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Your Best Game Ever
- Narrated by: Rudy Basso
- Length: 15 hrs and 1 min
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Publisher's summary
We've all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends - moments that were talked about for years!
Sometimes, everything just turns out right. But why not every time? You can make these games happen, and happen whenever you get together with your gaming group. You can make every adventure, every session, every campaign the most it can be. Your Best Game Ever unlocks the secrets of consistently awesome RPG experiences - for players and GMs. Inside this audiobook, you will find advice and suggestions for enhancing your RPG experience at the table and away from it. This is an insider's look at everything that isn't part of the game rules - building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights...and that's just for starters.
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The Chronicles of Narnia Complete Audio Collection
- By: C. S. Lewis
- Narrated by: Kenneth Branagh, Alex Jennings, Michael York, and others
- Length: 33 hrs and 45 mins
- Unabridged
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For over 60 years, readers of all ages have been enchanted by the magical realms, the epic battles between good and evil, and the unforgettable creatures of Narnia. This box set includes all seven titles in The Chronicles of Narnia - The Magician's Nephew; The Lion, the Witch, and the Wardrobe; The Horse and His Boy; Prince Caspian; The Voyage of the Dawn Treader; The Silver Chair; and The Last Battle.
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Comes without book subdivisions - chapter key below
- By Daniel on 01-07-20
By: C. S. Lewis
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10 Rules for the Perfect Murder
- By: James Patterson, Chris Tebbetts
- Narrated by: Reid Scott, Cobie Smulders, full cast
- Length: 3 hrs and 2 mins
- Original Recording
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After the killing of a prominent mob lawyer, NYPD homicide detectives Jacob Jackson and Caitlin Grimes start receive chilling, written “rules” for how to commit the perfect murder. "Rule number one for the perfect murder: Evidence is your enemy. Leave none behind." Jackson (Reid Scott) and Grimes (Cobie Smulders) race to find the killer, setting them on a collision course with the city’s crime underbelly, and a perpetrator who seems happy to toy with them. “Rule number two. No crimes of passion. The perfect murder is always business, never pleasure.”
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The ending
- By steven estrada on 10-29-24
By: James Patterson, and others
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The Women
- A Novel
- By: Kristin Hannah
- Narrated by: Julia Whelan, Kristin Hannah
- Length: 14 hrs and 57 mins
- Unabridged
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Women can be heroes. When twenty-year-old nursing student Frances “Frankie” McGrath hears these words, it is a revelation. Raised in the sun-drenched, idyllic world of Southern California and sheltered by her conservative parents, she has always prided herself on doing the right thing. But in 1965, the world is changing, and she suddenly dares to imagine a different future for herself. When her brother ships out to serve in Vietnam, she joins the Army Nurse Corps and follows his path.
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Great story
- By AJ Frithiof on 02-08-24
By: Kristin Hannah
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None of This Is True
- A Novel
- By: Lisa Jewell
- Narrated by: Kristin Atherton, Ayesha Antoine, Louise Brealey, and others
- Length: 10 hrs and 20 mins
- Unabridged
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Celebrating her forty-fifth birthday at her local pub, popular podcaster Alix Summer crosses paths with an unassuming woman called Josie Fair. Josie, it turns out, is also celebrating her forty-fifth birthday. They are, in fact, birthday twins. A few days later, Alix and Josie bump into each other again, this time outside Alix’s children’s school. Josie has been listening to Alix’s podcasts and thinks she might be an interesting subject for her series. She is, she tells Alix, on the cusp of great changes in her life.
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Victim shaming a teen girl?
- By Lisa & Travis on 08-11-23
By: Lisa Jewell
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Tom Lake
- A Novel
- By: Ann Patchett
- Narrated by: Meryl Streep
- Length: 11 hrs and 22 mins
- Unabridged
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In the spring of 2020, Lara’s three daughters return to the family's orchard in Northern Michigan. While picking cherries, they beg their mother to tell them the story of Peter Duke, a famous actor with whom she shared both a stage and a romance years before at a theater company called Tom Lake. As Lara recalls the past, her daughters examine their own lives and relationship with their mother, and are forced to reconsider the world and everything they thought they knew.
