy, and so on. I've gained a lot of knowledge from the former, but this one really helped me tighten up my GM prep, shorten my notes, and helped me create my own preping system. If you're a DM/GM, of any kind, there's a lot you can learn here!
(Oh, and don't listen to the comment saying the books to intensive and says "I don't want to write a book." The author in no way suggests you write a book. He's got a wife and kids, and no time to write a book for each session. And he mentions how having to many notes can slow you down in session. That commenter missed some key messages in the book itself.)
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4 people found this helpful
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- Anonymous User
- 04-21-21
Meh.
This may be my fault but i was expecting more from just common sense. it has very useful tips and information, but nothing more than you could get from searching "DM tips" on youtube.
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- Richard Jacobson
- 10-10-22
LOTS of filler, one GOOD chapter
This “book” was basically one useful chapter with several more chapters of complete fluff. Either the writer didn’t have enough genuinely valuable content to warrant a book, or else he must think his audience is pretty ignorant.
Example: in an overly-lengthy discussion about which office supplies you’ll need, he goes into detail about making sure to—if you’re going to make notes by hand—purchase paper that’s sturdy enough not to tear whenever you decide to erase something. Wow! Thank God for such insightful advice! If only I’d read this book sooner, I wouldn’t have piles and piles of hand-written notes lying around my house, full of eraser holes. Genius!
I quickly found myself skimming the fluff, just to get to the one usable chapter which lists all the elements you should have in your game notes such as the purpose of each scene, the conditions for winning / losing and the possible outcomes of each, what tactics the NPCs will employ (so that they do more than just stand there and give / take damage), plus little details such as distinct mannerisms for NPCs and the weather (which is often ignored).
If you think this one chapter is worth paying the sticker price, then this might be a good return on investment for you. Personally, even though I am grateful for hearing that one chapter, it’s hard not to feel ripped-off about the rest.
Also, I didn’t care for the narration all that much. It sounds like the narrator is trying to do an impression of someone who has a naturally deeper voice than his own. I prefer a natural, conversational approach rather than trying to sound dramatic, especially when the book isn’t dramatic; it’s about how to organize blocks of text on note-pages, for goodness’ sake. So, that was a bit distracting.
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- rander
- 11-18-21
Refund once, brought it again. Still useless
I fell sleep while listening because this book are just a bunch of filler. I only managed to get through the entire thing by listening at 2.2x speed.
1) If you actually want a way to 'prep' go read return of the lazy dungeon master (I'm not bias, I did not use that book for my own prep. But at least it's a good foundation and actually useful for beginners)
2) Too broad to be useful. Brainstorming -> Selection -> Conceptualization -> Documentation -> Review. There! I just save you ~2 hours.
all he say is 'how to think'! while it might be interesting to how prep can be break down to that. It just that, nothing more. The chapter itself is just a filler, he did not elaborate more. He even enforce his idea more by saying 'if you did not do this' all these negative thing to happen. But the idea itself is too vague to be any useful or exist at all.
This is just a essay. Not an actual book.
3) It's seem to emphasize 'prepare more', think about 'running a game more'. You could say "he say that you don't have to spend much time!!". Hell no, from what I heard: 'spend more time = more great game. He is sure to tell you that if you don't, your game'll suck.
That's completely opposite of my philosophy. I still hold 'play unsafe' to my heart. (It's on audible too) or 'prepare less'.
4) I get nothing out of this. I'm considered myself a high-pace adaptive GM. I'm ready at all time to go any direction that player decided to go.
Is there any advice on throw away scene? No
Is there any advice on structure of adventure? Yes and No, He only mentioned it vaguely "ThInK aBoUt motivation, goal, climax" did not go any further.
It's like a book on [how to become author] instead of telling you how to write a story. [He told you English language and it's grammar]
5) am I bias? Yes. I do handful amount of prep but only fundamental of the adventure. But I'm still improvise, i would not call it that, more of 'think fast'. So I really seek the tip on how to prep essential things, tip and trick, proper topic, list, structure. But I got the complete opposite: I got a big ol essay on how to use your brain.
I might seem like overly critical, well yes. I like to write a long review. And I choose to spend my time reading this book, so I expected something out of it. I'm just disappointed. There aren't that many GM books on audible.
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- Travis
- 01-07-20
Too Intense
This makes game mastering sound awful. I want to do less prep, not write a novel.
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