How to Defend Your Lair
The Monsters Know What They’re Doing
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Narrated by:
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Jonathan Davis
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By:
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Keith Ammann
About this listen
Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters.
The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready.
You need a lair.
In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.
This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones.
Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.
©2022 Keith Ammann. All rights reserved. (P)2022 Simon & Schuster, Inc. All rights reserved.Listeners also enjoyed...
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Not So Crafty
- By Fractured Golem on 05-23-19
By: Michael R. Miller, and others
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Respawn: Lives 1-5
- Respawn, Book 1
- By: Arthur Stone
- Narrated by: Michael David Axtell
- Length: 11 hrs and 55 mins
- Unabridged
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You are no one. Level zero. Empty of mind and memory. Even your past has been stripped from your brain by the inscrutable System. A long, difficult road lies between you and remembering any part of who you are. A road punctuated with one death after another. You are too puny to survive by might alone. Information is the single resource that might keep you alive, but the brainless “digis” have none of it. Only those with experience can give you what you need, but most care nothing about you or your plight. In fact, some make it their mission to kill you.
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Garbage
- By Marlon on 03-02-21
By: Arthur Stone
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The Mayor of Noobtown
- By: Ryan Rimmel
- Narrated by: Johnathan McClain
- Length: 9 hrs and 3 mins
- Unabridged
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After dying and being reborn into a world that's built like a video game, Jim has found himself stuck in a very old-world style new-player zone for low-level adventurers. Unfortunately, the zone fell out of use centuries ago, and no one told the monsters they were supposed to take it easy on the Noobs. Even worse, the only new player around is Jim. Jim has been given an opportunity, and he'll do his best to take advantage of it.
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Like the land but actually finishes story lines.
- By Kaz on 09-03-19
By: Ryan Rimmel
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World Keeper: Birth of a World
- World Keeper Series, Book 1
- By: Justin Miller
- Narrated by: Stephen Bel Davies
- Length: 21 hrs and 10 mins
- Unabridged
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Join Dale Mitchell, your run-of-the-mill truck driver. Until one day, he accidentally runs someone over. Now, through a series of strange and unforeseeable circumstances, he has become anything but normal. A story of magic, of a history that never was, and of a man trying to go through his day-to-day life while managing the affairs of an entire world. Join Dale Mitchell on his journey.
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Lost interest
- By Silv3r on 11-08-17
By: Justin Miller
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First Sorcerer
- Singularity Online, Book 1
- By: Kyle Johnson
- Narrated by: Basil Sands
- Length: 16 hrs and 6 mins
- Unabridged
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The Singularity - the merger of man and machine into a greater whole - is finally within humanity's grasp. When programmer Jeff Lawing gets the opportunity to join Singularity Online, the world's first realistic VRMMO and the testing ground that will lead to the Singularity, he leaps to accept. Singularity is much more realistic and darker than Jeff had imagined, though.
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smart mc is stupid af
- By Kindle Customer on 01-12-21
By: Kyle Johnson
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Morningwood: Everybody Loves Large Chests (Vol.1)
- By: Neven Iliev
- Narrated by: Jeff Hays
- Length: 8 hrs and 24 mins
- Unabridged
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Large chests are said to encompass all manner of hopes and dreams. Men covet them. Women envy them. But one fact holds true - everyone wants to get their hands on some big ones. The same holds true for one intrepid adventurer - a strapping young lad by the name of Himmel. Armed with his grandfather's trusty longsword and the dream of being the strongest, he sets out on the journey of a lifetime!
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Really Entertaining
- By HeatherY on 11-23-17
By: Neven Iliev
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Fated
- Alex Verus Series, Book 1
- By: Benedict Jacka
- Narrated by: Gildart Jackson
- Length: 10 hrs and 33 mins
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Alex Verus is part of a world hidden in plain sight, running a magic shop in London. And while Alex's own powers aren't as showy as some mages, he does have the advantage of foreseeing the possible future-allowing him to pull off operations that have a million-to-one-chance of success. But when Alex is approached by multiple factions to crack open a relic from a long-ago mage war, he knows that whatever's inside must be beyond powerful.
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Harry Dresden meets the Temple of Doom
- By Jessica on 05-15-14
By: Benedict Jacka
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Reign of Stars
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- Length: 8 hrs and 28 mins
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When the leader of the ruthless Technic League calls in a favor, the mild-mannered alchemist Alaeron has no choice but to face a life he thought he'd left behind long ago. Accompanied by his only friend, a street-savvy thief named Skiver, Alaeron must head north into Numeria, a land where brilliant and evil arcanists rule over the local barbarian tribes with technology looted from a crashed spaceship.
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Narrator
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By: Tim Pratt
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Challenge
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- By: Edward Castle
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- Length: 17 hrs and 54 mins
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Overall
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When virtual reality becomes real enough that people feel as if they're being transported to another world, Valia Online arrives. A man running from his past joins the game to forget it all. Calling himself Jack Thorn, he chooses an undead race, Deathlord. A mage by choice, and a swordsman by necessity, he soon finds out that he'll need to use much more than magic and steel to survive; strategy, creativity, and carefully chosen words can often accomplish what simple attacks can't.
