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MOAR! Monsters Know What They're Doing
- Narrated by: Jonathan Davis
- Length: 24 hrs and 51 mins
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Publisher's summary
From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons.
Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!
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Joe's body is failing him. In order to make his last weeks of life more palatable, he goes into full digital immersion. This new process will allow him to play in a virtual environment with a fake but healthy and strong virtual body. As soon as he steps into this new environment he meets his virtual assistant, an Evolving Intelligence (E.I.), who takes the form of someone close to him. But before Joe and Spooky can begin playing the game, they are both summoned to a reality where magic is real.
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Launch day. That was what they called it. The day when over four million people vanished in an instant from the island of Manhattan. The day earthquakes ravaged the east coast. The day a 101-kilometer tall tower rose from the wreckage of the now empty city. The day every screen, newspaper, and smart phone displayed a single message from an unknown source: The Great Emperor has issued his challenge.
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A new update arrives to the ultra-popular online game, Realm of Arkon. With Patch 17, the level of immersion experienced by players in their gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will. And not just to Arkon, but to its deadliest zone - Demon Grounds. Playing - or rather living - as his character Krian, it's not just about survival for Roman.
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On the technological, decadent world of Proton, someone was trying to destroy Stile, serf and master Gamesman. His only escape lay in Phaze, a world totally ruled by magic. Soon he learned that his alternate self had already been murdered, and that he was next. On Proton, his fate depended on winning the great Games. On Phaze, he must master magic to survive. And if he used any magic at all, his friends were determined to kill him at once!
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Favorite Piers Anthony Series
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Story
Millions of dungeons inhabit the planet, utilizing the Human people as a source of much-needed Mana to facilitate their own growth; in turn, the humans delve into the dungeons to acquire their own power in the form of Essence, which allows them to develop and enhance themselves in a multitude of different ways. It is a symbiotic relationship that has lasted thousands of years and has brought about a measure of peace.
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Let me save you the time Trash
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Morningwood: Everybody Loves Large Chests (Vol.1)
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Large chests are said to encompass all manner of hopes and dreams. Men covet them. Women envy them. But one fact holds true - everyone wants to get their hands on some big ones. The same holds true for one intrepid adventurer - a strapping young lad by the name of Himmel. Armed with his grandfather's trusty longsword and the dream of being the strongest, he sets out on the journey of a lifetime!
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Really Entertaining
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The Dead Rogue
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A game is only a game if you can quit. This is something I learned the hard way. I just wanted to let off some steam in virtual reality and ended up getting murdered and imprisoned in the body of one of the undead - slow, clumsy, and cursed to die at the hand of other players over and over again. The only way out of this awful predicament was to find the legendary Scroll of Rebirth, but the helpless plague-ridden corpse would need to be turned into a real killing machine. If only people knew what it was like to level up a dead rogue....
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Don't be fooled it is BAD
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World Keeper: Birth of a World
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Join Dale Mitchell, your run-of-the-mill truck driver. Until one day, he accidentally runs someone over. Now, through a series of strange and unforeseeable circumstances, he has become anything but normal. A story of magic, of a history that never was, and of a man trying to go through his day-to-day life while managing the affairs of an entire world. Join Dale Mitchell on his journey.
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Lost interest
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Advent
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Drew Michalik was working in a top-secret facility in Washington, DC, when the Advent began. As all electronics in the world simply ceased to work, blue screens filled with information appeared before him. Drew was given access to a mana interface and a limited number of reality-altering crystals called Xatherite. Following the instructions on his vision-impairing screens, he "slotted" his Xatherite and changed his fate: He gained the ability to cast spells. Now alone in the dark, he must battle through the government bunker turned dungeon in a desperate bid for survival.
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Kona Blend
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The Trapped Mind Project
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He made it to the top. As CEO of an asteroid mining company, Austin has accomplished everything he ever wanted in business. Now, he needs more. To get away he turns to a fantasy video game. He just wants peace and quiet, play as a dwarf, build a house, do some smithing and character building. His idea of the perfect fantasy game. Then he learns their secret. If he gets caught, it means death. He’ll need help along the way. How can he convince anyone they’re slaves in a bigger game and stay under the radar?
