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Lost in a Good Game
- Why We Play Video Games and What They Can Do for Us
- Narrated by: Ryan Burke
- Length: 9 hrs and 50 mins
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Publisher's summary
'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' --The Times
'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' --Adam Rutherford
When Pete Etchells was 13, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify "game addiction" as a danger to public health are based on bad science and (he thinks) are a bad idea.
In this, his first book, he journeys through the history and development of video games - from Turing’s chess machine to mass multiplayer online games like World of Warcraft or Fortnite - via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us.
At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.
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The COVID-19 pandemic, increasingly frequent climate disasters, a new war—events we might have called “unimaginable” or “unthinkable” in the past are now reality. Today it feels more challenging than ever to feel unafraid, hopeful, and equipped to face the future with optimism. How do we map out our lives when it seems impossible to predict what the world will be like next week, let alone next year or next decade? What we need now are strategies to help us recover our confidence and creativity in facing uncertain futures.
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Fabulous content, INSUFFERABLE narration!
- By Kelly on 05-24-22
By: Jane McGonigal
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The New Breed
- What Our History with Animals Reveals About Our Future with Robots
- By: Kate Darling
- Narrated by: Hillary Huber
- Length: 9 hrs and 48 mins
- Unabridged
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There has been a lot of ink devoted to discussions of how robots will replace us and take our jobs. But MIT Media Lab researcher and technology policy expert Kate Darling argues just the opposite, and that treating robots with a bit of humanity, more like the way we treat animals, will actually serve us better.
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The book is interesting, and makes good points, but Kate darling forgot about slavery in history
- By jeremy on 10-24-21
By: Kate Darling
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Now You See It
- How the Brain Science of Attention Will Transform the Way We Live, Work, and Learn
- By: Cathy N. Davidson
- Narrated by: Laural Merlington
- Length: 13 hrs and 53 mins
- Unabridged
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When Duke University gave free iPods to the freshman class in 2003, critics said they were wasting their money. Yet when the students in practically every discipline invented academic uses for the music players, suddenly the idea could be seen in a new light - as an innovative way to turn learning on its head. Using cutting-edge research on the brain, Cathy N. Davidson show how attention blindness has produced one of our society's greatest challenges.
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3 Reasons to Read
- By Joshua Kim on 05-06-12
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The Filter Bubble
- What the Internet Is Hiding from You
- By: Eli Pariser
- Narrated by: Kirby Heyborne
- Length: 7 hrs and 32 mins
- Unabridged
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In December 2009, Google began customizing its search results for each user. Instead of giving you the most broadly popular result, Google now tries to predict what you are most likely to click on. According to MoveOn.org board president Eli Pariser, Google's change in policy is symptomatic of the most significant shift to take place on the Web in recent years: the rise of personalization.
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Now in the top 3 best books I've ever read
- By Brian Esserlieu on 05-26-11
By: Eli Pariser
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Smarter Than You Think
- How Technology Is Changing Our Minds for the Better
- By: Clive Thompson
- Narrated by: Jeff Cummings
- Length: 10 hrs and 41 mins
- Unabridged
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In Smarter Than You Think, Thompson documents how every technological innovation - from the printing press to the telegraph - has provoked the very same anxieties that plague us today. We panic that life will never be the same, that our attentions are eroding, that culture is being trivialized. But as in the past, we adapt, learning to use the new and retaining what’s good of the old.
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Title should be Getting Smarter Through Technology
- By A. Yoshida on 03-10-17
By: Clive Thompson
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The Power of Bad
- How the Negativity Effect Rules Us and How We Can Rule It
- By: John Tierney, Roy F. Baumeister
- Narrated by: Paul Bellantoni
- Length: 8 hrs and 9 mins
- Unabridged
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Why are we devastated by a word of criticism even when it’s mixed with lavish praise? Because our brains are wired to focus on the bad. This negativity effect explains things great and small: why countries blunder into disastrous wars, why couples divorce, why people flub job interviews, how schools fail students, why football coaches stupidly punt on fourth down. All day long, the power of bad governs people’s moods, drives marketing campaigns, and dominates news and politics.
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Another outstanding social psychology book!
- By Wayne on 01-06-20
By: John Tierney, and others
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Glow Kids
- How Screen Addiction Is Hijacking Our Kids - and How to Break the Trance
- By: Nicholas Kardaras PhD
- Narrated by: Jonathan Davis
- Length: 11 hrs and 5 mins
- Unabridged
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In Glow Kids, Dr. Nicholas Kardaras will examine how technology - more specifically, age-inappropriate screen tech, with all of its glowing ubiquity - has profoundly affected the brains of an entire generation. Brain imaging research is showing that stimulating glowing screens are as dopaminergic (dopamine activating) to the brain’s pleasure center as sex. And a growing mountain of clinical research correlates screen tech with disorders like ADHD, addiction, anxiety, depression, increased aggression, and even psychosis.
