Fight, Magic, Items
The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West
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Narrated by:
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Eric Michael Summerer
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By:
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Aidan Moher
About this listen
The Japanese roleplaying game (JRPG) genre is one that is known for bold, unforgettable characters; rich stories; and some of the most iconic and beloved games in the industry. Inspired by early Western RPGs and introducing technology and artistic styles that pushed the boundaries of what video games could be, this genre is responsible for creating some of the most complex, bold, and beloved games in history. In Fight, Magic, Items, Aidan Moher guides listeners through the history of JRPGs, exploring the technical challenges, distinct narrative and artistic visions, and creative rivalries that fueled the creation of countless iconic games and their quest to become the best.
Moher immerses listeners in the world of JRPGs, following the interconnected history through the lens of their creators and their stories full of hope and risk, from the tiny teams that built the foundations of the Final Fantasy and Dragon Quest franchises; Reiko Kodama pushing boundaries with Phantasy Star; the team up between Horii and Sakaguchi to create Chrono Trigger; or the mashup of Disney with Final Fantasy in Kingdom Hearts. Filled with firsthand interviews and behind-the-scenes looks into the development, reception, and influence of JRPGs, this book captures the evolution of the genre and why it continues to grab us, decades after those first iconic pixelated games released.
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New Edition! More content, images, and corrected text and facts. Monochrome edition. Starting with its humble beginnings in the 1950s and ending with its swan-song, the Dreamcast, in the early 2000s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the Internet and social networking, and before motion controls and smartphones, there was Sega.
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The Story of the Fall of Sega
- By Austin on 01-05-15
By: Sam Pettus
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One Little Spark!
- Mickey's Ten Commandments and the Road to Imagineering
- By: Marty Sklar
- Narrated by: Jeff Cummings
- Length: 5 hrs and 45 mins
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We've all read about the experts: the artists, the scientists, the engineers - that special group of people known as Imagineers for The Walt Disney Company. But who are they? How did they join the team? What is it like to spend a day in their shoes?
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More like a collection of emails.
- By J on 02-19-18
By: Marty Sklar
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100 Things the Simpsons Fans Should Know & Do Before They Die
- By: Allie Goertz, Julia Prescott
- Narrated by: Pete Cross, Angie Kane
- Length: 7 hrs and 38 mins
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Most fans of The Simpsons can distinguish Lenny from Carl without checking their hands. But only real fans recall the Eastern European equivalent of The Itchy & Scratchy Show, know the name of Barney Gumble's submission to the Springfield Film Festival, and have road tripped to the World's Fair in Knoxville. 100 Things The Simpsons Fans Should Know & Do Before They Die is the ultimate resource for true fans, whether you comprehend at a Ralph Wiggum or Lisa Simpson level.
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BEST BOOK EVER!!😁
- By Kathleen on 11-22-20
By: Allie Goertz, and others
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Batman Unauthorized
- Vigilantes, Jokers, and Heroes in Gotham City
- By: Dennis O'Neil - editor, Leah Wilson - editor
- Narrated by: Colby Elliott
- Length: 7 hrs and 21 mins
- Unabridged
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Compiled by a veteran writer of the comic series, this collection of essays explores Batman’s motivations and actions, as well as those of his foes. Batman is a creature of the night, more about vengeance than justice, more plagued by doubts than full of self-assurance, and more darkness than light. He has no superpowers, just skill, drive, and a really well-made suit.
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batman uninformed opinions
- By Aurey C. on 04-13-17
By: Dennis O'Neil - editor, and others
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Play Bigger
- How Pirates, Dreamers, and Innovators Create and Dominate Markets
- By: Play Bigger LLC, Dave Peterson, Christopher Lochhead, and others
- Narrated by: Sean Pratt
- Length: 8 hrs and 7 mins
- Unabridged
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Winning today isn't about beating the competition at the old game. It's about inventing a whole new game - defining a new market category, developing it, and dominating it over time. You can't build a legendary company without building a legendary category. If you think that having the best product is all it takes to win, you're going to lose. In this farsighted, pioneering guide, the founders of Silicon Valley advisory firm Play Bigger rely on data analysis and interviews to understand the inner workings of "category kings".
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The most impactful new thinking of the year
- By Chris Guest on 12-21-16
By: Play Bigger LLC, and others
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Backwards and in Heels
- By: Alicia Malone
- Narrated by: Katherine Littrell
- Length: 8 hrs and 11 mins
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Women have been instrumental in the success of American cinema since its very beginning. One of the first people to ever pick up a motion picture camera was a woman, as was the first screenwriter to win two Academy Awards, the inventor of the boom microphone, and the first person to be credited with the title film editor. Throughout the entire history of Hollywood women have been revolutionizing, innovating, and shaping how we make movies. Yet their stories are rarely shared. This is what film reporter Alicia Malone wants to change. Backwards and in Heels tells the history of women in film in a different way.