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One of the Top Five LitRPG Stories
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The Mayor of Noobtown
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After dying and being reborn into a world that's built like a video game, Jim has found himself stuck in a very old-world style new-player zone for low-level adventurers. Unfortunately, the zone fell out of use centuries ago, and no one told the monsters they were supposed to take it easy on the Noobs. Even worse, the only new player around is Jim. Jim has been given an opportunity, and he'll do his best to take advantage of it.
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Like the land but actually finishes story lines.
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Gestation
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If you mix Sword Art Online and The Land, and make them both darker - Project Chrysalis is what you get in this new Gamelit series. Chrysalis is the project of the century. It’s a hyper-realistic fantasy RPG set in the Middle Ages. Chrysalis is a perfect virtual reality game where every orphan under governmental care is placed in an in-game family to finally obtain all the love and care from the parents which kids need so desperately. But for one orphan who took part in this program something went horribly wrong. Instead of a happy childhood Anji suffers from demonification.
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Great start
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By: John Gold
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What listeners say about MOAR! Monsters Know What They're Doing
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Michael K
- 03-22-22
A great guide for 5e combat with some minor flaws
This title is basically just more great examples of 5e monster/creature combat tactics and behavior from the first book “The Monsters Know What They’re Doing”. I am somewhat surprised that a different narrator was chosen for this second entry as the first narrator did a great job in my opinion. The narrator in this book (Jonathan Davis) does a serviceable job, but mispronounces a few words in unfortunate ways (e.g., Piscine is supposed to be pronounced similarly to Pisces but Jonathan pronounced it Pis-seen). Also there were a few confusing moments in terms of how the chapters are split up on audible. The chapter about Giff was followed by a chapter on combining different enemy types, but I was thrown off because audible basically included the combining enemy types as part of the giff chapter and I missed the transition mid chapter. This made it slightly hard to follow. Still need to finish the book and see if any other anomalies are present but it doesn’t detract too severely from the overall value of this audiobook to 5e DM’s and strategic players alike.
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- Lou
- 01-06-22
since they fixed the chapter listing
5 stars. Get it if you run D and D. it'll help you greatly.
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- David K. van Hoose
- 01-15-23
Great Ideas of how to run 5e Monsters
Great ideas and plans of how to run 5e monsters. it is a detailed book with lots of information. These books will teach you how to get the most from the monster templates. I highly recommend this book
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- David N
- 01-07-23
Game changer.
This will influence my dnd games going forward from now on and will change how i run monsters.
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- Anonymous User
- 04-28-22
Excellent stuff!
High quality, insightful content that showcases careful thought went into this book. It's presented in an understandable and interesting format and performed splendidly by the narrator, whose warm tones and calm but enthusiastic delivery is a pleasure to listen to.
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1 person found this helpful
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- brian
- 01-04-22
Did you like the first one? You’ll love this
This is a book I’ve been waiting for since I first discovered the first one, I’ve listened to the original as a reference for D&D dozens of times while at work to prep for games. The last readers voice was a perfect learning tone but now with this book… do you like learning from the show, “How it’s Made”? Well this narrator has essentially the identical tone as the narrator on that show, you’ll hear it don’t worry - perfect 12/10*
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- Tony R.
- 08-09-22
Great Info, but Inconsistent Reading
Love this series of books by Keith Ammann. Extremely useful for both DMs and players alike. For this particular audiobook however, I would characterize the audio performance as inconsistent, both in tone of voice as well as possibly actor. Some portions of the reading sounded so different as to make me wonder if someone else had made an unannounced guest appearance, and at times, there’s a hint of exasperation in the reader’s tone that makes it feel as though he’s just trying to get through it. Still, as a reference work essentially, it’s still very useful, and the content is interesting enough to make it an engaging listen.
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