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Fear Mongering - a modern day Mazes and Monsters
- By Veronica on 11-03-20
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The Upside of Irrationality
- The Unexpected Benefits of Defying Logic at Work and at Home
- By: Dan Ariely
- Narrated by: Simon Jones
- Length: 8 hrs and 18 mins
- Unabridged
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In his groundbreaking book Predictably Irrational, social scientist Dan Ariely revealed the multiple biases that lead us into making unwise decisions. Now, in The Upside of Irrationality, he exposes the surprising negative and positive effects irrationality can have on our lives. Focusing on our behaviors at work and in relationships, he offers new insights and eye-opening truths about what really motivates us on the job.
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Not as good as the first
- By Stephen on 06-20-10
By: Dan Ariely
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Riveted
- The Science of Why Jokes Make Us Laugh, Movies Make Us Cry, and Religion Makes Us Feel One with the Universe
- By: Jim Davies
- Narrated by: Matthew Josdal
- Length: 9 hrs and 15 mins
- Unabridged
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Professor Jim Davies's fascinating and highly accessible book, Riveted, reveals the evolutionary underpinnings of why we find things compelling. Drawing on work from philosophy, anthropology, religious studies, psychology, economics, computer science, and biology, Davies offers a comprehensive explanation to show that in spite of the differences between the many things that we find compelling, they have similar effects on our minds and brains.
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Fun and excellent listen!
- By Alejandro Franco on 04-13-18
By: Jim Davies
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In Pursuit of Elegance
- Why the Best Ideas Have Something Missing
- By: Matthew E. May
- Narrated by: Malcolm Hillgartner
- Length: 5 hrs and 46 mins
- Unabridged
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In this thought-provoking exploration, Matthew May defines elegance as the elusive combination of unusual simplicity and surprising power, and pinpoints the four key elements that characterize it: seduction, subtraction, symmetry, and sustainability. In a story-driven narrative that sheds light on the need for elegance in design, engineering, physics, art, urban planning, sports, and work, May offers a surprising array of stories that illustrate why what's "not there" often matters more than what is.
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I love elegance, but this book isn't elegant
- By Oliver Nielsen on 06-26-11
By: Matthew E. May
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Program or Be Programmed
- Ten Commands for a Digital Age
- By: Douglas Rushkoff
- Narrated by: Douglas Rushkoff
- Length: 3 hrs and 28 mins
- Unabridged
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In 10 chapters, composed of 10 "commands", Rushkoff provides cyber enthusiasts and technophobes alike with the guidelines to navigate the digital new universe. In this spirited, accessible poetics of new media, Rushkoff picks up where Marshall McLuhan left off, helping listeners to recognize programming as the new literacy of the digital age - and as a template through which to see beyond social conventions and power structures that have vexed us for centuries.
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Good book, but with some crazy ranting
- By Bjarne on 02-05-15
By: Douglas Rushkoff
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Turned On
- Science, Sex and Robots
- By: Kate Devlin
- Narrated by: Kate Devlin
- Length: 7 hrs and 39 mins
- Unabridged
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Sexual activity is central to our very existence; it shapes how we think, how we act and how we live. With advances in technology come machines that may one day think independently. What will happen to us when we form close relationships with these intelligent systems? Sex robots are here and here to stay, and more are coming. This audiobook explores how the emerging and future development of sexual companion robots might affect us and the society in which we live. It explores the social changes arising from emerging technologies and our relationships with the machines that may someday care for us and about us.
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Nuanced, Smart, and Compassionate
- By Karen on 01-20-19
By: Kate Devlin
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Worth reading if you are remotely interested in games and UX
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Behind the Scenes
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Misleading title for an otherwise excellent book
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Audio Quality is Inconsistent
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Nice but shallow
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Was hoping for so much more...
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Worth reading if you are remotely interested in games and UX
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Control Freak
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Video games are dominating the planet. In 2020, they brought in $180 billion dollars globally—nearly $34 billion in the United States alone. So who are the brilliant designers who create these stunning virtual worlds? Cliff Bleszinski—or CliffyB as he is known to gamers—is one of the few who’ve reached mythical, rock-star status. In Control Freak, he gives an unvarnished, all-access tour of the business.
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5 star book, but obnoxious
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The Gaming Mind
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Are videogames bad for us? It's the question on everyone's mind, given teenagers' captive attention to videogames and the media's tendency to scapegoat them. It's also - if you ask clinical psychologist Alexander Kriss - the wrong question. In his therapy office, Kriss looks at videogames as a window into the mind. Is his patient Liz really "addicted" to Candy Crush - or is she evading a deeper problem? And when Jack immerses himself in Mass Effect, is he eroding his social skills - or honing them via relationship - building gameplay?
