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Dverger
- A Deckbuilding LitRPG
- Narrated by: Graham Mack
- Length: 12 hrs
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Publisher's summary
Darkness stirs in the depths of the world!
As Gareth and his friends celebrate their latest victory in their quest to topple the gods, an ancient horror wakes half the world away. Asked to help by a traveler to the tower they must seek out the terror lurking beneath the far side of Acamida.
With this new Dverger ally by his side, Gareth must navigate the treacherous outback, battling horrid monsters and discovering ancient secrets in its dusty wastes. Gareth will need every skill and card he owns to survive as he helps end a generations-old feud.
As Gareth grows in power, so too does his terrifying new foe. Two great powers start a collision course that will change the fate of Acamida forever!
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What listeners say about Dverger
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Ben
- 02-07-24
such a fun series
I really enjoy this series! if you're a fan of trading card games then you'll love this one. the deck building in this series is a blast! I really wish there was a video game that played by these rules because it would be so fun!
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- chris
- 02-17-24
finally getting somewhere
the book series is good, this book plods a little bit like the others but finally kicks up the action and the stakes. now the stakes have always been high, they just havent felt high to me until this book when we meet the new enemy.
the only small complaint i had was the narrator, whp is fantastic, made the Arakos sound absolutely hard to listen to. i get that their descriptions of speech are jarring, and he masterfully brought that to life. id like it toned down a little bit.
I could also tell the narrator was exhausted reading batches of XP notifications because hed start to yell them. which was absolutely genius.
to the Author: please respect your voice actor enough to write some sort of a seperate script for the skills, cards and notifications. like was it necessary to read the description of the same card multiple times or read 5x about how X enemy was killed. it would be far more simpler to say: 5 enemies defeated, xp total.
otherwise a great piece of Gareth and crew's journey. if i could offer any other advice, it would be to stop repeating so much of the stuff new readers would need to get it. were very deep into the series now. its time to give your audience some credit.
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- Mary Karowski
- 12-06-23
This series and world just keep getting and better
MTG, wizards of the coast folks, have you seen this amazing series? When are you going to get with this author and make a version of his cards for your game!? This series is wonderful! The character development, card variety, magic usage, all of it is just so well developed and is so well integrated into the story. Between the main storyline and the one solo spinoff so far, I just can’t recommend this enough. His sci-fi series is great as well! I was voluntarily provided this free review copy audiobook by the author, narrator or publisher
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- Matthew
- 12-23-23
Expected more from the story
Performance was great, and on par with the rest of the series.
Story was meh, i realized for the short length of the books you are paying for truncated versions of real stories.
The universe being built is really good, overall plot points I think have a lot to them, but with the lengths everything always seems rushed. I will continue to read, especially the spinoff novel which I liked more. But I would like to say I am not an author so take my comments with a grain of salt, or a pinch, or more….
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- Logan Russell
- 02-09-24
It's not bad necessarily...
My first problem was that it seemed like the narrator spent more than half book whispering. I understand the reason but surely there is a better way to add gravitas to your reading that doesn't necessitate constant volume manipulation.
***SPOILERS****
My second and arguably larger gripe is with the story itself. The entire ending scene was just bad. Why would the MC send away the party but stay himself. The teleport item can easily take them all and if he had the time to throw it to Magda and explain his reasoning then he had enough time to tell the party to gather around him and then they could've all been whisked away to safety. I assume the author needed the MC to get captured for story reasons but there were definitely better methods and ones that made sense. I just feel like the characters all abandoned common sense at the end and it was all just to accommodate lazy writing.
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