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Great Book
- By Alfie on 09-27-21
By: Alicia Malone
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Slugfest
- Inside the Epic, 50-Year Battle Between Marvel and DC
- By: Reed Tucker
- Narrated by: Will Collyer
- Length: 10 hrs and 43 mins
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The first in-depth, behind-the-scenes audiobook treatment of the rivalry between the two comic book giants. They are the two titans of the comic book industry - the Coke and Pepsi of superheroes - and for more than 50 years, Marvel and DC have been locked in an epic battle for spandex supremacy. At stake is not just sales, but cultural relevancy and the hearts of millions of fans. To many partisans, Marvel is now on top. But for much of the early 20th century, it was DC that was the undisputed leader.
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Loved it, but...
- By Smitty on 05-02-18
By: Reed Tucker
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Electronic Dreams
- How 1980s Britain Learned to Love the Computer
- By: Tom Lean
- Narrated by: Mark Meadows
- Length: 10 hrs
- Unabridged
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In Electronic Dreams, Tom Lean tells the story of how computers invaded British homes for the first time, as people set aside their worries of electronic brains and Big Brother and embraced the wonder technology of the 1980s. This book charts the history of the rise and fall of the home computer, the family of futuristic and quirky machines that took computing from the realm of science and science fiction to being a user-friendly domestic technology.
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Awesome outline of electronic history
- By Johnny on 09-28-17
By: Tom Lean
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The Click Moment
- Seizing Opportunity in an Unpredictable World
- By: Frans Johansson
- Narrated by: Erik Synnestvedt
- Length: 7 hrs and 41 mins
- Unabridged
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On the one hand we aren’t surprised by the uncertainty of everyday life, but on the other we believe that success can be analyzed and planned for. It is a revealing paradox. The implications are explosive and they obliterate every common-sense notion we have about strategy and planning. The Click Moment is about two very simple but highly provocative ideas.
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Outstanding book!
- By Anilyn Karel on 08-26-24
By: Frans Johansson
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The Collaborative Habit
- Life Lessons for Working Together
- By: Twyla Tharp
- Narrated by: Lauren Fortgang
- Length: 4 hrs and 3 mins
- Unabridged
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In a career that has spanned four decades, choreographer Twyla Tharp has collaborated with great musicians, designers, thousands of dancers, and almost a hundred companies. She's experienced the thrill of shared achievement and has seen what happens when group efforts fizzle. Her professional life has been - and continues to be - one collaboration after another. In this practical sequel to her national best seller The Creative Habit, Tharp explains why collaboration is important to her - and can be for you.
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Awful narration
- By Anastasia Lattanand on 05-14-16
By: Twyla Tharp
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Make Noise
- A Creator's Guide to Podcasting and Great Audio Storytelling
- By: Eric Nuzum
- Narrated by: George Newbern
- Length: 8 hrs and 14 mins
- Unabridged
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Make Noise brings all the wisdom, advice, practical information, and big-picture thinking that any individual or business needs to make a successful podcast. He identifies core principles - such as create empathetically, i.e., think like the audience listens, and stay focused on what’s unique to you and what you have to say. He helps listeners come up with a “Ten Word Description” that will guide them throughout the creative process and then gets into how-tos - how to develop character, story, voice, and more.
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Excellent, thought provoking.
- By William Scott on 09-05-20
By: Eric Nuzum
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Marvel Comics
- The Untold Story
- By: Sean Howe
- Narrated by: Stephen Hoye
- Length: 17 hrs and 52 mins
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The defining, behind-the-scenes chronicle of one of the most extraordinary, beloved, and dominant pop cultural entities in America’s history - Marvel Comics - and the outsized personalities who made Marvel, including Martin Goodman, Stan Lee, and Jack Kirby.
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It's as if this book was written for me!
- By Greg on 03-15-13
By: Sean Howe
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Over his four-decade career, Sid Meier has produced some of the world's most popular video games, including Sid Meier's Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier's Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry.
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Japan is the forge of the world’s fantasies: karaoke and the Walkman, manga and anime, Pac-Man and Pokémon, online imageboards and emojis. But as Japan media veteran Matt Alt proves in this brilliant investigation, these novelties did more than entertain. They paved the way for our perplexing modern lives.