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I wanted to like this book.
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Do you love gaming? Do you have ideas for games of your own and want to learn how to produce them professionally? Longtime game designer Justin Gary has the answers you seek. After 20 years in the gaming industry, creating such games as Solforge, Ascension, and the World of Warcraft Miniatures Game, Justin is now sharing all his secrets in Think Like a Game Designer. Best of all, Justin’s secrets are really simple, practical, and common sense steps you can take yourself.
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Do you like quotes?
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Getting Gamers
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Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
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very interesting and eye opening.
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You Said This Would Be Fun
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Good games don’t emerge out of thin air. Game design is a craft, and as in any other craft, there are skills and knowledge, acquired through study and practice, that accelerate progress toward better games. You Said This Would Be Fun explores these skills, explaining how great games exhibit qualities that designers of all experience levels can strive to emulate.
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Excellent overview of many board-game related topics.
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What listeners say about Lost in a Good Game
Average customer ratingsReviews - Please select the tabs below to change the source of reviews.
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- ReviewrRob
- 02-15-21
Good information, but too board
I did learn some information from this book but felt it attempted to cover too many angles. While the different subjects transitioned well, it was somewhat clunky. We learn about the history of video games, microtransactions, the amount of screentime, if violent video games affect aggressiveness and other subjects. It is basically a study of the different studies that have been conducted in the area of video games.
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- Kindle Customer
- 12-07-20
Fun read
more than just psychology. this is also a very cool history of video games and how they affect the world. highly recommend this book to any gamers.
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- Anonymous User
- 11-13-20
Informative, Thought Provoking Listen
Loved it. Author jumped between tragic personal history and in-depth scientific research involving the statistics of studies done regarding video games.
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- Amazon Customer
- 12-02-22
Wanted to like this book but..
Was at times very dry and academic. Would have liked more insight into the games. The author is from the UK who uses English English and this should not have been narrated by an American.
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- Anonymous User
- 01-15-23
Enlighten yourself to this view of gaming
Could it be that gaming is a preferred method to develop the mind and social connections? Certainly, it’s worth a look, especially when we are at the doorstep of a more virtual culture.
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- DK
- 10-10-22
Great overview of gaming psychology
I was looking for a book that could help me understand why people play video games, and how to talk about video games as a growth industry. This book more than delivered. I enjoyed the personal narrative woven in throughout too, as it helped me understand the emotional impact and utility of games. Reader was also animated and engaging.
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- P&RJ
- 09-11-20
good
da best un bwe ba bwe shoom keka heme tosu bosu heme besa momu yeet
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- Brian Lucas
- 01-12-21
Practically meaningless title
With a title of "Lost in a Good Game", I was ignorantly assuming this book would be about oh.. I dunno... the feeling and joy of getting lost in a good game. Silly me! While there's a few quips like that near the beginning, soon the book spirals down the same old garbage chute of the question of violence in video games that most people who get this book have heard endlessly and don't care about at all and then it refuses to let go and becomes all this book is about. Ugh.
It's definitely not all bad which is why I give it 3 stars but the misleading title annoys me enough to dock it 2 stars.
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- Julia
- 06-18-19
Imagine with me
The best description of our shared imaginary worlds I have ever seen, and a great repudiation of the understanding that computer based games are somehow, some way outside of the rest of human culture. A book not to miss.
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4 people found this helpful
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- Anonymous
- 06-25-21
A very important book and good narration
The moral panic about video games is so engrained in our skulls that gamers are still stigmatized in most places. The research about the hazards of gaming are highlighted in the media (not surprised) but the research about the benefits of gaming is touched briefly in most places.
People don't seem to realize the millions of gamers out there struggling with parent shaming, bullying and other issues due to the stigma. We se one gamer make a living out of gaming and we say "oh see gaming is mainstream" but it's not. We need more people like Dr. Etchells to voice this concerns.
The author touches many important points about history, theory, data and research in gaming while telling his personal story. This makes it a fun read vs a dry read. Mostly the negative reviews are because of this, they want dry data or history. This is a great introduction to many topics you can expand on. One example of this is that nobody outside of therapists, social workers, psychologists etc...talk bout self-determination theory. This theory is very important because is being used as the theory backing up Motivational Interviewing, one of the evidence based treatments of addiction. Dr. Etchells briefly explains this theory and the research being done with it on gaming. Now you can go a read about it if you want but don't expect Dr. Etchells to go deep into everything he touches because it's not the purpose of the book.
Conclusion : awesome audiobook!
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