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So incredibly boring
- By Rhonda Morrison on 08-05-23
By: Ann Patchett
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The Subtle Art of Not Giving a F*ck
- A Counterintuitive Approach to Living a Good Life
- By: Mark Manson
- Narrated by: Roger Wayne
- Length: 5 hrs and 17 mins
- Unabridged
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For decades we've been told that positive thinking is the key to a happy, rich life. "F*ck positivity," Mark Manson says. "Let's be honest, shit is f*cked, and we have to live with it." In his wildly popular Internet blog, Manson doesn't sugarcoat or equivocate. He tells it like it is - a dose of raw, refreshing, honest truth that is sorely lacking today. The Subtle Art of Not Giving a F*ck is his antidote to the coddling, let's-all-feel-good mind-set that has infected modern society and spoiled a generation, rewarding them with gold medals just for showing up.
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A book for 20-somethings, but not me
- By Bonny on 09-22-16
By: Mark Manson
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Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Ugh.
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XDM X-Treme Dungeon Mastery
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Roleplaying games have come a long way since the 1970s. Possessed of this second edition of XDM: X-Treme Dungeon Mastery, you can become and x-treme dungeon master, and as an XDM you'll stand ready for the next 50 years of RPGs.
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The Secret Art of Game Mastery
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Get game master advice, knowledge, and wisdom to elevate your role-playing game! The Secret Art of Game Mastery has over 100 years of accumulated experience, distilled into an easy-to-use audio reference guide. You can get better at running any game, in any system, and any genre! Whether you're a new game master or a veteran, the Secret Art of Game Mastery is for you.
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Sly Flourish's Return of the Lazy Dungeon Master
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Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously heard the Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games.
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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
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Did you like the first one? You’ll love this
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How to Defend Your Lair
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The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
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5 stars all around, but…
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So You Want to Be a Game Master
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Missing the necessary accompanying pdf
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The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters
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In The Monsters Know What They're Doing, Keith Ammann lightens the DM's burden by helping you understand your monsters' abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don't whip out their field manuals for the first time when they're already under fire, a DM shouldn't wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
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Audible Got this RIGHT - Chapters have names!
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Sly Flourish's Fantastic Adventures for 5e: Ten Short Adventures for Your Fifth Edition Fantasy Roleplaying Game
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This is the audiobook for Sly Flourish's Fantastic Adventure, a book of 10 short adventures for the fifth edition of the world's most popular roleplaying game. This audiobook helps the listener bring these adventures into their head and is intended to be used along with the print copy of the book for use at the actual gaming table. Listening to these adventures helps prime your DM mind with the material you need to run the game at the table.
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The Future of Adventure Formats!!
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What listeners say about Your Best Game Ever
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Kindle Customer
- 05-03-20
good listen
Overall a good book more useful for people getting started in Role-playing games. Had some good ideas that I hadn't really thought about.
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2 people found this helpful
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- Glen Knowles
- 10-26-22
I want to play
I really want to play but afraid, he doesn't talk about people with mental illness
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- Miguel
- 02-22-20
Mandatory
This books should be mandatory for any and all RPG players. It has excellent advice. I which there was a way to cascade it everywhere.
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4 people found this helpful
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- Raven Lord
- 03-10-20
This guy has a really annoying voice.
I am not liking this based off his voice. He sounds like a serial killer.
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7 people found this helpful
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- Donald Bouchard
- 05-18-20
overall beneficial
There is a lot to unpack, but few sections were unneeded, especially the food part.
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3 people found this helpful
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- Zach
- 11-03-21
Clear, consise, solid advice
Great resource for running or playing games. There's advice for anyone from someone who's never picked up fancy dice to someone who's been running games for years. Only complaint is that some segments don't work well in audio form, like the recipes at the end. The vast majority did work well, though, and the reader did a great job, maintaining a conversational tone. I plan to recommend this to nearly anyone who plans to play a game I run in the future.
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- SaintHax
- 06-22-22
Good info, but not a great book
I was disappointed in the book for reasons I think others don't want to bring up. Monte Cook is a nice guy, he's a great game designer, and he gives a lot of good info in this book; however, it's a bad delivery. The book doesn't seem to know it's target audience, and you will be bored with a lot of foundational stuff-- stuff that a new player isn't going to ever hear, b/c they are going to spend money on game books and not this one. All of that info is better for a free Ted Talk or online essay.
This book could be abridged and split into "New Player", "New DM", and "Experienced Player/DM" advice sections and I'd recommend it. Out of the 15 hours, I probably benefitted from 4 of them. If you can get this for free go for it.
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- Jesse
- 03-30-23
Mostly Not Needed Advice
If you're capable enough to make the money to buy this book, then you likely don't need most of the lecture provided within. I get that people can be ignorant, but writing to the lowest common denominator, and sprinkling woke garbage on top does not make a good book on gaming. Mr. Cook has written some very good stuff in the past. This isn't it.
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