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A new take to the typical litrpg
- By Cody on 08-21-17
By: Edward Castle
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Vainqueur the Dragon
- By: Maxime Durand
- Narrated by: Jack Voraces
- Length: 15 hrs and 21 mins
- Unabridged
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Vainqueur Knightsbane is your average dragon: A giant, fire-breathing lizard who loves to take naps on his golden hoard, kidnap princesses for fun, and make the life of adventurers miserable. Vainqueur's only pleasure in life is to watch his treasure get bigger, one coin at a time. So when a would-be thief turned unwilling minion tells him about "classes", "levels", and "quests", Vainqueur wonders if maybe, just maybe, he should consider a career change. After all, why bother hunting monsters for free when you can get paid for it?
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Loved It. took me by surprise.
- By Michael Thorp on 05-02-20
By: Maxime Durand
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Player Reached the Top
- Player Reached the Top Series, Book 1
- By: Rick Scar, Anastasia Koptelova - translator
- Narrated by: James Fouhey
- Length: 11 hrs and 9 mins
- Unabridged
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2044. The world of games changed long ago. "Ascension" has become one of the most popular VRMMO games. It is a huge world divided into a hundred Floors, with each Floor a boundless location with its own countries, tribes, and millions of players. The object of the game is to unlock all the gates and conquer the top. Having joined the game, Will Thomson doesn't realize that he is all by himself. Then he accepts the first quest...Cursed Rat: level 46....
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Holy Crap!!!
- By Robert Woods Jr. on 03-27-21
By: Rick Scar, and others
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True Hero
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- By: Anton Emelianov, Sergei Savinov
- Narrated by: Eric Michael Summerer, Tavia Gilbert
- Length: 9 hrs and 26 mins
- Unabridged
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A simple man, lacking in knowledge, but quick of wit. He is flung into the future, where everything is different. Now, he has to make a name for himself, carve his own path in life. He decides to play a game, the biggest one in the world. A strategy game, focused on tactics, used to select the top managers of the largest international corporation. Now, he has to prove his mettle and earn a place for himself in the future....
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Fake it tell you make it.
- By Cody on 05-25-19
By: Anton Emelianov, and others
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You're Not Allowed to Die
- Twenty-Sided Eye, Book 1
- By: Kip Terrington
- Narrated by: J. D. Jackson
- Length: 9 hrs and 56 mins
- Unabridged
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Joe's body is failing him. In order to make his last weeks of life more palatable, he goes into full digital immersion. This new process will allow him to play in a virtual environment with a fake but healthy and strong virtual body. As soon as he steps into this new environment he meets his virtual assistant, an Evolving Intelligence (E.I.), who takes the form of someone close to him. But before Joe and Spooky can begin playing the game, they are both summoned to a reality where magic is real.
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Great story with one exception
- By Kindle Customer on 05-23-18
By: Kip Terrington
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Get game master advice, knowledge, and wisdom to elevate your role-playing game! The Secret Art of Game Mastery has over 100 years of accumulated experience, distilled into an easy-to-use audio reference guide. You can get better at running any game, in any system, and any genre! Whether you're a new game master or a veteran, the Secret Art of Game Mastery is for you.
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Bhaal must be stopped! Someone is sabotaging the iron mines of the Sword Coast, pushing powerful realms toward a bloody war, and a young mercenary toward an unimaginable secret. Evil gods, giant spiders, murderous doppelgangers, flesh-eating ghouls, and wicked Zhentarim come to life in the action-packed novelization of the Baldur's Gate computer game form BioWare and Interplay.
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Poor Novelization of Good Source Material
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Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, listeners will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices.
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more research needed
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Robin's Laws of Good Game Mastering
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Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist for Dragon magazine is here to help. Know your players! Analyze your system! Build your campaign! Design adventures! Prepare to be spontaneous, and improvise like a fiend!
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Not bad
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Slaying the Dragon
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The original Dungeons & Dragons released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success. But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR.
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Excellent History of D&D
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What listeners say about How to Defend Your Lair
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- David K. van Hoose
- 10-18-23
How to setup your D&D Lairs
if you are a D&D 5e DM then this books is for you (players can get something out of it also). I highly recommend the book.
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- brian
- 11-29-22
Killing it Keith!!
I have literally waited months for this to come to audiobook, you are a study on D&D, the grandmaster - so well thought out and the reader is perfect from the last book
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- Taylor Lauer
- 03-09-23
5 stars all around, but…
Like others said, the audiobook doesn’t come with a pdf version of the many monsters designed for the book.
I have the print version, so I have access to them, but this is a pretty glaring oversight considering that it’s pretty common in other books i have, and they’re normal reading books, not what’s essentially a (really engaging and well written) textbook.
Other than that though, you get not only the actual advice in step by step detail, but then what must be a half dozen or more example lairs, all of them all but ready to be dropped into any world you have. And they’re not just the lairs, but a step by step analysis for why the lairs are designed as is, using the earlier process so you can see how it was used.
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- John Doe
- 12-04-22
no pdf stat blocks
so in a very uncharacteristic fashion there is no included pdf for stat blocks mentioned nor alternatives mentioned for certain creatures. The book is normally great at offering this kind of suggestion but in this one for some reason the only answer is "Screw audio listeners" the man could've posted the stat blocks on his website for crying out loud but apparently no.
would skip for the text version if you want the whole book otherwise try to use a free credit on this one.
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2 people found this helpful