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great book ruined by ending
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Norse Myths That Inspired Final Fantasy VII
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Final Fantasy is one of the most iconic and beloved video game series in the world. Since its inception, its titles have adopted names, themes, and stories from across global mythology, including the beliefs of the Vikings. This book embarks on a detailed exploration of how Norse lore in particular influenced the writing and design of Final Fantasy VII - arguably the most critically acclaimed of the franchise - and its wider Compilation. This work is presented as a tribute to the metaseries Compilation of Final Fantasy VII.
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I now see Final Fantasy VII though different eyes!
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Video Game Storytelling
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With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process - by all members of the team.
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Nice but shallow
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What listeners say about Fight, Magic, Items
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- Amazon Customer
- 01-15-25
Quick, snappy history of the JRPG genre
Good:
- Technical knowledge of console hardware and the relationship between business and art
- Focused on tentpoles of genre (Final Fantasy, Dragon Quest) and is in depth with the related genre.
- Efficient descriptions of individual games to get readers enticed to play them.
- Comprehensive history of the genre as it was popular.
Bad:
- While focus on business practices is strong at the beginning, tapers off towards modern era
- Not much speculation on hardware history when looking at JRPG MMOs
- Not enough history on how JRPGs changed as Japanese culture changed over the years.
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- Kindle Customer
- 09-23-24
For JRPG Fans & Those Curious About Them
A nice history of JRPGs and the series that defined the genre. There is some nice behind the scenes information detailed as well as commonly known facts.
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- Austin M.
- 09-07-24
As someone who works in video games…
This was a thoughtful, well researched, and well paced book. The author covered A TON of material and did so with great fluidity.
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- Wiseguy576
- 08-09-24
A walk down memory lane.
This is an amazing book about the past and present of some of the biggest juggernauts of gaming. It side notes some of the revolutionary smaller games and is a love letter to classics and to what could be next for role playing games.
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- Austin
- 12-01-24
Great 1st person perspective on the "RPG" genre as a whole
While this book could have had the second title of "my life growing up as a final fantasy fan and couldn't have enough of the stuff like it". It does cover a broad strokes perspective of growing alongside the RPG genre as a whole. I really liked how it didn't just focus on LITERAL jrpgs and included the mentality of what constitutes a JRPG (Zelda totally does come at me) but also includes impacts spread wide in the gaming history JRPGS have on fans and the industry.
super good super cool.
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- Cyrus
- 08-14-23
Excellent history of the JRPG genre
Fight, Magic, Items is an excellent history of the JRPG genre, taking the listener on a journey from the crude but memorable Dungeons and Dragons simulators of early computers through to the present. If you're an old school hardcore gamer or someone who just picked up their first Final Fantasy, this is for you. I came away with a few titles I have never played that I want to check out now both old and new. I wonder if I can get anywhere in the original Wizardry...
the narration is clear and very good.
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- Spencer Scott Holmes
- 11-29-23
Talking bout' my Generation!
Great full history of the Japanese Role Playing Games in their journey to the West. 100 percent my era and the author sounds to be my age give or take. So, I could relate perfectly to his upbringing. He also talks in a very optimistic way about every major game in the genre with no negative bias. I like that positivity.
Now I know, there's no way to touch on every game in this series. But there are a few that do get the light treatment of just a few sentences or so worth. The major one to me is Lunar on Sega CD. That always seems like one of the big pinnacles of raising the bar all around for the early 90s. Mind blowing if you got to experience it then too on original hardware. But beyond that small qualm, there's so much good history and information going around that I can't complain.
It's a topic that could almost have a two or three book series. Each with the length of this title here. Chronicling the 80s/90s section. Then the 2000s and up to modern. That's just how much good times there was. I really enjoyed this book thoroughly and hope that there can be a part 2 down the line. Even just a bonus book that maybe tackles deeper sections more in depth and covers some of the other games that could use some extra attention.
But still, there's an amazing overview that will get your stack of JRPGs filled to the brim. Whether it's old classics to play again, titles you may have missed over the years, and then some newer ones that sound quite interesting. The best of gaming is all chronicled here. Join the retro party!
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- Jeremy Culver
- 09-26-23
couldn't stop listening
this is such a great dive into the history of Final fantasy and Dragon Quest as well as some other JRPGs. I couldn't stop listening and was only upset that it ended. highly recommend
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- Kace
- 09-20-24
Fantastic history of the genre.
Great book to get to the history of the jrpg genre of games. There’s enough for multiple volumes but this one book will give you a great overview and possibly inspire you to play or revisit some of these games.
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